• Title/Summary/Keyword: 몰입평가

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Hand Gesture Recognition Method based on the MCSVM for Interaction with 3D Objects in Virtual Reality (가상현실 3D 오브젝트와 상호작용을 위한 MCSVM 기반 손 제스처 인식)

  • Kim, Yoon-Je;Koh, Tack-Kyun;Yoon, Min-Ho;Kim, Tae-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.1088-1091
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    • 2017
  • 최근 그래픽스 기반의 가상현실 기술의 발전과 관심이 증가하면서 3D 객체와의 자연스러운 상호작용을 위한 방법들 중 손 제스처 인식에 대한 연구가 활발히 진행되고 있다. 본 논문은 가상현실 3D 오브젝트와의 상호작용을 위한 MCSVM 기반의 손 제스처 인식을 제안한다. 먼저 다양한 손 제스처들을 립모션을 통해 입력 받아 전처리를 수행한 손 데이터를 전달한다. 그 후 이진 결정 트리로 1차 분류를 한 손 데이터를 리샘플링 한 뒤 체인코드를 생성하고 이에 대한 히스토그램으로 특징 데이터를 구성한다. 이를 기반으로 MCSVM 학습을 통해 2차 분류를 수행하여 제스처를 인식한다. 실험 결과 3D 오브젝트와 상호작용을 위한 16개의 명령 제스처에 대해 평균 99.2%의 인식률을 보였고 마우스 인터페이스와 비교한 정서적 평가 결과에서는 마우스 입력에 비하여 직관적이고 사용자 친화적인 상호작용이 가능하다는 점에서 게임, 학습 시뮬레이션, 설계, 의료분야 등 많은 가상현실 응용 분야에서의 입력 인터페이스로 활용 될 수 있고 가상현실에서 몰입도를 높이는데 도움이 됨을 알 수 있었다.

Measuring the Causal Relationships among Attitude toward Eating Seafood, Perceived Behavioral Control, Health Involvement, Behavioral Intention and Consumption (해산물 섭취에 대한 태도, 지각된 행동 통제, 건강 몰입, 행동 의도와 소비의 인과 관계 평가)

  • Kang, Jong-Heon;Ko, Beom-Seok
    • Journal of the East Asian Society of Dietary Life
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    • v.17 no.6
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    • pp.935-942
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    • 2007
  • The purpose of this study was to measure the causal relationships among attitude toward eating seafood, perceived behavioral control (PBC), health involvement, behavioral intention and consumption. A total of 235 questionnaires were completed. A structural equation model was used to measure the causal effects of the constructs. The results of the study demonstrated that the structural analysis results for the data also indicated an excellent model fit. Health involvement had considerable effects on attitude and intention, which were statistically significant. The effects of attitude and PBC on intention were also statistically significant. Futhermore, the effects of attitude, PBC, and intention on consumption were statistically significant. As expected, intention had a significant effect on consumption. Moreover, health involvement had significant indirect effects on intention through attitude and PBC. Attitude had a significant indirect effect on consumption through intention. PBC also had a significant indirect effect on consumption through intention. By developing and testing conceptual models that integrated the relationship among variables such as health involvement and attitude, along with seafood consumption behavior, this study approaches a deeper understanding of how perceptions, on the importance of a healthy diet and other factors, influence consumption behavior.

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Measuring the Moderating Effects of Food Involvement and Food Neophobia in the Relationships between Vegetable Consumption and Health Concern (채소 소비와 건강 관심의 관계를 조절하는 음식 몰입과 음식 신공포증의 효과 평가)

  • Kang, Jong-Heon;Jeong, Hang-Jin
    • Culinary science and hospitality research
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    • v.14 no.1
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    • pp.84-93
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    • 2008
  • The purpose of this study was to measure the effects of food involvement and food neophobia moderating the relationships between vegetable consumption and health concern. The questionnaires with the items to measure constructs of health concern, food involvement, food neophobia and vegetable consumption were completed by 290 subjects in Jeonnam area. Moderated regression analysis was used to measure the relationships between variables. To test validity and reliability of constructs, factor analysis and Cronbach's $\alpha$ were used in this study. Results of the study demonstrated that the result of the analysis of the data also indicated excellent model fit. The main effects and interaction effects of health concern, food involvement and food neophobia on vegetable consumption were statistically significant. Moreover, the effect of health concern on vegetable consumption was statistically significant at all levels of food involvement and food neophobia, except when food involvement and food neophobia were high. The present findings may be particularly relevant to interventions to promote healthy eating among adults.

