• Title/Summary/Keyword: 매체 융합

Search Result 412, Processing Time 0.038 seconds

Chaos-Theoretical Approach to Media Convergence on Internet Media (인터넷미디어 중심의 매체융합 현상에 대한 카오스 이론적 접근)

  • Lee, Keun-Yong
    • Korean journal of communication and information
    • /
    • v.19
    • /
    • pp.185-211
    • /
    • 2002
  • Media convergence is prevalent all over the world, and is expected to change our lives dramatically in near future. Chaos theory is a new emerging theoretical approach to various social phenomena including organization management, economic system, stock market fluctuation, and so on. This thesis is intended to explain media convergence phenomena centered on internet media using basic concepts of chaos theory such as self-organization, co-evolution, and feedback loop. The implications of this tentative study are that we can apply chaos theory to media convergence as other social or natural phenomena, and that maintaining chaos state of media system is useful for accelerating creativities, and that developing media system as an organic system to cooperate with other relevant systems is helpful for promoting life qualities, and that establishing moral order or root value is desirable for implementing communicatopia.

  • PDF

A Study on Effective Collaborative Production Processes for Multimedia Convergence Performances (다매체 융합공연을 위한 효율적인 협업제작과정 연구)

  • Kim, Ga-Eun;Park, Jin-Won
    • The Journal of the Korea Contents Association
    • /
    • v.20 no.4
    • /
    • pp.49-61
    • /
    • 2020
  • Recently, the convergence of genre-mixed collaboration and technology-mixed collaboration in performance art strategically fuses different goals and different properties, satisfying anticipated demand, and developing into experimental forms that bring out convergence contents of new value. To supplement problems of convergence attempts and heighten levels of completion, the effective collaborative processes of media experts must be studied and improved. This thesis attempts to study effective collaborative production plans of convergence performance that correspond to the demands of the times through multimedia convergence performance prototypes(Live performance play + Pre-made digital animation). It categorizes performance production processes into pre-production and production and researches the effective collaborative production processes of convergence performances that utilize these two forms of media through work selection, production direction establishment, human resource constituents, production schedule plan establishment, visualization processes, and performance practices and rehearsals. Continuous research must be conducted based on convergence performance contents planning, changes in production methods, and an understanding of distinct characteristics among convergence contents for the industrial development systemization and vitalization of convergence contents to be made possible.

The Development and Application of Elementary Convergence Teaching and Learning Strategy Using the Science Visual Media (과학 영상매체를 활용한 초등 융합형 교수학습 전략 개발 및 적용)

  • Kwon, Nanjoo
    • Journal of Science Education
    • /
    • v.38 no.1
    • /
    • pp.29-40
    • /
    • 2014
  • The new paradigm of the 21st Century science education explores a wide range of possibilities that can foster students' interest toward science and creative convergence thinking. The purpose of this study was to utilize science visual media that can improve students' scientific creativity and artistic sensibility. Curriculum reorganization can be one solution for the primary convergence science teaching and learning strategies using science visual media. Through a new and exciting experiment to a various science visual media such as science picture, TV film, movie, UCC, etc., we hope this teaching and learning strategy can increase the students' scientific interest and attitude.

  • PDF

A Comparative Study for Grinding Media Behavior and DEM Simulation at Actual Grinding Zone on a Traditional Ball Mill (매체형 전동밀의 실제 분쇄장에서 분쇄매체의 거동과 DEM 시뮬레이션의 비교연구)

  • Bor, Amgalan;Jargalsaikhan, Battsetseg;Lee, Jehyun;Choi, Heekyu
    • Korean Chemical Engineering Research
    • /
    • v.57 no.6
    • /
    • pp.804-811
    • /
    • 2019
  • This study was performed the real motion and DEM simulation of ball motion using three different types of grinding media with different size and materials in media formation for optimization of process conditions in a traditional ball mill (media ball mill). In the simulation, the rotational speed of the mill, the material of the medium, the velocity of the medium, and the coefficient of friction between the media and the wall of pot were fixed into the actual experimental conditions. The motion of various kinds of grinding media was quantitatively measured by setting the grinding zone defined in the present study on the photographs taken and the snapshot images analyzed in the simulation. In addition, we observed the quantitatively measured value and the changed morphology of the sample and examined the correlation. Therefore, it is suggested to optimize the grinding media which has the greatest influence on the grinding zone under specific experimental conditions.

Digital Technology Facilitating the Fusion of Video Games and Films (디지털 기술의 발전 아래 전자 게임과 영화의 융합 연구)

  • Li, Juan
    • Journal of Korea Entertainment Industry Association
    • /
    • v.13 no.4
    • /
    • pp.71-82
    • /
    • 2019
  • Today's media environment is becoming very complicated and the trend of media convergence is getting clearer. The convergence of media is the supreme hot issue. In this wave of convergence, there has also been a huge change between movies and electronic games. The remake boom between them showed a tremendous economic effect that can be achieved by exchanging two media of essentially different characteristics. As computer virtual reality technologies evolve, electronic games will provide a virtual world that can satisfy the demands of the visual, auditory, and tactile aspects very real to the public with the Internet. At that time, movies and other media will be thoroughly melted into the virtual world created by electronic games, and they will become an element of the virtual world as those media that exist in the truth world.

