• Title/Summary/Keyword: 디지털 기반 교육

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A Development of Educational Contents Based Augmented Reality (증강현실기반 차세대 교육용 콘텐츠 설계방안)

  • Han, Jae-Hyeop;Cheon, Yoon-Hee;Sohn, Won-Sung;Choy, Jin-Yong;Choy, Yoon-Chul;Lim, Soon-Bum;Han, Tack-Don
    • 한국정보교육학회:학술대회논문집
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    • 2009.08a
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    • pp.269-274
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    • 2009
  • 차세대 기술과 접목된 교육용콘텐츠의 다양한 연구가 진행되고 있다. 현재 디지털교과서가 연구학교를 중심으로 실험 및 적용 단계에 있으나 학습내용이 고정적이고 제한된 콘텐츠만을 제공하기 때문에 학생들의 흥미와 몰입감 및 학습효과에서 부족한 부분이 많다. 이를 해결하기 위해서는 증감형 콘텐츠를 설계하여 학생들의 흥미와 몰입감 및 상호작용을 높여야 한다고 본다. 이에 본 논문에서는 증강현실 기술을 기반으로 하여 태블릿 기반의 디지털교과서 콘텐츠로 학습을 할 때 관찰하기 어려운 가상의 정보 제공 및 부가적인 정보를 활용하며 상황 인지를 통해 사용자의 상황에 적합한 가이드라인이나 부가 정보를 제공받을 수 있는 차세대 교육용 콘텐츠를 설계해 보고자 한다. 본 연구의 결과는 향후 디지털교과서 적용 시 효과적인 개발방안이 될 것이다.

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Negative Effects of Digital Technologies and the Direction of Church Education in the Era of the Great Digital Transformation (디지털 대전화의 시대, 디지털 역기능과 교회교육의 방향)

  • Mikyoung Seo
    • Journal of Christian Education in Korea
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    • v.77
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    • pp.85-105
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    • 2024
  • The purpose of this study is to formulate the direction of Church education, taking into account the negative effects of digital technologies in the era of the Great Digital Transformation. Firstly, the study discussed comprehension of the Great Digital Transformation and negative effects of digital technologies. The term "Great Digital Transformation" signifies a fundamental shift into a world where everything that surrounds us becomes digital-based. In this era of the Great Digital Transformation, the negative effects of digital technologies are intensifying. Secondly, the study discussed the issue of education and church education during the great digital transformation period. The use of digital technologies has been widespread in schools. However, academic circles have raised concerns about the negative effects of digital technology on both the classroom environment and basic academic skills such as reading ability. Since digital education is becoming more popular, there is a fear that church education may fall behind in a rapidly changing society. In conclusion, the study proposed recommendations for reshaping Church education in the era of the Great Digital Transformation, considering the negative effects of digital technologies. The first is Christian worldview education, which is centered around the faith community. Education in the Christian worldview, learned through the interaction with various faiths within the faith community, encourages critical thinking and reflection on the risks posed by the digital age that are associated with capitalism and meritocracy. The second is Christian care, which is centered around the faith community. Christian care in the era of the Great Digital Transformation will help us to form genuine connections with discriminated, isolated, and lonely souls who suffer from negative effects of digital technologies, guiding them towards the path of salvation.

Current status of digital information gap for women with disabilities from a gender-conscious perspective and ways to support informatization education based on empowerment (성인지적 관점의 지역사회 여성장애인 디지털정보격차 현황과 역량강화기반 정보화교육 지원 방안)

  • Choi, Sun-kyoung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.5
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    • pp.655-661
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    • 2020
  • This study examined community-centered informatization education support measures for empowerment of women with disabilities based on gender perspective.First, the 'Digital Information Gap Survey' conducted by the Ministry of Science and ICT used the 2018 'Digital Information Gap Survey' to find out the current status of the digital information gap between male and female handicapped people. The law on information education support for women with disabilities is presented.Lastly, based on the current status of informatization education support available to women with disabilities, centered on local communities, such as establishing a comprehensive women's disability support center, visiting education considering disability types, developing and supporting customized informatization education considering learning ability, and discovering community resources related to informatization. In this paper, we propose a plan to support informatization education for women with disabilities based on capacity building.

An Analysis of the Operation of Digital Resources Room and ie Effect in School Libraries (학교도서관 디지털자료실 운영현황과 효과분석)

  • Byun Woo-Yeoul
    • Journal of Korean Library and Information Science Society
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    • v.36 no.1
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    • pp.371-414
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    • 2005
  • This paper aims to suggest new strategies for operating school library digital resource room by analyzing the current states of 349 school library digital resource room and its educational effects. The project for school library digital resource room provided the foundations for the various informational and educational services : extended information materials, changes in library environment, collecting information through the web sites, providing authentic materials, reading instruction, library assisted instruction (LAI). The suggestions are as follows. 1) The national standards is required for the digital resources room in school libraries. 2) Reading and information literacy instruction should be institutionalized. 3) Library assisted instruction (LAI) should be included in school curriculum. 4) Professionally qualified teacher librarians are required for planning and managing the school library. 5) School library in-service program is needed for all members of the school community.

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Consideration of Don't-care Condition for Multiplexer-based Logic Design (For Application to Arduino-based Design Education) (다중화기 기반 논리 설계를 위한 무정의 조건의 고찰 (아두이노 설계 교육에의 활용을 위한))

  • Lee, Jae Min
    • Journal of Digital Contents Society
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    • v.18 no.5
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    • pp.881-888
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    • 2017
  • Logic design using multiplexer has been used as a useful method for design convenience and flexibility in structural digital system design. In this paper, we analyze the effect of don't care conditions on logic optimization in a multiplexer-based logic design, which was not discussed enough in the previous studies in multiplexer based logic design, and describe the use of don't care conditions for designing of a single multiplexer and multiple multiplexer-based logic design. Especially, the design method when the number of data input is not 2m (as the number of selection lines is m) is considered. We also describe how to apply the proposed technique to the digital logic design education in conjunction with microprocessor design using Arduino which is widely used in creative engineering education recently.