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Development of Casual MMORPG for Pre-Teenagers -Focus on UI- (유소년층 타깃의 캐주얼 MMORPG 개발 -UI를 중심으로-)

  • Yoo, Wang-Yun
    • The Journal of the Korea Contents Association
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    • v.8 no.2
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    • pp.125-131
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    • 2008
  • When developing MMORPG targeting pre-teenagers, developer has to consider the users' psychology and physiology characteristics. In the product of endless decision making in the game play, pre-teenagers make improvised choice and make intuitional decision. Therefore, based on users understanding, the Alpha version of online game has been shown and examined its usability through FGI. In conclusion, the game interface integrating with story-telling based leads the users more into the game. Also, it is more important to post in game screen layout by importance of the information or frequency in using In addition, it is inspected that when users control the interface mentioned above, the response had to be quick and precise.

A Study on Expectation Disconfirmation of Job according to Personal Characteristics: Focused on University Staff (개인 특성에 따른 직무기대 불일치에 관한 연구: 대학 행정직원을 중심으로)

  • Yoo, Hyunggyu;Lee, Min Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.403-404
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    • 2019
  • 국내대학은 학령인구 감소와 등록금 동결로 재정적인 어려움을 겪고 있다. 2018년 대학기본역량진단평가를 받으면서 선택과 집중을 통한 생존전략을 모색하고, 효율적으로 대학을 운영하는 방법이 주목받고 있다. 교육서비스 품질의 향상은 대학 행정직원의 업무 몰입을 통해서 가능하며, 이는 직원 만족도의 향상을 통해 이루어진다. 대학 행정직원의 실제 만족도는 사전에 갖고 있던 일정 수준의 기대가 영향을 미친다. 본 연구에서는 사전 기대와 실제 성과의 차이인 직무기대 불일치가 전반적인 직무만족에 미치는 영향을 조사하였다. 이를 통해 지원정책의 우선순위를 제시하여 효율적인 전략수립에 도움을 주고자 한다. 남성은 여성에 비해 보수결정과정과 조직내 인간관계를 더욱 중요하게 여기고 있으며, 여성은 정년보장을 더욱 중요하게 여기고 있다. 근무기간이 짧을수록 보수결정과정, 급여의 적절성, 복지제도에서 기대불일치가 높고, 승진의 공정성에 대한 기대불일치는 낮다. 전반적인 직무만족 결과가 개인 특성별로 차이가 존재하므로 직원 지원정책 수립과정에 개인 특성을 고려한다면 제한된 재원으로 효율적인 전략을 수립할 수 있을 것이다.

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Study of Contents Localization Case on the Game 'Paper, Please': Based on the Korean and North Korean Translations (게임 'Paper, Please'의 번역을 통한 콘텐츠 현지화 사례 연구: 한국어와 문화어 번역의 차이를 중심으로)

  • Won, Ho-Hyeuk;Gu, Bon-Hyeok;Kim, Hyoung-Youb
    • Journal of Korea Game Society
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    • v.19 no.2
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    • pp.145-160
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    • 2019
  • In this research, we attempt to suggest the differences between Korean translation and the North Korean translation of the game 'Paper, Please'; moreover, we will consider about the effect of language and image on localization through this. North Korean language and cultural contents in 'Paper, Please' are evaluated well by many people that they show real life of North Korea even though there are some errors like loanword translations and using anachronic symbol, 'Kaksital' as secret organization. Through the research, we could know that people could concentrate on cultural contents by images and motives without critical errors so have fun.

A Design of Emergency Response Training Platform Using Virtual Environment (가상환경을 이용한 안전대응 훈련 플랫폼의 설계)

  • Lee, Jai-Kyung;Cha, Moo Hyun;Huh, Young Cheol
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.453-454
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    • 2011
  • 에너지 플랜트, 화학공장 등 대형 기계설비의 복잡도 증가는 그에 따른 위험요소 복잡도를 증가시키고 있다. 대형 기계설비에 대한 위험 관리와 시스템 신뢰도 향상을 위해서는 위험도 기반의 안전 설계/해석, 상태 감시 및 진단을 이용한 설비 모니터링, 인적 신뢰도 향상이 요구되며 설계 단계에서부터 운영 및 유지보수 단계까지의 시스템 생애주기 전반에 걸친 지속적인 활동을 필요로 한다. 인적 신뢰도를 향상시키기 위해서는 설비 운영자가 응급 또는 이상상황에 대처할 수 있는 능력 즉, 안전사고 대응 능력 확보가 필수적이다. 대상 설비에 대한 실제 훈련은 시간, 비용, 훈련자의 안전 확보가 어렵고 반복적인 훈련 및 평가가 어렵기 때문에 가상 환경을 이용한 안전대응 훈련 플랫폼을 설계하였다. 훈련자에게 몰입형 가상 환경을 제공하기 위하여 가상현실 및 안전사고 시뮬레이션 기술을 이용하였으며 이를 통하여 훈련자의 안전을 유지하면서 안전대응 능력을 향상시킬 수 있다.

