• Title/Summary/Keyword: 상호작용 기능

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Design and Implementation of OLE-Container for an Object-Oriented CASE Tool, OODesigner (객체 지향 CASE 도구 OODesigner에 대한 OLE-Container 기능의 설계 및 구현)

  • Choi, Gil-Rim;Kim, Tae-Gyun
    • Journal of Korea Multimedia Society
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    • v.8 no.4
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    • pp.575-585
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    • 2005
  • Research and development projects, in the past decade, has shown that object-oriented(OO) technology could importantly contribute in productivity and reusability improvement. There are various research areas related to OO technology. Two of major research fields in this areas are concerned in issues for CASE tools and component-based technologies. This paper discusses an example of applying component-based technology to a CASE tool. This paper proposes the research experience gained while we have incrementally developing OODesigner, an OO CASE tool, with compound document support functionality based on COM/OLE technology. As OODesigner with OLE container functionality has interoperability with other application programs of Windows system which can be run as a OLE server, it can provide more powerful documentation environment than other CASE tools. OODesigner can be used not only to design UML diagrams, but also to make documentation cooperatively with various kinds of OLE- enabled software like Recoder and Excel. Therefore we can conduct powerful and consistent documentation with the tool.

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Influence of College Students' Self-motivational Attitudes, Use of Instructional Function, and Understanding of Successful Learning on Achievement in e-Learning Class (대학 이러닝에서 학습자의 자발성과 수업기능 활용, 학습 성공에 대한 이해도가 학습 성취도에 미치는 영향)

  • Cho, Eun-Soon;Nam, Sang-Zo
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.969-975
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    • 2011
  • The purpose of this study is to investigate the effects of learners' self-motivational attitudes, use of instructional function, and understanding of successful learning on achievement in college e-learning classes. The study analyzed 297 college students' questionnaire about their internet learning attitudes based on how they understand e-learning and use various internet functions for their learning achievement. After factor analyses, the results found that there were three major factors such as self-motivational attitude, use of instructional function, and understanding of successful learning out of 15 survey items. Multiple regression showed that the self-motivational factor affects the learning achievement with overall three factors analyses. This result indicates that college e-learning classes should focus on the analysis of learners' self-motivational issues in college e-learning classes. This study suggest that the relationship between learners' e-learning experience and learning achievement should be examined in the near future to show how it affects on learners e-learning class management and their achievement.

Design and Implementation of a CASE Tool with Compound Document Support (복합 문서 지원 기능을 갖는 CASE 도구의 설계 및 구현)

  • Jo, Jang-Wu;Kim, Tae-Gyun
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.6
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    • pp.41-48
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    • 2007
  • Since the advent of object-oriented(OO) technology, research and development projects have fumed out that OO technology could importantly contribute in productivity and reusability improvement. There are various research areas related to OO technology And two of major research fields in this areas are concerned in issues for CASE tools and component-based technologies. This paper discusses a trial of applying component-based technology to a CASE tool. This paper proposes the design and implementation issues obtained while we have incrementally developed OODesigner, an OO CASE tool, with compound document support functionality based on COM/OLE technology. As OODesigner with OLE container/server functionality has interoperability with other application programs of Windows system, it can provide more powerful documentation environment than other CASE tools. OODesigner can be used not only to design UML diagrams. but also enables us to make more expressive documentation cooperatively with various kinds of OLE-enabled software like Recorder and Excel. Therefore powerful and consistent documentation activity can be achieved with the tool.

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Service Self-Organization Method in LTE-Advanced Heterogeneous Networks (LTE-Advanced 융합 망에서 서비스 자기-조직화 방법)

  • Lee, Gi-Sung;Lee, Jong-Chan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.9
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    • pp.6260-6268
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    • 2015
  • In LTE-Advanced that different networks coexist, it is considered that it is actually difficult to provide service continuity with a procedural and static control method applied to the existing voice service. This paper suggests Service Self-Organization to support the service continuity effectively based on SON. It means a method in which a subscriber's terminal collects information about its current condition and base station around, and a base station, through the data collected by monitoring inner or adjacent base station, shares related data and converges, controlling service continuity on its own. In other words, as context information of mobile terminal and base station changes, set-up of related functions such as ISHO, cell selection, source allocation, load control, and QoS mapping is adapted; each function fits into the change, exchanges the process of reorganization, and interacts; these actions go toward to satisfy service continuity. Simulation results show that it provides better performances than the conventional one with the measure of resource utilization rate and outage probability.

