• Title/Summary/Keyword: 문화.여가생활

Search Result 152, Processing Time 0.025 seconds

Design and Implementation of Culture Data Recommendation Calendar based on User Schedule (사용자일정 기반 문화데이터 추천 캘린더의 설계 및 구현)

  • Lee, Yu-Jeong;Heo, Yu-Gyeong;Gong, Min-Gyeong;Moon, Mikyeong
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2017.11a
    • /
    • pp.616-618
    • /
    • 2017
  • 최근 여유로운 삶을 추구하는 사람들이 늘어나면서 여가생활, 문화생활에 대한 관심이 높아지고 있다. 그러나 사용자의 정해진 일정 사이의 자투리 시간에 즐길 수 있는 문화콘텐츠를 찾기 위해서는 일일이 공연, 전시, 관람 등의 일정을 확인해야 하는데, 이 일이 번거로워 문화생활을 즐기는 것을 포기하는 경우가 많다. 본 논문에서는 문화데이터 API를 활용하여 사용자의 일정에 맞춰 이용할 수 있는 문화데이터를 추천해주는 캘린더의 개발내용에 대하여 기술한다. 본 캘린더를 활용함으로써 사용자들이 자투리시간을 이용하여 문화생활을 즐길 수 있고, 다양한 문화생활을 즐기면서 여가시간을 보다 효율적으로 사용할 수 있다.

Study of sale product of Toyo-carp baseball club of Japan (일본 도요카프 야구구단의 판매상품 연구)

  • Lee, Hyunji;Oh, Chigyu
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2017.05a
    • /
    • pp.143-144
    • /
    • 2017
  • 최근 여가생활의 중요성이 부각되며 스포츠 관람도 여가생활로써 각광받고 있다. 구단도 브랜드라고 볼 수 있다. 스포츠 구단을 응원하기 위한 방법은 관람뿐만 아니라 구단의 라이선싱 상품을 구입하는 것도 방법이다. 한 브랜드의 판매상품을 구성하려면 구매자들의 문화를 파악하고 분석하여야 한다. 이 발표는 일본인들의 문화의 하나인 '오미야게' 문화에 대해 알아보고 그로 인해 일본의 야구 구단의 판매상품 구성에 끼친 영향에 대해 연구하고자 한다.

  • PDF

Study of General Characteristics of the Korean Elderly and Their Leisure Time Spending : Analyzing the Data of Hours of Living 2014 (한국노인의 일반적 특성과 여가생활시간에 관한 연구 : 2014년 생활시간조사자료 분석 중심으로)

  • Kim, Hyeong-Min;Kim, Dong-Hyun
    • The Journal of Korean society of community based occupational therapy
    • /
    • v.9 no.1
    • /
    • pp.57-67
    • /
    • 2019
  • Objective : This study aimed to identify types of leisure time spending of the Korean elderly according to the data of Hours of Living 2014 from National Statistical Office, and compare and analyze features of leisure time spending based on general characteristics of the elderly. Method : This study has only adopted the data of 9228 elder people whose ages were above 65, and their general characteristics and time spending features form the data of Hours of Living 2014. The final comparison and analysis has been made through behavior classification (1 major classification, 7 medium classification, 39 minor classification), which reflects how the elderly spend their leisure time according to their household and personal characteristics. Result : Firstly, the Korean elderly were found to spend most of their leisure time with media. Secondly, analyzing the features of leisure time spending based on household characteristics of the elderly, their gender and household income showed significant differences in all types of leisure time activities except for cultural and sightseeing activity. And their marital status showed significant differences in most of the leisure time activities excluding leisure time activity with media and cultural and sightseeing activity. Thirdly, analyzing the features of leisure time spending based on personal characteristics of the elderly, their education level has made significant differences in all types of leisure time activities. As for their economic activity status and average monthly income, they showed meaningful differences in most of the leisure time activities excluding cultural and sightseeing activity and ritual activity. Conclusion : We should help to find meaningful occupation within personal contexts and arrange it properly with balanced leisure time spending. Moreover, it is highly important to have appropriate occupational approach to prevent social isolation of the Korean elderly, and ensure their fruitful and successful later life.

