• Title/Summary/Keyword: 문제해결에 대한 교육

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수준별 협동학습이 문제해결 능력 신장에 미치는 영향

  • Jeon, Yeong-Ju;Jeong, Wan-Su
    • Communications of Mathematical Education
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    • v.13 no.1
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    • pp.275-286
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    • 2002
  • 교사 중심 수업과 획일적인 평균 교육으로 인해, 창의적인 사고와 탐구활동이 학습과정에서 소홀히 취급되면서, 문제를 인식하고 해결할 수 있는 기회를 학생들에게 제공하지 못하였다. 또한 이러한 교수 ${\cdot}$ 학습의 불균형은 학생들에게 진정한 수학의 가치를 경험할 수 없게 만들고 있다. 본고는 이러한 교실수업을 개선하기 위해 (1) 수준별 교수 ${\cdot}$ 학습 자료를 개발하고, (2) 수준별 협동학습에 적용하여 (3) 문제해결 능력에 미치는 영향을 고찰해 보고자 한다. 수준별 협동학습은 학생들의 능력에 따른 맞춤수업과 그들의 자기표현 욕구 및 공동체에 대한 소속감을 증진시킴으로써, 학습 부진의 누적을 예방하고 협동하는 사회 교육실현에 도움을 줄 것으로 기대된다.

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The Influence of School Consumer Education on Cellular Phone Consumption Behaviors of Middle School Students (학교 소비자교육이 중학생의 휴대전화 소비행동에 미치는 영향)

  • Lee, Jin-Hwa;Oh, Kyung-Wha;Chae, Jin-Mie
    • Journal of Korean Home Economics Education Association
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    • v.24 no.2
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    • pp.87-99
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    • 2012
  • The purpose of this study is to investigate the relation among adolescents' school consumer education, cell phone consumption behavior and satisfaction with cell phone consumption life. Finally, this study aims to find right ways for leading to adolescents' reasonable consumption life and improving the school consumer education. A survey was conducted to the second grade students 430 of middle school residing in Seoul and the Capital area. As the result of examining the relation among school consumer education, consumption behavior, and consumption life satisfaction, the learning of 'information analysis and decision making process' has a positive effect on 'reasonable purchase and active problem-solving' behavior, and the learning of 'consumption culture' on 'active problem-solving and ethic use' behavior, the learning of 'problem-solving and rights and responsibilities' on 'ethic use' behavior. In addition, it shows that 'ethic usage behavior' in consumption behavior has a positive influence on 'relation satisfaction', and 'reasonable purchase' behavior and 'active problem-solving' behavior on 'practical usage satisfaction'.

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Note on a Method for Mathematical Creativity Assessment by Differentiating the Student's Solutions of the Posed Problems (문제해결 방법의 차등화를 통한 수학적 창의성 평가에 대한 소고)

  • Kim, Pan Soo;Kim, Nan Young
    • Journal of Elementary Mathematics Education in Korea
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    • v.17 no.3
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    • pp.503-522
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    • 2013
  • In the 2009 new curriculum reform, where creativity is the key point, assessment methods for mathematical creativity is recommended. However, lessons for creativity are not carried out well in mathematics classes. One of the reasons for this is the lack of assessment methods for student's creativity and specific instructions on how teachers should evaluate their students using a written test. Therefore, in this paper, we propose a simple way to evaluate student's creativity by differentiating the student's solutions of the posed problems. For validation of the proposed method, we identified the properties of excellent problem solutions cited by both the students group and teachers group. A chi-square test was then carried out to compare any differences in frequency that each of the groups chose as an excellent solution as a result of the student's problem solving

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Application of design thinking-based maker education program for elementary school students' software education (초등학생의 소프트웨어교육을 위한 디자인사고 기반 메이커교육 프로그램 적용)

  • Lee, Saet-Byeol;Lee, Seung-Chul;Kim, Tae-Young
    • Proceedings of The KACE
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    • 2018.08a
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    • pp.129-132
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    • 2018
  • 미래사회가 요구하는 창의융합형 인재 육성을 위한 기초소양 함양을 위해 소프트웨어 교육이 의무화되는 등 컴퓨팅 사고력과 지능정보사회에 필요한 핵심역량인 협력적 문제해결력의 향상을 위한 소프트웨어 교육에서의 교수 학습 방법이 강조되고 있다. 이에 따라 본 연구에서는 감성적 사고와 창의적 사고력의 균형을 추구하는 디자인 사고와 실생활 맥락적 문제를 해결하는 메이커 활동을 결합한 디자인 사고 기반 메이커교육을 소프트웨어 교육에 적용하여 초등학생의 협력적 문제해결력에 미치는 영향을 검증하고자 한다. 이를 통하여 디자인 사고기반 메이커 교육의 학습효과를 밝히고, 초등학교 수업에서 다른 교과목과 융합한 소프트웨어 교육의 적용방법에 대한 시사점을 제공하고자 한다.

