• Title/Summary/Keyword: 모듈 진화

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Design and Implementation of a Multi-Intelligent Agent based Platform for a Bio-Inspired System (생태계 모방 시스템을 위한 멀티 지능형 에이전트 기반의 플랫폼 설계 및 구현)

  • Moon, Joo-Sun;Nang, Jong-Ho
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.7
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    • pp.545-549
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    • 2007
  • The Bio-Inspired System focuses on the creation of an effective system model for massive network applications and is being widely developed. However, the system has a problem-difficulty implementing three features in the system, which includes scalability, adaptability and survivability. To solve this problem, we designed an Ecogent as a multiple intelligence agent, and a Bio-platform to address the three features of scalability, adaptability and survivability. The Bio-Inspired System Platform consists of an ERS (Ecogent Runtime Services) Platform and a Bio-Platform. The ERS platform serves the basic functions of mobile agents, such as Registration, Life Cycle, Migration, Communication, Location and Fault Tolerance. The Bio-Platform includes the functions of Evolution Control and Stigmergy Control to address evolution and adaptation.

Automatic Control System in Room using Zigbee Sensor and Microcontroller Chip (무선센서와 마이크로 컨트롤러를 이용한 실내 환경 자동 제어 시스템)

  • Jean, Byoung-Chan;Choi, Gyoo-Seok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.5
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    • pp.147-154
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    • 2009
  • Lately, superhigh speed network infra is developing with the fast speed, is evolved by step that existent appliances are digitalised and appliances are become remote control by being gear to network. Also, gearing in Home network and superhigh speed network infra, control appliances in Internet and research that do monitering is proceed. Therefore, describe about indoor environment automatic control system that use Wireless sensor and Microcontroler in this paper. Because using that electric power, Zigbee sensor and Wireless module, embodied system that measured in the room temperature and use ATmega128 Microcontroler and use each device (temperature, illumination, humidity) back in house and control humidifier, electric fan etc. Can use variously in Home network field by this Wireless sensor and Microcontroler base, and also can apply variously to several industry fields as well as Home network field.

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The Intelligent Intrusion Detection Systems using Automatic Rule-Based Method (자동적인 규칙 기반 방법을 이용한 지능형 침입탐지시스템)

  • Yang, Ji-Hong;Han, Myung-Mook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.12 no.6
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    • pp.531-536
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    • 2002
  • In this paper, we have applied Genetic Algorithms(GAs) to Intrusion Detection System(TDS), and then proposed and simulated the misuse detection model firstly. We have implemented with the KBD contest data, and tried to simulated in the same environment. In the experiment, the set of record is regarded as a chromosome, and GAs are used to produce the intrusion patterns. That is, the intrusion rules are generated. We have concentrated on the simulation and analysis of classification among the Data Mining techniques and then the intrusion patterns are produced. The generated rules are represented by intrusion data and classified between abnormal and normal users. The different rules are generated separately from three models "Time Based Traffic Model", "Host Based Traffic Model", and "Content Model". The proposed system has generated the update and adaptive rules automatically and continuously on the misuse detection method which is difficult to update the rule generation. The generated rules are experimented on 430M test data and almost 94.3% of detection rate is shown.3% of detection rate is shown.

A Study on Montage and Expression Styles in Cut-scenes of Mobile Game (모바일 게임 컷신의 몽타주와 표현 양식 연구)

  • Park, Jin-Ok
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.55-62
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    • 2017
  • The background of this study is the trend in which the genres of mobile games are becoming diverse based on advanced smart devices. However, since cut-scenes are still being regarded as somewhat unnecessary elements in digital games, this study seeks to suggest the functions and range of uses of cut-scenes. The scope of this study is to make classifications for the range of uses of cut-scenes in commercialized mobile games according to the genre, and investigate the characteristics of visual expression to create a frame for communicative styles of mobile games. The result of study was that different styles were identified regarding the use of cut-scenes in mobile games just as in existing digital games, however diverse attempts are not yet being made as in early digital games. Future study needs to be carried out on communication styles that match the characteristics of mobile game platforms, in which a module that can be applied in the introduction of a new platform is required.

A Study on the Concept of the Temporary dwelling space by the composition and use of the mobile Space - FA way of moving, folding, module, extension, evolution by aware of nomad - (모바일 스페이스(Mobile Space)의 공간 구성 및 용법에 의한 일시적 거주 공간 개념에 관한 연구 - 노마드적 인식에 의한 이동, 접이, 모듈, 확장, 진화의 방법으로 -)

  • 김진숙;임종엽
    • Korean Institute of Interior Design Journal
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    • v.13 no.5
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    • pp.106-113
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    • 2004
  • The purpose of this study is to present the dwelling space by attaching or inserting the mobile space unit to the fixed building by providing the temporary dwelling space for those suffering from flood disaster, natural disaster or solitary old people or the space and program that the completed building in the city can not provide such as temporary events in the bridge, passage space, walking space for the handicapped, stores located between street blocks, and plaza. Therefore, this study was intended to investigate temporary dwelling space through the composition of space and the experiment of the applicability of the program through the methods of movement, folding, module, expansion and evolution of mobile space. An attempt was made to apply the concept of ‘mobile space’ to the dwelling space not only with a focus on the freedom of variable and changeable physical movement but also with a focus on the existence of the nomad and the way of thinking that bleaks away from a given value system and code, creates a new value and continues to move to a new domain. This study attempted to analyze how the concept of ‘mobile space’ has been developed in what form and method they have been applied and interpreted in the historical background. It attempted to resolve the concepts of movement and mobility through the experiment so that they might apply to the space of contemporary city. This study attempted to experiment this possibility using the mobile space unit and apply it.

