• 제목/요약/키워드: 문화확산

검색결과 921건 처리시간 0.027초

Implementation of Internet of Things Maker Kit Based on MQTT Protocol (MQTT 프로토콜 기반의 사물인터넷 메이커 키트 구현)

  • Kwon, Dong-hyeon;Lim, Ji-yong;Heo, Sung-uk;Kim, Gwan-Hyung;Oh, Am-suk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • 제21권11호
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    • pp.2145-2152
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    • 2017
  • As the ubiquitous paradigm that allows users to access the Internet anytime and anywhere is expanding, the expectation and interest of the Internet is increasing. As interest in the Internet has increased, interest in open source hardware has also increased. As a result, the maker, who is a creator who actually uses the digital production tools to create a product that he thought, is emerging as a new trend. As these makers shared how to make products, the 'maker movement', an open source manufacturing movement, spread. In the case of the domestic market, the government's policy support is also stimulating the maker movement. However, compared to developed countries, there is not enough awareness and environment of maker culture, and only open platform hardware and software are used without special education / development equipment or kit for maker.

A Study on the Current Status of an Archive Village Project and Its Improvement Plan: The Case of I County (기록사랑마을 운영현황 및 개선방안에 관한 연구 - I군 기록사랑마을을 중심으로 -)

  • Oh, Yu-Jin;Han, Hee-Jung;Yuk, Hye-In;Kim, Soojung
    • Journal of Korean Society of Archives and Records Management
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    • 제15권2호
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    • pp.7-30
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    • 2015
  • In 2008, the National Archives of Korea initiated the Archive Village project for the purpose of protecting valuable private records and enhancing the awareness of archival culture. To justify the expense of the government-supported project and determine its future direction, it is necessary to analyze the current status of the project. To do that, the researchers visited an Archive Village in I county and examined its accessibility, exhibition contents, facilities, equipment, etc., through observation. Interviews were also conducted with the person in charge of the project in the National Archives of Korea, as well as eight residents and three persons who were involved in building and managing the Archive Village in I county. Based on the results of the observation and interviews, the study suggests recommendations to improve the operation of the Archive Village in I county. The findings of the study will help other villages plan acquisition and management, as well as how to make important private records in local areas available.

A Study on the Modes of Human Communication Reflected in the Korean Novels of Late Chosun Dynasty (한글 고전소설을 통해 본 조선 후기의 인간 커뮤니케이션 양태)

  • Chae, Baek
    • Korean journal of communication and information
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    • 제65권
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    • pp.27-50
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    • 2014
  • This paper analyzed how people of Late Chosun Dynasty communicated through the 8 Korean novels with the assumption that the fictitious world of novels reflect the social circumstances of that time. In oral communication, hierarchical relationship of kin was the most important variable. Between strangers social status was the most important variable. The communication between people and the authorities was performed mostly by oral because the majority of people were illiterate. In village community, information on the common interest diffused by oral communication in bank of stream, parish pump and auberges. Through this process the public opinion of community was formed. In media communication diverse patterns were performed, such as letters, written materials, and diary. Contrary to the western culture, it was analyzed that written material was taken more reliable than oral communication. The fact that reading diaries of others were permitted showed that the concept of privacy had not existed yet. Books were used for the purposes of education and leisure. In conclusion it can be said that the communication of people in Late Chosun Dynasty was mainly by oral communication and supplemented by written materials.

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A Study on the Activation of Crowdfunding for e-Commerce Trade Start-ups Investment (전자상거래 무역창업 투자를 위한 크라우드펀딩 활성화방안에 관한 연구)

  • Park, Jong Hyun
    • International Commerce and Information Review
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    • 제18권2호
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    • pp.3-26
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    • 2016
  • Crowdfunding is growing up SNS spread, raising funds from numerous people which are offering necessary funding of private and enterprise using the internet-based platforms. The function of crowdfunding uses innovative financing in being business and start-ups having difficulty in financing. Crowdfunding in our domestic is concentrated on culture and arts in the early adoption phase, and is numerous projects with public features. However, the investment case of crowdfundig in e-commerce trade start-ups is rarely in spite of a increased attention for crowdfunding.. The purpose of this study examined the factors to be considered when using successfully crowdfunding on e-commerce trade start-ups. This study is understanding the legal and policy of crowdfunding market status and other countries, and suggests the activation of the direction of government policy, legal system, and participation of financing suppliers and investors as activating the law and policy system related the crowdfunding on a domestic in terms of e-commerce trade start-ups investment.

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A Study on the chronicle of TV format industry : Focusing on the sociohistorical background of content industry in the UK (방송포맷산업에 대한 연대기적 고찰 : 영국 방송포맷산업의 사회역사적 배경을 중심으로)

  • Joo, Jaewon
    • Journal of Digital Convergence
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    • 제12권6호
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    • pp.559-568
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    • 2014
  • In this age of multimedia, the content of media works as an important factor rather than the format of media. Popular television programs are being supplied cross-border and they go through the process of adaption to the local viewers which is called "formatting". This kind of "formatting" industry had begun in the States, then the Europeans have taken the inactive from 1990s. Since then, it has been settled firmly by the "super-formats". It now has the assumed value of 31 hundred million Euro per year. Especially after 2000s, England has been the center of world broadcasting format industry, and its case has lots of suggestions to Koreans trying to foster the cultural content industry. So this study aims to find the suggestions to Korean content industry by considering the history of broadcast format industry chronically and examining the industrial background of English as a powerful nation of content.

