• Title/Summary/Keyword: 상황적 경험

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의학교육에서 medical simulation의 세계적 동향

  • Yun, Yu-Sang
    • Korean Medical Education Review
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    • v.8 no.1
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    • pp.55-59
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    • 2006
  • 현대 의학의 발달과 더불어 최근 의학교육에는 많은 변화가 일어나고 있다. 그 중에서 최근 주목 받기 시작한 분야가 의학 시뮬레이션(medical simulation)이다. 시뮬레이션은 과거 강의 위주의 교육에서 한걸음 더 나아가 학생으로 하여금 임상에 가까운 상황에 접하게 함으로써 임상 진료 및 위기 상황을 경험하게 하여 지식과 수행을 통합하는 교육 방법이라고 할 수 있다. 또한 다양한 임상 경험을 할 수 있으며 환자에게 위해가 가해질 가능성이 없고, 학생에게도 안전한 교육 방법으로써 세계 여러 국가들이 도입한 교육 방법이다. 물론 시뮬레이션 교육은 비용과 시설 및 인력 요건의 구비가 상당히 많이 필요한 것이 사실이다. 그럼에도 불구하고 세계의 많은 대학들이 시뮬레이션에 투자하는 것은 의학교육의 흐름에 중요한 영향을 주고 있기 때문일 것이다. 최근 한국의 의학교육에서도 새로운 교육과정의 도입과 의사국가고시 실기시험이 도입되는 등 급격한 변화의 바람이 불면서 의학시뮬레이션 센터를 구축하는 곳이 늘어나고 있다. 의학 시뮬레이션의 세계적 동향을 주목할 필요가 있으며 시뮬레이션은 의료인의 자질 함양은 물론 환자들의 신뢰를 얻는 데에도 커다란 영향을 미칠 것이다.

Exploring the Pre-service Science Teachers' Emotional Experience, Display Rules, and Controlling Strategies During Teaching Practice (교육실습과정에서 나타난 예비과학교사의 감정 경험과 감정 표현 규칙, 조절 전략의 탐색)

  • Kim, Heekyong;Lee, Narea
    • Journal of The Korean Association For Science Education
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    • v.36 no.2
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    • pp.231-251
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    • 2016
  • The goal of the study was to examine pre-service teachers' emotional experiences, especially during student teaching. The following questions guided this study. First, during student teaching, what are the characteristics of emotional experiences of pre-service science teachers? Second, what are used as the emotional rules and strategies by student teacher? In this study, we tracked nine pre-service science teachers over a four-week period of the student teaching. The data sources were lesson observations, interviews, emotional journals, and video-recorded classroom lessons. Results showed that student teachers experienced various 25 different types of emotions which were reported as the primary emotions of Koreans. The main subjects for interaction for positive emotions were students. For negative emotions, students, teachers and student teachers themselves all resulted in such negative emotional experiences. When the student teachers experienced negative emotions, they followed the emotional rule that their emotions should not be expressed in front of the students. Because of this, they tried various strategies for controlling emotions, such as 'understanding students', 'finding the positive side', 'seeing good students', 'ignoring', 'holding back', 'evading', and 'giving up'. Finally, suggestions for teacher education were discussed.

드라마 선호도가 사업의지에 미치는 영향

  • Jang, Su-Jin;Ha, Gyu-Su
    • 한국벤처창업학회:학술대회논문집
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    • 2021.04a
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    • pp.67-73
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    • 2021
  • 정부가 고령화, 인구감소, 경기침체의 대안으로 새로운 일자리 창출에 관심을 집중한지 이미 오래다. 오랜 취업난과 수명 증가로 인해 창업은 이제 선택이 아닌 필수가 되었다. 정책적으로 직업으로서 창업가가 대우받는 시대가 된 것이다. 하지만, 아직도 국민 의식 저변에는 창업에 대한 불안과 두려움이 깔려있다. 이러한 인식 제고를 위해 다양한 교육과 정책들이 끊임없이 나오고 있지만, 여전히 창업에 대해서는 망설이게 되는 부분이 크다. 이러한 창업에 대한 두려움과 어려움을 극복할 수 있는 가장 확실한 방법은 경험해 보는 것인데, 직접 경험하는 것 외에도 문화적으로 다양한 창업경험을 접할 수 있다면 막연한 창업에 대한 불안감과 두려움을 조금이나마 해소할 수 있지 않을까? 문화계발효과이론을 응용하여 드라마를 중심으로 연구해 보고자 한다. 본 연구는 드라마 선호도가 사업의지에 미치는 영향에 관한 것으로, 그 동안 많이 연구되어 온 기업가정신과, 사업동기, 경험을 중심으로 진행하였다. 따라서 본 연구에서는 기업가정신과 사업동기가 사업의지에 미치는 영향을 재확인하면서, 창업에 대한 직·간접 경험이 실제 창업의지에 영향을 미치는지 검증하고, 거기에 더해 매스미디어의 하나인 드라마 선호도가 기업가정신과 사업동기, 경험에 조절효가가 있는지를 검증하고자 한다. 정부의 창업지원정책이 홍수처럼 쏟아지는 지금도 개인의 창업과 폐업은 꾸준히 수치를 늘려가고 있다. 과연 기존 정부의 창업지원정책만으로 계속 현 상황을 이어가야 할지, 아니면 창업지원과 더불어 사회 전반에 걸친 문화적 지원도 뒷받침된다면 실제 창업에 가장 큰 영향을 미치는 사업의지를 보다 더 확실하게 키울 수 있으리라 생각된다.

