• Title/Summary/Keyword: 동기유발전략

Search Result 93, Processing Time 0.023 seconds

An Algorithm Learning Program with Robot (로봇 활용 알고리즘 학습 프로그램)

  • Lee, YoungJun;Lee, EunKyoung
    • The Journal of Korean Association of Computer Education
    • /
    • v.12 no.1
    • /
    • pp.33-44
    • /
    • 2009
  • In this study, we selected an educational robot as a suitable tool to support algorithm learning for middle school learners through comparative analysis of various tools. Educational robot can provide tangible experiences for abstract concepts of algorithms. Therefore, we developed an algorithm learning program with educational robots to enhance intrinsic motivation and creative problem solving ability for middle school learners. Also, we implemented the developed program in middle schools and analysed the educational effects of the program. We found that the algorithm learning program with robots was helpful in enhancing learners' intrinsic motivation about algorithm learning and creative problem solving potential. These findings may offer useful direction for designing teaching and learning program for algorithm education. These results can be used as a basis for study on designing and developing algorithm learning program.

  • PDF

An analysis of student engagement strategy and questioning strategy in a peer mentoring teaching method (동료 멘토링 교수법에서 교사의 수업 참여전략과 발문전략 분석)

  • Choi, Sang-Ho;Ha, Jeong-Mi;Kim, Dong-Joong
    • Journal of the Korean School Mathematics Society
    • /
    • v.19 no.2
    • /
    • pp.153-176
    • /
    • 2016
  • The purpose of this study is to suggest ways to promote student engagement by analyzing how a teacher's student engagement strategies and questioning strategies affect class participation and problem solving in a peer mentoring teaching method. As for the purpose, after recording 7th grader's classroom using a peer mentoring and transcribing classroom discourse, we analyzed student engagement strategies for class participation and questioning strategies for helping mathematical concepts and problem solving, and compared mathematics achievements in mid-term and final exams. As results, in learning environments based on comfortable atmosphere, diverse student engagement strategies and appropriate questioning strategies with effectiveness of peer mentoring encouraged students to participate in class by motivating them, helped them to develop mathematical concepts and deepen understanding of problem solving through effective social interactions, and improved student achievement in mathematics. The results can practically help to develop class design considering both student engagement strategy and questioning strategy by specifically presenting a teaching method for promoting student engagement and teacher's contributions to it.

Exploration on the Instructional Strategies for Network-Assisted Cooperative Learning (통신망기반 소집단 협동학습의 실천적 전략탐색)

  • Choi, Seoung-Hee;Jun, Young-Cook
    • The Journal of Korean Association of Computer Education
    • /
    • v.3 no.1
    • /
    • pp.31-41
    • /
    • 2000
  • Since the use of computer-mediated communication(CMC) systems has been steadily increasing in the teaching and learning environments, this study attempted to describe some of instructional strategies which can be employed as a medium of cooperative learning. One of the best way to conduct network-assisted instruction is to embed such a medium into cooperative learning. Network-assisted cooperative learning maximizes students' own learning and each other's learning using CMC, in which students can actively participate in their learning processes. The characteristics of CMC-transmission and search of information, interactivity, time and place independence-assist and enhance cooperative learning. In this study, the instructional strategies for cooperative learning via CMC are suggested as following: (1) choose the instructional goals, (2) structure positive interdependence, (3) select guidelines for grouping, (4) train cooperative skills to students, (5) set up the environments such as electronic bulletin-board, and (6) develop assessment tools. Finally, this study suggests that potentials of network-assisted cooperative learning can be realized by providing environments and thinking tools for cooperative learning. Appropriate theory and practice need to be followed up to support the cooperative learning systems.

