• Title/Summary/Keyword: 모바일 안드로이드 플랫폼

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Online Monitoring System based notifications on Mobile devices with Kinect V2 (키넥트와 모바일 장치 알림 기반 온라인 모니터링 시스템)

  • Niyonsaba, Eric;Jang, Jong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.6
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    • pp.1183-1188
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    • 2016
  • Kinect sensor version 2 is a kind of camera released by Microsoft as a computer vision and a natural user interface for game consoles like Xbox one. It allows acquiring color images, depth images, audio input and skeletal data with a high frame rate. In this paper, using depth image, we present a surveillance system of a certain area within Kinect's field of view. With computer vision library(Emgu CV), if an object is detected in the target area, it is tracked and kinect camera takes RGB image to send it in database server. Therefore, a mobile application on android platform was developed in order to notify the user that Kinect has sensed strange motion in the target region and display the RGB image of the scene. User gets the notification in real-time to react in the best way in the case of valuable things in monitored area or other cases related to a reserved zone.

A Scheme for Identifying Malicious Applications Based on API Characteristics (API 특성 정보기반 악성 애플리케이션 식별 기법)

  • Cho, Taejoo;Kim, Hyunki;Lee, Junghwan;Jung, Moongyu;Yi, Jeong Hyun
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.26 no.1
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    • pp.187-196
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    • 2016
  • Android applications are inherently vulnerable to a repackaging attack such that malicious codes are easily inserted into an application and then resigned by the attacker. These days, it occurs often that such private or individual information is leaked. In principle, all Android applications are composed of user defined methods and APIs. As well as accessing to resources on platform, APIs play a role as a practical functional feature, and user defined methods play a role as a feature by using APIs. In this paper we propose a scheme to analyze sensitive APIs mostly used in malicious applications in terms of how malicious applications operate and which API they use. Based on the characteristics of target APIs, we accumulate the knowledge on such APIs using a machine learning scheme based on Naive Bayes algorithm. Resulting from the learned results, we are able to provide fine-grained numeric score on the degree of vulnerabilities of mobile applications. In doing so, we expect the proposed scheme will help mobile application developers identify the security level of applications in advance.

A Customization Method for Mobile App.'s Performance Improvement (모바일 앱의 성능향상을 위한 커스터마이제이션 방안)

  • Cho, Eun-Sook;Kim, Chul-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.11
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    • pp.208-213
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    • 2016
  • In the fourth industrial revolution, customization is becoming a conversation topic in various domains. Industry 4.0 applies cyber-physical systems (CPS), the Internet of Things (IoT), and cloud computing to manufacturing businesses. One of the main phrases in Industry 4.0 is mass customization. Optimized products or services are developed and provided through customization. Therefore, the competitiveness of a product can be enhanced, and satisfaction is improved. In particular, as IoT technology spreads, customization is an essential aspect of smooth service connections between various devices or things. Customized services in mobile applications are assembled and operate in various mobile devices in the mobile environment. Therefore, this paper proposes a method for improving customized cloud server-based mobile architectures, processes, and metrics, and for measuring the performance improvement of the customized architectures operating in various mobile devices based on the Android or IOS platforms. We reduce the total time required for customization in half as a result of applying the proposed customized architectures, processes, and metrics in various devices.

Designing Mobile Application for Korean Traditional Markets Based on O2O Service Platform (O2O 서비스 기반 전통시장 주문 모바일 어플리케이션의 설계 및 개발)

  • Bang, young sun;Yang, Seung Mok;Jeon, Hye Rin;Lee, Danielle
    • Journal of Digital Contents Society
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    • v.19 no.9
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    • pp.1689-1697
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    • 2018
  • This paper explored how to design amobile application for Korea's traditional markets based on O2O service and data science technologies. In order to cover a broader scope of customers, diversify the ways to sell products, and increase the profits of Korea's traditional markets, the application bridges online customers with offline stores at traditional markets and augments both convenience and accessibility. Beyond the typical face-to-face interactions between customers and sellers at traditional markets, this application offers mobile payments and personalized recommendations of nearby stores and preferable products using Beacon and datascience technologies. Moreover, it offers multi-language support for foreign customers who are not familiar with Korea's traditional markets and the products sold there. In conclusion, using O2O service, which is a rising trend among prevalent platform technologies, this study proposed a new e-commerce model for Korea's traditional markets to promote market expansion.

