• Title/Summary/Keyword: 매체이론

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A Research on Effect of Motion Modality on Aspects of Genre and Medium (모션의 양태성이 매체·장르에 미치는 효과 연구)

  • Lee, Yong-Soo
    • Cartoon and Animation Studies
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    • s.28
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    • pp.125-153
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    • 2012
  • This study is regarding what motion modality has influences on aspects of genre and media. Nowadays, motion modality becomes an element which is actively manipulated in live actions as well as animations. And, it has been generally accepted that a strategy on manipulation of motion depends on matters of genre or medium. As respected, can we say the premise is correct? if it is, can we refine the premise more theoretically, without using the words, 'genre' or 'media' which have not been are not been defined on an academic aspect. I intend to discuss on this issue. I will speculate the issue of manipulation of motion modality on theoretical bases. According to McLuhan's hot/cool media theory and Bolter's oscillation theory, the effect of it turns out to be same as manipulation of sentience ratio of media readers, and the ideal result will be examined by an example analysis. In the analysis, I will explore what effects manipulation of motion has on several examples. Then, by examining what kind of correlation these effects has with media/genre positioning, I ultimately will evaluate the genre/medium-based determinism of motion modality, which is represented by a typical premise like "Animation is most realistic when it has the most animation-like movement." Conclusively I suggest a refined premise like the following. Modality of motion is a strategy depending on issues of genre, with no regard to issues of medium, and the issue of genre is a category which is positioned considering mixture ratio of sentience. With this reason, A strategy of modality of motion depends to sentience a certain sequence needs. So, motion modality becomes a strategy which has to be approached in functionality of genre rather than economic values which spring from technical devices like a motion capture.

Wave Propagation Characteristics in Saturated Porous Media I. Theoretical Solution (포화된 다공성매체에서 파동의 전파특성 I. 이론해의 유도)

  • Kim, Sun-Hoon;Kim, Kwang-Jin
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.20 no.2
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    • pp.95-103
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    • 2007
  • An analytical closed-form solution for wave propagation velocity and damping in saturated porous media is presented in this paper The fully coupled field model with compressible solid Brains and pore water were used to derive this solution. An engineering approach for the analysis of fully saturated porous media was adopted and closed-form solutions for one dimensional wave propagation in a homogeneous domain were derived. The solution is highly versatile in that it considers compression of the solid grains, compression of the pore water, deformation of the porous skeleton, and spatial damping and can be used to compute wavespeeds of first and second kind and damping coefficients in various geologic materials. This solution provides a means of analyzing the influence of material property variations on wavespeed and attenuation. In Part 2 of this work the theoretical solution is incorporated into the numerical code and the code is used in a parametric study on wave propagation velocity and damping.

사이버 거래 방식에 있어서의 매체 풍부성이 사용도에 미치는 영향 : 사이버 증권을 대상으로

  • 조남재;강건구;박상혁
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2000.10a
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    • pp.233-236
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    • 2000
  • 국내의 사이버 증권거래 시장은 전 세계적인 인터넷 산업의 성장과 주식 시장의 호황에 힘입어 빠른 속도로 성장하고 있다. 그러나 국내의 경우 사이버 증권거래 시장의 상당부분을 차지하고 있는 대부분의 중견 증권사들이 고객들에게 만족할 만한 수준의 서비스를 제공하지 못하고 있다. 그리고 사이버 증권에 대한 연구도 아직까지는 현황분석에 그치고 있다. 이에 본 연구에서는 매체 특성과 사회적 요인이 투자자들의 거래 방식선택에 어떠한 영향을 미치는지를 분석함으로써 현재 국내 증권사들이 주목하여야 할 요인들을 제안하는 데 그 목적을 두고 있다. 이러한 목적을 위해 매체선택이론의 합리적 선택 모형과 사회적 영향이론을 근간으로 해서 거래방식의 선택에 영향을 미치는 매체특성과 사회적 요인을 도출하고자 한다.

