• Title/Summary/Keyword: 상호작용 가설

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The Influence of Objective and Subjective Evaluations about Peers′ Relative Competency on Children′s Problem Solving Performance (또래의 상대적 능력에 대한 객관적, 주관적 평가가 아동의 과제 해결 능력에 미치는 영향)

  • Hae Shin Hwang
    • Journal of the Korean Home Economics Association
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    • v.40 no.3
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    • pp.1-9
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    • 2002
  • 본 연구의 목적은 아동이 또래와 함께 과제를 풀어 나가는 과정에서, 상호작용하는 아동들의 객관적인 상대적 능력과 주관적인 상대적 능력을 고려하여 이들이 아동의 과제해결능력에 어떠한 영향을 주는지를 알아보고자 하는 것이었다. 구체적으로 본 연구에서는 대상 아동이 자신보다 우수하거나 열등한 아동과 상호작용을 경험하게 하며, 이들 상대방에 대해서 아동자신은 어떻게 평가하고 있는지, 또한 이러한 상대방의 능력에 대한 주관적 평가가 아동의 과제해결 능력에 어떠한 영향을 미치는지를 살펴보았으며, 마지막으로 이러한 관계가 상대방에 대한 친밀도와는 어떻게 관련지어 나타나는지를 살펴보았다. 6, 8, 10세의 아동을 대상으로 하여 서로에 대한 친밀도를 조사하였으며 상대방의 능력에 대해 어떻게 생각하고 있는지에 대한 주관적인 평가를 하게 했다. 또한 하노이탑 과제를 사용하여 사전 검사, 처리, 사후 검사 단계를 통해 아동의 과제 해결 능력을 측정하였다. 그 결과, 자신보다 더 우수한 짝과 함께 공동 과제 해결을 한 아동이 그렇지 않은 아동보다 사후검사에서 더 많은 향상력을 보여줄 것이라고 기대하였으나 이 가설은 기각되었고, 아동이 자신의 짝에 대하여 긍정적으로 생각할 때, 다시 말하면 자신보다 과제를 더 잘 풀어 나갈 것이라고 판단할 경우에만 과제 수행 능력이 향상되었다. 이러한 결과는 객관적으로 평가된 아동의 능력보다 아동 자신이 주관적으로 상대방의 능력에 대해 판단한 것이 더 의미있게 과제수행 능력에 영향을 미친다는 것을 보여준다.

Analysis of Students' Attitude and Satisfaction Level toward Afterschool e-HomeStudy (사이버 가정학습에 대한 학습자의 태도 및 만족도 분석)

  • Kim, Mi-Ryang;Kim, Jin-Sook
    • The Journal of the Korea Contents Association
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    • v.7 no.10
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    • pp.44-58
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    • 2007
  • E-homestudy refers to e-Learning after school. This concept has been introduced by Korean Government as a substitute for expensive private tutoring. The purpose of this research is to explore the perceptions and relationships among determinants affecting the attitude and satisfaction level in e-homestudy. Such factors as subjective norms, visibility, perceived usefulness, quality of contents, facilitating conditions, interactions are introduced into the model. The survey results show that the attitude and the self-directed teaming level influence the satisfaction level in e-homestudy; the subjective norms, visibility, and perceived usefulness are the major determinant affecting the attitude; the quality of contents as well as interactions have positive impact on the perceived usefulness.

A Study on Correlation between Customized User Interface and Flow (사용자 맞춤형 인터페이스와 몰입의 관계에 관한 연구 -게임의 'Add-ons'을 중심으로)

  • Bahn, Kyoung-Jin;Kim, Hyo;Lee, Kyung-Won;Kim, Hyun-Hee
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.319-326
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    • 2007
  • 인터넷이 널리 보급됨에 따라 온라인 상에서의 활동은 보편화 되었고 사용자들은 자아를 표현하고 성장시키는 것에 대하여 더욱 다양하고 확장된 환경을 요구하게 되었다. 사용자 간의 상호작용, 자신을 대표하는 상징물과 현실세계의 자아와의 상호작용은 매체의 몰입의 한 요소로서 중요하다. 이는 게임에서도 마찬가지이며, 플레이어의 게임 속 상황이나 역할에서의 행동은 자신만이 아닌 다른 사용자에게도 직간접적인 영향을 미치게 된다. 플레이어의 모든 행동은 인터페이스를 통하여 이루어지게 되는데, 다변화적인 상황에서 역할을 수행하면서 사용자는 자신의 성향과 편의에 부합하는 인터페이스를 원하게 된다. 본 연구는 사용자 맞춤형 인터페이스(Customized UI)를 연구하는 한 과정으로, 게임 인터페이스를 하나의 매체로 선택하여 사용자 맞춤형 인터페이스를 제공하는 것이 매체 몰입을 향상 시킬 것이라는 가설을 바탕으로 진행되었다. 게임 인터페이스에서 개인의 취향에 따라 인터페이스를 차별화 시킬 수 있는 Add-ons 기능이 보편적으로 사용되고 있는 MMORPG 'WOW'의 플레이어들을 대상으로 설문과 분석을 한 결과 게임상의 다양한 상황과 역할에 따라 요구되는 인터페이스의 복잡수준은 차이가 있을 뿐만 아니라, 사용자의 개개인의 요구를 충족시키는 맞춤형 인터페이스를 제공하는 것은 게임의 지속적인 흥미를 유발하고 몰입을 강화시킨다는 결론을 얻을 수 있었다.

