• Title/Summary/Keyword: 비실재론

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Ultimate Reality in Daesoon Thought as Viewed from Perennial Philosophy (영원철학(The Perennial Philosophy)으로 본 대순사상의 궁극적 실재)

  • Heo, Hoon
    • Journal of the Daesoon Academy of Sciences
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    • v.32
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    • pp.137-173
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    • 2019
  • Modern scientists are trying to find the basic unit of order, fractal geometry, in the complex systems of the universe. Fractal is a term often used in mathematics or physics, it is appropriate as a principle to explain why some models of ultimate reality are represented as multifaceted. Fractals are already widely used in the field of computer graphics and as a commercial principle in the world of science. In this paper, using observations from fractal geometry, I present the embodiment of ultimate reality as understood in Daesoon Thought. There are various models of ultimate reality such as Dao (道, the way), Sangje (上帝, supreme god), Sinmyeong (神明, Gods), Mugeuk (無極, limitlessness), Taegeuk (太極, the Great Ultimate), and Cheonji (天地, heaven and earth) all of which exist in Daesoon Thought, and these concepts are mutually interrelated. In other words, by revealing the fact that ultimate reality is embodied within fractal geometry, it can be shown that concordance and transformation of various models of ultimate reality are supported by modern science. But when the major religions of the world were divided along lines of personality (personal gods) and non-personality (impersonal deities), most religions came to assume that ultimate reality was either transcendental or personal, and they could not postulate a relationship between God and humanity as Yin Yang (陰陽) fractals (Holon). In addition, religions, which assume ultimate reality as an intrinsic and impersonal being, are somewhat different in terms of their degree of Holon realization - all parts and whole restitution. Daesoon Thought most directly states that gods (deities) and human beings are in a relationship of Yin Yang fractals. In essence, "deities are Yin, and humanity is Yang" and furthermore, "human beings are divine beings." Additionally, in the Daesoon Thought, these models of ultimate reality are presented through various concepts from various viewpoints, and they are revealed as mutually interrelated concepts. As such, point of view regarding the universe wherein Holarchy becomes a models in a key idea within perennial philosophy. According to a universalized view of religious phenomena, perennial philosophy was adopted by the world's great spiritual teachers, thinkers, philosophers, and scientists. From this viewpoint, when ultimate reality coincides, human beings and God are no longer different. In other words, the veracity of the theory of ultimate reality that has appeared in Daesoon Thought can find support in both modern science and perennial philosophy.

Law of Non-Contradiction as a Metaphysical Foundation: Is a Contradiction Observable? (형이상학적 원리로서의 무모순율: 모순이 관찰 가능한가?)

  • Song, Hasuk
    • Korean Journal of Logic
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    • v.17 no.3
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    • pp.373-399
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    • 2014
  • This paper deals with the question whether the metaphysical dialetheism is a persuasive view or not. That is, the purpose of this paper is to criticize the metaphysical dialetheism by answering three questions, whether the dialetheism is compatible with the correspondence theory of truth, whether there is an observable contradiction, finally what the status of LNC is. In conclusion, it is argued that dialetheism is incompatible with the correspondence theory of truth, because it results in trivialism to suppose that two views are compatible. It is also claimed that LNC should be understood as the principle of exclusion which constrains the structure of the world and that the real world is consistent. Therefore, there is no observable contradiction in the world and the metaphysical dialetheism is not persuasive.

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A Study on Ontology of Digital Photo Image Focused on a Simulacre Concept of Deleuze & Baudrillard (디지털 사진 이미지의 존재론에 관한 연구 -들뢰즈와 보드리야르의 시뮬라크르 개념을 중심으로)

  • Gwon, Oh-sang
    • Cartoon and Animation Studies
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    • s.51
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    • pp.391-411
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    • 2018
  • The purpose of this thesis is to examine ontology of digital photo image based on a Simulacre concept of Gilles Deleuze & Jean Baudrillard. Traditionally, analog image follows the logic of reproduction with a similarity with original target. Therefore, visual reality of analog image is illuminated, interpreted, and described in a subjective viewpoint, but does not deviate from the interpreted reality. However, digital image does not exist physically but exists as information that is made of mathematical data, a digital algorithm. This digital image is that newness of every reproduction, that is, essence of subject 'once existing there' does not exist anymore, and does not instruct or reproduce an outside target. Therefore, digital image does not have the similarity and does not keep the index instruction ability anymore. It means that this digital image is converted into a virtual area, and this is not reproduction of already existing but display of not existing yet. This not-being of digital image changes understanding of reality, existence, and imagination. Now, dividing it into reality and imagination itself is meaningless, and this does not make digital image with technical improvement but is a new image that is basically completely different from existing image. Eventually, digital image of the day passes step to visualize an existent target, nonexistent things have been visualized, and reality operates virtually. It means that digital image does not reproduce our reality but reproduces other reality realistically. In other words, it is a virtual reproduction producing an image that is not related to a target, that is to say Simulacre. In the virtually simulated world, reality has an infinite possibility, and it is not a picture of the past and present and has a possibility as the infinite virtual that is not fixed, is infinitely mutable, and is not actualized yet.

