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A Study on Geographical Analysis of Natural Disaster and Disaster Risk Management in Vietnam (베트남 자연재해의 지리적 분석 및 재난위험관리에 관한 고찰)

  • Yoon, Cho-Rong;Yoo, Young-Min;Lee, Ha-Na;Lee, Ja-Won
    • Proceedings of the Korea Water Resources Association Conference
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    • 2011.05a
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    • pp.476-476
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    • 2011
  • 베트남은 자연재해로 인해 매년 평균 750명 이상의 사망자가 발생하고 있으며, 경제적인 피해 또한 한해 GDP의 1.5%에 달하고 있다. 저먼워치(Germanwatch)의 2010년 세계기후위험지수(Global Climate Risk Index, GCRI)의 전 지구적 기후재난에 관한 국가별 순위 조사에서 베트남은 4위에 기록되었다. 베트남의 자연재해는 상당 비중이 풍수해에 집중 되어 전체 재해의 86%를 차지하고 있고, 이는 대부분 해안 지대와 강 유역의 홍수 및 범람에서 비롯된 것이다. 베트남 전체인구의 약 70%가 상습적 홍수와 범람 발생 지역인 해안가에 거주하고 있어 재난에 예방 및 복구 관리에 대한 국가 차원의 방안이 시급한 실정이다. 본 연구에서는 과거 30년간의 풍수해 관련 재해에 대한 기록상 추이를 통해 공간적으로 재난에 취약한 지역적 분포를 살펴보고, 그 지역의 지리적 특성을 분석하여 재해에 관한 종합적 고찰을 하였다. 벨기에 루뱅대학 부설 재난역학연구센터(Centre for Research on the Epidemiology of Disasters, CRED)의 EM-DAT를 이용하여 과거 기록상의 개괄적인 재해양상에 관한 추이를 살펴본 결과 대부분의 재난은 풍수해에 집중이 되어 있음을 분석하였고, 베트남 풍수해조정기관인 홍수및폭풍조정중앙위원회(Central Committee for Flood and Storm Control, CCFSC)의 최근 30년간 풍수해에 관련된 통계 자료를 정리하여 상습적 재난 피해지역을 지도상에 표시하였다. 이 때 지구지도제작운영위원회(International Steering Committee for Global Mapping, ISCGM)의 D_WGS_1984 Datum을 바탕으로 한 베트남 shape file을 이용하여 풍수해에 따른 인명피해, 경제적 손실, 발생횟수 등에 관한 사항을 일반화 시켜 재난 취약지역을 지리적으로 분석하였다. Thanh hoa, Quang nam, Binh Dinn, Camau성이 풍수해와 관련된 재난에 취약하게 노출되어 있음을 도출하였다. 재난에 상대적으로 취약한 이들 지역에 대한 현재의 재난 관리는 어떻게 이루어지고 있는지에 관해 현재의 풍수해관리 사업단의 조직적 구조와 그 기능 및 역할을 살펴보고, 국제적 원조 사례를 분석하여 상습적으로 재난의 위험 지역에 대한 지속적인 관리와 복구를 어떻게 이루어 나갈 것인지에 대한 방안 및 제언에 관하여 논의하고자 한다. 베트남의 재난 관리에 관한 지리적인 종합 분석은 기존 양상의 재해에 대한 방안을 구축하는 데 대한 제언뿐만 아니라 기후변화와 관련된 재난을 예측하고 관리 방안을 설정하는 데 기초 자료를 제공할 수 있을 것이다.

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The Visual Counterpoint immanent in Production of Animated Characters' Changing Role -With Focus on the Lighting Design of 3D Animation Toystory3 Digital Colorscript - (애니메이션 캐릭터의 역할변화 연출에 내재된 시각적 대위법 - 3D 애니메이션 <토이스토리 3> 디지털 칼라스크립트의 조명디자인을 중심으로 -)

  • Park, Hyoung-Dong
    • Cartoon and Animation Studies
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    • s.35
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    • pp.155-180
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    • 2014
  • The roles of the characters of 3D animation Toystory3, which was released in 2010 and achieved worldwide success, can be classified into typical, simple and easy-to-understand roles such as hero, villain, princess, and assistant. However, the process, in which each character's role is finally recognized by the audience, is embodied in a very colorful and exquisite manner and makes the curiosity of the audience continue effectively. The stream of the diverse role changes of the characters of Toystory3 is represented through "visual rhythm of the lighting design" and such rhythm can be confirmed most clearly in the digital colorscript stage. This researcher analyzed the characters' role changes in the work based on Propp's folktale character analysis theory, and extracted the core scenes that lead to inference, doubt, performance, reinforcement by character in order to grasp how the audience gasps major characters' role changes. The visual differences of the lighting design, which the four core scenes of each character show, were represented in graph and analyzed, and the results showed that the changes that one character has constituted rhythmical, visual contrast gradually and the rhythms of each independent character achieve visual contrast and harmony each other like the voice part of polyphony. This researcher calls this "the visual counterpoint of character's changing" and derives the conclusion that a dual visual counterpoint is hidden in the character production of the full-length animation Toystory3. Along with this, this researcher proposes the production of full-length animation that actively utilizes constructive aesthetics.

