• Title/Summary/Keyword: 디자인 방법론

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The Design Guideline of the Buses as the Transportation Means to the KTX of Small/Medium Cities (중소도시 KTX와 연계교통수단으로서의 버스 디자인 가이드라인)

  • Choi, Chul-Joo
    • Journal of the Korean Society for Railway
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    • v.14 no.5
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    • pp.461-469
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    • 2011
  • Considering the traffic condition of railroad 'KTX' links to lack of service's punctuality in nation's small/ medium cities, design guidelines with practical railroad transportation policies in terms of convenient railroadbus connection and improving comfortable ride is suggested. Following the guideline and policies, operational requirements of current railroad-bus connection system, the system's design consideration, and transportation policies and laws in relation to the bus operating companies should be analyzed to decide the practicality of the railroad-bus connecting infrastructure. Also, in order to achieve practical railroad-bus connection, connecting buses' design guideline is combined with suggested optimization method of the practicality transportation system. Lastly, the design guideline of buses as 'links,' and railroad transportation policies concerning the operation of connecting bus system for nation's small/medium cities are suggested.

A Case Study For Participatory Fashion Design Using Generative Design Methodology (제너러티브 디자인 방법론을 활용한 참여적 패션디자인의 사례 연구)

  • Lee, Jee Hyun;Lee, Eun Han;Cho, Hye Soo;Yang, Eun Kyoung;Kho, Jeong Min
    • Journal of the Korean Society of Costume
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    • v.67 no.4
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    • pp.58-70
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    • 2017
  • This study examined the characteristics of generative design methodology, and it selected and analyzed 11 sites that provide design development services using generative methodology, INPUT data were classified into design form factor based on the choices of each and the variable form associated with each participant's movement. In designing the algorithms, designers set the meth- od and range of participation according to the characteristics of the design, and linked them with design components. This provided the study with a discriminative design process. This resulted in a type with morphological characteristics and a type that emphasized epidermal formability. The generative design methodology has value as an alternative process in the field of fashion where the utilization of digital technology is becoming universal based on contingency and variability. The results of this study can be used as basic data for the study of personalized design through the extension of methodology of digital-based fashion design and generative methodology.

A Study of Emotional Design Method of Steven Holl (스티븐 홀의 감성적 디자인 방법론에 관한 연구)

  • 김명옥
    • Korean Institute of Interior Design Journal
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    • no.22
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    • pp.53-60
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    • 2000
  • The subject of 'Emotional Design' is appeared recently as one of the important issues in design field. 'Emotion', which has been underestimated since Kant and should be reevaluated from now on, is one of the basic two elements with reason which constitutes human nature. The purpose of this study is to research emotional design method appeared in the works of Steven Holl who is considered one of the influencing architects because of his unique methodology in developing the emotional design. The results of this study are as follows; 1) Emotional aspects were implied in his concepts by the way of emphasis on phenomenology in dealing with question of perception. 2) Emotional aspects were interwoven in his form and space as related to his concept. 3) Emotional aspects were shown in his way of developing his ideas with water coloring, in deriving his concept from other genre(especially from literature) and in the articulation of details. As a result, his unique way of implying emotional aspects which is coming from in-depth research of human nature as well as his own instinct were all interwoven in concept, form, and space together as a total way of thinking.

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Toward Measuring Presence of Navigation in Virtual environment (가상환경 항해 활동의 현실감 평가를 위한 실증적 연구)

  • 김현정;서형준;고희동;최윤철;김진우
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1999.03a
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    • pp.29-34
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    • 1999
  • 본 논문은 가상현실기술을 이용한 감성측정평가 시뮬레이터 구축의 일환으로 개발한 3차원 시청각 환경 제시기를 대상으로 가상환경의 현실감 정도를 평가하여, 최적의 현실감을 제공함과 동시에 사용자들의 Performance를 효율적으로 지원할 수 있는 디자인 요소들을 제시하고자 하는데 목적이 있다. 이를 위하여 두가지 세부 연구가 실시되었으며, 첫 번째 실증적 연구에서는 여러 가지 방법론을 통해 가상환경과 실제환경에서의 현실감을 비교하였으며 두 번째 연구에서는 첫 번째 실험을 보강하여 앞의 연구결과에서 현실감에 중요하다고 추정된 디자인 요소들을 추출, 주요 디자인 요소들과 현실감 간의 인과관계를 규명함과 동시에 각 과업에 따른 성과에 미친 영향 정도를 분석하고자 하였다. 본 논문의 의의로는 감성측정 평가를 위해 구축된 가상환경의 현실감 수준을 평가하여, 최적의 현실감 및 사용자의 용이성을 지원할 수 있도록 가상환경 시스템의 보완 및 발전과 본격적인 감성공학 분야의 활용을 위한 지침을 마련하는데 있다.

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Design Methodology of the Korean High Speed Train (한국 고유형 고속전철 디자인 방법론)

  • 이병종;정경렬
    • Journal of the Korean Society for Railway
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    • v.5 no.3
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    • pp.142-147
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    • 2002
  • This paper proposes the Systematic Design Methodology of the Korean High Speed Train. High Speed Train does not operate in isolation and is a part of a rail system which is influenced through input and output effects from the environment and from the neighbouring system. To fullfil its overall desired function, such input and output relationships between the systems must be considered in the system boundary conditions. Therefore, the overall interrelationship of all these effects has to be carefully considered during the design process. Here proposed methodology may provide a guide line and criteria for the systematic problem solving method of that highly complex High Speed Train System.

