• Title/Summary/Keyword: 디지털 제작

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Value Chain Model to Stabilize which Low-budget Digital Film Production System (가치사슬 구조로 본 저예산 디지털 영화제작 시스템의 안정을 위한 연구)

  • Kim, Jin-Wook
    • The Journal of the Korea Contents Association
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    • v.13 no.5
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    • pp.82-89
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    • 2013
  • The phase in digital technology expedited low-budget digital film productions in the Korean film industry; hence the international film festivals circuit became the launching pad for Korean directors as they built their reputation and careers around the critical acclaim. Pieta (Kim Ki-Duk)'s Claim on Golden Lion prize at the Venice Film Festival in 2012 would be one of the splendid achievements - the festival is considered to be one of the top the international film festival. However, the increased volume of the low-budget digital film productions are not necessarily proportional to the growth in the quality of the productions. The drawbacks to the production system appeared to be the underlying cause. In attempt to approach the issue, this article explores the production system from 2000 until now. It is illustrated that the value chain model has been transformed from general ones into vertical & horizontal integrated ones. A notable example of successful indie bands-around Hongik university area-, as well the analysis on the low-budget hit productions, especially from the mid-2000's, are introduced as the case studies. The strategies that led the success, such as subsidies policy, the tax benefits on investment firms and production companies, and the aid in international film festival submissions on low-budget digital film productions, are thus examined with further suggestions.

국외 원전 디지털자산 공급망 사이버보안 규제 동향

  • LIM, SOO MIN;KIM, ARAM;SHIN, ICKHYUN
    • Review of KIISC
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    • v.26 no.1
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    • pp.54-60
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    • 2016
  • 기업들의 생산 공정이 세분화되면서 하나의 디지털 기기는 여러 단계의 공급망을 통해 원자력 발전소 외부에서 제작된 후 공급된 기기들과 소프트웨어의 조합으로 최종 완성품이 제작된다. 이러한 공정 과정을 거치는 다양한 나라, 회사에서 제작된 수많은 부품들과 소프트웨어의 조합은 어느 하나의 단계에서 발생한 의도되거나 의도되지 않은 결함 또는 사이버 위험을 포함한 최종제품이 될 가능성을 가지고 있으며 실제로 공급망을 위협하는 사례가 발생하기도 하였다. 이러한 결과로 공급망을 통한 사이버공격의 보안 위험 사례를 관리하는 것이 디지털화가 급격하게 진행되고 있는 원자력발전소와 같은 주요기반시설의 안전과 보안을 유지하는데 고려해야하는 중요한 요소가 되고 있다. 본 논문에서는 공급망을 통한 사이버보안 위험 사례와, 원자력발전소 디지털 자산 공급망 위험관리를 위한 해외 사례를 살펴보고자 한다.

A Study on the Implementation of Digital Signage System on Cloud computing-based (클라우드 컴퓨팅 기반의 디지털 사이니즈 시스템 구현에 관한 연구)

  • Kim, Yong-Ho
    • Journal of Digital Convergence
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    • v.10 no.6
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    • pp.283-288
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    • 2012
  • Implemented in this paper based on cloud computing needs of the digital signage software digital signage system, the existing production of the content of the inconvenience and IPTV set-up boxes designed like an unnecessary expense management, time and manpower to provide real-time information and by reducing WebEditor capable of producing interactive content authoring capabilities, such as next-generation digital signage by adding (Signage, advertising or public relations) proposed a new direction.

A Study on the Application of the Digital Architecture Model Fabrication for Digital Design Education (디지털 설계교육을 위한 디지털 건축모형제작 기술 적용에 대한 연구)

  • Ha, Seung-Beom;Lee, Kang-Bok
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.1
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    • pp.25-33
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    • 2012
  • Ever since the local interior and architecture design industry adopted Digital fabrication modeling tool for its design operation in early 1990's, working environment has been changing. The Purpose of study is to analyze the digital Architecture fabrication modeling for digital design education in academy course. Digital Design Tools, Digital Space and Form, Digital Materiality and Digital Production. The Digital fabrication modeling is and important role in a traditional design process and digital design process. It is comprised of digital input devices(3D digitizer, 3D design tools) and digital output devices(cutting plotters, laser cut, CNC machines, 3D printers). Digital input devices can be shift a traditional design process to digital design process. Digital output devices are the principle of digital fabrication by CAD/CAM. Also, the result of this study provide the fundamental data for physical resources and digital design curriculum in KAAB.

Digital Audio Watermarking System for Copyright Protection of Web Contents (웹 콘텐츠의 저작권 보호를 위한 디지털 오디오 워터마킹 시스템)

  • Cho, Jung-Won
    • Proceedings of the KAIS Fall Conference
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    • 2006.05a
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    • pp.558-560
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    • 2006
  • 웹 콘텐츠의 특성상 분배, 복제 및 조작이 용이하기 때문에 원 정보의 저작권 침해로 인한 재산권 침해 피해가 나날이 증가하고 있어, 막대한 비용이 투자된 웹 콘텐츠의 무단도용을 방지하고 분쟁 발생시 소유권에 대한 분쟁을 해결하기 위한 노력이 계속되고 있다. 본 논문에서는 웹 콘텐츠의 소유권 및 저작권 보호를 위한 오디오 콘텐츠에 대한 워터마크 생성, 삽입 및 검출, 검증 시스템을 설계 및 구현한다. 본 시스템은 저작권 보호에 대한 전문지식이 없는 일반관리자도 용이하게 이용할 수 있는 사용자 인터페이스를 갖추고 있으며, 이러한 디지털 오디오 워터마킹의 적용을 통한 소유권 및 저작권 보호는 궁극적으로 콘텐츠 제작 의뢰자로 하여금 제작 의지를 강화하여 제작 의뢰 건수를 증가시킬 수 있을 것으로 기대되어 문화콘텐츠 등의 디지털 콘텐츠 제작업체의 매출 신장에 도움을 주게될 것이다.