Study on the Visual Characteristics and Subjectivity in the Live Action Based Virtual Reality (실사기반 가상현실 영상의 특징과 주체 구성에 대한 연구)

  • Jeon, Gyongran
    • Cartoon and Animation Studies
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    • s.48
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    • pp.117-139
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    • 2017
  • The possibility of interactivity of digital media environment is adopted in human expression system and integrates the dynamic aspect of digital technology with expressive structure, thereby transforming the paradigm of image acceptance as well as image expression range. Virtual reality images have an important meaning in that they are changing the one-way mechanism of production and acceptance of images that lead to producers-video-audiences beyond the problem of verisimilitude such as how vividly they simulate reality. First of all, the virtual reality image is not one-sided but interactive image composed by the user. Viewing a virtual reality image does not just see the camera shine, but it gets the same view as in the real world. Therefore, the image that was controlled through framing changes to be configured positively by the user. This implies a change in the paradigm of image acceptance as well as a change in the existing form of the image itself. In addition, the narrative structure of the image and the subjects that are formed in the process are also required to be discussed. In the virtual reality image, the user 's gaze is a fusion of the gaze inside the image and the gaze outside the image. This is because the position of the user as the subject of the gaze in the virtual reality image is continuously restricted by the device of the discourse such as the editing and the narration of the shot. The significance of the virtual reality image is not aesthetically perfect but it is reconstructed according to the user to reflect the existence of the user positively and engage the user in the image.

A Study on the Stylistic Features of Muczynski's Music Which Affects Movie (무진스키의 음악이 영화에 미친 양식적 특성 연구)

  • Yoon, YoungJo
    • Cartoon and Animation Studies
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    • s.49
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    • pp.589-610
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    • 2017
  • This study aimed at examining the music world of the composer Muczynski, who played an important and meaningful role in the various experimental trends of music which began to appear in the early $20^{th}$ century, and his works, thereby understanding his relationship with the development of music of various genres today. In the study, his pieces of piano music among his works, which formed the basis for his music, were analyzed. The study examined stylistic characteristics, that is techniques of various types including form, melody, harmony, tonality, rhythm and structure, and introduced the composer's growth in terms of music and philosophical background. Muczynski, the composer who showed the characteristics of neoclassicism, neoromanticism and neobaroque in contrast to the various forms of the $20^{th}$ music, namely music of free styles including atonal music, twelve-tone technique, avant-garde music and electronic music, used traditional forms. However, the characteristics of his works are very free. In addition, in the 1960s, he participated in the production of documentary movie music, creating very creative and sensational music. Muczynski's music has the features of tonality and shows neoclassic and neoromantic features including economical idea, lyrical melody, bitonality and nine-note scale. His music, therefore, is being evaluated as very creative and valuable and is largely significant in that it has provided a good basis for the development of modern movie music and jazz music today.

Learning the Civilization of Modern Science and Technology through Animation Film: Focusing on Michel Ocelot's (애니메이션 감상을 통한 근대 과학기술 문명 탐구 - 미셸 오슬로의 <세 명의 발명가>를 중심으로)

  • Youn, Kyung Hee;Choi, Jeongyoon;Park, Yooshin
    • Cartoon and Animation Studies
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    • s.49
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    • pp.267-297
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    • 2017
  • This paper attempts a close-reading of Michel Ocelot's short animation film, (1979), and proposes it as an available text in art appreciation class for young students. stimulates the students' attention and intellectual curiosity thanks to the exotic and fantastic atmosphere, beautiful mise en scene, and intriguing plot. Ocelot's technique of decoupage used in this film rejuvenates both the traditional folk art and Lotte Reiniger's early experiments in the history of animation film. Ocelot subverts the ideal of modern male adult subject as unique possessor of scientific knowledge and technology, by adopting a female figure and a young child, who is also female, as main characters. The imaginative and subversive power of animation contributes to creating posthuman beings beyond the homocentric figure of Vitruvian Man. The posthuman condition supposes that human beings have the equal relationship of continuum with not only other humans but also non-human beings like all living things and inanimate matters. In order to teach and learn the posthuman condition, it is necessary to conceive an interdisciplinary and integrated curriculum including art, science, philosophy, history, and social sciences. Animation film serves excellently as educational text for the integrated curriculum of the posthuman.