Design Change Factors and Forecasting in the Perspective of Socio-Cultural Framework (사회학적 견지에서 본 디자인의 변화요인과 그 미래 방향에 관한 연구)

  • Min, Kyung-Woo
    • Archives of design research
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    • v.20 no.1 s.69
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    • pp.189-202
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    • 2007
  • This study was carried out to forecast the future paradigm of design from the perspective of change in social environment within which design evolves through the process of birth, growth, development, and decline rather than changes within design itself. In general, before man takes an action, he sets the aim with mental and conceptual value decided internally and he considers various tools and means in his circumstance externally. Then he decides his action based on the most resonable and economic way. This is the mechanism by which all the living subjects including the human being survive and evolve within the given environment. In this respect, the future of design can be also explored and speculated in terms of change of man's mental value and the technology in future (this view is the same with what socio-culturalists see both cultural and technological determinism as a major factor for social change). Based on the view above, the present study extracted major keywords for a possible change of future design based on keywords on the present mental value and norm, and the materialistic technology and economy.

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A Study on Dogu Environment for the Storage and Preservation of Foods (식품의 저장.보존을 위한 도구환경에 관한 연구)

  • 김명석;고미향
    • Archives of design research
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    • v.14
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    • pp.21-31
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    • 1996
  • Many companies in Korea have been suffered from grasping the very essence in designing products what the consumer want to use since rapid development and popularization of westem style have been underwent in all fields during last three decades. The paper introduces the integrate approach, Dogu environment, to find the design solution for this problem. Dogu environment can be envisaged a extension of product environment, which adopts the Gibsonian concepts to include all spaces to achieve the ends in human behavior in addition to the material with diverse concrete shapes and colors. Logic and structure of the approach will be discussed based on design methodology and other related fields, history, social psychology and human behavior science. The application of the integrate approach to adaptive design for the storage and preservation of food has been evaluated and the future system has been deduced using the integrate approach, so called Dogu environment.

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A Study on Maternity Design Preference Using Q Methodology (Q방법론을 적용한 임부복 디자인 선호도에 대한 연구)

  • Cha, Su Joung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.43 no.5
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    • pp.742-752
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    • 2019
  • This study analyzes the type of subjectivity of married women who have experienced pregnancy and childbirth. It also provides basic data on clothing development that can provide satisfaction to the physical comfort and appearance of pregnant women by understanding the conditions necessary for maternity wear design. This study used Q methodology. The type of recognition for maternity wear was classified into three types and explained 90.88% of total variance. Type 1 was comfort and activities style-oriented. They preferred the A-line shape with a size adjustable style and elastic material. In addition, they preferred designs using details such as wrinkles. Type 2 was a fitted body and modern style-oriented. It was analyzed that they prefer a pants style that is close to the body in a simple and modern style of monotone. Type 3 held a lot of space and was cute style-oriented. They preferred cute dress style along with a maternity suit that could cover the hip and abdomen. Maternity wear design is necessary to develop various designs considering preferences because it is classified into types that emphasize comfort, types that emphasize modernity that is close to the body, and styles that emhasize cute styles.

A Development design Image DataBase (디자인 이미지데이터베이스 구축사례 연구)

  • 정지홍
    • Archives of design research
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    • v.13 no.3
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    • pp.313-320
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    • 2000
  • Currently, The new wave of information technology has enormously influenced every field. In the Held of design, it is time to strive possible efforts in order to accumulate the design-related knowledge by maintaining, managing and controlling design information in a systematic manner, getting out of the old stage of mere use of data itself. Due to remarkable progress in communication media and speed, and file compression technology, text-centric data has been shifting to multimedia data such as image and motion picture. So it is currently required that methologies be developed to effectively utilize the related information. With respect to the processing of image data, it is certain that the optimal method should be come up with reflecting the unique characteristics and utilization of image data, apart from the traditional way of processing and storing the legacy text-based data. The study suggests the system of indexing and implementing design image information through the case of analyzing design image data, abstracting data elements of image itself, and finally applying it to building image-oriented database for use.

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A Study on Space in the Moveis of Hirokazu Koreeda (고레에다 히로카즈 감독 영화의 공간 연구)

  • Hwang, Woo-Hyun
    • The Journal of the Korea Contents Association
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    • v.18 no.12
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    • pp.343-363
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    • 2018
  • Classical film narrative fails to reflect the increasing complexity of modern society. In this era of film narrative crisis Hirokazu Koreeda presents a new solution. The director puts an emphasis on neutral valuation over subject matter rather than empathy of audiences which leads to a biased point of view. Thus Hirokazu Koreeda choose space over story as a critical narrative enabler. Two qualitatively opposite spaces are presented and the boundary space of the two are set as a main background where the valuation over the spaces waves up and down. Audiences who get accustomed to a one-sided value judgement led by storytelling can be neutralized by pendulum movement of valuation. The specific methods of using space as a main tool of value neutralization have changed through the director's filmography. Space had been thoroughly designed through the storyboard in early works. Later the director let audiences experience the spaces to evoke a sense of place.