• Title/Summary/Keyword: 디지털 퍼포먼스

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Characteristics of digital contents related to Korean traditional music (국악을 소재로 한 디지털 콘텐츠의 특징)

  • Son, Ju-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.531-534
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    • 2022
  • 최근 국악계가 지향하는 국악의 발전 방향은 국악의 대중화 및 현대화에 초점이 맞춰져있다. 이에 국악인들은 창작 국악, 크로스 오버 국악 등의 새로운 국악을 연주하는 공연을 진행해오고 있으나 타 분야의 기술 융합을 통한 국악 관련 콘텐츠 개발의 측면에서 제작된 디지털 콘텐츠들은 두각을 드러내지 못했다. 다수의 선행연구에서는 국악 소재 디지털 콘텐츠에 관한 학술적 연구가 미미하다고 언급하며 이에 대한 연구의 필요성을 강조했다. 이에 따라 본 연구는 국악 소재 디지털 콘텐츠의 특징에 관한 사례연구를 진행했다. 사례조사 범위는 국내 스마트폰 보급이 본격화 된 2009년부터 2022년까지로 설정하여 해당 자료를 수집했다. 본 연구의 분석기준은 사례를 크게 콘텐츠의 기능적 측면과 내용적 측면으로 나누어 국악과의 연계성을 분석하는 데에 집중했다. 연구 결과 팬데믹으로 인한 언택트 형태의 온라인 국악 교육 콘텐츠가 주를 이루었고, 정보 콘텐츠와 교육 콘텐츠의 사례가 모두 이에 해당했다. 공연 콘텐츠는 LED 기술을 사용한 의상을 입은 퍼포먼스형 공연의 형태와 3D 미디어 아트가 주가 되는 음악회의 형태가 있고, 오락 콘텐츠는 리듬 게임과 스토리텔링형 게임으로 나눌 수 있었다. 본 연구는 선행연구에서 언급한 국악 콘텐츠 연구의 한계점을 해소하고자 수집한 자료를 본 연구의 분석 기준에 적용하여 특징을 도출하는 데에 그치지 않고 더 나아가 향후 국악 소재 디지털 콘텐츠가 개발되어야 할 방향을 제안했다는 점에서 연구의 의의를 지닌다. 또한 사례의 연도별 추이를 파악하였으므로 국악을 소재로 한 콘텐츠 제작 사례에 관한 연구를 진행하는 향후 연구자들에게 기초자료로서 도움이 될 것으로 사료된다.

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A Study on Interactive Media Art Contents on Physical Computing Technology (피지컬 컴퓨팅 기술 기반 인터렉티브 미디어 아트 콘텐츠에 관한 연구)

  • Li, Yi-Xian;Seo, Chang-Jin
    • Journal of Digital Convergence
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    • v.10 no.5
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    • pp.193-197
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    • 2012
  • On this paper is the project about which is base on Interactive Media Arts technology. What's more, the audience not only enjoy the images or performances on screen but also appear to be one important element in such interactive media. Therefore, it's function is to combine Physical computing and other perception like the musical instruments playing, then finally arriving to be real-time and capable to be interactive.

A study on the natural history projection mapping contents using Gestalt Visual Perception Theory (게슈탈트 시지각 이론을 활용한 자연사 프로젝션 맵핑연구)

  • Park, Ki-Deok;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.18 no.5
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    • pp.465-471
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    • 2020
  • This paper aims to maximize the exhibition effect and to emphasize the efficiency of sample information transfer by using the surrealism dephase network technique and beam projection mapping by aesthetically approaching the arrangement of the existing exhibition specimens in the science museum using natural history contents. It presents the limitations of the existing analog natural history sample information transmission in digital form to give viewers interesting and fun and suggests the direction of using digital diorama for sample exhibition.