Animation and Machines: designing expressive robot-human interactions (애니메이션과 기계: 감정 표현 로봇과 인간과의 상호작용 연구)

  • Schlittler, Joao Paulo Amaral
    • Cartoon and Animation Studies
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    • s.49
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    • pp.677-696
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    • 2017
  • Cartoons and consequently animation are an effective way of visualizing futuristic scenarios. Here we look at how animation is becoming ubiquitous and an integral part of this future today: the cybernetic and mediated society that we are being transformed into. Animation therefore becomes a form of speech between humans and this networked reality, either as an interface or as representation that gives temporal form to objects. Animation or specifically animated films usually are associated with character based short and feature films, fiction or nonfiction. However animation is not constricted to traditional cinematic formats and language, the same way that design and communication have become treated as separate fields, however according to $Vil{\acute{e}}m$ Flusser they aren't. The same premise can be applied to animation in a networked culture: Animation has become an intrinsic to design processes and products - as in motion graphics, interface design and three-dimensional visualization. Video-games, virtual reality, map based apps and social networks constitute layers of an expanded universe that embodies our network based culture. They are products of design and media disciplines that are increasingly relying on animation as a universal language suited to multi-cultural interactions carried in digital ambients. In this sense animation becomes a discourse, the same way as Roland Barthes describes myth as a type of speech. With the objective of exploring the role of animation as a design tool, the proposed research intends to develop transmedia creative visual strategies using animation both as narrative and as an user interface.

Detection of Carnation necrotic fleck virus and Carnation ringspot virus Using RT-PCR (RT-PCR에 의한 카네이션괴저바이러스와 카네이션둥근반점바이러스 정밀진단)

  • Lee, Siwon;Kang, Eun-Ha;Heo, Noh-Yeol;Kim, Sang-Mok;Kim, Yu-Jeong;Shin, Yong-Gil
    • Research in Plant Disease
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    • v.19 no.1
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    • pp.36-44
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    • 2013
  • Carnation is considered to be one of the top three cutting flowers in the world, which is a main crop with 21 billion annual volume of manufacture. The four carnation items such as cuttings, seed, plant and unrooted cuttings are imported and exported. Viruses can be easily transmitted during vegetative propagation of carnation. Carnation necrotic fleck virus (CNFV) and Carnation ringspot virus (CRSV) are designated as Korea plant quarantine viruses and inspected. This study was aimed to develop specific primer sets for easy and rapid detection of CNFV and CRSV. Two RT-PCR primer sets were efficiently amplified 288 and 447 bp fragments for CNFV and 503 549 bp fragments for CRSV. Furthermore, developed nested primer sets make possible to high sensitive detection and verification. CNFV nested PCR primer sets all produced band of 147 bp and CRSV nested PCR primer sets did bands of 395 and 347 bp. In addition, plasmid inserted 6 sequences in amplicon were used as a positive control to improve inspection confidence. The successful application of PCR module newly developed in this study will be highly useful for detect of CNFV and CRSV for quarantine inspections.

Technology Trends and Future Prospects of Satellite-Based Photovoltaic Electricity Potential (위성기반 태양광 발전가능량 산출기술 개발 동향 및 향후 전망)

  • Han, Kyung-Soo;Kim, Jinsoo
    • Korean Journal of Remote Sensing
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    • v.32 no.6
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    • pp.579-587
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    • 2016
  • To obtain a stable energy supply and manage PhotoVoltaic (PV) systems efficiently, satellite imagery methods are being developed to estimate the solar PV potential. This study analyzed trends in the use of satellite imagery in solar PV and solar irradiation estimation technology. The imaging technology is used to produce solar energy resource maps. The trend analysis showed that the level of solar PV technology in Korea is 30% below that of advanced countries. It is impossible to raise such low-level technologies to the levels of advanced countries quickly. Intensive research and development is the only way to achieve the 80% technology level of advanced countries. The information produced in this process can contribute to the management of solar power plants. A valid technology development strategy would be to obtain effective data that can be used for fieldwork. Such data can be produced by estimating solar irradiation very accurately with several-hundred-meter resolution using Communication, Ocean, and Meteorological Satellites (COMS) and next-generation GEO-KOMPSAT 2A, developing core technologies for short- and medium-term irradiation prediction, and developing technologies for estimating the solar PV potential.