  • PDF

The Effects of Emotional Intelligence and Cognitive Emotion Regulation Strategies on Career Maturity in College Students (대학생의 감성지능과 인지정서조절전략이 진로성숙도에 미치는 영향)

  • Mihee Han
    • Journal of Practical Engineering Education
    • /
    • v.15 no.2
    • /
    • pp.503-508
    • /
    • 2023
  • The purpose of this study was to examine the impact of emotional intelligence and cognitive emotion regulation strategies on career maturity among university students during this period of increasing employment challenges. The study participants consisted of 348 students who attended general education courses at a 4-year N University located in Chungnam. The analysis was conducted using SPSS 26.0, and descriptive statistics, correlation analysis, and regression analysis were applied. The research findings indicated a significant correlation between emotional intelligence and cognitive emotion regulation strategies with career maturity among university students. The results suggested that positive thinking and motivation related to their emotions and feelings could enhance career maturity. Based on these findings, it is expected that various research and programs aiming to enhance career maturity will be promoted in the future. Additionally, the study aspires to serve as foundational data in devising concrete and achievable strategies for career and employment fields.

Exploring the Factors of Serendipity in Online Video Environment (온라인 동영상 환경에서의 세렌디피티 요인에 관한 탐색)

  • Baek, Sodam;Lee, Wonyoung;Chae, Anbyeong;Hwang, Eunyoung;Kim, Sungwoo
    • Journal of the HCI Society of Korea
    • /
    • v.12 no.3
    • /
    • pp.25-33
    • /
    • 2017
  • Current video service market doesn't satisfy the users' needs who want to find new and interesting contents despite the vast amount of contents. Now it is continuously necessary to Study on technology and using experience is continuously required in online video service area to stimulate the watching motivation efficiently with such as recommendation or promotion. One of efficient ways of increasing the using motivation is to give the users pleasure when they use the services. This study focused on 'unexpected funny finding' as a strategy of providing pleasure of using. It was believed that it could increase the pleasure of using the service, if serendipity, which means unexpected pleasure, accidental finding such as finding a beautiful $caf{\acute{e}}$ or meeting a friend at a certain place unexpectedly, is applied. This study defines the serendipity as 'contents that give unexpected pleasure' at the online video environment. First it theoretically extracted the various characteristics of serendipity through reading many books. Next it verified the other concept of serendipity through the diary of users' survey to additionally extract the characteristics of serendipity at video environment that are hard to find in books. It formed estimation items for the characteristics of the extracted serendipity and tested them in youtube to confirm the characteristics of serendipity being found in video service and observe potential factors that make it. As a result if verified and confirmed four factors that cause serendipity at video environment. This study could be used as basic data to understand the concept of serendipity. It has an academic meaning in the point that it could be a useful reference for the future study that analyzes the role or effect of serendipity at IT area including online video service.

Development and Application of a WOE-based Smart Learning System for Improving Written Problem Ability of Students with Learning Disabilities (학습장애학생의 문장제 문제 해결 능력향상을 위한 WOE기반 스마트러닝 시스템의 개발 및 적용)

  • Choi, Yu-Jin;Jun, Woo-Chun
    • Journal of Digital Contents Society
    • /
    • v.13 no.1
    • /
    • pp.67-74
    • /
    • 2012
  • Students with learning disabilities need special education programs. In the traditional class, those students may not be satisfied with their studies. Thus, it is important to provide individualized class for those students. Classes using smart devices may give one of the solutions for individualized class. Unlike the typical mathematical problems, written problems require students to use various cognitive strategies, mathematical reasoning, inference ability, and so on. In this sense, written problems are good tools to develop the logical minds for students with learning disabilities. In this paper, a WOE-based smart learning system is proposed to help those students develop learning abilities. The proposed system has the following characteristics. First, students can learn naturally problem-solving abilities by following the work-out examples given from experts. Second, the proposed system can invoke motivation and interests of students using attractive icons and guidance rules provided with smart phone. Third, the proposed system can provide self-directed study for those students. The proposed system is applied for some students with learning disabilities. The following results are obtained. First, the individualized study can be possible since the system can provide continuous feedbacks and level-differentiated classes. Second, students can increase written problem solving abilities with natural understanding of study contents from smart phone. Finally, satisfaction, study motivation, and self-concept of students are increased through their successful experience during study processes.