Development of Texture Neutralization System for the Invisible e-Performance (투명 e-퍼포먼스를 위한 텍스쳐 중화 시스템 개발)

  • Lee, Dong-Hoon;Yun, Tae-Soo
    • Journal of Korea Multimedia Society
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    • v.14 no.4
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    • pp.585-594
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    • 2011
  • On live performance such as play and musical, various stage effects are utilized to attract a diverse audience. These stage effects include traditional direction techniques, striking display effects and all kinds of ways of being immersed in the scene. In this paper, we propose a novel digital visual effects(digilog) for controlling the surface texture of objects based on spatial augmented reality. For this purpose, we present a method of neutralizing the appearance of an arbitrary object using a projector-camera system. To make the object appear as if it is a transparent object by projecting a carefully determined compensation image onto the surface of objects, we use the homography method for a simple and effective off-line projector-camera calibration. The successful uses of the basic algorithm of Smart Projector for measuring radiometric parameters led us believe that this method may be used for temporal variation of plays and musicals.

OnExpo HOT&COOL / HOT COMPANY 스콥정보통신

  • O, Suk-Hyeon
    • Digital Contents
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    • no.12 s.127
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    • pp.76-77
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    • 2003
  • 최근 생활과 비즈니스가 IT인프라에 의존하는 경향이 갈수록 증가함에 따라 IT인프라 관리의 성공 여부는 조직 전체의 업무 효율은 물론 비즈니스의 흥망을 좌우하는 주요시안으로 등장했다.네트워크 트래픽은 사람의 혈관을 흐르는 피와 같아 한곳에 몰리거나 폭주하게 되면 전체 네트워크에 치명적인 장애를 일으키고 나아가 비즈니스 퍼포먼스 저하를 초래하게 된다. 따라서 전산관리자가 트래픽을 과학적으로 분석, 진단해 적극적인 제어를 할 수 있는 필요성이 날이 갈수록 부각되고 있다.국내 최초 네트워크 트래픽 관리 솔루션 개발 범세계적으로 트래픽 관리 솔루션 시장이 인식되기도 전인 1998년 12월, 이미 인터넷 비즈니스에 꼭 필요한 핵심 엔진을 개발한 기업이 있다. TOP/IP 기반의 네트워크를 효율적으로 제어 및 관리 할 수 있는 다양한 제품을 출시, 트래픽 관리 분야에서 세계적인 기술력을 선보인 전문 IT 기업 스콥정보통신(대표 김찬우)이 바로 그 주인공이다.

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Classical Art and Digital (고전예술과 디지털)

  • PARK, Youjung
    • Trans-
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    • v.4
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    • pp.1-36
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    • 2018
  • This paper summarizes some of the contents of the 7th International Symposium "Classical Art and Digital" of the Transmedia Institute(TMI), held on October 31, 2017. The purpose of this year's International Symposium was to look back on the genre and the aesthetic history of classical art and to create a place for discourse about the recognition of classical art in the modern digital era. In the first part of the discussion about the duplication of the original and virtual imitation, three presentations on "Visual Image Art and Digital" were introduced. The conclusion of this first discussion is summarized by urging the movement of viewpoint as 'systematic change of the routine aesthetic process'. In the second part on "Performing Arts and Digital", we realize that we need to definitize the 'new directive term system' necessary for the era of digital convergence and performance. In this process we can refer to the need for the emergence of a new aesthetic basis. Two papers in the second part of the paper will introduce the study of 'dance' performance. Some of these studies are reintroduced at the conclusion. The theme of this year's International Symposium can be expected to provide a foothold for the forthcoming second 'Laocoon sculpture argue'. In short, behind the various controversies in the history of aesthetics, this year's conference is concluded with a call for the need to flexibly read the enormous flow of 'art' and 'mental heritage left by art'. It is said that this year's international conferences are presenting the basis of practical and systematic theories for the upcoming fusion media era.

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An investigation of the User Research Techniques in the User-Centered Design Framework - Focused on the on-line community services development for 13-18 Young Adults (사용자 중심 디자인 프레임워크에서 사용자 조사기법의 역할에 관한 연구 - 13-18 청소년용 온라인 커뮤니티 컨텐트 개발 프로젝트를 중심으로)

