• Title/Summary/Keyword: 상황이야기

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A Case Study on 'Visual Affordance' of Short Form Video in Smart Media (스마트미디어 초단편 영상의 '시각 유도성' 사례 연구)

  • Kim, Hyunsook;Moon, Jaecheol
    • The Journal of the Korea Contents Association
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    • v.19 no.7
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    • pp.130-137
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    • 2019
  • With the advent of smart media, short and fast-paced video content appeared, and conditions for viewing changed to viewing in environments where the perception is dispersed due to distracting and complicated external situations in a short period of time. Accordingly, smart media videos are quickly delivering meaning while keeping the eyes of viewers who lack patience. Our eyes and brain have a hard time accepting image information that flows through the constraints of a small screen. Our visual perception is limited in terms of acceptable visual information and, in particular, less cognition in moving images, so the production of smart media images should be directed in a way that enhances perceptual understanding. To be able to effectively communicate what you want to talk about while reducing the visual burden, intuitive image comprehension is needed by applying intuitiveness and behavioral induction to the moving images. Close-up shot, stable structure such as frontality and three-division structure, and color have such 'visual affordance' Therefore we need to use that device appropriately.

Digital Acting Method (디지털 연기 연구)

  • Park, Hoyoung
    • The Journal of the Korea Contents Association
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    • v.18 no.11
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    • pp.205-212
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    • 2018
  • Learning how to express and express the characteristics of acting expressions required by different media is easy to express the acting required in various mediums. The style of acting required by each medium is different depending on the characteristics of the medium. In particular, digital acting using computer graphics technology expresses actors as if they are in the space by imagining the imaginary space. Through computer graphics post-production, the actual space that will be visible on the final screen is completed and creates a story based on the actual situation. The role of digital actors in applying motion capture to movies is becoming increasingly important. Natural cross-reaction acting between live-action actors and digital character actors has become a trend in animation films where only digital actors appear. In animation films, a real actor plays a major role in connecting the characters of a digital actor. The core of a digital actor is the realization of a unique character performance. In the era of trans-media, the importance of digital acting is increasing day by day.

Seeking application of Kye Rak Choi's verse to early childhood education (최계락 동시의 유아교육에의 적용 방안 모색)

  • Kim, Dae-wook
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.2
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    • pp.225-231
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    • 2019
  • This study was carried out to find a way to apply Kye Rak Choi, a representative writer of romanticism, to the early childhood education. For the study, the analysis was performed on 95. First, Kye Rak Choi study related to Kye Rak Choi and Kye Rak Choi work were examined. Next, I examined the implementation plan of simultaneous class which is being used in early childhood education and searched how to apply Kye Rak Choi work. The subject of the work was analyzed in order to apply Kye Rak Choi 's concurrent to early childhood education. There were many works utilizing the four seasons and nature, and these works were suitable for use in early childhood education. There is a way to apply Kye Rak Choi's work to early childhood education, to utilize sheer, to write a reply, to share stories by context. Kye Rak Choi had written many works emphasizing lyricism, and these works can be a good medium to connect with the child's sensitivity.

Discussion on the Concept of Terminology in the Introduction of Virtual Studio (가상스튜디오 도입기의 용어 개념에 관한 논의)

  • Nah, So-Mi
    • Journal of Convergence for Information Technology
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    • v.12 no.1
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    • pp.91-98
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    • 2022
  • Currently, new terms are overflowing with the development of technology from VR, AR, XR to Metaverse. Every time a term is generated in this way, society considers it a new technology and tends to use it enthusiastically, but there is confusion in correctly understanding and utilizing the category of the term. He would like to discuss the virtual studio that played an important role in the development of broadcasting CG (Computer Graphics) technology in the 1990s, and talk about the introduction of new terms in the past and how to use them. Therefore, this paper examines the gap between chaos and upright each time a term is generated based on the time when the virtual studio is introduced, and analyzes the utilization of new technology from the past through the introduction machine manufacturing case. By examining the past technological development processes expressed by remediation, this paper argues that the current situation is not a new technology but an expression of a new term, that is, a phenomenon that appears during the gradual development of technology. It is something to do.

