• Title/Summary/Keyword: 몰입교육

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The Effect of Self-Efficacy on Career Commitment: Mediating Effects of Career Identity and Conditional Effects of Goal Difficulty (자기효능감이 경력몰입에 미치는 영향: 경력정체성의 매개효과와 목표난이도의 조절된 매개효과)

  • Nayeon Lee;Hyunjeong Jo; Woocheol Kim
    • Journal of Practical Engineering Education
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    • v.15 no.3
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    • pp.649-662
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    • 2023
  • This study aimed to confirm the conditional effect of goal difficulty on the relationship between self-efficacy, career identity, and career commitment of workers in domestic companies. A survey targeting 500 employees of domestic companies was conducted to measure self-efficacy, career identity, career commitment, and goal difficulty. Data were analyzed using MPlus and SPSS PROCESS Macro. The results are as follows. First, self-efficacy was found to have a significant positive effect on career identity and career commitment. Additionally, career identity was found to have a significantly positive effect on career commitment. Second, the mediating effect of career identity on the relationship between self-efficacy and career commitment was significant and moderated by the level of goal difficulty. Based on the above research results, the academic and practical implications are presented.

The Effect of Perceived Usefulness and Perceived Ease of Use on Learner Flow in e-Learning Community (전자교육공동체에서 지각된 유용성과 지각된 사용용이성이 학습자의 몰입에 미치는 영향)

  • Kim, Sung-Wan
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.6 s.44
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    • pp.87-97
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    • 2006
  • This study aims to identify the effect that the perceived usefulness and perceived ease of use have on learner flow in e-learning community. Based on literature review and Technology Acceptance Model(TAM), a potential model and five hypotheses were suggested. Questionnaire was carried out among 62 members of one e-learning community for preparatory teacher Cronbach alpha of the questionnaire was.88. The collected data were analyzed through correlation analysis and path analysis. The results of this research are as follows. Three hypotheses were adopted: Perceived usefulness will affect on attitudinal flow, Perceived ease of use will affect on attitudinal flow. and Attitudinal flow will affect on behavioral flow. Two hypotheses were rejected;. Perceived usefulness will affect on perceived ease of use and Perceived ease of use will affect on behavioral flow. The model revised through the results of path analysis had good-fitness. That is. overall fit measures (RMSEA, CFI. NNFI). indexes that show the suitability of the model were quite good. Findings of this study suggested the important strategies for designing e-learning community in order to promote learner flow.

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A Study on the Influence of Education and Training, Human Resources Development, and Communication on Job Satisfaction for Employees in Korea's Financial Industry: Focus on the Mediating Impact of Organizational Commitment (금융업 종업원들의 교육훈련, 인재개발, 커뮤니케이션이 직무만족에 미치는 영향에 관한 연구 -조직몰입의 매개효과를 중심으로-)

  • Kim, Hae Na;Yoon, Kyung-Hee;Eom, Jae Gun
    • The Journal of the Korea Contents Association
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    • v.20 no.12
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    • pp.58-73
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    • 2020
  • The purpose of this study is to empirically analyze the relationship between organizational commitment, job satisfaction, education and training, human resource development, and communication in Korea's financial industry. In particular, the mediating relationships between organizational commitment and job satisfaction, education and training, human resource development, and communication were examined in order to provide a better understanding of organizational commitment. A structural equation model was used for the empirical analysis of this study. As a result of the study, it was confirmed that education and training, human resource development, communication, organizational commitment, and job satisfaction are correlated within the Korean financial industry. Furthermore, organizational commitment was found to have mediating effects on education and training, human resource development, communication, and job satisfaction. Based on these results, this study emphasizes the importance of education and training for organizational commitment in the Korean financial industry. In particular, this study establishes the importance of a culture of trust within organizations through human resource development programs, communication for job satisfaction, and organizational performance to face changes in the post-COVID era. In the future, more in-depth qualitative studies are required to derive factors related to the employees of financial companies and to conduct comparison analyses with companies in other industries.