Measuring the Mediated Effects of Attitude toward Fish Eating, Health Involvement and Convenience on the Relationship between Fish Consumption and Age (생선 소비와 연령의 관계에 미치는 생선 섭취태도, 건강몰입과 편의성의 매개효과 평가)

  • Ko, Beom-Seok;Kang, Jong-Heon
    • Journal of the Korean Society of Food Culture
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    • v.22 no.3
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    • pp.309-314
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    • 2007
  • The purpose of this study was to measure the effects of attitude toward fish eating, Health involvement and convenience on the relationship between fish consumption and age. A total of 235 questionnaires were completed. Structural equation model was used to measure the causal relationships between constructs. Results of the study demonstrated that the structural equation analysis result for the data also indicated excellent model fit. The effects of age on involvement and convenience were statistically significant. The effects of age on attitude and consumption was not statistically significant. As expected, the involvement had a significant effect on attitude and consumption. The attitude and convenience had a significant effect on consumption. The effect of involvement on convenience was not statistically significant. Moreover, the attitude, involvement and convenience played a mediating role in the relationship between consumption and age. The involvement played a mediating role in the relationship between attitude and age. The involvement played no mediating role in the relationship between convenience and age. The attitude and convenience played no mediating role in the relationship between consumption and involvement.

Measuring the Causal Effects of Health Involvement, Attitude, Perceived Behavioral Control and Intention on Seafood Consumption (해산물 소비에 영향을 미치는 건강몰입, 태도, 지각된 행동통제와 행동의도의 인과효과 평가)

  • Kang, Jong-Heon;Ko, Beom-Seok
    • Journal of the Korean Society of Food Culture
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    • v.22 no.5
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    • pp.590-596
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    • 2007
  • The purpose of this study was to measuring the effects of health involvement, attitude, perceived behavioral control (PBC), behavioral intention on seafood consumption. A total of 235 questionnaires were completed. Structural equation model was used to measure the causal relationships among constructs. Results of the study demonstrated that the structural analysis result for the data also indicated excellent model fit. The direct effect of health involvement on attitude was statistically significant. The direct effects of health involvement, attitude and PBC on consumption were statistically significant. As expected, attitude, PBC and behavioral intention had significant direct effects on consumption. Moreover, health involvement had a significant indirect effect on behavioral intention through attitude and PBC. Health involvement also had a significant indirect effect on consumption through attitude, PBC and behavioral intention. Attitude and PBC had significant indirect effects on consumption through behavioral intention. In conclusion, based on structural analysis, a model was proposed of interrelations among health involvement, attitude, PBC, behavioral intention and seafood consumption. Other variables(sensory variable, habit, norm etc) may be incorporated to form models that consist of new antecedent and consequence pairs.

Implementing 360-degree VR Video Streaming System Prototype for Large-scale Immersive Displays (대형 가상현실 공연장을 위한 360 도 비디오 스트리밍 시스템 프로토타입 구현)

  • Ryu, Yeongil;Choi, YiHyun;Ryu, Eun-Seok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.1241-1244
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    • 2022
  • 최근 K-Pop 을 위시한 예술공연 콘텐츠에 몰입형 미디어를 접목한 온택트 (Ontact) 미디어 스트리밍 서비스가 주목받고 있는 가운데, 본 논문은 일반적으로 사용되는 2D 디스플레이 또는 HMD (Head-Mounted Display) 기반 VR (Virtual Reality, VR) 서비스에서 탈피하여, 대형 가상현실 공연장을 위한 360 도 VR 비디오 스트리밍 시스템을 제안한다. 제안된 시스템은 Phase 1, 2, 3 의 연구개발 단계를 밟아 6DoF (Degrees of Freedom) 시점 자유도를 지원하는 360 도 VR 비디오 스트리밍 시스템을 개발하는 것을 최종목표로 하고 있으며, 현재는 Phase 1: 대형 가상현실 공연장을 위한 3DoF 360 도 VR 비디오 스트리밍 시스템 프로토타입의 개발까지 완료되었다. 구현된 스트리밍 시스템 프로토타입은 서브픽처 기반 Viewport-dependent 스트리밍 기술이 적용되어 있으며, 기존 방식과 비교하였을 때 약 80%의 비트율 감소, 약 543%의 영상 디코딩 속도 향상을 확인하였다. 또한, 단순 구현 및 성능평가에서 그치지 않고, 실제 미국 UCSB 에 위치한 대형 가상현실 공연장 AlloSphere 에서의 시범방송을 수행하여, 향후 Phase 2, 3 연구단계를 위한 연구적 기반을 마련하였다.

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