• Title/Summary/Keyword: 동시행동

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20대 여성의 신체 만족도 및 이상형에 관한 연구

  • 정재은;남윤자
    • Proceedings of the ESK Conference
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    • 1998.04a
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    • pp.1-6
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    • 1998
  • 의복은 사람의 신체적인 특징에잘 맞고 심리적으로 만족을 주는 것이어야 한다. 식죽(1989)은 인간관계와 사회구조가 복잡하게 서로 얽혀 이루어진 현대사회에서는 의복에대한 욕구는 다면적이고 모든 기능을 동시에갖는 것이 요구되어진다고 하였고 정삼호(1988)는 성인여성들은 연려이 증가함에 따라 나타나는 체형변화를 의복으로 최대한 보완할 수 있는 디자인을 선택하여 다른 사람들에게 의복을 통해 자기 자신을 표현함으로서 심리적으로 안정감을 얻으려고 노력한다고 하였다. 따라서, 의복 착용 자가 의복을 통해얻는 심리적 만족도는 신체적 만족도와 관련되어 형성된다고 할 수 있으며 또한 신체 적 만족도는 체형과 관련되어 형성된다고 할 수 있다 (정재은,1992). 이에 신체적 만족도와 의복행동 및 체형에 관한 연구가 많이 이루어지고 있다. 이옥연(1984), 식죽(1988), Labat-Delong(1990), 김용숙 (1990), Shim(1991), 구자명.이명희(1994), 고애란.김양진(1996) 등은 신체 만족도와 의복행동간에 관련 이 있음을 밝혔으며, 임숙자(1986), 김양진.강혜원(1992)은 신체의 결함을 의복으로 보완하고자 하는 경향이 있다고 하였고, 김정숙(1984)은 자신에게 어울리는 의복을 선택하므로써 안정감을 갖게된다고 하였다. 또한, Douty. Brannon(1984)은 여성은 마른것을 선호한다고 하였고 Clayton 등(1987)은 의복 착용자의 체형에 따라 의복 유행성 지각이 다름을 밝혔다. 그러나, 이에관한 대부분의 연구들은 심리 학적 입장에서 행하여진 연구로 신체의 종합적인 만족도, 선호를 취급하고 있을 뿐 신체각 부위의 만족 도나 선호에 관한 자세한 고찰을 하고 있지 않으며 자신의 신체에 대한 인식도 및 실제체형과의 비교는 이루어지고 있지 않다. 이에, 신체 각 부위에 대한 인식도 및 실제 신체 측정치와 만족도와의 관계 및 이상형에 대해 구체적으로 파악할 필요가 있다. 또한, 신체에 대한 이상형은 시대의 여러 여건에 따라서 변화할 수 있으므로 의복 착용자가 의복을 통해서 표현하고자 하는 이상형의 시대적 변화를 살펴볼 필요가 있다. 따라서 본 연구에서는 신체에 대한 인식도 및 만족도, 이상형에 대한 설문지 조사와 신체측정을 통하여 신체 크기에대한 만족도를 객관적인 척도로 고찰하고, 이상형과 실제 체형에 관하여 고찰하고자 한다. 도한, 1992년도 자료와의 비교를 통하여 시대에 따른 신체만족도와 이상형의 변화를 파악하고자 한다. 이를 기초로 한 의복원형 제작 및 의복 디자인에 대한 연구를 통해 의복의 맞음새가 좋을뿐만 아니라 의복착용자들 에게 심리적 만족을 줄 수 있는 의복 제작에 도움이 될 수 있을 것이다.

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Case Study for the Communication Elements of Branded Contents Ad (Focused on Division of Contents Type) (브랜디드콘텐츠의 커뮤니케이션 기법에 관한 연구 (유형구분을 중심으로))

  • Kim, Jong-Min
    • The Journal of the Korea Contents Association
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    • v.20 no.4
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    • pp.295-304
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    • 2020
  • This study analyze the meaning and the characteristic of branded contents ad, one of the leading advertising methods. 10 experts who work for various advertising fields were inteviewed through semi-Structured Interview method and connected the keywords. First, branded contents advertisement can be split into two part, congenital branded contents ad and acquired branded contents ad. Congenital branded contents have a customer process, (Attention-Awareness-Interest-Compromise) and agency process (Combine-Seed-Continuous- Compromise). acquired branded contents ad also have a different customer process (Attention-Interest-Awareness-Compromise) and agency process (Seed-Rootage - Combine- Compromise). 'Combine' stage and 'Compromise' stage is the new features in the branded contents ad and 'awareness'stage also has a different meaning with previous theories.