The effect of the entry programming course on the flow of elementary pre-service teacher (엔트리 프로그래밍 교육이 초등예비교원의 몰입에 미치는 영향)

  • Han, Kyujung
    • Journal of The Korean Association of Information Education
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    • v.21 no.4
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    • pp.403-413
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    • 2017
  • The purpose of this paper is to verify whether the entry programming course applied with the flow based learning type is to affect the flow of students' learning. The subjects of the study were the students in the 3rd grade of the National University of education who had not experienced the coding before, and conducted two hours of programming lessons per week for three months. Learning contents and learning materials of beginner course in Entry Homepage were used as learning materials. The teaching and learning process consisted of clear goals setting, motivation, follow-up and immediate feedback, providing application problems, and providing reflection time for students. As a result of the study, the nine factors of flow were compared before and after the experiment. The seven factors - A balance between challenges and skills, Immediate feedback, Action and awareness are merged, Distractions are excluded from consciousness, No worry of failure. Self-consciousness disappears, The activity becomes autotelic-were obtained.

A Study between Entrepreneurship and Entrepreneurship education Outcomes : Focusing on Hackathon Education by transformational leadership effectiveness analysis (기업가정신과 창업교육 성과간의 연구 - 해커톤 교육을 중심으로 한 변혁적리더십 효과성 분석 -)

  • Nam, Jung Min
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.10 no.1
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    • pp.45-53
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    • 2015
  • This study validates the effectiveness of Hackathon Education which is popular entrepreneurship education method. And to reveal how entrepreneurship affects willingness of entrepreneurship and its team commitment. In addition, this study is to examine the moderating effect of transformational leadership in the relationship between entrepreneurship and its performance. The results show that entrepreneurship has no statistically significant result, but has positive impact on the willingness of entrepreneurship. However, moderating effect was proved between entrepreneurship and willingness of entrepreneurship. Therefore, entrepreneurship has positive effect on willingness by complementary relationship of transformational leadership Furthermore, entrepreneurship has positive impact on its team commitment and even though statistically not proven but also transformational leadership can affect its team commitment by interaction of entrepreneurship.

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Immersive urban flood simulation using virtual reality simulation environment (가상현실 모의환경을 활용한 몰입형 도시 침수 모의)

  • Sooncheol Hwang;Sangyoung Son
    • Proceedings of the Korea Water Resources Association Conference
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    • 2023.05a
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    • pp.110-110
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    • 2023
  • 기후변화, 도시화 등 다양한 요인에 의하여 도시 침수 위험성은 더욱 커지고 있다. 높은 인구밀도와 더불어 학교, 병원 등 인프라가 집중된 도시지역의 경우 대규모 홍수가 발생할 경우 수많은 인적, 경제적 피해로 이어지게 된다. 도시지역 내 침수 위험성을 최소화하기 위해 정확하고 빠른 도시침수모형의 개발과 더불어 사전에 이를 최소화하기 위한 방재교육의 중요성이 더욱 강조되고 있다. 가상현실 (Virtual Reality, VR) 기술은 높은 몰입감을 통해 사용자의 자발적 참여를 유도하여 기존의 교육매체 대비 높은 교육적 효과를 보이고 있다. 특히 침수 등 인명피해 위험성을 내재한 재해에의 VR 적용은 위험성을 동반하지 않아 더욱 효과적이다. 종래의 VR 기반 침수 방재교육은 침수의 동수역학적 거동과 대상 지역의 지리적 특성을 적절히 고려하지 못하여 방재교육에는 효과적이나 방재시스템으로의 활용엔 한계가 있다. 본 연구는 몰입형 파랑해석모형인 Celeris Base를 토대로 몰입형 도시 침수 수치모형을 개발하였다. Unity3D로 개발된 Celeris Base는 가상현실 장비인 HMD (Head Mounted Display) 기술을 이용하여 실시간 모의결과를 360도 가상현실 공간 내에 가시화할 수 있다. 도시지역 내 강우에 의한 침수를 모의하기 위해 연속방정식 내에 강우, 침투 항을 고려하였다. 침투모형으로는 도시지역 내 침수모의에 일반적으로 사용되는 NRCS-CN 방법을 사용하였다. 본 연구는 개발모형을 이용하여 2022년 8월 발생한 집중호우에 의한 강남역 일대 침수 사상을 수치적으로 재현하고, 이를 가상현실 모의환경 내에 가시화하였다. 모의결과는 집중호우 발생 시 지형적 특성에 따라 강남역과 역삼역 인근에서 집중적으로 침수피해가 발생하였음을 확인하였다.