An Experiment of User Experience and Neurophysiological Patterns during Watching and Playing a Video Game (게임콘텐츠의 시청행위와 게임행위의 사용자 경험과 뇌파반응특성)

  • Jang, Han-Jin;Kim, Si-Sung;Noh, Ghee-Young
    • Journal of Korea Game Society
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    • v.15 no.2
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    • pp.19-32
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    • 2015
  • Presence, flow, and arousal are interesting user experiences provided by video and people's demand for media which responds to personal interest is getting strong. This research compares video watching and game play by conducting a survey and measuring brain wave to find out the difference of those user experiences in the two media. As a result, all the three user experiences were proved to be significantly higher in game play than video watching. And those EEG frequencies which are known to be related to the state of flow were also measured higher scalp distribution of the game play group. Finally, presence, arousal, and EEG(${\alpha}$, ${\beta}$, ${\delta}$) were found to have influence on the flow state in game play. This research is intended to prove above relations by experiment and make a contribution to the theoretical and methodological improvement in the related area.

The Irrealistic Characteristics Represented in Modern Fashion Photographs - Based on Nelson Goodman's Ways of Worldmaking - (현대 패션사진에 나타난 비실재적 특성 - 넬슨 굿맨의 '세계제작 방식'을 근거로 -)

  • Park, Mi-Joo;Yang, Sook-Hi
    • The Research Journal of the Costume Culture
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    • v.19 no.4
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    • pp.836-850
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    • 2011
  • The modern fashion photograph is interpreted as diverse versions via individual perspectives and thus induces meaning as individuals compose diverse worlds. The researcher perceived the act of reading the significance of the modern fashion photograph from the aspect of the diverse worlds that the receivers comprise, and the researcher sought to highlight this with the ways of worldmaking, as in Nelson Goodman's concept of irrealism. This study sought the transitional structure of the significance of fashion photographs through the irrealism of Goodman and theoretically considered the way in which the worldmaking was organized. The study collected fashion photos shown in fashion magazines and fashion brand catalogs from 2005 to 2010 for a study of the precedent theories and a survey of photographic materials to select characteristics based on Goodman's Ways of Worldmaking. Goodman suggested the five ways of composition and decomposition, deformation, weighting, deletion and supplementation, and ordering as the ways of worldmaking. The composition and decomposition way leads to habit and perpetuation due to existing concepts or intimateness. It can also be considered that the composition and the decomposition way occur coincidentally with other ways due to the previous worlds in which users connote during the process through which the fashion photos were composed and decomposed, deformed, weighted, and ordered. Therefore, this study researched the four ways of composition and decomposition, deformation, weighting, and ordering by integrating them into fashion photos based on the five types of ways reviewed through a theoretical consideration.

A Methodology or Variable Cost for Reactive Power (무효전력의 변동비 산정 방법론)

  • Ma, Sam-Sun;Yoon, Yong-Beum;Kho, Kyung-Ho;Jung, Young-Bum
    • Proceedings of the KIEE Conference
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    • 2006.11a
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    • pp.189-191
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    • 2006
  • 전력시장의 도입과 함께 그동안 전력사업자가 자체적으로 운용하였던 계통보조서비스를 이제는 각 발전사에게 할당하여 공급하는 체계가 됨에 따라 이에 대한 적절한 보상이 주요 이슈화 되고 있다. 헌재 주파수제어나 예비력확보 등은 보상되고 있지만 무효전력 조정에 대해서는 아직까지 아무런 보상책이 없어 무효전력의 공급을 기피할 가능성이 있다. 그동안 무효전력의 최적비용에 대해서는 최적조류계산이나 한계송전손실계수 산정 등에 의해 각 모선별로 산정하는 방법은 연구되고 있지만 각 발전기의 변동비 측면의 접관은 실재 적용 가능한 현실적인 방법임에도 이에 대한 연구가 적었다. 여기서는 무효전력의 변동비를 산정하기 위해 손실에 따른 부가적 에너지를 구하고, 무효전력 운용 유지보수 비용 및 수명 저하에 따른 비용요소를 고려한다. 이 연구방법의 특징으로는 발전기측의 자료를 사용하여 각 발전기의 무효전력 공급에 따른 변동비를 산정할 수 있어 무효전력 공급에 대한 각 발전기별 보상을 할 수 있는 방법이다.