U-health Service Model for Managing Health of Chronic Patients in Multi-platform Environment (멀티플랫폼 환경의 만성 질환자 건강관리를 위한 유헬스 서비스 모델)

  • Park, Dong-Kyun;Kim, Jong-Hun;Kim, Jae-Kwon;Jung, Eun-Young;Lee, Young-Ho
    • The Journal of the Korea Contents Association
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    • v.11 no.8
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    • pp.23-32
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    • 2011
  • U-health services have been progressed as treatment and management for specific diseases and prevention services for providing the behavior management to customers according to the increase in chronic patients. The conventional U-health services provide required services and bio-information monitoring only through remote diagnoses and counsels and that represent limitations in preventing and managing metabolic syndrome patients like chronic patients. Thus, in this study a multi platform based U-health service model for managing the health of chronic patients is proposed. The multi-platform based U-health service model can provide continuous health information, diet, and exercise services regardless of the location of customers through PCs and smart phones. In addition, it is able to provide prescription services to doctors and nurses using a CDS (Clinical Decision Support) module based on clinical information. Doctors can identify the life pattern of patients through a behavior modification program and provide customized services to patients. The U-health service model provides effective services in multi-platform environments to customers and that will improve the health of chronic patients.

Transforming Traditional Ganggangsulae into Popular Modern Plays (전통 강강술래의 현대화를 통한 대중화 방안)

  • Yoon, Sook;Kim, Jai-Hyun;Lee, Sang-Il;Jung, Seok-Won;Lee, Sang-Don;Choi, Jong-Myung;Cho, Hyun-Kyung
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.165-174
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    • 2010
  • Ganggangsulae, a traditional Korean circle-dance play, is valuable as the material for learning the traditional culture. Most people realize the importance of the Ganggangsulae as the traditional play. However, schools have experienced difficulties in teaching the Ganggangsulae to students since students are not interested in it due to the lack of systematic and proper instruction methods. In order to develop these methods, it is required to enforce researches in reinventing traditional Ganggangsulae into modern and popular life sports based on various scientific analyses. In this paper, we analyze the current instruction methods and the corresponding effects in teaching Ganggangsulae in the elementary schools. Also the effect of exercise is also analyzed for each play of Ganggangsulae. Based on these analyses, we present a model of player-centric Ganggangsulae system which can be reorganized its plays for a specific purpose. The proposed model characterizes Ganggangsulae in terms of the evolutionary variety and modular structure.

Analysis of GIS Function of Integrated Management Platform for the u-City Service (u-City 서비스를 위한 통합운영플랫폼의 GIS 기능 분석)

  • Kang, Joon-Mook;Seo, Dong-Seob;Baik, Song-Hoon;Seo, Myung-Woo;Park, Joon-Kyu
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.26 no.6
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    • pp.571-581
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    • 2008
  • With the advent of u-City(ubiquitous city) concept, the importance of urban management has been increased. GIS is a foundation for the efficient urban management and an essential technology for the development of u-City. u-City, which aims for convenient, safe, healthy, and comfortable life, provides diverse services based on advanced information technologies, and it will offer more services in the future. u-City integrated management platform enables the ease of service development, guarantees the quality of services for the resident, and provides organic information sharing. Moreover, the platform by integrating GIS and other common management functions, makes possible efficient urban management. In this paper, required functions of u-City integrated management platform for u-City service were analyzed. As a result, GIS module for management of street lights and supervision of fire was developed and the application usability of u-City integrated management platform was verified by service simulation.

Trends in the Technology and Market of Membrane Bioreactors (MBR) for Wastewater Treatment and Reuse and Development Directions (하.폐수 처리용 MBR 분리막 기술 및 산업동향과 발전방향)

  • Cho, Il Hyoung;Kim, Ji Tae
    • Membrane Journal
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    • v.23 no.1
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    • pp.24-44
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    • 2013
  • The MBR technology has evolved rapidly over the past two decades with significant gains in performance and reliability, and reductions in costs. Membrane bioreactors (MBR) technology is widely recognised as offering a key option for enhanced wastewater treatment or reuse. The objective of this paper is then to critically review the remarkable achievement on the research and commercial applications of membrane bioreactor (MBR) technology and to present current and potential MBR markets on a global scope. This brief review of the technology incorporates five key aspects : 1) evolution of MBR practice, 2) the commercial technologies of MBRs, 3) the largest MBR installations globally (e.g. > $10,000m^3/day$), 4) MBR market growth, and 5) directions for future research. Finally, the development directions of economical, environmental and technical aspects in MBRs; 1) investment costs; 2) effluent water quality; 3) membrane materials and modules; 4) MBR equipment and treatment process; 5) operating costs (higher energy & chemical consumption); and 6) sustainability such as anaerobic MBRs in the coming years were addressed.

Design and Implementation of Visual/Control Communication Protocol for Home Automated Robot Interaction and Control (홈오토메이션을 위한 영상/로봇제어 시스템의 설계와 구현)

  • Cho, Myung-Ji;Kim, Seong-Whan
    • Journal of Internet Computing and Services
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    • v.10 no.6
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    • pp.27-36
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    • 2009
  • PSTN (public switched telephone network) provides voice communication service, whereas IP network provides data oriented service, and we can use IP network for multimedia transport service (e.g. voice over IP service) with economic price. In this paper, we propose RoIP (robot on IP) service scenario, signaling call flow, and implementation to provide home automation and monitoring service for remote site users. In our scheme, we used a extended SIP (session initiation protocol) for signaling protocol between remote site users and home robots. For our bearer transport control, we implemented H.263 video codec over RTP (real-time transport protocol) and additionally DTMF (dual tone multi-frequency) transport for robot actuator control. We implemented our scheme on home robots and experimented with KTF operator network, and it shows good communication quality (average MOS = 9.15) and flexible robot controls.

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