• Title/Summary/Keyword: 동작인식센서

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Remote Control Robot Arm Using Leap Motion Sensor and Bluetooth Communication (립모션 센서와 블루투스 통신을 이용한 원격 제어 로봇팔)

  • Lee, Jae-Won;Kim, Han-Sol;Kim, Jun-Ho;Bae, Jae-Hyeok;Ryu, Chang-Keun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.6
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    • pp.1127-1134
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    • 2017
  • In this study, the robot arm control system was implemented that is operated by human hands, which can be used in environments that are inaccessible to humans. This function has to be sent to the robot's arms after extracting coordinates of human hands. Through mapping and bluetooth communication we use a leap motion sensor with infrared light and Image recognition sensor.

A Study on the Context-Awareness Rule-Based Clustering technique for MANET (MANET에서 상황인식 규칙기반에 따른 에너지 보존 클러스터링 기법에 관한 연구)

  • Chi, Sam-Hyun;Lee, Kang-Whan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.4
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    • pp.1041-1047
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    • 2010
  • One of the weaknesses of ad hoc network is that a route used between a source and a destination is to break during communication. To solve this problem, one approach consists of selecting routes whose nodes have the most stable link cost. In this paper proposes a new method for improving the low power distributed MAC. The method is rule-based on the context awareness of the each nodes energy in clustering. The proposed networks scheme could get better improve the awareness for data to achieve and performance on their clustering establishment and messages transmission.

A Study on Sensor-Based Upper Full-Body Motion Tracking on HoloLens

  • Park, Sung-Jun
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.4
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    • pp.39-46
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    • 2021
  • In this paper, we propose a method for the motion recognition method required in the industrial field in mixed reality. In industrial sites, movements (grasping, lifting, and carrying) are required throughout the upper full-body, from trunk movements to arm movements. In this paper, we use a method composed of sensors and wearable devices that are not vision-based such as Kinect without using heavy motion capture equipment. We used two IMU sensors for the trunk and shoulder movement, and used Myo arm band for the arm movements. Real-time data coming from a total of 4 are fused to enable motion recognition for the entire upper body area. As an experimental method, a sensor was attached to the actual clothes, and objects were manipulated through synchronization. As a result, the method using the synchronization method has no errors in large and small operations. Finally, through the performance evaluation, the average result was 50 frames for single-handed operation on the HoloLens and 60 frames for both-handed operation.

Motion-based Remote Control for the Contents of Experiences (동작기반의 체험형 리모트 콘트롤)

  • Jung, Jae-Hoon;Hwang, In-Wook;Lee, In;Lee, Chae-Hyun;Park, Gun-Hyuk;Hwang, Jane;Choi, Seung-Moon;Kim, Jounghyun Gerard
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.115-122
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    • 2007
  • 이 논문에서는 동작기반 체험형 리모트 콘트롤러가 사용자와 상호작용을 하기 위해 갖춰야 할 기본적인 요소가 무엇인지 설명하고 체험형 리모트 콘트롤러의 동작 정보를 처리하는 시스템의 구성을 제안한다. 동작기반의 체험형 리모트 컨트롤러는 블루투스로 서버와 양방향 통신을 하게 되며 가속도 센서가 장착되어 기존의 버튼입력 기반의 리모트 컨트롤러와는 달리 동작을 이용한 입력을 할 수 있고 사용자에게 진동모터를 통한 촉감 피드백을 전해주어 사용자의 몰입감을 증가시킬 수 있도록 하였다. 가속도 센서를 이용한 동작 인식을 위해서는 두 가지 알고리즘이 개발되어 적용되었다. 동작기반의 체험형 리모트 컨트롤은 논문에 제시된 예 이외에도 기존의 버튼 기반으로 만들어진 응용프로그램에 쉽게 적용시킬 수 있으며 특히 엔터테인먼트 분야에서 사용자의 흥미와 몰입감을 더해주기 위해 사용될 것으로 기대된다.

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Implementation of the Hand-motion Recognition based Auxiliary Input Device using Gyro Sensor (자이로센서를 이용한 손 동작 인식형 보조 입력장치 구현)

  • Park, Ki-Hong;Lee, Hyun-Jik;Kim, Yoon-Ho
    • Journal of Advanced Navigation Technology
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    • v.13 no.4
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    • pp.503-508
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    • 2009
  • In this paper, we have designed the auxiliary input device which based on hand-motion recognition. It is aimed at some individually specified person such as the disabled, rehabilitation patient, and the aged. The gyro sensor is used to recognize the hand-motion in 3D space, and communication bandwidth for transceiver is also set to the 2.4GHz. Prototype board includes a set of modules; Gyro sensor, RF transmitter/receiver, MCU for signal processing and USB connector etc. Some experiments are conducted so as to verify the prototype, and as a result, mouse-based curser motion as well as program control are well operated just same as the design specification.