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A grounded theory analysis of creative users' mental model in social computing (사회적 컴퓨팅의 창조적 사용자 멘탈 모형에 대한 근거이론적 분석)

  • Kwon, Hee-Jung;Kim, Jin-Woo
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.411-417
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    • 2007
  • 디지털 매체의 사용자들의 사용 모형이 변화하고 있다. RSS, 태그(tag), Ajax, Open API 등 사용자 참여를 향상시키는 Web 2.0 기술을 포함하여 정보 기기 및 인터페이스의 발전은 사용자들의 매체사용에 대한 범위와 역할을 크게 향상시키고 있다. 이제 사용자는 더 이상 정보수용자의 입장이 아닌 정보제공자의 입장에서 매체에 접근하고 있다. 이와 같은 현상은 우리에게 두 가지 중요한 연구문제를 제시한다, 첫째, 사용자들은 기술변화를 어떻게 인지하고 있으며, 어떤 학습의 과정을 거치고 있는가? 혹은 어떤 어려움을 겪고 있는가? 둘째, 변화하는 기술에 따른 사용자들의 요구변화의 양상은 디지털매체를 통한 정보제공을 통하여 수익을 발생시키는 기업의 사용자와의 상호작용을 어떻게 변화하게 하고 있는가? 이와 같은 연구문제를 해결하기 위하여 창조적 사용자의 인지적 모형을 점검하고, 차세대 기술변화에 따른 사회적 컴퓨팅의 진화를 근거이론을 통하여 분석해 보고자 한다.

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A Study on Digital Epistemology and Christian Education based on Media Theory (매체이론적 관점에서 보는 디지털 인식론과 기독교교육에 관한 연구)

  • Yang, Kum Hee
    • Journal of Christian Education in Korea
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    • v.71
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    • pp.23-59
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    • 2022
  • This paper explored the effect of digital epistemology on Christian education. The media of an era determines the type and form of the epistemology of that era, which in turn has a decisive influence on the direction of Christian education in that era. Therefore, it consists of three parts. First, an investigation on the relationship between media and epistemology, second, an investigation on digital epistemology, and third, an investigation on the effect of digital epistemology on Christian education. In this paper, first, from the perspective of McLuhan's media theory, it was discovered that media go beyond simply expanding the our senses and change our perception through creating a new environment and way of life. This paper could characterize digital epistemology in the following four ways through comparison with the traditional epistemology of the print media era: namely "from linguistic to omnisensory epistemology", "from causality to relational epistemology", "from historical to post-historical thinking", and "from interpretive to performative epistemology". In addition, it examined the effects of that digital epistemology on Christian education. Through this study, it found that digital media can act both positively and negatively on the essence of Christian education. Therefore, the task of Christian education in the digital age is to make it a positive function rather than a dysfunctional one, and an opportunity rather than a challenge.

A Study on Relationship between Media Environment and Adolescent Cyber-Delinquency : Focused on X-rated Media Commitment (매체환경과 청소년 사이버비행과의 관계에 대한 연구 : 성인매체몰입을 중심으로)

  • Lee, Chang-Moon;Moon, Jin-Young;Park, Ju-Won
    • Journal of Digital Convergence
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    • v.17 no.4
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    • pp.365-379
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    • 2019
  • The purpose of this study is to investigate what factors affect cyber-delinquency after examining the previous research focusing on the general strain theory and the delinquency opportunity theory in the existing studies. And as adolescents move from middle school to high school, this study is intended to analyze what factors affect cyber-delinquency from a longitudinal perspective using KCYPS(Korea Child and Youth Panel Survey) elementary 4th grade fourth and seventh data. The adolescence cyber-delinquency probability of occurrence were analyzed through the panel logit fixed-effect model using STATA. And then the cyber-delinquency frequency of adolescents were analyzed through the panel tobit random-effect model. As a result of analyzing the factors affecting cyber-delinquency frequency, Adult media commitment, computer use time, and cell phone dependency increased cyber-delinquency frequency. On the other hand, among the parenting attitudes, the attitude of supervising attentively and adolescents' age-increasing decreased cyber-delinquency frequency.