Design and Implementation of a Protocol for Interworking Open Web Application Store (개방형 웹 애플리케이션 스토어 연동을 위한 프로토콜의 설계 및 구현)

  • Baek, Jihun;Kim, Jihun;Nam, Yongwoo;Lee, HyungUk;Park, Sangwon;Jeon, Jonghong;Lee, Seungyoon
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.10
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    • pp.669-678
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    • 2013
  • Recently, because the portable devices became popular, it is easily to see that each person carries more than just one portable device and the use of the smartphone stretches as time goes by. After the smartphone has propagated rapidly, the total usage of the smartphone applications has also increased. But still, each application store has a different platform to develop and to apply an application. The application store is divided into two big markets, the Android and the Apple. So the developers have to develop their application by using these two different platforms. Developing into two different platforms almost makes a double development cost. And for the other platforms, the weakness is, which still have a small market breadth like Bada is not about the cost, but about drawing the proper developers for the given platform application development. The web application is rising up as the solution to solve these problems, reducing the cost and time in developing applications for every platform. For web applications don't need to make a vassal relationship with application markets platform. Which makes it possible for an application to operate properly in every portable devices and reduces the time and cost in developing. Therefore, all of the application markets could be united into one big market through a protocol which will connect each web applications market. But, still there is no standard for the web application store and no current web application store is possible to interlock with other web application stores. In this paper, we are trying to suggest a protocol by developing a prototype and prove that this protocol can supplement the current weakness.

Livestock Disease Forecasting and Smart Livestock Farm Integrated Control System based on Cloud Computing (클라우드 컴퓨팅기반 가축 질병 예찰 및 스마트 축사 통합 관제 시스템)

  • Jung, Ji-sung;Lee, Meong-hun;Park, Jong-kweon
    • Smart Media Journal
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    • v.8 no.3
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    • pp.88-94
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    • 2019
  • Livestock disease is a very important issue in the livestock industry because if livestock disease is not responded quickly enough, its damage can be devastating. To solve the issues involving the occurrence of livestock disease, it is necessary to diagnose in advance the status of livestock disease and develop systematic and scientific livestock feeding technologies. However, there is a lack of domestic studies on such technologies in Korea. This paper, therefore, proposes Livestock Disease Forecasting and Livestock Farm Integrated Control System using Cloud Computing to quickly manage livestock disease. The proposed system collects a variety of livestock data from wireless sensor networks and application. Moreover, it saves and manages the data with the use of the column-oriented database Hadoop HBase, a column-oriented database management system. This provides livestock disease forecasting and livestock farm integrated controlling service through MapReduce Model-based parallel data processing. Lastly, it also provides REST-based web service so that users can receive the service on various platforms, such as PCs or mobile devices.

A Design of Mobile e-Book Viewer interface for the Reading Disabled People (독서장애인용 모바일 전자책뷰어 인터페이스 설계)

  • Lee, KyungHee;Kim, TaeEun;Lee, Jongwoo;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.16 no.1
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    • pp.100-107
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    • 2013
  • As the eBook market grows fast recently, various eBook viewer solutions such as hardware viewers and software readers came out to the market. We can, however, hardly find mobile eBook interfaces for the reading disabled people who have difficulties in reading for their visual impairment or learning disabilities, or dyslexia. An eBook viewer interfaces for the reading disabled people should be carefully and distinctively designed because the reading disabled people cannot use normal versions of eBook viewer. In this paper, we suggest a eBook viewer interface model to make the reading disabled people read eBooks easily. Depending on the type of the reading disabled people: the full blind, the almost blind, the just learning disabled, our model provides an adaptive interface to make them read eBooks effectively. In addition, unlike the existing simple audio books, we also support annotation systems to make the reading disabled people interact with eBook viewer. To show the effectiveness of our model, we implemented an eBook viewer prototype on an android-based mobile device. We are sure that our model and implementation can make the reading disabled people, who is 10% of all the domestic people, read eBooks effectively.