The Challenges of AI Ethics and Human Identity Reproduced by Global Content: Focusing on Narrative Analysis of Netflix Documentary (글로벌 콘텐츠가 재현하는 AI 윤리와 인간 정체성의 과제: 넷플릭스 다큐 <소셜딜레마>의 서사 분석을 중심으로)

  • Choi, Jong-Hwan;Lee, Hyun-Ju
    • The Journal of the Korea Contents Association
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    • v.22 no.7
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    • pp.548-562
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    • 2022
  • This study was conducted to diagnose the issues of AI ethics in global content and to discuss what kind of discourse is needed to strengthen human identity. To this end, the study selected Netflix original content "The Social Dilemma" for analysis and adopted narrative analysis as the research method. The analysis results confirmed that "Social Dilemma" showed the structure of a traditional current affairs documentary and mainly used experts and statistical data to develop the story. It also reinforced core content claims by enumerating domestic and foreign cases such as the 2021 Myanmar massacre and the spread of fake news. In addition, the relationship between the characters clearly revealed the binary opposition between developers and media companies as well as users and advertisers. For the solution to the problem, strong regulations on businesses and the suspension of social media use were reached. However, "The Social Dilemma" merely pointed out the misuse of AI technology and had a narrative that ignored human identity and social relationships. Such results raise the need for creating contents that emphasize the importance of human sociality, relationships, and learning ability in the age of AI.

Reading "Ce que l'image nous dit", between Academia and its Interpretation (『이미지가 우리에게 말해주는 것』 읽기 -아카데미아와 그 해설)

  • Kim, Hangyul
    • Journal of Popular Narrative
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    • v.27 no.1
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    • pp.341-357
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    • 2021
  • Didier Éribon's dialogue with Ernst Gombrich, first published in 1991 in France, stands as a curious example of interpreting a scientific mind into a popular narrative. On the occasion of its brand new translation in Korean, this essay examines the encounter of two different languages, that of scholarly art history and the other, of "entretien". Éribon's previous interviews with Georges Dumézil and Claude Lévi-Strauss have already shown the perfect use of dialogue that interprets in simple words some currents of European thoughts of 20th century at its highest level. The double identity found in the extraordinary profile of the author of The Story of Art should help us deal with this particular form of dialogue in depth, and expect another possibility of explaining and reconstructing academia.

Effect of Digital Storytelling based Programming Education on Motivation and Achievement of Students in Elementary school (디지털 스토리텔링 기반 프로그래밍 교육이 학습자의 동기 및 학업 성취도에 미치는 영향)

  • Kim, Kwang-Yeol;Song, Jeong-Beom;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.1
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    • pp.47-55
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    • 2009
  • The purpose of this study is to ermine the effect of digital storytelling as a strategy of programming education to improve students' learning motivation and achievement. To overcome the difficulty of programming education in elementary school and find teaching method which derives the students' motivation, we used a digital storytelling in programming class. Digital storytelling that is considered as an important factor of edutainment gives interest to learners with interaction and stories for programming materials. The result is that elementary school students are more interested in programming and attend actively and their motivation and achievement is improved. Therefore it can gives elementary school students a positive experience with programming that will hopefully contribute to a more positive attitude towards computer science.

