• Title/Summary/Keyword: 디자인 능력

Search Result 468, Processing Time 0.032 seconds

Optical Switch Structure Analysis Evaluation and Line Competition Avoidance Test using Wavelength Converters (광 스위치 구조 분석 평가와 파장 변환기를 이용한 회선 경합 회피 실험)

  • Lee, Sang-Wha
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.15 no.1
    • /
    • pp.466-474
    • /
    • 2014
  • This paper presents the line contention avoidance experiments with an optical switch, which was selected based on the comparison analysis and evaluation of the various characteristics. For example, the function, structure, strengths and weaknesses of the optical switches. After considering the nonblocking, modularity, upgrade ability and optical power loss of the several kind of the switch fabrics, a switch was selected. The selected switch fabric by using wavelength converters was controlled to avoid contention of the optical lines. In this experiment shows an example of three cases. As a result of this experiment, optical signal shows a changed peek of optical power in output. By showing a peak it confirms that the contention was avoided. By analyzing of changed optical power according to the channel setting time and release time to control of the switch could be determined. If this analysis applied to the network design, economical and efficient structures can be formed.

A Study on the Role Division in Team Projects of Architectural Design (건축설계 프로젝트 팀별 진행의 역할분담에 관한 연구)

  • Kim, Hee-Kyo
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.11 no.12
    • /
    • pp.5184-5190
    • /
    • 2010
  • This study chiefly aims to find out the efficient ways of organizing teams of architectural design projects. In order to reach this goal, this study analyzed (1) specialties of students' projects during semesters in architectural design studios, (2) teaching methods relevant to architectural design education, (3) division of role play in architectural studios and organizing method that students prefer. Besides, in order to clarify the principles of practical project team organization and to find out more efficient methods in team organization, this study executed archival research on (1) specialties of team organization rules and principles in architectural firms, (2) types and merits of projects teams, (3) efficient methods of dividing roles. For the students project of the studio, it is desirable to switch the roles of team leader and staff members of the team to make members' feeling of participating the decision making of the project progress. In architectural design team, since the high productivity was valued beyond individual preferences, the team organization and and work split was done on the basis of (1) experiences, (2) design ability, (3) schedule of the project, etc. However, for the continuous motivation and enthusiasm for the firms, it is required to study efficient ways of team organization.

Mobile Phone Guide for Cultural Heritage (문화유적지 투어를 위한 모바일 폰 가이드 시스템)

  • Suh, Young-Jung;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.116-121
    • /
    • 2009
  • In the design of mobile entertainment systems for historical heritage sites, it is important to not only overcome technical challenges imposed by power requirements, computation limits, and connectivity, but to support group experiences and consider users preferences for situated media consumption. Cultural heritage sites provide an opportunity to entertain and educate the public through the use of mobile media. The proposed system implemented on a Java-enabled mobile phone provides both audio and visual content that is tailored by tracking user movement with GPS, collecting various user inputs and demographics, and allowing for socially acceptable eavesdropping via wireless networking. By designing for the spatial, personal, and social considerations of the environment, we aim to help users navigate the diverse topology of the space and consume the vast quantities of historical media.

  • PDF

Study on the motion acting in the game character animation (게임캐릭터애니메이션 동작연기연구)

  • Hwang, Kil-Nam
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2006.05a
    • /
    • pp.273-278
    • /
    • 2006
  • In the virtual space in which human imagination exists, a great deal of games and animation contents have been developed and shown. Games and animations are performing a role as an unrealistic representative, and creating abundant virtual culture with variety of human life. A representative, that is, a main character is being completed with external design, unique personality and ability, and action in the story. This study is expecting that a game character might develop into motion acting for emotional situation from the simple action. As giving a game character a role as a medium to express various circumstances and emotions, choosing motions from a pantomimist and applying them to 3D character, and expressed according to the motion acting. Motion acting is extended from the basic motion into the emotional phases such as joy, anger, sorrow and pleasure. The motion acting expressed from various viewpoints is suggested, as communicating clear message through emotional acting contrary to the symbolic language.

  • PDF

Development of Multi-Experience AR Board Game 'ZOOCUS' For Intellectual Disabled Students (지적장애학생을 위한 다중체험형 AR 보드게임 'ZOOCUS' 개발)

  • Jeong, Hyo-Won;Park, Min-Ji;Choe, Myeong-Seon;Kwon, Ho-Jong;Sung, Jung-Hwan
    • Journal of Korea Game Society
    • /
    • v.20 no.1
    • /
    • pp.121-132
    • /
    • 2020
  • This paper is about development of AR board game, "ZOOCUS", combined with board game and AR application for students with intellectual disabilities to improve their sociability, concentration, and working memory. This game, conducted with the support of the Netmarble Foundation in 2019, allows user to select different game level for individual intellectual level. Through the cloud server with network, student's experience can be shared with each other, and play data can be accumulated for objective evaluation of student's capabilities.