  • 이종호
    • Archives of design research
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    • v.17 no.2
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    • pp.77-86
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    • 2004
  • User-Centered Design Approach plays important role in dealing with usability issues for developing modern technology products. Yet it is still questionable whether the User-Centered approach is enough for the development of successful consumer contents since the User-Centered Design is originated from the software engineering field where meeting customers' functional requirement is the most critical aspect in developing a software. However, modern consumer market is already saturated and in order to meet ever increasing consumer requirements, the User-Centered Design approach needs to be expanded. As a way of incorporating the User-Centered Approach into the consumer product development, Jordan suggested the 'Pleasure-based Approach' in industrial design field, which usually generates multi-dimensional user requirements: 1)physical, 2)cognitive, 3)identity and 4) social. It is the current tendency that many portal and community service providers focus on fulfilling both functional and emotional needs for users when developing new items, contents and services. Previously fulfilling consumers' emotional needs solely depend on visual designer's graphical sense and capability. However, taking the customer-centered approach on withdrawing consumers' unknown needs is getting critical in the competitive market environment. This paper reviews different types of user research techniques and categorized into 6 ways based on Kano(1992)'s product quality model. Based on his theory, only performance factors, such as suability, can be identified through the user-centered design approach. The user-centered design approach has to be expanded to include factors include personality, sociability, pleasure, and so on. In order to identify performance as well as excellent factors through user research, a user-research framework was established and tested through the case study, which is ' the development of new online service for teens '. The results of the user research were summarized at the end of the paper and the pros and cons of each research techniques were analyzed.

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Analysis on Pataphysics of Virtual Idol based on Game Character -Focus on K/DA (게임 캐릭터 기반 버추얼 아이돌의 파타피직스 연구 -K/DA를 중심으로)

  • Kim, Cho-Young;Han, Hye-Won
    • The Journal of the Korea Contents Association
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    • v.20 no.5
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    • pp.69-78
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    • 2020
  • K/DA is a K-pop virtual idol based on the game character. This study analyzed the creation process, characteristics and existential meaning of virtual idols from the perspective of Pataphysics. K/DA is a character with both characteristics of game character and K-pop girl group. Also, virtual character and real idol share the body through motion capture and augmented reality(AR). As a result, K/DA crosses virtual and reality, and at the same time becomes a pataphysical subject that does not belong to either virtual or reality. K/DA is suggested a third zone where digital subjects will be located in the future.

Secure Data Gathering Protocol over Wireless Sensor Network (무선센서네트워크에서 안전한 데이터 수집 프로토콜)

  • Choi, Hae-Won;Ryoo, Myung-Chun;Lee, Chae-Soo;Kim, Hyun-Sung
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.367-380
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    • 2013
  • A secure data gathering in a Wireless Sensor Network(WSN) has given attention to one of security issues. In general, the process of secure data gathering causes difficulties: one process is exchanging the secured data and the other is constructing secured data path. The previous studies have been resolving the difficulties in terms of two problems: security and data gathering in WSNs. However, a WSN requires a protocol that has to guarantee a security of path between sensors and sink, or a cluster head. Thus how to gather data securely is an important issue. In this paper, we propose a secure data gathering protocol over WSNs, which consists of hierarchical key settlement and secure path construction, and aims at tackling two problems. The proposed protocol causes little overhead to sensor nodes for secured key settlement and path construction. This work provides security analysis focused on the key settlement protocol and evaluates network performance for the proposed data gathering protocol through simulation.

A Study on the Stevie Ray Vaughan Performance - focusing on Pride and Joy - (스티비 레이 본의 연주 특징에 관한 연구 -Pride and joy를 중심으로-)

  • Jeong, Sae-Eung;Cho, Tae-Seon
    • Journal of Digital Convergence
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    • v.16 no.9
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    • pp.239-245
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    • 2018
  • In the current mainstream pop music scene, Stevie ray vaughan's status is a singer-songwriter and electric blues guitarist, who occupies a very large position despite his short period of activity. His influence has remained to the present day as the voice of many guitarists ranging from his unique sound to his explosive stage performances. Let's take a look at the technical parts of his performance, rhythm and solo performances, among the various traces of his constant reproduction. Based on one of his most famous works, 'Pride and Joy' I analyzed the solo and rhythm, scale that Stevie Ray Vaughan played. Through the African American blues, a peripheral heritage he has been trying to influence and influence, how his traces congregate in the center of today's mainstream pop music scene. This will give us little clues to appreciate before the research that will have a variety of influences and values.