An Empirical Study of the Effects of Mentoring Functions on Entrepreneurship - Focusing on Moderating Effect of the Business Start-up Preparation Period - (멘토링기능이 기업가정신에 미치는 영향에 관한 실증연구 -창업준비기간의 조절효과를 중심으로-)

  • Oh, Jaiwoo;KO, Boksoo;Kang, Jinkyu
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.10 no.1
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    • pp.129-141
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    • 2015
  • The mentoring program, conducted as part of an entrepreneurship education program by the Business Incubator, has been acknowledged to help entrepreneurs feel less anxious and fearful of embarking on new business endeavors and the possibility of failure and gain a positive view toward starting new businesses. For this reason, the investment into and the contents of the program have been reinforced. Accordingly, this study aims to examine the effects of mentoring functions on the improvement of the entrepreneurial mindset of young entrepreneurs and verify the moderating effect of the start-up preparation period between the mentoring functions and start-up competence as a means to analyze the interaction effect of the business start-up preparation period between the mentoring functions and entrepreneurship. For the purpose of this study, the SPSS 18.0 statistical program was used to perform validity, reliability and hierarchical factor analyses of the survey data obtained from 156 subjects, who took part in the entrepreneurship mentoring program. The results of the analyses showed that the mentoring functions had a positive impact on the progressiveness and risk-taking aspects of entrepreneurship and a negative impact on innovativeness. On the other hand, the business start-up preparation period had a significant moderating effect between the mentoring functions and the progressiveness and risk-taking aspects. Based on these results, it was deemed that while the mentoring functions efficiently improved the progressive and risk-taking characteristics of potential entrepreneurs, they were not efficient in improving their innovativeness. Also, the application of the entrepreneurship mentoring program according to the start-up preparation period had an interaction effect in which the progressiveness and risking-taking aspects of entrepreneurship were improved. Based on these findings, a proposal was made in regard to the development of a tailored mentoring program that reflects the various characteristics of the entrepreneurs and their start-up preparation periods as a means to improve their entrepreneurial mindset.

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Sweep-based Free-Form Deformation (스윕기반 자유형상변형)

  • Yoon, Seung-Hyun;Kim, Myung-Soo
    • Journal of the Korea Computer Graphics Society
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    • v.11 no.2
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    • pp.40-46
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    • 2005
  • 본 논문에서는 스윕곡면(sweep surface)을 기반으로 복잡한 3차원 물체의 형상을 변형하는 새로운 자유형상 변형(free-form deformation)기법을 제시한다. 본 논문에서 제시한 방법은 기존의 격자점(control lattices)을 조정하는 체적기반의 방법에 비해 스윕기반의 절차적 (procedural) 모델링 기법의 직관성을 활용하여 사용자에게 보다 효율적인 형상변형 기법을 제공한다. 3차원 물체의 정점들은 스윕곡면의 단면(cross-section)에 바인딩(binding) 되어 곡면의 변화에 따라 형상변형을 한다. 본 논문에서 제시한 스윕기반 형상변형 기법은 3차원 물체를 부분적으로 변형하는 기법과 계층구조를 기반으로 전반적인 형상을 변형하는 기법으로 구분된다. 부분적인 형상변형 기법은 스윕곡면을 구성하는 성분의 다단계(multi-level) 표현을 통하여 사용자에게 다중해상도(multi-resolution) 형상변형 기능을 제공한다. 계층구조에 기반한 형상변형 기법은 복잡한 3차원 물체를 위상구조에 따라 여러 계층으로 분할하고, 각 부분의 형상을 근사하는 스윕곡면들을 생성한다. 분할된 각 부분의 정점(vertices)들은 해당 스윕곡면에 바인딩 되어 스윕곡면의 단면의 변화를 따르게 된다. 이러한 상황하에서 스윕곡면들은 3차원 물체의 계층구조에 따라서 서로 상호작용(interaction)을 하게 되고, 결과적으로 3차원 물체의 각부분은 상호반응적 형상변형을 한다. 이러한 계층구조에 기반한 상호반응적 형상변형 기법은 사용자의 의도에 부합하는 보다 사실적이고 기능적인 형상변형을 가능하게 한다. 본 논문에서는 다양한 3차원 물체에 대한 실험을 통해 제시된 방법의 효율성을 입증한다. 결과 막성 사구체병증과 같은 신질환이 발견될 수 있으므로 신조직검사의 적응증에 합당한 경우 적극적인 신조직검사를 시행하여 원인 질환을 찾는 노력이 필요할 것으로 사료된다.. 남아가 75명으로 남녀비는 3.6:1을 보였다. 임상병리학적 분류상 일차성 신증후군이 89명(92.7%), 이차성 신증후군이 7명(7.3%)이었으며 일차성 신증후군에서 minimal change nephrotic syndrome이 71명으로 79.8%, focal segmental glomerulosclerosis 11.2%, mesangial proliferation 4.5%, membranoprolifrative glomeulonephritis 3.4%, membranous nephropathy 1명 1.1%이었으며 2차성 신증후군은 $Henoch-Sch\"{o}nlein$ nephritis가 3례로 가장 많았다. 미세변화 신증후군 71명 중 비재발군이 16명으로 22.5%, 비빈발 재발군 49.3%, 빈발 재발군 18.3%, 스테로이드 의존군 9.9%를 보였다. 결론 : 대전시에서의 신증후군 환아의 발생빈도는 15세이하 소아 10만명당 약 5명으로 추정되었으며 10여 년전과 비교하여 큰 변화를 보이지는 않았다. 또한 저자들의 임상병리학적 연구결과가 다른 문헌에서 보고된 소아 신증후군의 연구결과와 큰 차이를 보이지 않음을 알 수 있었다. 자극에 차이가 있지 않나 추측되며 이에 관한 추후 연구가 요망된다. 총대장통과시간의 단축은 결장 분절 모두에서 줄어들어 나타났으나 좌측결장 통과시간의 감소 및 이로 인한 이 부위의 통과시간 비율의 저하가 가장 주요하였다. 이러한 결과는 차가운 생수 섭취가 주로 결장 근위부를 자극하는