The Influence of IADL to Life Satisfaction and the Double-mediating Effects of Self-Rated Health, Leisure Activities in Adolescents with Disabilities (장애청소년의 수단적 일상생활 수행능력이 생활만족도에 미치는 영향과 주관적 건강인식, 문화·여가활동참여의 이중매개효과)

  • Choi, Jang Won
    • The Journal of the Korea Contents Association
    • /
    • v.19 no.9
    • /
    • pp.582-592
    • /
    • 2019
  • This study was conducted to identify the causal pathways of variables affecting life satisfaction in adolescents with disabilities to establish a basis for concrete intervention in their daily lives. This study was conducted on 239 adolescents with disabilities aged 9 to 24 years who responded to the survey on the actual conditions of people with disability in 2017. The SPSS macro process was used for analysis of the dual mediation effect. The results showed that there was a statistically significant correlation between instrumental daily life performance capacity, life satisfaction, Self-Rated Health, and participation in culture and leisure activities. It confirmed the mediating effects of Self-Rated Health and cultural leisure activities when the instrumental daily life performance capacity affected life satisfaction. This confirmed the dual mediating effect of instrumental daily life performance capacity on life satisfaction through causal pathways of Self-Rated Health and participation in cultural leisure activities. Based on the results of this study, it was possible to identify the focus of practical intervention through the identification of sequential pathways of Self-Rated Health and cultural and leisure activities on influence of instrumental daily life performance capacity and life satisfaction in adolescents with disabilities.

Study on User Benefits for Activating Lifestyle Sports (생활체육 활성화를 위한 이용자 편익에 관한 연구)

  • Choi, Seung-Jae
    • Journal of Korea Entertainment Industry Association
    • /
    • v.13 no.2
    • /
    • pp.207-217
    • /
    • 2019
  • The purpose of this study is to examine the physical and psychological effects of lifelong physical activity and the role of leader capacity, to provide practical basic data on intangible benefits and to suggest ways to activate the value of lifelong physical education. This study was conducted from September 1, 2018 to September 30, 2018, with a total of 206 questionnaires centering on men and women participating in sports in Jeollanam do. The two-step approach proposed by Anderson & Gerbing (1988) was used to examine the structural relationships between physical benefits, social benefits, mental benefits, self efficacy benefits, leisure cultural benefits, physical effects, mental effects, Respectively. The conclusions of this study are summarized as follows. First, physical and leisure cultural benefits have a positive(+) direct effect on leader capacity. Second, self-efficacy benefits, physical benefits, and leisure cultural benefits have positive direct effects on physical effects. Third, self-efficacy and leisure culture benefits have a direct positive effect on mental effects. Fourth, leadership competence plays a mediating role in the relationship between leisure cultural benefits and physical effects. In addition, it has a mediating role in the relationship between leisure cultural benefits and mental effects. In order to maximize the quantitative expansion and qualitative improvement of living sports and to enhance intangible value of participants in sports for all, the private capital investment such as the training of competent leaders, the development of various programs, and the investment support in the public sector, We hope that the role of the new welfare service delivery system shared with welfare will be provided.

Causal Relationship between Extroversion and Stress, Cultural Self-Efficacy, and Life Satisfaction of Participants in Culture and Arts Leisure Activities: Focused on Participants in Continuous Social Dance (문화예술 여가활동 참여자의 외향성과 스트레스, 문화적 자기효능감, 생활만족도의 인과적 관계: 지속적 소셜댄스 참여자를 중심으로)

  • Yoon, Hong-Gwon;Shin, Ahran;Kwon, Hyeog-in
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.4
    • /
    • pp.335-346
    • /
    • 2018
  • The purpose of this study is to examine the causal relationship between extroversion, cultural self-efficacy, life satisfaction, and stress of participants in culture and arts leisure activities, focusing on persistent social dance participants. The first results showed that extroversion of social dancing participants had a positive effect on cultural self-efficacy. Second, extroversion has a statistically positive effect on life satisfaction. Third, extroversion did not affect stress. Fourth, cultural self-efficacy had a statistically positive effect on life satisfaction. Fifth, cultural self-efficacy had a positive effect on stress. Sixth, life satisfaction had a negative effect on stress. At last, cultural self-efficacy and life satisfaction had negative mediator effect on the relation of extroversion and stress. As a result of this study, it was confirmed that extroversion, cultural self-efficacy, and life satisfaction were significant factors in explaining stress.