A Study on the Epic Expression of Multimedia and Contemporary Art (동시대 미술에서의 서사 표현 작품 분석 연구)

  • Choi, Jung-Hwa
    • Journal of Digital Convergence
    • /
    • v.20 no.4
    • /
    • pp.553-563
    • /
    • 2022
  • In the multimedia era and contemporary art, the expression of narrative is expanding in various ways based on formal theory. And the expression form is maximized according to the use of each medium. In terms of understanding artworks, an approach that combines various expressions and media using these narratives is also possible. Therefore, this study analyzed the works of the artists by selecting three artists, Sadic Guissi Alfrazi, Lindsay Sears, and Kara Walker, who fused the media using narrative structures. Through this, it was intended to present the artistic value and significance of the work and the possibility of expanding the narrative expression of contemporary art in the future. As a result of the analysis of previous artists' works, it was shown that the phase of convergence can be derived by using the medium of narrative concepts beyond the dichotomy of content and form, confirming that digital technology and media development are changing the form of art. In addition, it was confirmed that the use of narrative structure facilitates media conversion. It is expected that discussions on the new paradigm of contemporary art will progress in the future.

Development of High-Density Information Storage Media by Employing the Six Sigma Methodology (식스 시그마 기법을 활용한 고밀도 정보저장 매체 개발)

  • Lee, Myung-Bok
    • Journal of the Korea Convergence Society
    • /
    • v.9 no.9
    • /
    • pp.41-46
    • /
    • 2018
  • Six sigma methodology is the management tools not only can cause productivity enhancement through the quality control and cost reduction of products and services but also can be applied to various activities of corporates such as research and development. Development of high-density information storage media and devices is indispensible to accomplish the information convergence era. In this paper, we report the case of applying six sigma methodology and tools to the development project of high-density information storage media. The standard DMAIC process was applied to the project and pursuing goals and tools and results in each stage were explained in detail. By adopting the methodology, we could establish fabrication methods of information storage media of recording density higher than $250Gb/in^2$ with high uniformity and reproducibility. The magnetic property and performance of fabricated media were confirmed through measurement of the magnetic hysteresis curve.

Analysis and Development Direction of Paralympics in Mass Media (대중매체에 나타난 패럴림픽에 대한 분석 및 발전방향)

  • Lee, Chang-Hee;Park, Bum-Young
    • Journal of the Korea Convergence Society
    • /
    • v.9 no.6
    • /
    • pp.235-240
    • /
    • 2018
  • The purpose of this study is to analyze the texts of the mass media reported mainly on the hosting of the Seoul Ferrules and the upcoming Pyeongchang Paralympics in Korea, and to present the interest of the current paralympics and future development directions of the paralympics. First, the broadcasting / communication sector accounted for 21%, and second, the intellectual disability was more than twice as much as the mental retardation. In conclusion, it is expected that positive and continuous reporting and analysis will be needed through the quantitative growth of mass media.

A Study on the User Welfare in the IPTV (IPTV 이용자 복지 증진을 위한 정책방안 연구)

  • Yu, Sae-Kyung;Kim, Mi-Sun;Kim, Suk
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.1342-1350
    • /
    • 2009
  • In accordance with the development of broadcasting, the style of using medium by users has been personalized in the propensity to consume. Recent advent of media convergence allowed users of medium to decide the received environment for their needs, thereby the position of users has become more important in the medium consumption. IPTV has the most advanced form of personalized information media. However, IPTV was made by media convergence, which has relation with a variety of interested parties, so there are a few troubles among them in the way of commercializing IPTV. As a matter of fact, although users play a leading role in the IPTV industry, there are still few discussions on the welfare of users. IPTV should be remained the characteristic of the medium of personalized information, and it should include the welfare of users in various fields of media convergence. That is Universal Service. It is necessary to be guaranteed the access right and the variety of contents in using IPTV. Moreover, in terms of telecommunication, IPTV should insure the reasonable fare system as a pay-services. On the basis of the analysis in local and international IPTV circumstances, in terms of content as a medium of personalized information, in terms of fares as a pay-services, and in terms of digital literacy as a new medium of digital access, policies for welfare of users are suggested.

  • PDF

A Study on improvement for a means of access to electronic financial service (전자금융서비스 접근매체 변화에 따른 법제도 개선방안)

  • Han, Se Jin
    • Convergence Security Journal
    • /
    • v.15 no.5
    • /
    • pp.17-22
    • /
    • 2015
  • As financial deregulation policies implemented by the government, electronic financial service is improved but security concerns are increasing and ultimately weaken trust in the financial service. Electronic financial service becomes more and more dependant on the IT platform and the initiatives of access device is also gradually shift to that platform. As biometric sensor is mounted on the smartphone, structural change in the access device is coming. It must be a positive signs in terms of fintech development, in the other side, it can cause many problems such as weakness of regulation and ambiguity of principals of responsibility. So in this paper, by analysing this problem-the shift of service initiative-on the access device I'll propose the best way to the the legal amendments.