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A Study on Solving Word Problems Related with Consistency Using the Lever Model (지렛대 모델을 이용한 농도 문제의 해결에 대한 연구)

  • Kim, Jae-Kyoung;Lee, Seong-Hyun;Han, In-Ki
    • Communications of Mathematical Education
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    • v.24 no.1
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    • pp.159-175
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    • 2010
  • In this paper we make a new problem solving model using the principle of the lever. Using the model we solved many word problems related with consistency. We suggest new problem solving method using the lever model and describe some characteristics of the method.

Children's Realistic Response on Realistic Word Problems (현실적인 문장제에 관한 초등학생의 반응 분석)

  • 김민경
    • School Mathematics
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    • v.6 no.2
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    • pp.135-151
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    • 2004
  • This study investigated children's realistic response on problematic word problems focused on number operations. Even though word problems and problem solving should be considered in terms of realistic context, results indicates that children's responses didn't show realistic consideration in solving problems. Also, children showed their tendency of mindless or mechanical operation in solving problems and modeling problems

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The Effects of a Robot Based Programming Learning on Learners' Creative Problem Solving Potential (로봇 활용 프로그래밍 학습이 창의적 문제해결성향에 미치는 영향)

  • Lee, EunKyoung;Lee, YoungJun
    • 대한공업교육학회지
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    • v.33 no.2
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    • pp.120-136
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    • 2008
  • Using the tangible programming tools, which combines physical objects (e.g. robot) and educational programming language, may help to encourage learners' creative thinking as well as to enhance problem solving ability. That is, learners can have opportunities to simulate problem solving processes through the physical objects, such as robots. Therefore, they can minimize an fixation about problem solving process. These experience is effective to induce creative thinking that is useful to find new solutions and change environment actively. Therefore, we developed a robot based programming teaching and learning curriculum and implemented it in college level introductory programming courses. The result shows that the robot based programming learning has a positive effect in all three factors of learners' creative problem solving potential, especially in a cognitive factor. The cognitive factor includes general problem solving abilities as well as factors that explain creativity, such as divergent thinking, problem recognition, problem representation. These result means that the developed robot based programming teaching and learning curriculum give positive effect to creative problem solving abilities.

Analogical Reasoning in Construction of Quadratic Curves (이차곡선의 작도 활동에서 나타난 유추적 사고)

  • Heo, Nam Gu
    • Journal of Educational Research in Mathematics
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    • v.27 no.1
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    • pp.51-67
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    • 2017
  • Analogical reasoning is a mathematically useful way of thinking. By analogy reasoning, students can improve problem solving, inductive reasoning, heuristic methods and creativity. The purpose of this study is to analyze the analogical reasoning of preservice mathematics teachers while constructing quadratic curves defined by eccentricity. To do this, we produced tasks and 28 preservice mathematics teachers solved. The result findings are as follows. First, students could not solve a target problem because of the absence of the mathematical knowledge of the base problem. Second, although student could solve a base problem, students could not solve a target problem because of the absence of the mathematical knowledge of the target problem which corresponded the mathematical knowledge of the base problem. Third, the various solutions of the base problem helped the students solve the target problem. Fourth, students used an algebraic method to construct a quadratic curve. Fifth, the analysis method and potential similarity helped the students solve the target problem.

A Study on the Effectiveness of CT-TDPS Learning Model in Problem Solving Programming using Scratch (스크래치를 이용한 문제해결 프로그래밍에서 CT-TDPS 학습 모형의 효과성 연구)

  • Kim, Young-Jik;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.23 no.3
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    • pp.41-47
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    • 2020
  • Computational Thinking(CT) is drawing attention as a core competency required for future talent in the 21st century. Software education for improving CT ability at home and abroad is in full swing. Among them, problem-solving programming education helps to improve CT ability. The CT-TDPS learning model follows the decomposition, abstraction thinking process, which modularizes complex problems, and the Agile development method, which is an iterative and incremental programming method to implement it. In this study, we tried to confirm the improvement of CT ability by applying CT-TDPS learning model to problem solving programming education using Scratch. As a result of the study, it was confirmed that in the problem solving programming education using the CT-TDPS learning model, it improved in all aspects of computing concept, computing performance, and computing perspective, which are sub-factors of CT ability. In addition, it was confirmed that there was a significant difference in the experimental group as a result of the t-test on the Dr.Scratch automatic evaluation result.

A Study on Development and Application of Artificial Intelligence Education Program using Robot (로봇 활용 인공지능 교육 프로그램 개발과 적용에 관한 연구)

  • Yoo, Inhwan;Bae, Youngkwon;Park, Daeryoon;Ahn, Joongmin;Kim, Wooyeol
    • Journal of The Korean Association of Information Education
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    • v.24 no.5
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    • pp.443-451
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    • 2020
  • In elementary school software education, a programming process is experienced through a simple problem solving process. And even this experience emphasizes that the problem-solving process is a CS Unplugged activity. However, CS Unplugged has a disadvantage in that it only learns the principles of computing, and the learner cannot experience real problem solving. In this study, a learning program using artificial intelligence robots was developed with the goal of cultivating the ability to solve problems encountered in the real life of elementary school students. Students could solve complex problems in real life from the point of view of artificial intelligence through the developed program, and increase their interest and understanding of artificial intelligence education through robot control.