DYNAMICS OF PAKISTAN'S POST 9/11 CRISIS FOREIGN POLICY DECISION-MAKING PROCESS

  • Hussain, Mehmood
    • Korea and Global Affairs
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    • v.2 no.2
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    • pp.157-184
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    • 2018
  • The study has applied the four stage "Model of State Behavior in Crisis" to trace the post 9/11 crisis foreign policy decision making process in Pakistan. It argues that ominous attacks on the United States by al-Qaeda and subsequent declaration of President Bush to fight against terrorism transformed the global and regional politico-security dimensions at t1 stage. Being a neighboring country, Pakistan's support was inevitable in the war on terror and Washington applied coercive diplomacy to win the cooperation from Islamabad. Consequently, in case of decline to accept American demands, Pakistan perceived threat to basic values/objectives of the country and simultaneous time pressure amplified the psychological stress in decision makers at t2 stage. Therefore, the decisional forum was setup at t3 stage and Pakistan decided to join the United States at t4 stage, which defused the foreign policy crisis.

Systematic Review on Effect of Comprehensive Early Intervention for Pre-school Children With Autism Spectrum Disorder(ASD) (자폐스펙트럼장애 아동들의 효과적인 조기 중재에 대한 체계적 고찰)

  • Jeong, Byoung-Lock
    • Therapeutic Science for Rehabilitation
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    • v.7 no.3
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    • pp.9-21
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    • 2018
  • Objective : This systematic review aimed to evaluate the global literature on the effect of early intervention for preschool children with autism spectrum disorder (ASD). Methods : A literature search of the PubMed database identified 10 studies published up to December 2017, using the following search terms: autism, autism spectrum disorder, ASD, high-function autism, high-function ASD, Asperger syndrome, pervasive developmental disorder, PDDNOS, intervention, and early intervention. Results : Early intervention for children with ASD used Applied Behavior Analysis in 8 of the 10 selected studies. The other two studies used a Sensory Integration approach and Technology-based intervention. Most studies reported positive effects on communication skills, social interaction skills, intelligence, adaptive behavior, and improved attention through early intervention. Conclusions : These results suggested a basis for early intervention for children with ASD. Further research is needed to determine the effectiveness of early intervention.

An Emotional Gesture-based Dialogue Management System using Behavior Network (행동 네트워크를 이용한 감정형 제스처 기반 대화 관리 시스템)

  • Yoon, Jong-Won;Lim, Sung-Soo;Cho, Sung-Bae
    • Journal of KIISE:Software and Applications
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    • v.37 no.10
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    • pp.779-787
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    • 2010
  • Since robots have been used widely recently, research about human-robot communication is in process actively. Typically, natural language processing or gesture generation have been applied to human-robot interaction. However, existing methods for communication among robot and human have their limits in performing only static communication, thus the method for more natural and realistic interaction is required. In this paper, an emotional gesture based dialogue management system is proposed for sophisticated human-robot communication. The proposed system performs communication by using the Bayesian networks and pattern matching, and generates emotional gestures of robots in real-time while the user communicates with the robot. Through emotional gestures robot can communicate the user more efficiently also realistically. We used behavior networks as the gesture generation method to deal with dialogue situations which change dynamically. Finally, we designed a usability test to confirm the usefulness of the proposed system by comparing with the existing dialogue system.

A Study on Cases of Difficulty Variables in High School Mathematics Items (고등학교 수학 문제의 난이도 요인 분석을 위한 사례 연구)

  • Lee, Kwang-Ho;Ko, Ho-Kyoung
    • Journal of the Korean School Mathematics Society
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    • v.13 no.2
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    • pp.323-343
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    • 2010
  • The purpose of the study was to analyze difficulty analyzed through a quantitative method examining rate of correct answerers to each questions in the side of difficulty that students solving questions felt by finding variables to predict difficulty of questions in an objective way, not in an intuitive way, and examining what variables difficulty that each student solving questions felt depended on. The study divided 6 students in the 3rd grade of a high school into a two-person group or a three-person group and observed their question-solving process the total 11times for three months from March, to May. The study an alyzed what variables difficulty that each student felt depended on through semi-structuralized interview. As a result, the study could see that difficulty of questions depended on contents, strangeness of material, behavioral range, type of questions and complexity of questions.