Design the Lesson using a Digital Media for the Growth Creativity (창의성 신장을 위한 디지털미디어 활용 수업 설계 - 디지털카메라를 중심으로 -)

  • Chun, Byung-Jin;Lee, Jae-In
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.127-132
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    • 2010
  • 창의성은 21세기 지식기반 정보사회를 살아가는 현대인에게 정보홍수에서 새로운 정보를 재창조하는 중요한 능력이다. 그리고, 디지털미디어는 현대인들의 가장 빠르고 쉽게 생각이나 느낌을 표현하는 도구이다. 현 교육현장에서는 학습자의 창의성과 문제해결력 신장을 위해 디지털미디어를 활용한 이미지와 영상을 투입하고 있다. 하지만, 본 연구는 교수자의 입장에서 디지털미디어를 활용한 교수학습자료를 투입하는 것이 아닌, 학습자 스스로가 디지털미디어를 활용하여 자신의 생각을 창의성있게 표현하는데 중점을 두었다. 특히, 디지털미디어 중에서 디지털카메를 활용하여 초등학교 5학년 국어과에서 적합한 학습차시를 선택하여 학습자의 창의력 신장을 위한 수업을 설계하여 적용해 보기로 하였다.

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A Study on the Application of LMS based on Digital Literacy (디지털 리터러시에 기반한 LMS 활용 방안 연구)

  • Go, Hakneung;lee, Youngjun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.223-225
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    • 2022
  • 미래 변화에 대응하는 역량으로 디지털 리터러시가 제시되고 있다. 국내에서는 2022 교육과정 개정의 중점 사항으로 미래 변화에 대응하는 역량으로 디지털 기초 소양을 강화한다. 한편 코로나19로 원격수업이 확대되면서 LMS(Learning Management System)의 사용이 증가하였다. LMS는 디지털 기기, 소프트웨어를 활용하므로 디지털 리터러시를 함양할 수 있는 기회가 될 것이다. 본 연구에서는 학교 현장에서 활용되는 Microsoft의 Teams, Google의 Classroom, KERIS의 위두랑과 e학습터를 비교하고 디지털 리터러시 내용 요소와 LMS 기능을 관련지어 활용방안을 제시하였다. 본 연구를 통해 LMS를 활용하면서 디지털 리터러시를 기를 수 있을 것으로 기대된다.

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Implementation of Simplification Procedure for Digital Combinational Logic Circuits Using Java Applets (자바 애플릿을 이용한 디지털 조합회로의 간략화 과정 구현)

  • Moon, Hun-Joo;Kim, Dong-Sik;Moon, Il-Hyun;Choi, Kwan-Sun;Lee, Sun-Heum
    • The Journal of Korean Association of Computer Education
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    • v.10 no.4
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    • pp.17-25
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    • 2007
  • In this paper, the simplification procedure of Karnaugh Map, which is essential to design digital logic circuits, was implemented as a web-based educational tool by Java applet. The learners can make virtual experiments on the simplification of the digital logic circuit by clicking on some buttons or filling out some text fields. The proposed simplification procedure was implemented as a Java applet which is based on the Modified Quine-McCluskey algorithm. Thus, the implemented Java applet will enable the learners to enhance the learning efficiency as a auxiliary educational tool.

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Education-neurological Understanding of Digital Learning Materials and Implications for Education (디지털 학습자료에 대한 교육신경학적 이해와 교육적 시사점)

  • Cho, Joo-Yun;Kim, Mi-Hyun
    • Journal of The Korean Association of Information Education
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    • v.24 no.6
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    • pp.539-550
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    • 2020
  • This study establishes the scientific basis for the use of digital learning materials through the education-neurological research method and derives implications for education based on education-neurological understandings. The main findings of the education-neurological analysis of digital learning materials are as follows: First, various sensory stimuli go through multiple sensory neurons and deep sections of the upper sphere and make possible the cooperative processing of information. Second, indirect experience from digital learning materials helps students understand the learning contents vividly through the mirror neuron system. Third, positive emotions originating from digital learning materials promote functions of dopamine, the reticular activating system, frontal-striatal circuit, cerebrum cortex. Based on the findings, the study suggests the following educational implications. First of all, when selecting digital learning materials, teachers should consider expression forms, learning contents, the flow of classes, and the adverse effects of digital learning materials. Next, it is effective to utilize digital learning materials in the lecture for provoking curiosity and enjoyment, maintaining interest and effort, and reviewing what students learned.

A Simplified Web-based Simulator for Digital Logic Circuits Using ActiveX Control (ActiveX 컨트롤을 이용한 단순화된 웹 기반 디지털 논리회로 시뮬레이터)

  • Kim Dong-Sik;Han Hee-Jin;Seo Sam-Jun;Kim Hee-Sook
    • Journal of Engineering Education Research
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    • v.6 no.1
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    • pp.5-14
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    • 2003
  • This paper presents a simplified web-based simulator for digital logic circuits with which several important principles related to digital logic circuits can be understood and confirmed. The proposed simulator is implemented to have several simplified functions which are essential to the learning process of digital logic circuits. The learners by themselves simulate several digital logic circuits on the web under specific input conditions and the design/analysis of digital logic circuits can be available. The proposed simulator, combined with multimedia contents, can be used as an auxiliary educational tool and enhance the improved learning efficiency. The results of this paper can be widely used to improve the efficiency of web-based educations in the cyber space. Several simulation results are illustrated as examples to show the validity of the proposed web-based simulator.