• Title/Summary/Keyword: 복수전송

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Design and Implementation of Data Protocol for Environmental Information Monitoring in Wired and Wireless Networks (유무선 통신망에서 운용 가능한 환경정보 모니터링 데이터 프로토콜 설계 및 구현)

  • Ye, Seoung-Bin;Ceong, Hee-Taek;Han, Soon-Hee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.2
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    • pp.312-320
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    • 2010
  • Most online monitoring systems of running currently based on the wired network and local area wireless network generate an increase of administrative costs such as synchronization of data protocol conversion, flexible operation of measurement devices and maintenance. To solve this problem, this paper proposes the SMS data transmission protocol which allows multiple data collecting device to manage effectively including implementation method of cdma-based environmental information monitoring system. Also this paper shows operational safety of the proposed protocol and analyzes efficiency of data transfer and operating using SMS.

A Grouped Input Buffered ATM switch for the HOL Blocking (HOL 블록킹을 위한 그룹형 입력버퍼 ATM 스위치)

  • Kim, Choong-Hun;Son, Yoo-Ek
    • The KIPS Transactions:PartC
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    • v.10C no.4
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    • pp.485-492
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    • 2003
  • This paper presents a new modified input buffered switch, which called a grouped input buffered (GIB) switch, to eliminate the influence of HOL blocking when using multiple input buffers in ATM switches. The GIB switch consists of grouped sub switches per a network stage. The switch gives extra paths and buffered switching elements between groups for transferring the blocked cells. As the result, the proposed model can reduce the effect by the HOL blocking and thereafter it enhances the performance of the switch. The simulation results show that the proposed scheme has good performance in comparison with previous works by using the parameters such as throughput, cell loss, delay and system power.

An Efficient Packet Encryption Scheme Based on Security Requirement Level (보안 요구 수준에 근거한 효율적인 패킷 암호화 기법)

  • 노지명;양정민
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.14 no.5
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    • pp.153-164
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    • 2004
  • Under a large-scale client-server service environment, e.g., online games, encrypting data for acquiring information security often causes overload to the server and hence degradation of the service itself. Therefore, for reducing encryption payload, it is necessary to use adequately an efficient encryption scheme with respect to the security requirements of transmission data. In this paper, we propose a packet encryption scheme using multiple cryptosystems to realize such capability, which assigns a different cryptosystem according to the security requirements level. The proposed encryption scheme is applicable to internet services with heavy traffic ratios in which different kinds of data packets are incessantly transmitted between clients and servers. To show its effectiveness and superiority, the performance of the proposed encryption scheme is verified by experiments.

Decoder Adaptive Tile Clustering Algorithm for Viewport-Dependent Virtual Reality Video Decoding System (시점 기반 가상 현실 영상 복호화 시스템을 위한 복호기 적응적 타일 클러스터링 알고리즘)

  • Park, Jun-Ho;Jeong, Jong-Beom;Jeong, Se-Hoon;Ryu, Eun-Seok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.197-200
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    • 2021
  • 몰입형 고품질 가상 현실 영상 스트리밍을 위한 360도 영상 부호화 및 전송 기술 중 하나로 사용자 시점 기반 타일 스트리밍 기법이 활발히 연구되고 있다. 360도 영상은 용량이 크기 때문에 개별 타일 기반 스트리밍 방법을 사용해 사용자 시점만 보내는 것이 효율적이다. 본 논문은 시점 기반 가상 현실 영상 복호화 시스템을 위한 복호기 적응적 타일 클러스터링 알고리즘을 제안한다. 제안하는 방법은 클라이언트의 복호기가 최대로 복호화 가능한 해상도를 탐색한 후, 사용자 시점 데이터와 복호기 적응적 타일 클러스터링 알고리즘을 이용해 클러스터화할 복수 개의 사용자 시점 타일들의 목록을 생성한 후, 타일 병합기를 이용해 타일들을 병합하여 클러스터 비트스트림을 생성한다. 이후 클라이언트는 병합된 클러스터 비트스트림들을 복호화한 후 사용자 시점을 생성한다. 제안하는 방법을 이용하면 클라이언트의 복호기 환경에 제약받지 않는 복호화가 가능하며, 제안하는 방법 중 하나인 4K_clustering 방법의 경우 8%의 복호화 속도 개선 효과를 얻을 수 있어 몰입형 고품질 가상 현실 영상을 위한 실시간 타일 스트리밍이 가능하다.

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Utilizing Channel Bonding-based M-n and Interval Cache on a Distributed VOD Server (효율적인 분산 VOD 서버를 위한 Channel Bonding 기반 M-VIA 및 인터벌 캐쉬의 활용)

  • Chung, Sang-Hwa;Oh, Soo-Cheol;Yoon, Won-Ju;kim, Hyun-Pil;Choi, Young-In
    • The KIPS Transactions:PartA
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    • v.12A no.7 s.97
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    • pp.627-636
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    • 2005
  • This paper presents a PC cluster-based distributed video on demand (VOD) server that minimizes the load of the interconnection network by adopting channel bonding-based MVIA and the interval cache algorithm Video data is distributed to the disks of each server node of the distributed VOD server and each server node receives the data through the interconnection network and sends it to clients. The load of the interconnection network increases because of the large volume of video data transferred. We adopt two techniques to reduce the load of the interconnection network. First, an Msupporting channel bonding technique is adopted for the interconnection network. n which is a user-level communication protocol that reduces the overhead of the TCP/IP protocol in cluster systems, minimizes the time spent in communicating. We increase the bandwidth of the interconnection network using the channel bonding technique with MThe channel bonding technique expands the bandwidth by sending data concurrently through multiple network cards. Second, the interval cache reduces traffic on the interconnection network by caching the video data transferred from the remote disks in main memory Experiments using the distributed VOD server of this paper showed a maximum performance improvement of $30\%$ compared with a distributed VOD server without channel bonding-based MVIA and the interval cache, when used with a four-node PC cluster.