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Impact of Human Resource Management Practices on Organizational Commitment in Hotel Industry - Focused on the Luxury Hotel Restaurants in Seoul - (호텔 인적자원관리기법이 조직몰입에 미치는 영향 - 서울지역 특등급 호텔 레스토랑을 중심으로 -)

  • Ha, Yong-Kyu
    • The Journal of the Korea Contents Association
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    • v.8 no.12
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    • pp.404-413
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    • 2008
  • The ultimate goal of human resource management is to improve the organization's performance. This study explored how human resource management practices such as recruitment and selection, training and development, compensation and benefits, and performance appraisal affect the organizational commitment of Korean hotel restaurants. The results of this study shows that recruitment and selection, training and development have influence on affective organizational commitment, while compensation and benefits, and performance appraisal have impact on continuance organizational commitment. These findings have significant implications in presenting a new directions for human resource management in the operation of hotel restaurant business.

Development of Mobile Game Control System for Self-directed Curing of Game Addiction (자기주도적 게임 중독 치료를 위한 모바일 게임 제어 시스템 개발)

  • Yang, Seung-Heon;Lee, Kyung-Hee;Cho, Jungwon
    • Proceedings of The KACE
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    • 2017.08a
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    • pp.231-234
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    • 2017
  • 4차 산업혁명 시대에 접어드는 중심에 살고 있는 청소년들에게 스마트미디어는 삶의 가장 중요한 일부분이다. 미래창조과학부에서 발표한 2016년 조사에서 만 6세 이상 85%(2015년 대비 2.5%p${\uparrow}$)가 스마트 기기를 보유하고 있는 것으로 나타났다. 스마트기기의 보유율 증가는 게임 플랫폼으로 접근성이 높아지는 것을 의미하고 모바일 게임에 대한 과몰입 위험도가 커진다. 많은 연구와 논쟁이 이루어지는 온라인 게임에 대한 과몰입 대비에 비해 모바일 게임 과몰입 대책은 전무한 실정이다. 본 연구에서는 게임 과몰입에 가장 취약한 중학생을 대상으로 모바일 게임 제어 시스템을 통해 학생들이 자기 주도적으로 모바일 게임 과몰입에서 벗어날 수 있게 유도하였다. 학생들이 해당 시스템을 평상시에 활용했을 때 효율성과 실제 구현에 있어 고려해야 할 사항에 대해 알아보고자 한다.

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The Effects on Flow at Using Robots of Introductory Programming Course (프로그래밍 초급과정에서 로봇의 활용이 몰입에 미치는 영향)

  • Yoo, InHwan
    • Journal of The Korean Association of Information Education
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    • v.17 no.3
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    • pp.329-337
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    • 2013
  • Introductory programming course using robots that makes good effect to learners. I investigated that the effects on flow at using robots of introductory programming course. According to experiment result, the flow level showed significant change and all of it's element(antecedents, experiences, effects) had changed significantly. This result means that using robots of introductory programming course makes effect that is very positive in flow level of learners. There was strong interrelation by each element of flow in the result of correlation analysis about flow element. In particular, interrelation of antecedents element and experience element was high. Therefore, using robot is precondition of flow, and the level of experience element is high according to level of antecedents, and also experience element elevate the learner's intrinsic satisfaction. The conclusion is that using robots of introductory programming course is helpful enhancing learner's flow level and is positive in study achievements.

The Effects of the Robot Based Instruction on Improving Immersion Learning (로봇활용수업이 학생의 학습몰입 향상에 미치는 효과)

  • Kim, Kyung-Hyun
    • The Journal of Korean Association of Computer Education
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    • v.14 no.2
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    • pp.1-12
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    • 2011
  • This paper is to explore the effects of Robot Based Instruction(RBI) on improving immersion learning. According to our research, we found out that there is significant improvement in learning immersion and there's 9 sub-factors score after RBI was applied. Also from the result that there is no significant difference between male and female students in learning immersion score, we can found that RBI can improve the learning immersion of students regardless of the learner's sex. The result of verification on the learning immersion is difference by subjects showed that there is significant improvement only in korean, science, art subject among 7 subjects. The above-mentioned results are based on as follows two reasons. First, RBI is efficient to improve students' internal motivation and ownership about tasks, and that is related to environment of learning and instruction focused on authentic task and practice. Second, educational advantages of robot media was reflected appropriately in RBI, also appropriate instructional environment for RBI was supported.

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