A Study on the Cryptography Algorithm Performance Comparison Used in Modulation and Forgery (위·변조에서 사용되는 암호알고리즘 성능 비교에 대한 연구)

  • Lee, Jun Yeong;Chang, Nam Su
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.1
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    • pp.250-256
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    • 2017
  • Recently, the use of mobile devices has increased in order to provide a variety of services, and thus there has been a surge in the number of application malicious attacks on the Android platform. To resolve the problem, the domestic financial sector has been introducing the app anti-tamper solution based on cryptographic algorithms. However, since the capacity of apps installed in smartphones continues to increase and environments with limited resources as wearables and IoTs spread, there are limitations to the processing speed of the anti-tamper solutions. In this paper, we propose a novel anti-tamper solution by using lightweight hash function LEA and LSH. We also present the test results of a simulation program that implements this method and compare the performance with anti-tamper solutions based on the previous cryptographic algorithms.

A Design and Implementation of Speech Recognition and Synthetic Application for Hearing-Impairment

  • Kim, Woo-Lin;Ham, Hye-Won;Yun, Sang-Un;Lee, Won Joo
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.12
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    • pp.105-110
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    • 2021
  • In this paper, we design and implement an Android mobile application that helps hearing impaired people communicate based on STT(Speech-to-Text) and TTS(Text-to-Speech) APIs and accelerometer sensor of a smartphone. This application provides the ability to record what the hearing-Impairment person's interlocutor is saying with a microphone, convert it to text using the STT API, and display it to the hearing-Impairment person. In addition. In addition, when a hearing-impaired person inputs a text using the TTS API, it is converted into voice and told to the interlocutor. When a hearing-impaired person shakes their smartphone, an accelerometer based background service function is provided to run the application. The application implemented in this paper provides a function that allows hearing impaired people to communicate easily with other people when communicating with others without using sign language as a video call.

Study on Basic Elements for Smart Content through the Market Status-quo (스마트콘텐츠 현황분석을 통한 기본요소 추출)

  • Kim, Gyoung Sun;Park, Joo Young;Kim, Yi Yeon
    • Korea Science and Art Forum
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    • v.21
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    • pp.31-43
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    • 2015
  • Information and Communications Technology (ICT) is one of the technologies which represent the core value of the creative economy. It has served as a vehicle connecting the existing industry and corporate infrastructure, developing existing products and services and creating new products and services. In addition to the ICT, new devices including big data, mobile gadgets and wearable products are gaining a great attention sending an expectation for a new market-pioneering. Further, Internet of Things (IoT) is helping solidify the ICT-based social development connecting human-to-human, human-to-things and things-to-things. This means that the manufacturing-based hardware development needs to be achieved simultaneously with software development through convergence. The essential element the convergence between hardware and software is OS, for which world's leading companies such as Google and Apple have launched an intense development recognizing the importance of software. Against this backdrop, the status-quo of the software market has been examined for the study of the present report (Korea Evaluation Institute of Industrial Technology: Professional Design Technology Development Project). As a result, the software platform-based Google's android and Apple's iOS are dominant in the global market and late comers are trying to enter the market through various pathways by releasing web-based OS and similar OS to provide a new paradigm to the market. The present study is aimed at finding the way to utilize a smart content by which anyone can be a developer based on OS responding to such as social change, newly defining a smart content to be universally utilized and analyzing the market to deal with a rapid market change. The study method, scope and details are as follows: Literature investigation, Analysis on the app market according to a smart classification system, Trend analysis on the current content market, Identification of five common trends through comparison among the universal definition of smart content, the status-quo of application represented in the app market and content market situation. In conclusion, the smart content market is independent but is expected to develop in the form of a single organic body being connected each other. Therefore, the further classification system and development focus should be made in a way to see the area from multiple perspectives including a social point of view in terms of the existing technology, culture, business and consumers.