The Web Based the Question Centered Mathematics Congruence Learning System (웹기반 발문 중심 수학과 합동학습 시스템)

  • Choi, Jeong-Yong;Han, Kyu-Jung
    • Journal of The Korean Association of Information Education
    • /
    • v.12 no.2
    • /
    • pp.141-149
    • /
    • 2008
  • Congruence of figure is a basic to learn a symmetrical figure and helps to understand the characteristics of figure and know the way of drawing figures. The knowledge of congruence provides us art attainments to understand design and fine pieces of art. However, it is difficult to expect the interaction between students or between teachers and students, because of spending too much time for cutting papers and making the shapes of figure during the class for establishing the concepts. This study utilized a question-based interaction model which would foster elementary school student's learning effectiveness and make them understood the concept of congruence, also developed a congruence learning system which could communicate in both synchronous and asynchronous situation.

  • PDF

Design of Parallel Algorithms for Conventional Matched-Field Processing over Array of DSP Processors (다중 DSP 프로세서 기반의 병렬 수중정합장처리 알고리즘 설계)

  • Kim, Keon-Wook
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.44 no.4 s.316
    • /
    • pp.101-108
    • /
    • 2007
  • Parallel processing algorithms, coupled with advanced networking and distributed computing architectures, improve the overall computational performance, dependability, and versatility of a digital signal processing system In this paper, novel parallel algorithms are introduced and investigated for advanced sonar algorithm, conventional matched-field processing (CMFP). Based on a specific domain, each parallel algorithm decomposes the sequential workload in order to obtain scalable parallel speedup. Depending on the processing requirement of the algorithm, the computational performance of the parallel algorithm reveals different characteristics. The high-complexity algorithm, CMFP shows scalable parallel performance on the array of DSP processors. The impact on parallel performance due to workload balancing, communication scheme, algorithm complexity, processor speed, network performance, and testbed configuration is explored.

Water-extract of Helianthus annuus Seed Exhibits Potent Anti-asthma Activity In Vitro and In Vivo (해바라기씨 추출물의 천식 완화 효과)

  • Heo Jin-Chul;Park Ja-Young;Woo Sang-Uk;Chung Shin-Kyo;Jeong Kyu-Shick;Lee Jin-Man;Ma Jin-Yeol;Lee Sang-Han
    • Food Science and Preservation
    • /
    • v.13 no.4
    • /
    • pp.495-500
    • /
    • 2006
  • In order to investigate whether antioxidant biomaterials inhibits IL-4 and/or IL-13 expression in vitro and in vivo, we carried out antioxidant assays by enzyme or cell-based assays with Helianthus annuus extract. Antioxidant assays include DPPH, FRAP, hydroxyl radical assays. Helianthus annuus extract exhibited SOD scavenging activity, and had different patterns by each solvent extracted reaction. DW extract inhibited oxidative stress by $H_2O_2$ that induced apoptosis. We measured $CD4^+$ cell and IL-/13 cytokine expression in a classical mouse animal model. The result show that Helianthus annuus extract showed strung inhibition of immune response in the lung. These result suggest that Helianthus annuus extract can reduce inflammation induced by n mouse asthma model.

Application of Practical Education Program of Process Technology for Shortening Tool Development Period (금형개발기간 단축을 위한 공정기술의 실무교육 프로그램 적용)

  • Shin, Ju-Kyung
    • The Journal of Korean Institute for Practical Engineering Education
    • /
    • v.2 no.2
    • /
    • pp.61-67
    • /
    • 2010
  • The various designs are preferred as well as IT appliances development of the internet based with consumer needs. It's real that the tool development technology of shortened lead time is also requested for production tool fabrication for the launch of new products. A process technology for shortening tool development period was one of the very important practical education from tooling suppliers related to mold development, and we are in competition with having the three elements of short due date, the quality and the production cost for new products. In this paper, the tooling development education and training program with current product development won't be systematic, and we hope to improve educational training process lacking in the reality and to advance the application model of practical centered education and training program of practical technology ability improvement and process technology improvement for shorting tool development period which can be performed at the workplace substantially.

  • PDF

Parametric Design Process for Structural Quantity Optimization of Spatial Building Structures (대공간 건축물 골조물량 최적화를 위한 파라메트릭 설계 프로세스)

  • Choi, Hyunchul;Lee, Si Eun;Kim, Chee Kyeong
    • Journal of the Computational Structural Engineering Institute of Korea
    • /
    • v.30 no.2
    • /
    • pp.103-110
    • /
    • 2017
  • In this paper, it is covered in detail the process of generating structural alternatives with geometry change and its optimization by StrAuto. The main roof structure of the Exhibition Center is modelled parametrically and the optimal alt is derived by observing volume changes according to geometry change of main roof truss. Existing studies performed optimization process through sections and properties due to the limitations of shape change, but this study have meaning of performing the optimization with geometry changes which is the most critical skills of StrAuto. By the process of securing a sufficient margin by geometry changes and reducing volume with the optimization of sections, despite of a partial optimization of large space structure, it could be reduced by 11.7% of the total volume.