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Factors Influencing Participation of Online Community and Intention of Joint Purchasing in Korea and China (온라인 커뮤니티 참여도와 공동구매의도에 영향을 미치는 요인: 한국과 중국을 중심으로)

  • Park, Cheol;Wang, Can
    • Information Systems Review
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    • v.15 no.1
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    • pp.69-89
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    • 2013
  • This study examined the factors influencing participation of online community and intention of joint purchase in Korea and China. The online community member actively participate the social activities that can cause the effective communication characters and the great support of the society. In these two factors, the sense of worth related with compensation, norm, interaction, shared values will be taken as the independent variables. These variables as a parameter are related with the intention of joint purchase. To be aware of their behavior norm, interaction, compensation, shared value, these factors will be taken as predicting their behaviors in the online community and their further participating, commitment and co-shopping intention. As the results, compensation, norms, interaction, shared values had significant effects on the participation of online community, and this affected the intention of joint purchase in online community. Compensation and norm were significant in Korean sample. Implications and further direction are suggested on the base of the results.

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An Empirical Analysis Approach to Modeling an Individual Creativity for the Sake of Enhancing Entrepreneurship (기업가 정신 함양을 위하여 필요한 개인 창의성 모형에 관한 실증연구)

  • Kim, Tae Kyun;Lee, Kun Chang
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.10 no.4
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    • pp.13-25
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    • 2015
  • It seems crucial for entrepreneurship researchers to study how individual creativity is influenced by a number of entrepreneurship related traits. This is because individuals aiming to become entrepreneurs by launching their own start-ups need to enhance their creativity level to compete successfully in the target market. In the field of entrepreneurship studies, however, there is no literature about exploring the relationship between individual creativity, and entrepreneurship related constructs such as intrinsic motivation, parasocial interaction, prosocial motivation, and perspective taking. In this sense, our proposed research model focuses on filling the research void like this. To verify the proposed research model. we collected valid data from college students. To add rigor to our study, we allowed participants to view a talk show content where a successful entrepreneur was telling his story. Empirical test results were robust statistically enough to prove the validity of our proposed research model.

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A Study on the Factors Affecting e-Government Users' Satisfaction - The Case of Online Tax Filing and Payment Services (전자정부 서비스 사용자 만족도 영향요인에 관한 연구 - 세금관련 서비스 이용자 사례를 중심으로)

  • Kim, Jae-Hyoun;Cheong, Heung-Gyo;Kim, Tae-Ung
    • Journal of Internet Computing and Services
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    • v.12 no.6
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    • pp.105-116
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    • 2011
  • This paper identifies the determinants of adoption of e-government services. The on-line tax filing and payment system, called Hometax, is a well-known e-government service for taxpayers. Using a theoretical model based on Technology acceptance model, this case study examines the causal relationships among the variables of the adoption behavior for on-line tax filing and payment system. Major research variables include satisfaction, perceived usefulness, perceived ease of use, words of mouth, subjective norms, trust, interaction and facilitating conditions. Results from 279 survey responses indicate that the usefulness and ease of use affect the user satisfaction, which, in turn, with the word of mouth influences intentions to use an e-government service. Subjective norms and trust has been found to affect the usefulness, and interaction as well as facilitating conditions have also some impact on the ease of use. As a conclusion, the academic and practical implications of these findings are discussed.

Influence of Distributive Injustice and Relation Conflict on Knowledge Hoarding: Role of Sensitivity to Incentive and Task Interdependence (분배 불공정성과 관계 갈등이 지식축적에 미치는 영향: 인센티브 민감성 및 업무 의존도의 역할)

  • Inho Hwang
    • Journal of Korea Society of Industrial Information Systems
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    • v.28 no.6
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    • pp.131-149
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    • 2023
  • In light of the COVID-19 incident, organizations have recognized the importance of systematically managing knowledge resources to enhance work efficiency and performance within the organization. We have adopted the perspective of knowledge hoarding, which entails the ownership of individual knowledge, and aim to elucidate the underlying mechanisms that contribute to knowledge hoarding by considering the organizational environment, personal characteristics, and task characteristics. To test our hypothesis, we conducted a survey among employees working in companies that have implemented knowledge management policies or systems. We obtained a total of 381 samples, which were analyzed using AMOS 22.0 and Process 3.1 macros. Our findings reveal that distributive injustice leads to conflicts relationships and subsequently increases individual knowledge hoarding. Furthermore, we found that sensitivity to incentive interacts with distributive injustice, further exacerbating knowledge hoarding. Conversely, task interdependence mitigates knowledge hoarding by interacting with distributive injustice and relation conflict. These results contribute to the development of effective organizational knowledge management strategies aimed at curbing knowledge hoarding within the organization.

