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A Study on Production of iPhone-Based Augmented Reality 3D Fashion Fitting Contents (아이폰 기반의 증강현실 3D 패션피팅 콘텐츠 제작에 관한 연구)

  • Tak, Myung-Ja;Kim, Cheeyong
    • Journal of Korea Multimedia Society
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    • v.16 no.6
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    • pp.708-719
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    • 2013
  • Purchase of clothes has recently picked up pace at mobile fashion shopping malls. One of the biggest weak points is that consumers can't coordinate clothes. Since individuals increasingly want to make coordination, a fashion coordination system to satisfy the demand should be developed. As the technology of digital clothing which is about reproducing dresses using computer graphic has been activated in the fashion industry, many changes in consumers' life patterns and interests in fashion shopping malls are taking place. Some consumers are increasingly more keenly interested in shopping on the Internet and Smart phones than in offline stores. This study was conducted to understand production of iPhone-based augmented reality fashion fitting contents which is suitable for Koreans' body shape. This system is about designing and materializing UI(User Interface), an augmented reality fitting system, so that users can confirm if they look nice with those fashion items using Smart phones. A new fashion shopping method satisfying user convenience was suggested using the materialized system.

A Web Contents Ranking Algorithm using Bookmarks and Tag Information on Social Bookmarking System (소셜 북마킹 시스템에서의 북마크와 태그 정보를 활용한 웹 콘텐츠 랭킹 알고리즘)

  • Park, Su-Jin;Lee, Si-Hwa;Hwang, Dae-Hoon
    • Journal of Korea Multimedia Society
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    • v.13 no.8
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    • pp.1245-1255
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    • 2010
  • In current Web 2.0 environment, one of the most core technology is social bookmarking which users put tags and bookmarks to their interesting Web pages. The main purpose of social bookmarking is an effective information service by use of retrieval, grouping and share based on user's bookmark information and tagging result of their interesting Web pages. But, current social bookmarking system uses the number of bookmarks and tag information separately in information retrieval, where the number of bookmarks stand for user's degree of interest on Web contents, information retrieval, and classification serve the purpose of tag information. Because of above reason, social bookmarking system does not utilize effectively the bookmark information and tagging result. This paper proposes a Web contents ranking algorithm combining bookmarks and tag information, based on preceding research on associative tag extraction by tag clustering. Moreover, we conduct a performance evaluation comparing with existing retrieval methodology for efficiency analysis of our proposed algorithm. As the result, social bookmarking system utilizing bookmark with tag, key point of our research, deduces a effective retrieval results compare with existing systems.

Design and Implementation of Smart Lock System Using Arduino (아두이노를 활용한 스마트락 시스템 설계 및 구현)

  • Yun, Yeo-gun;Kim, Hyun-Gook;Park, Jin-Tae;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.22 no.1
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    • pp.43-47
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    • 2018
  • In recent years, bicycle craze has been blowing in Korea, and bicycle has become a means of transportation near. In addition, there is a lot of interest in the Internet of things, and recently there is a lot of interest in the Internet of things. However, despite the development of the bicycle market, the bicycle cradle does not have such a development, and it still has a drawback in that it requires a separate lock for the lock. In this regard, I would like to find some problems and solve them. In this paper, we have implemented a system that can control the location and use of the bicycle cradle in real time by communicating with the app and Arduino so that it can help the collection and retrieval of the bicycle which is the problem of the current bicycle cradle. n addition, we propose a method to establish a shared economic system based on Internet of things by providing shared services with acquaintances and others, and to improve user convenience by providing real - time services.

Implementation of public data contents using Big data Visualization technology - Map visualization technique (빅 데이터 가시화 기술을 적용한 공공데이터 콘텐츠 구현 - Map가시화 기법)

  • Bak, Seon-Hui;Kim, Jong Ho;You, Hyun-Bea
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1427-1434
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    • 2017
  • Due to the acceleration of the 4th industrialization, the data around us rapidly increased. Therefore, it is necessary to be able to more easily grasp the nature and meaning of data obtained through data analysis than to collect data, and apply it flexibly to the value judgment of data. Visualization technology is now attracting attention in many fields. Visualization allows the user to more easily grasp the information of the data with graphs, charts, etc. so that the data analysis result can be understood more easily, so that the user can make an immediate judgment and make a quick decision. Among them, there is a high degree of interest in visualization using public data, which is highly useful to users. In this paper, we implemented R - library and R Studio to visualize public data at the installation sites of bicycle storage sites among various software that can express visualization.

A Mobile Tour Guide System using Wearable See-through Device and Hand-held Device based on Shared Touring Context (여행자 상황 정보 기반 안경형 웨어러블 디바이스 및 핸드헬드 디바이스 투어 가이드 시스템)

  • Kim, Doyeon;Seo, Daeil;Yoo, Byounghyun;Ko, Heedong
    • Journal of the HCI Society of Korea
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    • v.11 no.1
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    • pp.29-38
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    • 2016
  • Mobile tour guide applications help tourists to search for and visit their surrounding POIs(Points of Interest) of their locations and to obtain their guide information. With the development of wearable devices like smart watches and wearable glasses, people using multiple mobile devices are increasing; a tourist may use a hand-held device, a wearable device or both to obtain tour information. However, most mobile tour guides using mobile devices provide the tour information with little consideration of their hand-held and wearable characteristics. In particular, a tourist with multiple mobile devices who search for the tour information from multiple mobile devices must input their intention separately to each device. To alleviate these problems, we propose a mobile tour guide system with the following features: one is to reduce redundant user input by sharing the touring context between hand-held and wearable devices; the other is to present tour information according to capabilities and usage pattern of the devices. The proposed system guides tourists by complementing disadvantage of the devices and also minimizes user interaction between applications and tourists.