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Intelligent Hexapod robot for the support walking of the aged (고령자 보행 지원을 위한 지능형 6족 로봇)

  • Lee, Sang-Mu;Kim, Sang-Hoon
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.534-539
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    • 2008
  • This paper is about intelligent hexapod robot for the support walking of the aged person. The robot using various sensors and small camera has various abilities of forward backward walking, turing left or right, control the speed of walking, avoiding the obstacles and detecting risky situation of fire or gas. To let the aged feel soft and safe walking, we used special servo motor and developed hexapod walking mechanism and effective algorithm.

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Development of motion-detective algorithm using accelerometer (가속도 센서를 이용한 동작 인식 알고리즘 개발)

  • Lim, Young-Chul;Park, Chi-Ho;Kim, Sang-Dong;Jung, Woo-Young
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.594-596
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    • 2006
  • In this thesis, we propose a algorithm that is able to detect a user's motion. A minute noise of accelerometer arises cumulative error in case of converting velocity and distance, which makes it difficult to detect movement of sensor. We use a lowpass filter, ALS algorithm, and motion detection block to minimize such cumulative error. we experiment using a motion-detective module which is composed of accelerometer, micro-controller, and serial interface. Our scheme is capable of detecting such as up, down, left, right, forward, and backward movement of the module. It is expected that our scheme is applied to a game controller or user interface of a next generation PC.

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A Study on Motion and Position Recognition Considering VR Environments (VR 환경을 고려한 동작 및 위치 인식에 관한 연구)

  • Oh, Am-suk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.12
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    • pp.2365-2370
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    • 2017
  • In this paper, we propose a motion and position recognition technique considering an experiential VR environment. Motion recognition attaches a plurality of AHRS devices to a body part and defines a coordinate system based on this. Based on the 9 axis motion information measured from each AHRS device, the user's motion is recognized and the motion angle is corrected by extracting the joint angle between the body segments. The location recognition extracts the walking information from the inertial sensor of the AHRS device, recognizes the relative position, and corrects the cumulative error using the BLE fingerprint. To realize the proposed motion and position recognition technique, AHRS-based position recognition and joint angle extraction test were performed. The average error of the position recognition test was 0.25m and the average error of the joint angle extraction test was $3.2^{\circ}$.

The Study on Gesture Recognition for Fighting Games based on Kinect Sensor (키넥트 센서 기반 격투액션 게임을 위한 제스처 인식에 관한 연구)

  • Kim, Jong-Min;Kim, Eun-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.552-555
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    • 2018
  • This study developed a gesture recognition method using Kinect sensor and proposed a fighting action control interface. To extract the pattern features of a gesture, it used a method of extracting them in consideration of a body rate based on the shoulders, rather than of absolute positions. Although the same gesture is made, the positional coordinates of each joint caught by Kinect sensor can be different depending on a length and direction of the arm. Therefore, this study applied principal component analysis in order for gesture modeling and analysis. The method helps to reduce the effects of data errors and bring about dimensional contraction effect. In addition, this study proposed a modified matching algorithm to reduce motion restrictions of gesture recognition system.

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Motion Capture System using Integrated Pose Sensors (융합센서 기반의 모션캡처 시스템)

  • Kim, Byung-Yul;Han, Young-Joon;Hahn, Hern-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.4
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    • pp.65-74
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    • 2010
  • At the aim of solving the problems appearing in traditional optical motion capturing systems such as the interference among multiple patches and the complexity of sensor and patch allocations, this paper proposes a new motion capturing system which is composed of a single camera and multiple motion sensors. A motion sensor is consisted of an acceleration sensor and a gyro sensor to detect the motion of a patched body and the orientation (roll, pitch, and yaw) of the motion, respectively. Although Image information provides the positions of the patches in 2D, the orientation information of the patch motions acquired by the motion sensors can generate 3D pose of the patches using simple equations. Since the proposed system uses the minimum number of sensors to detect the relative pose of a patch, it is easy to install on a moving body and can be economically used for various applications. The performance and the advantages of the proposed system have been proved by the experiments.