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Philosophie der unendlichen Annäherung (초기 낭만주의와 무한한 접근의 철학)

  • Choi, Shin-hann
    • Journal of Korean Philosophical Society
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    • v.117
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    • pp.399-418
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    • 2011
  • Die vorliegende Untersuchung zielt darauf ab, erstens die Entstehung der $Fr{\ddot{u}}hromantik$ in Bezug auf damalige Kantkritik zu betrachten, zweites Jacobis Gedanke, der die Bewegung der $Fr{\ddot{u}}hromantik$ $ansto{\ss}t$, mittels seines Zentralbegriffs "Unbedingtes" und "$Gef{\ddot{u}}hls$" zu rekonstruieren und drittens den Kerngedanke der $Fr{\ddot{u}}hromantik$, der die unendliche $Ann{\ddot{a}}herung$ betont, durch Novalis zu $erl{\ddot{a}}utern$. $F{\ddot{u}}r$ Jacobi wird das Unbedingte als "Glaube" angesehen, weil es nicht nur der $M{\ddot{o}}glichkeitsgrund$ des Wissens ist, sondern die Vermittlung des Wissens ${\ddot{u}}berschreitet$. $W{\ddot{a}}hrend$ es die Bedingung des Wissens ist, ist es das "Sein", das den Bereich des $Bewu{\ss}tseins$ transzendiert. Somit Jacobis "Unbedingte" bzw. "Ur-Sein" ist nicht nur die Grundlage des metaphysischen Monismus, sondern die realistische Substrat, die auf den Bereich des Wissens nie reduziert wird. $F{\ddot{u}}r$ Novalis wird das Unbeclingte dem $Bewu{\ss}tsein$ nicht gegeben, vielmehr ist es der Gegenstand der Sehnsucht und des Strebens. Hier wird die Philosophie als unendliche $Ann{\ddot{a}}herung$ zum Unbedingten bestimmt. Philosophie ist sowohl die $urspr{\ddot{u}}ngliche$ $T{\ddot{a}}tigkeit$ des mit dem Transzendeten $ber{\ddot{u}}hrenden$ $Gef{\ddot{u}}hls$ als der unendliche Trieb, der den Grund zu erkennen versucht.

Agent "M" -The Apparatus of "Hate" and Human or Non-Human Beings as Living Dead (Agent "M" -'혐오'의 장치와 리빙 데드의 (비)인간)

  • Kwon, Doo-Hyun
    • Journal of Popular Narrative
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    • v.27 no.1
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    • pp.133-185
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    • 2021
  • This study is an attempt to connect television drama M, which deals with abortion issues, with theoretical focus such as materiality, relativity, and agency, to understand diffractively as an cartography of agential reality. According to Karen Barard's Agential Realism, Television drama M is a sociocultural phenomenon produced by the agential intra-actions of material-discursive apparatuses such as medical technology, ghost stories and legends, and male-affect. The 1990s repeatedly revealed "hate" through apparatuses such as technology, discourse, and affect, which are directed at women's gendered bodies. The material -discursive practice of plastic surgery and abortion proves that the agential reality surrounding the body is closely intertwined with medical technology, as well as with the genderized hate. Another related material-discursive phenomenon is rediscovery of the legend and fad of the ghost story, which is also produced from the hate of the denaturalized body, which is once again expanded and reproduced. Appearing in this environment of affect, M enacts diffraction, which is based on backlash, lacking posthuman implications for the materialization of the techno-body. M puts humanistic assumptions about "Man" as a universal definition, historically framed and defined in context. But it is not universal and it is gendered. The current time when the political turmoil surrounding medical technology, discourse, and bodily matters is violently intra-acted is the time to carefully account and respond to the alternative definitions of human beings that M has rejected.

A Study on Immersion and Presence of VR Karaoke Room Implementations in Mobile HMD Environments (HMD 모바일 환경에서 가상현실 기반 노래방 구현물의 실재감과 몰입감 연구)

  • Kim, Ki-Hong;Seo, Beomjoo
    • Journal of Korea Game Society
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    • v.17 no.6
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    • pp.19-28
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    • 2017
  • There exist a variety of VR(Virtual Reality) contents that have been developed by the use of the latest VR technologies. Unlike the rapid advances in the recent VR devices however, the development of VR based game contents that fully utilize such cutting-edge devices has been lackluster. Using more accessible form of smartphone-based HMDs(Head-Mounted Displays), we compare two popular VR presentation methods(a realistic 3D VR karaoke room and a 360 degree video karaoke room) and analyze their users' immersion and realistic perception. We expect that our study can be utilized as a supporting guideline for future smartphone-based VR content developments.

A Study on the Construction of Mathematical Knowledge (수학적 지식의 구성에 관한 연구)

  • Woo, Jeong-Ho;Nam, Jin-Young
    • Journal of Educational Research in Mathematics
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    • v.18 no.1
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    • pp.1-24
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    • 2008
  • The purpose of this study is to uncover weaknesses in the constructivism in mathematics education and to search for ways to complement these deficiencies. We contemplate the relationship between the capability of construction and the performance of it, with the view of the 'Twofold-Structure of Mind.' From this, it is claimed that the construction of mathematical knowledge should be to experience and reveal the upper layer of Mind, the Reality. Based on the examination on the conflict and relation between the structuralism and the constructivism, with reference to the 'theory of principle' and the 'theory of material force' in Neo-Confucianist theory, it is asserted that the construction of mathematical knowledge must be the construction of the structure of mathematical knowledge. To comprehend the processes involved in the construction of the structure of mathematical knowledge, the epistemology of Michael Polanyi is studied. And also, the theory of mathematization, the historico-genetic principle, and the theory on the levels of mathematical thinking are reinterpreted. Finally, on the basis of the theory of twofold-structure, the roles and attitudes of teachers and students are discussed.

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