Korean Astronaut Program and Space Experiment (한국우주인 배출과 우주실험)

  • Kim, Youn-Kyu;Yi, So-Yeon;Ko, San;Kang, Sang-Wook;Lee, Joo-Hee;Choi, Gi-Hyuk
    • Current Industrial and Technological Trends in Aerospace
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    • 제6권2호
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    • pp.99-108
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    • 2008
  • This paper entirely explains the Korean astronaut program from astronaut selection to launch and return and introduces technology and results through this program in detail. The Korean astronaut program launched Nov. 2005 with the objectives to develop the manned space technology such as astronaut selection, training and space experiment and to disseminate concerns to the public about the science and space. In 2006 to select the Korean astronauts, the standards for selecting astronauts were set and then the selection processes from 1st stage to 4th stage were performed. In 2007, the 2 Korean astronauts took the astronaut training and the 18 domestic science experiments and 3 international experiments which the Korean astronaut, Dr. Yi, performed in ISS last April were developed. In April 2008, the Korean astronaut was transported to ISS by Soyuz in Baikonur in Kazakhstan and returned to the ground with performing the mission and space experiments. This paper will explain these processes as the above(astronaut's selection, training, space experiment, etc.) in detail.

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Strategic Multiculturalism and Racialism in Television Advertising (TV 광고에 나타난 전략적 다문화주의와 인종주의)

  • Lee, Hee-Eun;You, Kyung-Han;Ahn, Ji-Hyun
    • Korean journal of communication and information
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    • 제39권
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    • pp.473-505
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    • 2007
  • Advertising is regarded as one of media's most proficient instruments of reflecting changing society. It represents the channel through which globalization and consumption culture have spread into everyday life. This study explores the significance and representations of multi-culturalism in contemporary television commercials. For the purpose, the social and historical meanings of the term 'multi-culturalism', generated inside and outside Korea, are discussed. A series of text analysis are followed, focusing on the representation of non-Korean models in terms of ethnicity and race. The result shows that the advertising is the instrument utilized in creating the relationship between multi-culturalism and racialism, which is called 'strategic multi-culturalism'. This strategy commonly happens in today's commercial advertising such as information/telecommunication, real estate/branded apartment complex, and bank/finance market. Despite the increasing number of multi-cultural commercials in the past decade, multi-culturalism in Korean society has not yet fully articulated.

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An Architecture for Securing Digital Documents Using Radio Frequency Identification(RFID) (RFID를 이용한 디지털 문서 보안 아키텍처)

  • Choi, Jae-Hyun;Lee, Woo-Jin;Chon, Ki-Won
    • The KIPS Transactions:PartC
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    • 제12C권7호
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    • pp.965-972
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    • 2005
  • Digital documents have become the mainstay of the paperless office. This is due to the increased usage of computer networks and the widespread digital culture. Along with the increased usage of digital documents comes the problem of securing them. The documents nay have very important information such as confidential business policies and intellectual Property statements. Generally, most of users protect them by using a password or secured flash memory or security software, but it has several weaknesses. Accordingly, we propose a new architecture for securing digital documents. The proposed architecture bases on RFID and several encrypting techniques. It makes up for the weakness of traditional securing architectures, and supports various Policies for digital documents of users.

A Study to develop an ecological audit program in elementary schools for sustainability education (지속가능성 교육을 위한 초등학교 생태감사 프로그램 개발 방안)

  • Kim, Hee-jin;Nam, Young Sook
    • The Journal of Sustainable Design and Educational Environment Research
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    • 제19권3호
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    • pp.26-37
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    • 2020
  • The purpose of this study is to prepare a plan for the development of an ecological audit program that can be applied to the elementary school curriculum for sustainability education. School ecological audits enable students or groups of students to identify and solve the school's environmental problems on their own, thereby fostering sustainable decision-making and attitudes. As a result of the study through literature research, an ecological audit project learning program applicable to the elementary school curriculum was developed. The developed program is aimed at 6th graders and is composed of 16 steps reflecting the procedural and ecological processes of the ecological audit. In order to settle the developed program in the school site and improve the school sustainability of the developed program, it is necessary to introduce a school environment management system that can periodically monitor the school environment, strengthen the capacity of school teachers, and provide a professional certification system outside the school. In addition, with this bottom-up policy-making system, students can expect to spread a sustainable school culture through environmental education activities.

Study on the Contexts and Meanings of Adolescents' Addictive Game Play (청소년의 중독적 게임하기 맥락과 의미에 관한 연구)

  • Jeon, Gyongran;Lim, Sohei
    • Journal of Korea Game Society
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    • 제12권6호
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    • pp.83-94
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    • 2012
  • Employing in-depth interview, this study sought to explore the meaning of game play among those adolescent game addicts. Recent evolution of game text and rapid diffusion of smart media contributed to their addictive game use. Stronger relationship-building with their peer group through game play was also more important for them. In addition, alienation from family, school and society apparently led those adolescents to evaluate the virtual experience to be more valuable and meaningful. Lack of proper parental mediation and intervention from the school authority caused them to spend more time in the virtual world. Without understanding the complex social context surrounding the adolescents, a systematic approach to attenuate the problem of game addiction is hardly attainable.