A Study on Smartwatch review data of SNS and sentiment analytical using opinion mining (스마트워치 SNS 리뷰 데이터와 오피니언 마이닝을 통한 감성 분석 처리에 대한 연구)

  • Shin, Donghyun;Choi, YongLak
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.1047-1050
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    • 2015
  • Wearable device, along with IoT(Internet of Things), is considered the core of upcoming generation's convergence technology. Companies are intensely competing one another for prior occupation in the smartwatch market. Consumers that use smartwatch express their preferences by sharing their opinions through SNS(Social Networking Service). Through this study, emotions dictionary is built, which consists of attributes and emotional words related to smartwatch. Based on the emotions dictionary, SNS data has been categorized according to the attributes through opinion data model. Afterwards, overall polarity and attribute polarity of collected data are distinguished through natural language parsing, followed by an analysis of smartwatch reviews. This study will contribute to determination of which attributes of smartwatch to be improved, to arise consumer's interest for individual smartwatch.

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A Survey of applying Fully Homomorphic Encryption in the Cloud system (클라우드 컴퓨팅 환경에서의 개인정보보호를 위한 완전 동형 암호 적용 방안 고찰)

  • Kim, Sehwan;Yoon, Hyunsoo
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.24 no.5
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    • pp.941-949
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    • 2014
  • Demands for cloud computing service rapidly increased along with the expansion of supplying smart devices. Interest in cloud system has led to the question whether it is really safe. Due to the nature of cloud system, cloud service provider can get a user's private information and disclose it. There is a large range of opinion on this issue and recently many researchers are looking into fully homomorphic encryption as a solution for this problem. Fully homomorphic encryption can permit arbitrary computation on encrypted data. Many security threats will disappear by using fully homomorphic encryption, because fully homomorphic encryption keeps the confidentiality. In this paper, we research possible security threats in cloud computing service and study on the application method of fully homomorphic encryption for cloud computing system.

Automatic Classification of Documents Using Word Correlation (단어의 연관성을 이용한 문서의 자동분류)

  • Sin, Jin-Seop;Lee, Chang-Hun
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.9
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    • pp.2422-2430
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    • 1999
  • In this paper, we propose a new method for automatic classification of web documents using the degree of correlation between words. First, we select keywords from term frequency and inverse document frequency (TF*IDF) and compute the degree of relevance between the keywords in the whole documents,, using the probability model word that was closely connected with them and create a profile that characterizes each class. Finally, if we repeat the above process until lower than threshold value, we will make several profiles which are in keeping with users concern. And, we classified each document with the profiles and compared these with those of other automatic classification methods.

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A Study on Business model of through Second life (세컨드 라이프(Second Life)를 통한 문화콘텐츠 비즈니스 모델연구)

  • Choi, Eunyoung
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.431-435
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    • 2008
  • Thanks to the development of internet, on-line market expands exponentially and corresponding solid business models are drawn attentions. Most of on-line trading items are limited with selling game related items however, Linden Lab made its turning point by introducing cyber reality game to shape the cyber life with creating his own Avatar in 2003. After 2003, Second life has grown sharply that over 12 million users around the world. While former games are progressed within fixed scenario, the concept of avatars who live his or her own lives at the cyber space that successfully differentiate from former online game. Further, cyber money, Linden Dollar can be used to buy real estate, cloth, shoes just like at real economy system. Not only for using corporate marketing, various areas of activities; promotion of public sector, politics, education are also functioned at the cyber life. In Korea, Korean version of Second life was introduced at the end of 2007 that draws attentions from the users. In this study, I examine various business models of cyber through Second life and suggest feasible culture-contents applying models.

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Eating Habit Management Application for Body Health (몸 건강을 위한 식습관 관리 어플리케이션)

  • Kim, Yoon-Na;Jung, Seul-Ki;Choi, Yeon-Hwa;Park, Jung Kyu;Park, Su e
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.216-218
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    • 2017
  • Clothing, Eating, and Living are three basic factors in human living. Eating is main factor of human's life maintenance and delightment. We are mostly interested in 'what to eat', but we have relatively less interest in 'how to eat.' So we are focusing on a dietary habit about 'how to eat'. Dietary habit highly affects on our body, and depending on dietary habit, our body can be healthy or our health can be destroyed. Therefore, we started a project which is based on motto of 'healthy dietary habit makes healthy life. We defined 20-30's adults whom have remarkable irregular and fast dietary habit as our target. Furthermore, we are willing to help them to have slow, regular dietary habit. Ultimately we want to deliver the value of health.

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