• Title/Summary/Keyword: 사용자 관심

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Accuracy Analysis of Indoor Positioning System Using Wireless Lan Network (무선 랜 네트워크를 이용한 실내측위 시스템의 정확도 분석)

  • Park Jun-Ku;Cho Woo-Sug;Kim Byung-Guk;Lee Jin-Young
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.24 no.1
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    • pp.65-71
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    • 2006
  • There has been equipped wireless network infrastructure making possible to contact mobile computing at buildings, university, airport etc. Due to increase of mobile user dramatically, it raises interest about application and importance of LBS. The purpose of this study is to develop an indoor positioning system which is position of mobile users using Wireless LAN signal strength. We present Euclidean distance model and Bayesian inference model for analyzing position determination. The experimental results showed that the positioning of Bayesian inference model is more accurate than that of Euclidean distance model. In case of static target, the positioning accuracy of Bayesian inference model is within 2 m and increases when the number of cumulative tracking points increase. We suppose, however, Bayesian inference model using 5- cumulative tracking points is the most optimized thing, to decrease operation rate of mobile instruments and distance error of tracking points by movement of mobile user.

A Study on Cell Planning for High-Speed Portable Internet (휴대인터넷 시스템 셀 설계 방식에 관한 연구)

  • Kim, Myoung-Min;Hong, Een-Kee
    • Journal of Advanced Navigation Technology
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    • v.9 no.1
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    • pp.71-78
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    • 2005
  • Nowadays, the demand of HPI(High-speed Portable Internet) has been gradually increased to support the various services of high speed wire line internet such as xDS. HPI can support high speed internet in anyplace, anytime. For successful development of HPI, the performance should be evaluated according to the cell size and/or the number of users and cell design should be carried out based on these criteria. The previous cellular systems using CDMA technique focus on the establishment of link based on power control but HPI systems consider the QoS (Quality of Service) and its performance based on the scheduling technique. The results from the system level simulation show that the throughput is sensitive to the cell size and the number of users has little impact on it. Moreover, the variation of service delay is more sensitive to the number of users but less to the cell size.

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Virtual Walking Tour System (가상 도보 여행 시스템)

  • Kim, Han-Seob;Lee, Jieun
    • Journal of Digital Contents Society
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    • v.19 no.4
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    • pp.605-613
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    • 2018
  • In this paper, we propose a system to walk around the world with virtual reality technology. Although the virtual reality users are interested in the virtual travel contents, the conventional virtual travel contents have limited space for experiencing and lack of interactivity. In order to solve the problem of lack of realism and limited space, which is a disadvantage of existing contents, this system created a virtual space using Google Street View image. Users can have realistic experience with real street images, and travel a vast area of the world provided by Google Street View image. Also, a virtual reality headset and a treadmill equipment are used so that the user can actually walk in the virtual space, which maxmizes user interactivity and immersion. We expect this system contributes to the leisure activities of virtual reality users by allowing natural walking trip from famous tourist spots to even mountain roads and alleys.

A Seamless Adaptive Streaming Scheme for Interactive Multimedia Service in HTTP Adaptive Streaming (HTTP 적응적 스트리밍에서 끊김 없는 대화형 멀티미디어 스트리밍을 위한 전송 기법)

  • Kim, Heekwang;Chung, Kwangsue
    • Journal of KIISE
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    • v.44 no.5
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    • pp.545-552
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    • 2017
  • Because of the explosive growth of mobile devices and development of network technologies, HTTP (Hypertext Transfer Protocol) adaptive streaming has become a new trend in video delivery to provide efficient multimedia streaming services. As interest in personalized broadcasting grows, the study of interactive multimedia has been actively pursued. The interactive multimedia service is a method of playing media according to a scenario selected by the user. Providing the interactive multimedia service with the existing HTTP adaptive streaming causes switching delay and buffer underflow according to the point in time when the user selects the scenario while the client streams the interactive multimedia and therefore decreases the user QoE (Quality of Experience). In this paper, we propose an adaptive streaming scheme for interactive multimedia service in HTTP adaptive streaming to provide seamless playback. We design the architecture and prefetching scheme for interactive multimedia streaming.

A Study on the Direction of Public Bicycle Development in Korea - Focused on Ttareungyi and Nuviza - (국내 공공자전거 발전 방향에 관한 연구 - 따릉이(Ttareungyi)와 누비자(Nuviza)를 중심으로 -)

  • Kim, Ha-Gyeong;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.16 no.8
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    • pp.263-267
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    • 2018
  • In this study, it is aimed to solve the problems of energy depletion, environmental pollution, climate change and traffic congestion in the coming generations. In Korea, the usage of public bicycle, which is a short-distance transportation system, is continuously increasing. Therefore, we analyzed the public bicycles of 'Taungryei' in Seoul and 'Nubiza' in Changwon City. We also conducted in-depth interviews with Stephen Anderson based on six principles of Creating Pleasurable Interfaces. As a result, users' discomfort was found in the functional part and the usability part of the public bicycle. Also, it was confirmed that the users were satisfied with the public bicycle in the meaningful part. Therefore, public bicycles should consider the user experience aspects to complement functional and usability parts for users.