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Fabrication of a High-Capacity Outdoor Mobile Robot Platform (고중량 적재 가능한 실외용 모바일 로봇 플랫폼 제작)

  • Min Wook Lee;Jihyeon Han;Taesu Yim;Hyun Min Lee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.884-885
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    • 2023
  • 모바일 로봇은 제조, 물류, 건설 등 다양한 산업 분야에서 중요한 역할로 사용되고 있으며 연구분야에 있어서도 데이터 수집, 실험 수행, 환경 탐사, 자율주행 알고리즘 개발 등에도 사용되고 있다. 본 연구에서는 실외 환경에서 고중량 적재물을 이동시킬 수 있는 모바일 로봇 플랫폼을 설계하고 제작하였다. 또한 설계 정보와 제작 과정 등을 여러 사람들이 활용 가능하도록 공유한다. 개발된 모바일 로봇 플랫폼은 대부분의 부품들이 시중에서 쉽게 구할 수 있는 규격 부품을 사용하였기 때문에 공유된 설계 정보를 이용하여 많은 연구자들이 모바일 로봇 플랫폼을 제작하여 활용할 수 있도록 하는데 목적이 있다.

The Digital & Glocal Strategy of CJ E&M for the Growth of Hallyu (한류 확산을 위한 CJ E&M의 디지털 및 글로컬 콘텐츠 전략)

  • Kwon, Sang-Jib
    • The Journal of the Korea Contents Association
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    • v.16 no.12
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    • pp.78-90
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    • 2016
  • The contents industry is usually divided into the movie industry, music industry, drama industry and the online digital industry. In Korean contents industry, since mid-1990s CJ E&M (Entertainment and Media) has implemented and continued experimental attempts in order to expand the hallyu contents. On basis of a theoretical background, I designed a case study to investigate the mechanism how the CJ E&M's strategy influences on hallyu growth. This study categorized the strategic direction into two key factors: digital business and glocal (global + local) contents production. Those attempts have made positive effect to the expansion of hallyu contents and creation of growth in CJ E&M. CJ E&M have increased experimental movement through digital platform augmentation, digital contents enhancement, and contents creator promotion strategies. In addition, utilization of local contents expert who provide production services for joint production at overseas markets should also be organized to expand the hallyu contents and growth of CJ E&M. This study suggests that the quality of digital business and glocal contents production have a positive relationship with hallyu contents growth and corporate performance.

A Comparative Study for Digital Animation Production using Database (데이터베이스를 활용한 디지털 애니메이션 제작 방법 비교 분석)

  • Lee, Dong-Eun
    • Journal of Korea Multimedia Society
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    • v.11 no.1
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    • pp.96-105
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    • 2008
  • The introduction of the digital media changed 21 century at time of database paradigm and the database paradigm called forth a big change in production process and industry of the animation. One of the characteristics of animation is that it has to newly produce all of the images. But due to the introduction of digital technology, the original copy of those images produced for animation can be saved. Also, those permanently saved data can easily produce new images through modification and composition. Therefore, this assignment will be focused on the usage of digital base and how it has made a difference in animation creative skills. In order to achieve the goal, I will be reviewing some examples and discuss about the future of animation for the next generation.

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인터넷 홈페이지 구축방법 - 넷스케이프4.0 Composer 활용법

  • Hwang, Hui-Jeong
    • Digital Contents
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    • no.3 s.46
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    • pp.48-52
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    • 1997
  • 지난호까지 마이크로소프트의 프론트페이지를 비롯한 홈페이지 제작툴을 이용해 홈페이지를 제작하는 방법에 대해 알아보았다. 이번호에는 최근 새로운 모습으로 발표된 넷스케이프 4.0 컴퓨니케이터의 컴포저 홈페이지 제작 툴을 이용한 홈페이지 제작방법에 대해 살펴봤다.

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A study of the small productional system for 3D digital animations (3차원 디지털애니메이션을 위한 소형제작시스템 연구)

  • Choi, Bek
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.73-80
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    • 2006
  • The main purpose of this study is to help develop the productional system of the three dimensional digital animation domestically. Many 30 digital animation projects are being developed and finished with foreign computer graphics technology. However, the 3D animation market in Korea is not as good as the ones in other countries. One of the most significant problems is the lack of a program of study in Korea concerning productional systems used to create 3D animation. We previously imported an advanced productional system from the U.S., which was adaptable to big projects, and consequently, expanded the international digital animation market. Now, we need to develop a new production system which is fully adaptable to the Korean market. A non-sequential system of 3D digital animation tailored for small projects is more adaptable to domestic industry than the sequential system known as the 'Pipeline system.' A non-sequential system is good for small productions that are trying to create animation on a limited budget. The workers in this system can learn to make animation fast and effectively. They can also learn how to discuss with the others in order to avoid duplication of action. In contrast, in the Pipeline System, many workers repeat confirmation steps during the process for the same animations. The benefit of the non-sequential system is that the worker's interest and education can speed up production, because he/she can quickly learn every step of the animation process instead of just doing a particular job which does not allow him/her to observe the other steps involved. The 'animatic' step is the most important in the non-sequential system. The final animation is produced from the animatic. It is developed from scratch through to the final product but only after the agreement of all the workers, including a director.

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