Layer 2 Routing with Multi-Spanning Tree Per a Node (노드 당 다중 스패닝 트리를 이용한 2계층 라우팅)

  • Suh, Chang-Jin;Shin, Ji-Soo;Kim, Kyung-Mi
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.9B
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    • pp.751-759
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    • 2008
  • Carrier Ethernet backbone network integrates distributed layer-2 based metro networks. In this networks, Multiple Spanning Tree Protocol (MSTP) has been uscd as a main routing protocol that allows multiple spanning trees in a network. A better routing protocol called IEEE802.1aq - Shortest Path Bridging (SPB) is recently proposed, that generates the shortest spanning tree per a destination node. As SPB provides a routing path per a destination node, there is no way to adapt network traffic at normal condition. If we are free from the principle of "a spanning tree per a destination node", we can achieve adaptive routing. Based on this philosophy, we propose a new spanning tree based protocol - Edge Node Divided Spanning Tree (ENDIST). ENDIST divides an edge node into sub-nodes as many as connecting links from the node and each sub-node generates a single shortest path tree based on SPB. Depending on network or nodal status, ENDIST chooses a better routing path by flow-basis. This added traffic engineering ability contributes to enhanced throughput and reduced delay in backbone networks. The simulation informs us that ENDIST's throughput under heavy load performs about 3.4-5.8 and 1.5-2.0 times compared with STP's and SPB's one respectively. Also, we verified that ENDIST's throughput corresponds to the theoretical upper bound at half of cases we investigated. This means that the proposed ENDIST is a dramatically enhanced and the close-to-perfect spanning tree based routing schemes.

Metadata Design Proposal for Improving the Transmission Quality in Wireless Sensor Network (무선 센서 네트워크에서 전송 품질 개선을 위한 메타데이터 설계 제안)

  • Jeon, Hye-Kyoung;Park, Yang-Jae
    • Journal of Digital Convergence
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    • v.12 no.9
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    • pp.193-199
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    • 2014
  • In the application development process is an important task to improve the quality of the data is the principal means for achieving the functional requirements of the wireless sensor network applications because it is the data obtained in the real world. It should be possible to meet the requirements for the quality improvement to those detailed for improving the quality in a short period of time for developing a prototype of an application and low cost. However, development of the existing methods can not be satisfied simultaneously in order to use a consistent abstraction because antinomical relation between ability of description and ease of description. In this paper, we propose a meta-data designed to support the improvement of data quality through abstract modeling language is also used in combination to a multiple of the other.

Web-Based Distributed Visualization System for Large Scale Geographic Data (대용량 지형 데이터를 위한 웹 기반 분산 가시화 시스템)

  • Hwang, Gyu-Hyun;Yun, Seong-Min;Park, Sang-Hun
    • Journal of Korea Multimedia Society
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    • v.14 no.6
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    • pp.835-848
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    • 2011
  • In this paper, we propose a client server based distributed/parallel system to effectively visualize huge geographic data. The system consists of a web-based client GUI program and a distributed/parallel server program which runs on multiple PC clusters. To make the client program run on mobile devices as well as PCs, the graphical user interface has been designed by using JOGL, the java-based OpenGL graphics library, and sending the information about current available memory space and maximum display resolution the server can minimize the amount of tasks. PC clusters used to play the role of the server access requested geographic data from distributed disks, and properly re-sample them, then send the results back to the client. To minimize the latency happened in repeatedly access the distributed stored geography data, cache data structures have been maintained in both every nodes of the server and the client.

Multiple Conference Servers Architecture using Extended Control Channel Framework (확장 제어 채널 프레임워크를 사용한 다중 컨퍼런스 서버 구조)

  • Jang, Choonseo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.7
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    • pp.1335-1341
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    • 2017
  • In this paper, a new architecture of multiple conference servers which use extended control channel framework in SIP(session initiation protocol) session has been presented. For this purpose, in this study, a new extended control channel framework architecture which can distribute total conference system loads to multiple servers effectively has been presented. In the implementation, extended control channels have been connected by using SIP sessions that was established between each conference servers, and extended control channel messages which can be transferred through control channels have been designed in this study. These extended control channel messages can distribute system load effectively between multiple conference servers, and conference information data format that can represent extended control channel framework has also been designed. Furthermore, exchange procedures of extended control channel messages have also been presented. The performance of the proposed system has been analysed by simulation. The analysis results show that average SIP messages delay time and average media stream delay time have improved.

A Distributed Instant Message System Architecture using Media Control Channel (미디어 제어 채널을 사용한 분산 인스턴트 메시지 시스템 구조)

  • Kim, Byung Chul;Jang, Choonseo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.5
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    • pp.979-985
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    • 2016
  • In this paper, a distributed instant message system with multiple servers architecture which can distribute system load effectively using an extended media control channel has been presented. A media control channel provides establishing a reliable control channel and also keeping a reliable control channel between SIP server and client in the field of real-time media transport area. In this study, a new instant message system architecture which can distribute massive instant message including multimedia data to multiple servers has been presented. The presented instant message system architecture can distribute system load by extending media control channel. For this purpose, media control channel messages, which distribute system load to multiple servers dynamically according to increasing number of users, have been designed in our presented system. And, in our research, an exchanging procedures of media control channel messages between servers have also been presented. The performance of the proposed system has been analysed by simulation.