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Application of Simple Biosphere Model (SiB2) to Ecological Research (Simple Biosphere Model 2 (SiB2)의 생태학적 응용)

  • 김원식;조재일
    • The Korean Journal of Ecology
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    • v.27 no.4
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    • pp.245-256
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    • 2004
  • The simple biosphere model 2 (SiB2), which is one of the land surface models, simulates the exchange of momentum, energy and mass such as water vapor and carbon dioxide between atmosphere and biosphere, and includes the biochemical sub-model for representation of stomatal conductance and photosynthetical activities. Throughout the SiB2 simulation, the significant information not only to understand of water and carbon budget but also to make an analysis of interaction such as feed-back and-forward between environment and vegetation is given. Using revised SiB2-Paddy, one sample study which is the evaluation of the runoff in Chaophraya river basin according to land use/cover change is presented in this review. Hence, SiB2 is available in order to ecological studied, if revised SiB2 for realistic simulation about soil respiration, computing leaf area index, vegetation competition and soil moisture is improved.

Construction of Mobile Collaboration Environment for Ubiquitous Computing and its Application (유비쿼터스 컴퓨팅을 위한 모바일 협업 환경 구축 및 응용)

  • Jeong, Chang-Won;Shin, Chang-Sun;Joo, Su-Chong
    • Journal of Internet Computing and Services
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    • v.9 no.3
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    • pp.25-41
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    • 2008
  • In this paper, we describes a Compact Distributed Object Group Framework(CDOGF) for mobile collaboration service in ubiquitous computing. CDOGF support network connections of sensors and devices, management of mobile computing devices, and grouping of objects for mobile collaboration service according to the logical area. For this, we defined methods for detail functions and interface. And, we classified into four interactions of that sensors and a application, the CDOGF and a application, between the components of the CDOGF, the CDOGF on a mobile device and the DOGF on a server. We also defined mobile collaboration environment by analyzing existing technologies. In this environment we used the TMO scheme for interaction and the TMOSM for distributed middleware. Finally, we implemented u-hospital application that applied this environment. This application collects environment and health information by PDAs in wards. Also, It provides the information service for patient management task.

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A Study of Design Process for Sensor-based Smart clothing based on requirement engineering (요구공학을 적용한 센서기반 스마트 의류 디자인 프로세스 연구)

  • Cho, Hakyung;Lee, Joo Hyeon
    • Science of Emotion and Sensibility
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    • v.16 no.3
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    • pp.397-408
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    • 2013
  • According to increase of concerning in health and entry of aging society, sensor-based smart clothing has developed various type and applications. Sensor-based smart clothing should be designed with considering of the interaction between a human body-device-clothing, such as accuracy of signal, wearability, suitability and the configuration of the sensor and so on. In this respect, these characteristics distinguish sensor-based smart clothing process from clothing process and Sensor-based smart clothing process is expected to be needing requirements Specification for development purpose and interoperability assessment based on requirements engineering. In this study, to assess efficiency of process based on requirement engineering, the sensor-based smart clothing process was deducted in two types by analysis of empirical performance. Presented two process were empirically evaluated through qualitative and quantitative evaluation. As a result, design process II based on requiments engineering were confirmed more effective process than processI.

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A Study on Auditory Data Visualization Design for Multimedia Contents (멀티미디어 컨텐츠를 위한 청각데이터의 시각화 디자인에 관한 연구)

  • Hong, Sung-Dae;Park, Jin-Wan
    • Archives of design research
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    • v.18 no.1 s.59
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    • pp.195-204
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    • 2005
  • Due to the of evolution of digital technology, trends are moving toward personalization and customization in design (art), media, science. Existing mass media has been broadcasting to the general public due to technical and economic limitation and art works also communicate one-sidedly with spectators in the gallery or stage. But nowaday, it is possible for spectators to participate directly. We can make different products depending on the tastes of individuals who demand media or art. The essence of technology which makes it possible is 'interactive technology'. A goal of this research is to find out the true nature of the interactive design in multimedia contents and find the course of interactive communication design research. In this paper, we pass through two stages to solve this kind of problem. At first, we studied the concept of multimedia contents from the aspect of information revolution. Next, we decided our research topic to be 'visual reacting with audio' and made audio-visual art work as graphic designers. Through this research we can find the possibility to promote 'communication' in a broad sense, with appropriate interactive design.

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