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Development of Multi-Experience AR Board Game 'ZOOCUS' For Intellectual Disabled Students

지적장애학생을 위한 다중체험형 AR 보드게임 'ZOOCUS' 개발

  • 정효원 (숭실대학교 미디어학과) ;
  • 박민지 (숭실대학교 미디어학과) ;
  • 최명선 (숭실대학교 미디어학과) ;
  • 권호종 (숭실대학교 글로벌미디어학부) ;
  • 성정환 (숭실대학교 글로벌미디어학부)
  • Received : 2019.11.11
  • Accepted : 2020.01.15
  • Published : 2020.02.20

Abstract

This paper is about development of AR board game, "ZOOCUS", combined with board game and AR application for students with intellectual disabilities to improve their sociability, concentration, and working memory. This game, conducted with the support of the Netmarble Foundation in 2019, allows user to select different game level for individual intellectual level. Through the cloud server with network, student's experience can be shared with each other, and play data can be accumulated for objective evaluation of student's capabilities.

본 논문은 지적장애학생들의 사회성, 집중력, 그리고 작업기억력 향상을 위해 보드게임과 AR 어플리케이션을 결합한 다중체험형 AR 보드게임 "ZOOCUS" 개발에 관한 내용이다. 2019년도 넷마블문화재단의 지원을 받아 진행된 이 게임은 보드게임의 여러 특성에 의해 지적장애학생들이 게임을 플레이하면서 필수적으로 습득해야하는 능력들을 학습할 수 있도록 게임을 디자인하고 AR 어플리케이션을 통해 보드게임을 진행함으로써 개인의 지적 수준에 맞는 난이도를 선택하여 게임진행이 가능하다. 또한 네트워크를 통해 경험 공유가 가능하며 플레이 데이터를 축적해 지적장애학생들의 개선효과를 객관적으로 평가할 수 있게 개발하였다.

Keywords

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