RSS Channel Recommendation System using Focused Crawler (주제 중심 수집기를 이용한 RSS 채널 추천 시스템)

  • Lee, Young-Seok;Cho, Jung-Woo;Kim, Jun-Il;Choi, Byung-Uk
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.6 s.312
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    • pp.52-59
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    • 2006
  • Recently, the internet has seen tremendous growth with plenty of enriched information due to an increasing number of specialized personal interests and popularizations of private cyber space called, blog. Many of today's blog provide internet users, RSS, which is also hewn as the syndication technology. It enables blog users to receive update automatically by registering their RSS channel address with RSS aggregator. In other words, it keeps internet users wasting their time checking back the web site for update. This paper propose the ways to manage RSS Channel Searching Crawler and collected RSS Channels for internet users to search for a specific RSS channel of their want without any obstacles. At the same time. This paper proposes RSS channel ranking based on user popularity. So, we focus on an idea of adding index to information and web update for users to receive appropriate information according to user property.

Behavior Generation System of Context-aware Augmented Reality Agent for Realistic Activation of agent's behavior (사실적 행동 활성화를 위한 컨텍스트 인식 증강현실 에이전트의 행동생성 시스템)

  • Shin, Hun-Yong;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.579-582
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    • 2009
  • With the aid of the increasing interests of Context-aware Augmented Reality Agent (AR Agent), various researches of AR Agent have been performed to explore the possibility of the agent as novel interface and the entity responding autonomously by user's input. However, in previous works, AR Agents are lack of specific method for using various contextual information. To revolve around those problems, we propose the Behavior Generation System for Context-aware AR Agent using layered architecture. Based on Belief-Desire-Intention (BDI) model and Hierarchical Task Network (HTN) searching, the sequence of agent behavior has been selected in behavior planning layer. Then, the agent evaluates appropriateness of behaviors using previous behavior and the type of input before activation. This behavior generation system can be applied for edutainment, game, and assistant agent, which need intuitive and effective behaviors to convey information. Through this research, we expect that the Context-aware AR Agent could support for not only information delivery, but also the capability of effective communication for user.

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Research on Personalization for Social Network Service in IPTV (IPTV 소셜네트워크서비스를 위한 개인화에 관한 연구)

  • Kim, Hyun-Suk;Kim, So-Hyun
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.884-887
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    • 2009
  • Social Network Service has been extremely popular these days and providing diverse features and functions to users. Social networking and interest sharing in between users are key factors of SNS and this circles back to draw more users to the service. Web is the first media to provide SNS and mobile is the next. The service based on mobile environmental uniqueness such as Location-based-service(LBS) is the key success factors to convert users to web SNS to mobile SNS. TV has also been a possible SSN market to draw users to share interests and participation. However TV has been always community electronics in family members and personalization to provide SNS has been barrier to overcome. In this study, we explorer ideas of key factors of personalization in TV environment and conducted a field study to define characteristics of TV personalization in terms of depth, method, style and structure. Research finds out that there are significant differences in these categories.

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The Design and Implementation of HTML-based Intelligent Help System (HTML 기반 지능형 도움말 시스템의 설계 및 구현)

  • 주예찬;권기항
    • Journal of Korea Multimedia Society
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    • v.2 no.2
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    • pp.120-128
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    • 1999
  • This paper proposes the design and implementation of HTML-based Intelligent help system for application developers and users. In existing help systems, developers had to write topics, index, and contents of whole document by themselves. Furthermore those files are linked to one project file, which is in previously compiled form, and user can't modify topics and index information of their help documents. Especially in RAD environments, even though new features or packages are additionally announced, still users should be able to access and replace new help documents with existing ones. But these procedures are very complex in real world. The proposed help system is designed to analyze existing HTML documents, extract help data with regard to user's interest and is facilitated to authorize help contents with the user interface. Removing inconvenience in implementing context-sensitive help contents with the user interface. Removing inconvenience in implementing context-sensitive help system is also considered. In conclusion the proposed system in this paper can be actually useful when adopted into any typical Java RAD such as Bluette for its help system.

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An User Behavior Monitoring Techniques Based Intelligent Agent on the Web (웹 상에서 지능형 에이전트 기반 사용자 행위 모니터링 기법)

  • 강동원;이경미
    • Journal of the Korea Computer Industry Society
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    • v.2 no.8
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    • pp.1109-1116
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    • 2001
  • This paper describes a mechanism and its aspects for monitoring user actions and behaviors on the web operated under the layered architecture that utilizes intelligent agents, and by which personalized information services, for instance one-to-one marketing, is easily facilitated and developed. Intelligent agent is one of techniques which enables to automate the whole process for providing personalized services that includes monitoring, logging a user actions and analyzing behaviors based on his or her profiles, and then selecting, organizing customizable contents which are at last delivered to the users browser or mail box also by intelligent agents. Monitoring technologies can utilize to help better construct the process in providing personalized services in that those services require intelligence in operating. As a result, implementing effective personalized services, however, depends on how well to define various users interests and needs, and how correctly to detect and log the actions when hey are done by users.

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