• Title/Summary/Keyword: 상태 표현

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Reaction Pattern Influenced by Relative Values in the Evaluation of Preference for Image (이미지에 대한 선호도 평가에 있어 상대가치 작용 반응 패턴)

  • Heo, Seong-Cheol
    • Science of Emotion and Sensibility
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    • v.17 no.4
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    • pp.41-50
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    • 2014
  • This study examined the characteristics of brain's reaction pattern concerning the preference for product images and compared them with the result of subjects' intuitive evaluation of their preference for the same materials. Two tests were conducted; the first one that calculated comfort properties based on brainwave measurements in order to examine the impression given by the images of products presented separately, one-by-one, and the second one that had subjects evaluate the preference directly by comparing the images of all products simultaneously. The first test was titled 'Independent Cognitive Response' and the second test, 'Relative Cognitive Response', and their characteristics were as follows. In the 'Independent Cognitive Response', the state of emotion was expressed in absolute values based on the comparison with the information accumulated through the subject's own experience and the feeling expressed as 'pleasant' or 'unpleasant' persisted as absolute values. In the 'Relative Cognitive Response', the state of emotion relative to the information of other images compared in the stage of perceiving the images was expressed, and in this case, the state of emotion described as 'calm' or 'excited' acted as relative values.

Interactive Facial Expression Animation of Motion Data using CCA (CCA 투영기법을 사용한 모션 데이터의 대화식 얼굴 표정 애니메이션)

  • Kim Sung-Ho
    • Journal of Internet Computing and Services
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    • v.6 no.1
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    • pp.85-93
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    • 2005
  • This paper describes how to distribute high multi-dimensional facial expression data of vast quantity over a suitable space and produce facial expression animations by selecting expressions while animator navigates this space in real-time. We have constructed facial spaces by using about 2400 facial expression frames on this paper. These facial spaces are created by calculating of the shortest distance between two random expressions. The distance between two points In the space of expression, which is manifold space, is described approximately as following; When the linear distance of them is shorter than a decided value, if the two expressions are adjacent after defining the expression state vector of facial status using distance matrix expressing distance between two markers, this will be considered as the shortest distance (manifold distance) of the two expressions. Once the distance of those adjacent expressions was decided, We have taken a Floyd algorithm connecting these adjacent distances to yield the shortest distance of the two expressions. We have used CCA(Curvilinear Component Analysis) technique to visualize multi-dimensional spaces, the form of expressing space, into two dimensions. While the animators navigate this two dimensional spaces, they produce a facial animation by using user interface in real-time.

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Stability Condition for Discrete Interval Time-varying System with Time-varying Delay Time (시변 지연시간을 갖는 이산 구간 시변 시스템의 안정조건)

  • Han, Hyung-seok
    • Journal of Advanced Navigation Technology
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    • v.20 no.5
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    • pp.475-481
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    • 2016
  • In this paper, the new stability condition of linear discrete interval time-varying systems with time-varying delay time is proposed. The considered system has interval time-varying system matrices for both non-delayed and delayed states with time-varying delay time within given interval values. The proposed condition is derived by using Lyapunov stability theory and expressed by very simple inequality. The restricted stability issue on the interval time-invariant system is expanded to interval time-varying system and a powerful stability condition which is more comprehensive than the previous is proposed. As a results, it is possible to avoid the introduction of complex linear matrix inequality (LMI) or upper solution bound of Lyapunov equation in the derivation of sufficient condition. Also, it is shown that the proposed result can include the many existing stability conditions in the previous literatures. A numerical example in the pe revious works is modified to more general interval system and shows the expandability and effectiveness of the new stability condition.

Performance Analysis of Transport in MANET including Interworking Functionality using the Edge Cost Based Modeling Method (에지코스트기반 모델링 방법에 의한 연동기능이 포함된 MANET의 전달성능 분석)

  • Song, Sang-Bok;Lee, Kyou-Ho;Sung, Kil-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.12
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    • pp.2593-2600
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    • 2010
  • A growth of mobile and wireless networking technologies have enabled mobile ad hoc networks applicable to a wide range of areas. This paper analyzes dynamics of network transport performance with respect to dynamics of network states especially for the mobile ad hoc networks called MANET. The edge cost based modeling methodology is adopted for the analysis, which can express well the characteristics of MANET. In this methodology the network state at arbitrary time can be specified as one of four edge states. We extracts ten target network scenarios for the simulation analysis by employing not only the Real Edge/Infinity Edge concept but also interworking functionality between different transport protocols. Then we could acquire from simulation of them with the DEVSim++ engine that the more sorts of transport protocols and the more number of interworking nodes are included in the network, the more contribution is for improving network transport performance.