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Building Contingency Paradigm Model based on Paradoxical Attitude Study (역설적 태도 연구에 기반한 상황적 패러다임 모델 구축)

  • Lee, Won-Jun;Chong, Sang-Soo
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.412-420
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    • 2010
  • With increased complexity of product and market, the phenomenon that a consumer get paradoxical attitude toward marketing object has been increased. And this phenomenon eventually affects the relationship between consumer and product. In this study we tried to find more paradoxical phenomenon and understand consumer behavior confronting these situations when they buy agro-product based on ground theory methodology. According to the results, consumer's expectation and purchase experience can promote quality paradox experience during confronting various marketing activities such as price, product, promotion, place. Also these experience can cause quality paradox related interaction and communication even though there could be differences in their experience according to demographic characteristics, personal preference, and risk perception. Consumer will develop multiple strategies against quality paradox to manage the uncomfortable paradox experiences.

An Analysis of Science Gifted Students' Achievement Emotions (과학영재의 성취정서 분석)

  • Jeon, Jiyung;Chun, Miran;Lee, Heebok
    • Journal of Gifted/Talented Education
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    • v.25 no.1
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    • pp.139-159
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    • 2015
  • In this study, achievement emotions were compared between the gifted and regular students. The significant differences for each group were shown in all eight elements respectively in lesson situation, learning situation and test situation. Among various achievement emotions, it was also found that the gifted students showed higher level of positive achiecement emotions. Furthermore, positive achievement emotions can have positive effects in increasing the achievement level in science subject. On the other hand, the negative achievement emotions were higher for ordinary students that could have negative effets. The influential factors were recognizing the values of Science, Science experiments, positive evaluation experiences, aggressive learning attitudes, interests and knowledge, positive self-perceptions, career relationships, and teachers' recognitions. These factors influenced in imcreasing students' positive achievement emotions and decreasing negative achievement emotions. By conducting in-depth advanced conversations with students based on the above results could increase students' interest and positive achievement emotions.

Pandemic Experience of Infectious Diseases of Nursing Students: Targeting non-confirmed COVID-19 (간호대학생의 전염병 팬데믹 경험: COVID-19 비확진자 대상으로)

  • Yang, Jeongha;Lee, Yunju
    • Journal of Industrial Convergence
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    • v.18 no.6
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    • pp.85-98
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    • 2020
  • Purpose: This study was conducted to confirm the nature of the pandemic experience of an infectious disease among non-confirmed COVID-19 nursing students. Methods: From April 14 to April 23, 2020, data were collected through individual in-depth interviews with eight nursing students, and the data were analyzed using Colaizzi's phenomenological analysis methodology. Results: Seven categories emerged through experiences of pandemic infectious diseases among nursing students. The specific categories are 'the continuation of daily life containing worries', 'struggle in daily life lost by COVID-19', 'conflict in fear and expectation', 'the fight against loneliness', 'confusion and adaptation to the changed class management policy', 'improving the ability to cope with a new phase', 'a springboard for growth'. Conclusion: Nursing students suffered psychosocial difficulties in a pandemic situation, but they adapted and led them to a positive direction. they lived as an opportunity to have time to check their career identity and tried to supplement their lives. We propose a study on the experiences of nursing students who have experienced self-isolation and the nature of nursing students' experiences in prolonged COVID-19 situations.

A Case Study of Social Context-Based Musical Play Program for Improving Communication Skills of Children With Autism Spectrum Disorder (자폐스펙트럼장애 아동의 의사소통기술 향상을 위한 사회적 상황 기반 음악극 적용 사례)

  • Mo, Se-Hee
    • Journal of Music and Human Behavior
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    • v.19 no.2
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    • pp.27-53
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    • 2022
  • The purpose of this case study was to construct a social context-based musical play program for children with high-functioning Autism Spectrum disorder (ASD) and to examine its applicability in improving the social skills of the children. The participants were a group of three children with high-functioning ASD with an average age of 9 years. The children participated as a group in 40-minute sessions that were implemented twice a week for 8 weeks. The children's social communication behaviors were observed during the sessions and analyzed in terms of sharing and exchanging their ideas and voluntarily interacting with peers and an adult (i.e., the researcher). The Social Skills Rating System (SSRS) was completed by the teachers of participants before and after the intervention. For all three participants, the occurrence of behaviors to exchange their ideas with peers and voluntarily interacting with an adult increased following the intervention. However, there were individual differences between the participants in terms of changes in each target behavior depending on their level of language and social skill development. These results suggest that social context-based musical play program may produce positive changes in voluntary communication with peers and play a significant role in expanding the scope of interventions that target the social communication of children with ASD.