비대면 창업 멘토링 방식이 멘티의 만족도에 미치는 영향 분석

  • Hwang, Bo-Yun
    • 한국벤처창업학회:학술대회논문집
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    • 2021.04a
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    • pp.79-83
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    • 2021
  • 2020년 2월 중순 이루 코로나 바이러스 2019(Covid-19)로 인하여 정부의 기술창업기업 지원 방식도 전반적으로 기존의 대면 방식에서 비대면 방식으로 전환하여 현재까지 대부분 진행되어 오고 있다. 창업기업에 대한 멘토링은 특히 멘티인 창업자와 멘토가 기존에 알고 있는 관계가 아닌 대부분 처음 만나는 관계의 확률이 높음에 따라 사전에 상호간에 라포(Rapport)가 형성되지 않은 상태에서 멘토링이 이루어진다. 이로 인해 Rapport가 형성이 안된 상태에서는 서로 호감을 느끼거나, 나아가 공감대 형성, 그리고 터놓고 이야기 하여, 서로 간의 대화가 충분히 감정적으로나 이성적으로 이해하기가 어려운 경우가 대부분이다. 이러한 경우에는 충분한 멘토링이 어려울 것으로 예상할 수 있다. 따라서 본 연구는 창업 멘토링의 특수성을 감안해 볼 때 정부 기술창업지원 방식 중 기업의 성과를 높이기 위한 멘토링 과정에서 대면 또는 비대면 방식의 방법 차이가 멘토링 만족도에 영향을 주는 것을 그 목적으로 한다. 본 연구는 창업 기업의 성과를 높이기 위한 중소벤처기업부의 도약패키지 사업 중 2019년과 2020년의 제품 아카데미 사업에 참여한 283명을 대면 방식이었던 2019년 211명과 비대면 방식이었던 2020년 72명의 창업 기업 멘티들의 학습 과정에서 발생하는 배운 내용을 실천하고자 하는 학습 전이 효과 경로에 차이가 발생하는 지에 대하여 분석하였다. 자기 기입 설문 방식으로 인해 발생할 수 있는 동일방법편의를 해결하고자 구조화된 설문지 구성할 때부터 응답자의 일관성 동기를 줄이려고 하였고, 통계분석 단계에서도 다수이 방법으로 측정하는 일반 CFA 모형을 활용하였다. 실증 분석결과 비대면 방식의 창업 멘토링 방식을 학습 전이 효과 경로 결과에 있어서 조절효과가 있음을 유의한 통계적 결과고 확인하고, 사후 검증을 통해 볼 때 등분산 가정이 되지 않은 상황에서 차이가 있음을 통계적으로 유의하게 나타났다.

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A Qualitative case study on the experiences of emigration to Vietnam for Korean older males (한국 고령남성의 베트남 이주경험에 관한 질적사례연구)

  • Kim, Hyun-Jeong
    • Korean Journal of Social Welfare Studies
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    • v.44 no.2
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    • pp.59-87
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    • 2013
  • The goal of this study is to understand the experiences of emigration to Vietnam for Korean older males through a qualitative case study. The specific research questions are following. Firstly, what do they experience through emigration to Vietnam? Secondly, what are the meanings of emigration to Vietnam for them? Thirdly, what are the contextual meanings of it? To explore these questions, the data were collected through diverse data collection methods including in-depth interviews with seven research participants for eleven months. Each case was carefully examined and summarized in the within-case analysis and major issues appeared in each case were described in the cross-case analysis before the reconstitution of story-telling considering a holistic context on the older males' experiences of emigration to Vietnam. The six integrated themes are 'Motivation and background of immigration', 'Acculturation', 'Social network', 'Meaning of work', 'Family' and 'Spirituality and attitude to the life', 'Perceptions on death'. Finally, the critical results were summarized before indicating limits and implications of this study and then some suggestions for following studies are summarized on the conclusion.

Digital humanities Research Trends on Marcel Proust (마르셀 프루스트에 관한 디지털인문학적 연구 동향분석)

  • Jinyoung MIN
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.181-188
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    • 2024
  • Fueled by the digital transformation era, the 150th anniversary of Marcel Proust's birth (2021) and 100th anniversary of his death (2022) witnessed a surge in digital humanities research. This goes beyond supplementing traditional methods; it fosters new approaches like Nicolas Lagonneau's 'Proustonomics' website (archiving online/offline Proust discourse) and 'Proustographe' (quantifying and visualizing data related to Proust). The Buffalo Proust Project (2021) provided online access to materials on his life and works, while the Corr-Proust project digitized his correspondence. While Korea lacks established digital Proust research, recent analysis of academic paper vocabulary (through word frequencies and word clouds) reveals significant thematic and quantitative development around 2000, paving the way for future Korean ventures in this exciting field. Digital humanities research offers the potential to unearth new research topics, enhance efficiency, and promote international collaboration, ultimately leading to a deeper understanding of Proust and groundbreaking advancements in the field.