Equivalence Checking of Finite State Machines with SMV (SMV를 이용한 유한 상태 기계의 동치 검사)

  • 권기현;엄태호
    • Journal of KIISE:Software and Applications
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    • v.30 no.7_8
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    • pp.642-648
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    • 2003
  • In this paper, we are interested in checking equivalence of FSMs(finite state machines). Two FSMs are equivalent if and only if their responses are always equal with each other with respect to the same external stimuli. Equivalence checking FSMs makes complicated FSM be substituted for simpler one, if they are equivalent. We can also determine the system satisfies the requirements, if they are all written in FSMs. In this paper, we regard equivalence checking problem as model checking one. For doing so, we construct the product model $M ={M_A} {\beta}{M_B} from two FSMs ${M_A} and {M_B}$. And we also get the temporal logic formula ${\Phi}$ from the equivalence checking definition. Then, we can check with model checker whether if satisfies ${\Phi}$, written $M= {.\Phi}$. Two FSMs are equivalent, if $M= {.\Phi}$ Otherwise, it is not equivalent. In that case, model checker generates counterexamples which explain why FSMs are not equivalent. In summary, we solve the equivalence checking problem with model checking techniques. As a result of applying to several examples, we have many satisfiable results.

A Transition Reduction Algorithm of Finite State Machines using Slice Models (Slice 모델을 이용한 유한상태머신의 트랜지션 축약 알고리즘)

  • Lee, Woo-Jin
    • Journal of KIISE:Software and Applications
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    • v.35 no.1
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    • pp.12-21
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    • 2008
  • As the usage of computer systems is increasing in our lives, the reliability and safely of these systems need to be thoroughly checked through the verification techniques. As a basic formalism for several modeling methods, the finite state machine (FSM) is widely used in specification and verification of system models. And there is a technique for ing internal events of FSM in order to effectively analyze the system. However, this technique does not handle the state explosion problem since it can be applied after completely generating all the state space of the system. In this research, we provide a new approach for efficiently representing concurrent properties of FSM, the slice model and provide an efficient transition reduction method based on the slice model. Our approach is effective in time and space perspective since it is peformed by partially generating the needed system states while the existing abstraction technique can be applied to all the system states.

State Feedback Control for Model Matching Inclusion of Asynchronous Sequential Machines with Model Uncertainty (모델 불확실성을 가진 비동기 순차 머신의 모델 정합 포함을 위한 상태 피드백 제어)

  • Yang, Jung-Min;Park, Yong-Kuk
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.47 no.4
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    • pp.7-14
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    • 2010
  • Stable-state behaviors of asynchronous sequential machines represented as finite state machines can be corrected by feedback control schemes. In this paper, we propose a state feedback control scheme for input/state asynchronous machines with uncertain transitions. The considered asynchronous machine is deterministic, but its state transition function is partially known due to model uncertainty or inner logic errors. The control objective is to compensate the behavior of the closed-loop system so that it matches a sub-behavior of a prescribed model despite uncertain transitions. Furthermore, during the execution of corrective action, the controller reflects the exact knowledge of transitions into the next step, i.e., the range of the behavior of the closed-loop system can be enlarged through learning. The design procedure for the proposed controller is described in a case study.

A Study on The Correlation Between Ego-state and Five Factor Model for Game Character's Personality (게임 캐릭터의 성격 정의를 위한 자아 상태와 5대 성격 요인의 연관성 연구)

  • Kim, Mi-Sun;Ko, Il-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.1
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    • pp.75-83
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    • 2015
  • As the importance of realistic game character in order to cause the interest of player is increased, it is necessary to develop the character that acts like a man by applying the human characteristics in the step of game character design. Formerly, there is a limit to create the human-like character because there is no set the character's personality in the game developing level. In this paper, therefore, we propose the correlation between Five Factor Model and Ego-state for game character. Five Factor Model and Ego-state are theories about person's characteristic. Five Factor Model is personality description method. Ego-state has an emphasis on internal mental processes directly from observable behaviors. In this regard, these theories could be used to the character defined its personality and designed to act by personality. To do this, it needs to determine the relations between Five Factor Model and Ego-state. Therefore we seek for the relations between two theories using Adjective Check List(ACL) and analysis their results with surveys. In the future, it is expected to construct a personality model using these analysis results, and develop the character based on realistic behavior.