Impact of social relationships on self-related information processing and emotional experiences (사회적 관계가 개인의 정보처리와 정서경험에 미치는 효과)

  • Hong Im Shin;Juyoung Kim
    • Korean Journal of Culture and Social Issue
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    • v.24 no.1
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    • pp.29-47
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    • 2018
  • Do social situations have an impact on an individual's information processing and emotional experiences? Two studies were conducted to investigate relationships between self-reference effects, emotional experiences and social information processing. Study 1 examined whether biases favoring self-related stimuli could occur automatically. Participants had to judge whether sequential geometric shape-label pairs matched or mismatched. The results showed that self-related stimuli are more rapidly processed than friends/others-related stimuli. In Study 2, the participants had to recall items which were presented with different instructions (either chosen by a friend or by the computer). Here we explored whether the self-reference effect is reduced in a social learning condition. When comparing the social learning condition (seated in pairs) with the nonsocial learning condition (seated alone), the participants recalled more self-related words in the nonsocial learning condition than in the social learning condition. Importantly, the automatic self-reference effect disappeared in the social learning condition. More friends-related words were recalled in the social condition than self-related words. In addition, while tasting chocolates, the participants judged them to be more likeable in the social condition than in the nonsocial condition. These results implicated that social processing can be useful for reducing the automatic self-reference effects and shared experiences are perceived more intensely than unshared experiences.

A study on the attribute of infotainment design (인포테인먼트 디자인의 개념 연구)

  • Oh, Byung-Keun
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.229-240
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    • 2006
  • It is very important issue in information design to improve information efficiency by adapting interesting factors in changing circumstance of information communication. The concept of infotainment is utilized in designing information contents in a way of combining entertainment factors with information itself based on various media and representation technologies. The information arousing user's attention, which includes interesting factors, is persuasive message comppared to the informative message conveying only information itself. The reason why infotainment is persuasive is because it makes the user absorb deeply in the information during the process of understanding by sensorial stimuli, cognitive interest, and situational interest. The sensorial stimuli originates from the expression elements of information design. The cognitive interest from the user's intellectual activities has a try to overcome mental block when user confronts with the redundant expression in the manner of unexpectedness and inharmony. The situational interest originates from user's optimum experience by the flow of satisfaction. Therefore, the attribute of infotainment is defined with the stimuli, the redundancy, and user's satisfaction. Its design elements consist of physical factors, organizational factors, and psychological factors. The physical factors through sensorial stimuli are utilized by visual manipulation such as visual analogy or visual pun, multimedia, and moving expression. The organizational factors through redundant expression bring user's imagination by adapting storytelling, event, and interaction in the process of understanding information. The psychological factors through expression of entertainment interests such as humor, play, and game give users psychological satisfaction with the flow. In conclusion the concept of infotainment can be adapted when the design factors should be integrated with its attributes, or the conveying information should go well with its purpose and characteristics.

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Factors Influencing on Quality of Life in Patients with Liver Cirrhosis: Convergence on the Theory of Unpleasant Symptoms (불쾌증상이론을 융합한 간경변증 환자의 삶의 질 예측요인)

  • Kim, Ji-Suk;Seo, Young-Sook
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.271-281
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    • 2015
  • The purpose of this study was to explore convergence on the theory of unpleasant symptom, and factors affecting quality of life of liver cirrhosis patients. A total of 198 liver cirrhosis patients were recruited symptom experiences, physiologic factors, psychological factors, situational factors, and quality of life. Data were collected from March, to May, 2014 and analyzed using one-way ANOVA, Pearson correlations, multiple regressions analysis with PASW (SPSS) 21.0. Variables such as duration of liver cirrhosis(${\beta}=.19$, p<.001), symptom experiences(${\beta}=.19$, p=.032), physical(${\beta}=.15$, p=.008), psychological(${\beta}=.39$, p<.001) and situational factors(${\beta}=.32$, p<.001) explained 51.8% of variance in quality of life(F=15.57, p<.001). The symptom experiences, physiological, psychological and situational factors should be considered for caring liver cirrhosis patients. Symptoms of postmyocardial infarction (post-MI) patients at risk for progression to heart.