A Study on the Typology and Advancement of Cultural Leisure-Based Metaverse (문화 여가 중심의 메타버스 유형 및 발전 방향 연구)

  • Ko, Sun Young;Chung, Han Kun;Kim, Jong-In;Shin, Youngtae
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.10 no.8
    • /
    • pp.331-338
    • /
    • 2021
  • Metaverse is a compound word of 'meta' and 'universe', which means transcendence and the world. It is a digital world where daily life and economic activities are possible. While the Metaverse is being actively used as an alternative space to enjoy leisure life since COVID-19, not much academic research on Metaverse in Korea has been done yet. Based on the previous research on Metaverse in Korea and overseas we conducted a typology analysis on cultural leisure-based Metaverse and a study on its key features. Considering the current situation in which the Metaverse era is blooming we also investigated the development trends of the Metaverse and related technologies at home and abroad. We also presented the direction of advancement of the cultural leisure-based Metaverse. This study differentiates itself from previous domestic and foreign studies by discovering and analyzing theoretical models, frameworks and features in terms of society, collaboration, and leisure use through case studies. It is meaningful that this research presents directions on further Metaverse research that reflect the current information technology (IT) and changes in life.

The Effect of 40-hour Work Week System on Leisure Life of Workers (주 40시간 근무제가 노동자 여가생활에 미친 영향)

  • Kim, Yoo-Sun
    • Korean Journal of Labor Studies
    • /
    • v.17 no.1
    • /
    • pp.37-70
    • /
    • 2011
  • The 40-hour work week system has brought positive impact on shortening working hours, eliminating long-time work, increasing leisure-time with family, etc. And this has brought about an increase in leisure-life satisfaction and happiness level. The type of leisure activities has changed from passive activities such as rest to active activities such as sports, tourism. And the 40-hour work week system has positive impact on social activities such as participation in volunteer work and, club activities. Thus all efforts need to be made to establish 40-hour work week system as soon as possible in all workplace. Firstly, 40-hour work week system needs to be introduced to every workplace with less than 5 persons, enlarge 5-day school week system into every primary and secondary school, and create conditions for positive leisure activities. Secondly, labor standards supervision and administration needs to be strengthened to eliminate long-time work over 52 hours per week, below-minimum wage work.

The Leisure Profile of the Elderly Based on 2009 Time Use Survey Data (2009생활시간조사자료를 근거로 한 노년층의 여가프로파일)

  • Ji, Hyunjin
    • 한국노년학
    • /
    • v.32 no.3
    • /
    • pp.675-687
    • /
    • 2012
  • This study is aimed to investigate the difference of leisure time use of elderly groups clustered with demographic factors and finally produce the leisure profile. A total 5392 time diaries, filled up by 65-years old and over in 2009 Time Use Survey, were analyzed by using descriptive statistics, correlation, cluster analysis, and ANOVA accompanied with the Scheffe's tests. The subjects could be clustered into 7 groups such as still working, work than leisure, hobby with friends, various leisure in a city, with religion and friendship, working and doing leisure in their spare time, and leisure in suburb based upon demographic factors such as age, gender, spouse, education, job, income and living area. The data also revealed that the clusters had different time use patterns in pursuing leisure. Overall, leisure in later life could be influenced by working status, and play an important role in filling their loss of job or spouse. The findings could help us plan upcoming leisure program and policies for the elderly.

The Leisure-Activity on Scholar-Sijo in the Autumn Season (시조에 나타난 가을철 사대부의 여가활동)

  • Ryoo, Hae-Choon
    • Sijohaknonchong
    • /
    • v.23
    • /
    • pp.49-69
    • /
    • 2005
  • The purpose of this thesis is to clarify the aspect on the Leisure-Activity of the Scholar-Si in the autumn season. The Aspect on the Leisure-Activity of the Scholar-Sijo in the autumn season can be divided into three type. Three type are the recreation, the health-care, and the self-discovery. The type of the recreation is represented of the autumn scenery and the complacency in the second chapter, the type of the health-care is represented of the wholesome food and the simplification of life in the third chapter, the type of the self-discovery is represented of the autumn harvesting and the sense of well-being in the fourth chapter. In order to study the Aspect on the Leisure-Activity of Sijo in the autumn season which have succeeded up to present without interruption, it is to gather more materials, widen an appreciative eye our leisure-activity and deepen the till now study continuously.

  • PDF