컴퓨터 매체를 이용한 논리 교수법에 관한 연구 - 이질적 추론을 중심으로 -

  • Kim, Yeong-Jeong
    • Korean Journal of Logic
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    • v.5 no.1
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    • pp.1-26
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    • 2001
  • 컴퓨터라는 새로운 매체의 도입의 이점이 컴퓨터 매체의 제반 특성들을 잘 활용함으로써 학생들의 호기심을 유발하고 학생들의 학습 효과를 높일 수 있다는 데에만 국한되는 것은 아니다. 새로운 컴퓨터 매체의 도입은 논리학의 여러 중심 개념들 자체에 대한 이해의 심도를 증진시킴으로써 논리학을 새로운 영역으로 확대시켜 주기도 한다. 그 새로운 영역은 그림과 같은 비언어적 표상을 핵심적으로 포함한 추론, 즉 문자와 그림을 동시에 포함하는 이질적인 추론(heterogeneous reasoning)을 허용하는 영역이다. 논리학은, 정보가 어떻게 표상되든 상관없이, 정보 추출의 타당한 형태들에 관한 연구이다. 전통적으로 논리학자들은 정보 추출의 타당한 형태들의 매우 작은 부분(즉, 언어적 표상)에만 초점을 맞추었다. 그러나 컴퓨터 매체의 활용과 더불어 이제 논리학은 시각적 표상을 포함하여 다양한 표상들을 어떻게 사람들이 사용하는지 파악해야 한다. 이러한 과업의 성취를 위해, 구문론, 의미론, 논리적 귀결, 증명, 반례 등의 전통적 개념을 이러한 새로운 형태의 표상들을 수용할 수 있는 방식으로 확장하고 풍부하게 만들어야 한다. 그림 표상과 문자 표상을 함께 사용하는 추론 체계인 Hyperproof에 대한 연구는 이러한 확장된 논리 이론을 형성하는 데 기여한다.

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Incremental Excavation Analysis of Fluid-Saturated Ground (고체/유체 혼합체 이론모델에 의한 지반굴착해석)

  • 구정회;홍순조
    • Computational Structural Engineering
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    • v.6 no.2
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    • pp.17-22
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    • 1993
  • 본 고에서는 다공매체에서 고체/유체의 상호작용을 조합해석할 수 있는 유한요소모델 개발현황을 살펴보고 이를 이용하여 다공매체의 단계적 굴착 시뮬레이션을 수행할 때 현재 널리 사용하고 있는 전응력해석에 의한 결과와의 차이점을 살펴보고자 한다.

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A Study on Principle for Use of Multimedia in order to have Effective Communication in Information Design (정보디자인에서 효과적 커뮤니케이션을 위한 멀티미디어 사용원리에 관한 연구)

  • Lee, Il-Soon
    • Cartoon and Animation Studies
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    • s.13
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    • pp.255-267
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    • 2008
  • Recently in the field of information design use of multimedia Including animation has been rapidly increased. And its application is expanding in the field of design nevertheless relevant research in this field is scant. In particular research on which characteristics contribute to improvement for effect of information communication is negligible. Until now designers' interest was mainly focused on visual perfection of screen such as diversity and originality. Actually the aspect of recognition of design was mostly overlooked. But considering ultimate purpose of Information design is accurate communication of information thus there should be more endeavor for research on man's visual recognitive faculty and memory in order to Improve power of communication of information for the purpose of reducing confusion of user before its originality and diversity. For this reason this author in this treatise attempted to examine possible impact of multimedia in information design on recognition of user and communication based on theory of effectiveness of media and also attempted to identify how maximize its effect under different circumstances. Theories on effectiveness of media can be summed up as that well- advanced information of multimedia should be analysed from diverse standpoints on relevancy to tasks and recognitive relevancy rather than its simplification from the standpoint of richness of media. For optimal interface design unnecessary recognitive load should be eliminated and information should be structured by laking maximum advantage of working memory of limited quantity. Also there will be need for selection of proper media and suggestion of expressive method to enable building accurate and successful mental image. In this treatise this author attempted to contribute to designer's decision making in future through examining theories on effectiveness of media in connection with the question of which information technology should be used in order to heighten effect of information communication appropriate to information design.

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