A Study on Customized Visualization Model of Medical Examination Results (건강검진결과의 맞춤형 시각화 모델 연구)

  • Woo, Ji-In;Yang, Junggi;Kim, Hae-Na;Jung, Hye-Young;Chung, KyungYong;Lee, Youngho
    • Journal of Digital Convergence
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    • v.12 no.9
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    • pp.123-131
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    • 2014
  • The demand of the real-time data was promoted by significant development of network and IT technology. In particular, the entry of an aging society and income growth increase the demand for personal health related data which attempt to provide various and evolutional healthcare services by several healthcare institutions. Especially the presentation of the medical examination result is the most basic healthcare services which should be expressed to maximize understanding in personal health records for their own health. However according to absence of systematic visualization framework and visualization model, intuitive understanding of healthcare related data is difficult. Cosequently In this study, customized visualization representation based on the results of medical examination was provided to aviod consistent format for health examinee and establish a variety of data representations.

A Study on the transformation of real-time visual information of bar charts into complementary sound information (봉차트의 실시간 시각정보를 보완적 음향정보로 변환하는 방법에 관한 연구)

  • Goo, Bon-Cheol
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.717-722
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    • 2006
  • 경제지표, 주식시세, 전자상거래 등 시각적으로 제공되는 정보 중에 정확한 숫자가 중요한 정보인 경우도 있지만 2 차 정보로서 변화의 추세나 패턴이 중요한 경우도 있다. 주식을 포함한 유가증권이나 선물거래의 경우 주로 미국식 봉차트를 사용하는데 개인투자자가 늘고 있는 우리나라 실정으로 볼때 식음을 전폐하고 전광판에 매달리는 문제점이 지적되고 있고, 전문투자자들도 시각정보를 놓치지 않기 위해 일상 업무에 소홀해지는 경우가 많다. 이러한 경우 음향정보도 함께 제공한다면 인간은 다양한 감각기관을 가지고 있기 때문에 시각정보를 주로 이용하다가도 잠시 휴식을 취하거나 다른 용무가 있을 때 청각정보를 보완적으로 사용하여 스트레스를 줄일 수 있고 명철한 판단력을 유지할 수 있으며, 경우에 따라서는 음향정보가 상황판단을 위해 더욱 효과적일 수도 있을 것으로 본다. 음향정보가 시각정보를 대체하기 보다는 2 차 정보로서 상호보완성이 목적이라면 정확한 숫자의 표현보다는 거래패턴 등을 음악적으로 표현하여 음악 감상의 기능까지 갖춘다면 시각정보와는 차별화된 음향정보의 독자성을 찾을 수 있다. 간혹 종목별 등락을 읽어주거나 중요한 매매시점에 신호음을 내는 청각적인 방법이 사용되기도 하지만 상당히 제한적이고 단순한 상태이다. 그러므로 본 연구의 진정한 개발목적은 정보성 이외에 예술적 표현을 융합하는 것이며, 시각장애인이나 네트워크 환경이 열악한 사람들도 주식투자에 있어서 평등성을 보장하여 건전한 투자문화를 형성하기 위함이다. 실시간 거래정보를 음악적으로 표현하여 업무를 보면서도 들려오는 음악을 통해 거래상황을 파악할 수 있는 연구방법으로 거래빈도는 음의 빠르기로, 거래가는 음의 높낮이, 거래량은 음의 세기, 종목은 악기의 음색으로 표현하였으며, 컴퓨터에 내장된 사운드카드를 통해 소리를 들을 수 있도록 MIDI 데이터로 변환하였다. 통계정보는 주로 한국증권선물거래소(KRX: The Korea Exchange)에서 발췌하였으며, 시뮬레이션을 위한 프로그래밍 언어로는 Cycling74 의 Max/MSP 를 사용하였다.

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