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Effect of a Food-Related Lifestyle on the Consumption of and Satisfaction with Korean Foods, and Intention to Revisit (식생활라이프스타일이 한식소비와 만족도 및 재방문의도에 미치는 영향)

  • Kim, Kyung-Hee
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.370-380
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    • 2010
  • This study aimed to look into a comparison of the demographical characteristics concerning behavior toward the consumption of and satisfaction with Korean foods, and intention to repurchase Korean foods by identifying the food-related lifestyles of Korean consumers. As a result of research, food-related lifestyle was divided into five dimensions, namely the pursuit of health, convenience, safety, economic efficiency, and the pursuit of taste factors. Consumers' food-related lifestyles were confirmed to exhibit a significant difference according to demographic characteristics, such as gender, residential area, age, occupation, educational background, and income, and to the characteristics of their consumption behavior of Korean foods. In detail, the food-related lifestyles of consumers in their twenties showed a higher tendency for convenience and the pursuit of taste factors, and consumers in their forties or over were likely to pursue both economic efficiency and taste factors at the same time. Overall, the pursuit of safety was discovered as being the highest tendency. Also, the food-related lifestyle that most significantly affected satisfaction with Korean foods appeared to be health and the pursuit of taste factors, and satisfaction were found to have a significant effect on the intention to revisit.

A Study on the Web Based Collaborative Learning Systems (웹기반 협동학습시스템의 활용에 관한 연구)

  • Lee, Dong-Hoon;Lee, Sang-Kon;Lee, Ji-Yeon
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.1
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    • pp.64-70
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    • 2010
  • The purpose of this study is to understand students' use intentions of Web Based Collaborative Learning (WBCL) system. To meet this purpose, we developed a research model based on the Decomposed TPB. This model contains 5 influencing factors: Explicit social influence(EXSI) and Implicit social influence(IMSI), Perceived Usefulness (PU), Perceived easy of use(PEOU), Perceived Playfulness(PP). Data was collected 254 university students from two different institutions. Also, the analysis is conducted to do the hypothesis testing by using PLS 3.0. The result shows that influence factors except PEOU have a important and significant impact on user Behavior Intention(BI). Using WBCL system and learning tool, team leader(that is referent) and members can be a good interaction. For these same reasons, We found that especialy Explicit social influence(EXSI) and Implicit social influence(IMSI) are special influence factors in reference group.

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The complexity of opt-in procedures in mobile shopping: Moderating effects of visual attention using the eyetracker (모바일 쇼핑에서 옵트인의 절차적 복잡성 연구: 아이트래커(eyetracker) 기반 시각적 주의의 조절효과)

  • Kim, Sang-Hu;Kim, Yerang;Yang, Byunghwa
    • Journal of Digital Convergence
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    • v.15 no.8
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    • pp.127-135
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    • 2017
  • Consumers tend to feel concern about disclosure of personal information and, at the same time, to avoid inconvenience of procedural complexity caused by the privacy protections. The purpose of current paper is to investigate relationships between opt-in procedural complexity and shopping behavior using smart phones, moderating by the amount of visual attentions using eyetrackers. Therefore, we created a virtual mobile Web-site in which the complexity of opt-in procedures in our experiment is manipulated and measured. Also, we measured the dwell-time of area of interest using SMI-RED 250 instrument for tracking the real eye movement. Results indicated that the levels of procedural complexity are related to repurchase, indicating a moderating effect of the amount of visual attentions. Finally, we discussed several theoretical and practical implications of management for mobile commerce.

Self-Configuration System based on Context Adaptiveness (상황적응기능기반 자가구성 시스템)

  • Lee, Seung-Hwa;Lee, Eun-Seok
    • The KIPS Transactions:PartD
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    • v.12D no.4 s.100
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    • pp.647-656
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    • 2005
  • This paper proposes an adaptive resource self-management system that collects system resources, user information, and usage patterns as context information for utilization in self-configuration. This system ill ease the system maintenance burden on users by automation of large part of configuration tasks such as install, reconfiguration and update, and will also decrease cost and errors. Working from the gathered context information, this system allows users to select appropriate components and install them for user's system context. This also offers a more personalized configuration setting by using user's existing application setting and usage pattern. To avoid the overload on central server to transfer and manage related files, we employ Peer-to-Peer method. h prototype was developed to evaluate the system and a comparison study with the conventional methods of manual configuration and MS-IBM systems was conducted to validate the proposed system in terms of functional capacity, install time and etc.