Establishment of the Plane Coordinate System for Framework Data(UTM-K) in Korea (우리나라 기본지리정보 좌표계(UTM-K) 도입에 관한 연구)

  • Choi, Yun Soo;Kim Gun Soo;Park Hong Gi
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.22 no.4
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    • pp.313-321
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    • 2004
  • Korean government has offcially decided to adopt global geodetic reference system(ITRF and GRS80) from 2007 keeping pace with the spread of GNSS. Industries related with LBS and telematics have called for use of the new coordinate system suitable for GIS/GPS applications. The government also defined the single plane coordinate system that covers entire korean peninsula as UTM-K considering DB-based framework data and user-friendliness, and its defects were corrected while being applied to the building of road framework data. The TM projection, and origin scale factor of plane coordinate system, 0.9996were employed in order to satisfy the single plane coordinate system for the entire Korean peninsula. For the origin of plane coordinate system, longitude of $127^{\circ}$30'00" and latitude of $38^{\circ}$00'00" were applied and, for the initial value of plane coordinate system, N=2,000.000m and E=1,000,000m were used. In addition to considerable savings in costs, it is expected that the UTM-K is applicable for correcting errors occurred during acquisition of geographic information and for aggregating map data produced by different sources. However, during the initial stage for introduction, confusion is forecasted due to the use of two different coordinate systems, which may be minimized by continued publicity and education.

Urban Drainage Simplification Using Meta-channel Concept (등가하천 개념을 이용한 관망 간략화 기법에 대한 연구)

  • Kim, Hwan-Seok;Pak, Gi-Jung;Yoon, Jae-Young
    • Proceedings of the Korea Water Resources Association Conference
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    • 2007.05a
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    • pp.1194-1199
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    • 2007
  • 본 연구에서는 도시배수관망의 간략화 모의 시 지선을 단순 생략하는 것이 아니라 2차원 관망을 1차원으로 전환시키는 방법인 등가하천 개념을 도입하여 도시유역의 유출량 산정에 있어서 여러 지선들을 개별적으로 모의하지 않으면서도 실제 존재하는 지선들의 효과를 고려할 수 있는 방법을 개발하고자 하였다. 자연하천에 대해 개발된 등가하천 개념은 최근의 수문모형의 경향인 물리적 분포형 모형의 복잡성을 피하면서 전통적인 개념적 집중형 모형이 가지는 간편성을 살리고 그 것이 가지고 있는 선형가정의 한계를 극복하기 위한 방안으로서 제안된 방법이다. 등가하천 개념을 도입하여 개발된 모형은 종국적으로 강우-유출관계에 있어서 강우의 크기, 선형 및 비선형성, 유역면적 등이 미치는 영향을 분석하기위한 도구로 개발되었으며, 본 연구에서는 출구로부터 동일 거리 s에 위치한 지점에서의 배수관망의 공간적인 분포 및 집중패턴을 파악하는 폭함수(width function, n(s))와 면적함수(area function, M(s))를 이용하여 관망을 간략화 하였다. 등가관의 수리기하조건 결정은 유역이 정상상태에 도달했을 경우에 대해서 이루어지게 되며 정상상태 모의를 통해 개별 관망단면들에 대해 얻어진 유량(Q), 면적(A), 수심(y) 자료간의 상관관계를 유추하여 Q(A), A(y) 함수를 유도하게 되면 종국적으로 관로홍수추적에 이용되는 지배방정식의 매개변수인 파속계수(c) 및 확산계수(D)를 계산할 수 있게 된다. 본 연구에서는 대상 유역으로 군자 배수구역을 선정하여 유역의 특성과 관망 자료를 수집하고 간략화 기법을 적용한 결과를 분석 하였다.다. 21세기 문화산업에서 우리가 판단하게 될 디자인의 가치는 계몽의 원리에 대한 '역사성'과 '현재성'의 변증법에 달려있는 것이며, 새로운 철학, 새로운 문명, 새로운 세계를 열어가는 것이다.r$ (地理志)에는 추현리와 이미 외리를 언급하면서 상주의 자기제작의 위상을 짐작하는 기록이 언급되면서 전국의 상품의 절반을 담당하고 있었음을 알 수 있었다. $\ulcorner$경상도지리지$\lrcorner$(慶尙道地理志)에는 상주가 8곳으로 1/3의 자기 생산을 담당하고 있었다. $\ulcorner$경상도지리지$\lrcorner$(慶尙道地理志)에는 $\ulcorner$세종실록$\lrcorner$(世宗實錄) $\ulcorner$지리지$\lrcorner$(地理志)와 동년대에 동일한 목적으로 찬술되었음을 알 수 있다. $\ulcorner$경상도실록지리지$\lrcorner$(慶尙道實錄地理志)에는 $\ulcorner$세종실록$\lrcorner$(世宗實錄) $\ulcorner$지리지$\lrcorner$(地理志)와의 비교를 해보면 상 중 하품의 통합 9개소가 삭제되어 있고, $\ulcorner$동국여지승람$\lrcorner$(東國與地勝覽) 에서는 자기소와 도기소의 위치가 완전히 삭제되어 있다. 이러한 현상은 첫째, 15세기

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