Hospital Healthcare Service Innovation: Interaction and Knowledge Sharing based on ICT Relatedness (병원 헬스케어 서비스 혁신: ICT 조직기능 연관성 (ICT Relatedness)에 기반한 상호작용과 지식공유)

  • Kim, Chan Young;Lee, Kang Duck;Kim, Yong Jin
    • Information Systems Review
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    • v.17 no.1
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    • pp.19-47
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    • 2015
  • The purpose of this research is to represent how ICT relatedness and organization environment influence on interactions between healthcare specialist and patients, and how knowledge sharing influence on healthcare innovation, and how service innovation influence on service performance through structured research model. This research also has applied to resource based view, adaptive structuration theory, service innovation, ICT relatedness to find out performance effect on healthcare service innovation and service performance. In other words, organization structure environment and ICT relatedness are important factors to promote interaction between healthcare service providers and customers like patients each other, moreover, to share the tacit knowledge by creating in the interaction. Moreover in order to verify model fitness, this research has surveyed among healthcare specialists, technicians and other staffs. Model verification result, all hypotheses have been found to give a positive effect on the creation and significantly. Structured organizational environment and ICT association is to promote the organization's functions by influencing the behavior of the service organization and patient interaction and knowledge sharing, and suggests that the major factors influencing the innovation performance of hospitals and health care services.

Effect of Cognitive Affordance of Interactive Media Art Content on the Interaction and Interest of Audience (인터랙티브 미디어아트 콘텐츠의 인지적 어포던스가 관람자의 인터랙션과 흥미에 미치는 영향)

  • Lee, Gangso;Choi, Yoo-Joo
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.9
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    • pp.441-450
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    • 2016
  • In this study, we investigate the effect of the level of cognitive affordance which explains an explicit interaction method on the interest of viewers. Viewer's recognition of the interaction method is associated with cognitive affordance as a matter of visual-perceptual exposure of the input device and viewer's cognition of it. The final goal of the research on affordance is to enhance the audience participation rather than the smooth interation. Many interactive media artworks have been designed with hiding the explicit explanation to the artwork due to worry that the explicit explanation may also hinder the induction of impressions leading the viewer to an aesthetic experience and the retainment of interest. In this context, we set up two hypotheses for study on cognitive affordance. First, the more explicit the explanation of interaction method is, the higher the viewer' understanding of interaction method is. Second, the more explicit the explanation of interaction method is, the lower the interest of the viewer is. An interactive media art work was manufactured with three versions which vary in the degree of visual-perceptual information suggestion and we analyzed the participation and interest level of audience in each version. As a result of the experiments, the version with high explicitness of interaction was found to have long time spent on watching and high participation and interest of viewers. On the contrary, the version with an unexplicit interaction method was found to have low interest and satisfaction of viewers. Therefore, regarding usability, the hypothesis that a more explicit explanation of interaction would lower the curiosity and interest in exploration of the viewer was dismissed. It was confirmed that improvement of cognitive affordance raised the interaction of the work of art and interest of the viewer in the proposed interactive content. This study implies that interactive media art work should be designed in view of that the interaction and interest of audience can be lowered when cognitive affordance is low.

Exploring the Creativity of the Scientific Gifted from Analyzing Descriptive Experiment-Design (서술적 실험 설계분석을 통한 과학 영재 창의성 탐색)

  • Kim, Se-Mi;Cho, Mi-Young;Kim, Sung-Won
    • Journal of The Korean Association For Science Education
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    • v.32 no.1
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    • pp.129-145
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    • 2012
  • This study investigated factors of creativity and interaction between factors that are revealed when gifted students designed scientific experiments. For this, we firstly developed items which required the written process of designing experiments to explore creativity factors. Then, we used these items as a part for letters of self-introduction to students who applied for 2011 correspondence education of general physics for the Korea Physics Olympiad. 513th letters of self-introduction which were analyzed to investigate factors of creativity in view of creativity definition after researchers' consultation, which specifically means a combination of divergent and convergent thinking. The results were as follows; (1) in the step of hypothesis building, we could not only find Originality and the Flexibility & Fluency, which were factors of divergent thinking, but also Coherency and Elaborateness, which were factors of convergent thinking. (2) in the step of the hypothesis testing, we could explore Originality, Flexibility & Fluency in divergent thinking and Coherency, Reliability, Clarity, Elaborateness in convergent thinking. (3) we also figured out three creativity types of gifted students from the viewpoint that creativity is a consequence of interaction between divergent thinking and convergent thinking; a) Type A showed divergent and convergent factors of creativity in the step of hypothesis building. However, type A did not include divergent factors of creativity on the process of the hypothesis testing. b) Type B had divergent and convergent factors of creativity on the process of the hypothesis testing, but it had not convergent factors of creativity on the step of hypothesis building. c) Finally, in Type C, only divergent factors of creativity appeared on the process of the hypothesis testing, but convergent factors of creativity could be found on the step of hypothesis building and hypothesis testing.