A Study on the Application and the Effect of Business Culture Class Using Keller's ARCS Motivational Model (Keller의 ARCS 동기모델을 적용한 비즈니스문화 수업과정 설계 및 효과에 대한 연구)

  • Kim, Bu-Ja
    • Journal of Digital Convergence
    • /
    • v.16 no.2
    • /
    • pp.73-82
    • /
    • 2018
  • The purpose of this study was to apply Keller's ARCS motivational model to the business culture lessons and to examine the effects on cultural knowledge, interest, awareness and attitude of university students. To accomplish this purpose, the teaching-learning method applying ARCS model for business culture was designed, aiming to improve all elements of learning motivation such as attention, relevance, confidence and satisfaction. The experiment was conducted with two groups as follows; one experimental group that received instruction using ARCS model and the other comparison group that received traditional lecture instruction. Both the instruction using the ARCS model and the traditional lecture instruction was effective in increasing knowledge of culture. The instruction using the ARCS model was verified to improve interest in culture, understanding of others from other cultures, motivation to create culture, perception of importance of culture, and perception of necessity of culture education. But the traditional lecture instruction did not show statistically meaningful effects on cultural interest, awareness and attitude.

The Research on the Preliminary Elementary School Teacher's Instructional Motivation Strategy on Earth Sector (초등예비교사들의 지구분야 수업동기 유발 전략에 대한 연구)

  • Kim, Soon-Shik;Lee, Young-Seob;Nam, Youn-Kyeong
    • Journal of the Korean Society of Earth Science Education
    • /
    • v.4 no.3
    • /
    • pp.258-266
    • /
    • 2011
  • This study was carried out to P University of Education 111 students who participated in science materials study course 1 in spring semester 2011. Students have taken the course pre-service teachers of elementary school classes to target elementary school earth science field, they selected one of the sections to create a class and the students have fulfilled 15-minute classes in respectively from the first week of May 2011 to until end of that course. In this class, colleagues evaluated the classes and we used evaluated scores to determine level of instructional motivation strategy. The obtained results from this study are as follows; First, motivational strategies used by preliminary elementary school teacher were questions, presentation of pictures and photographs, storytelling, presentation of contradictory concepts and phenomena, pilot experiments Second, among preliminary elementary teachers' motivational strategies for teaching in the field of the earth storytelling, presenting contradictory phenomena and concepts, pilot experiment, presentation of contradictory concepts, questions got higher scores in the order. Third, storytelling received the highest scores by the evaluators. So we can consider storytelling as a good strategy for the next class. In particular, storytelling used by animism were more effective. Fourth, preliminary elementary school teachers used life knowledges and dairy experiences as instructional motivation.

Development of Mathematics Learning Contents based on Storytelling for Concept Learning (초등학교 수학과 개념학습을 위한 스토리텔링 기반학습 콘텐츠 개발)

  • Oh, Young-Bum;Park, Sang-Seop
    • Journal of The Korean Association of Information Education
    • /
    • v.14 no.4
    • /
    • pp.537-545
    • /
    • 2010
  • The purpose of this paper is to develop mathematics learning contents for elementary school 3rd graders and to verify the educational effectiveness of contents developed. An ADDIE model was applied to develop mathematics learning contents based on storytelling for concept learning. After extracting 54 concepts from the mathematics curriculum, researchers designed strategies using concepts that were combined with context which is familiar to young students. Researchers implemented a survey and interview to students and teachers to verify the effectiveness of contents. As a result, the understanding, interest, concentration, and expectation of students toward the contents developed were very high, and teachers also mentioned that these contents could be very useful teaching materials for motivation.

  • PDF

A Study on the Development of Educational Digital Media in Brewing Coffee Using 3D Animation (3D 애니메이션을 이용한 커피 추출 교육용 디지털 콘텐츠 개발 연구)

  • Seo, Hye-Seung;Baek, Hyeon-Gi
    • Journal of Digital Contents Society
    • /
    • v.13 no.3
    • /
    • pp.359-371
    • /
    • 2012
  • The coffee market has been rapidly growing up recently as well as the coffee industry which makes the number of educational institutions increasing in Korea. On the other hand, the classes lean too much on the practical exercise so the coffee education is urgently needed to define precisely and systematize academically. This study is accomplished on the basis of the teachers and students requirement analysis. The features that sets this study apart from the existing educational digital media is that the definite teaching-learning methods and teaching strategies were developed first. Furthermore, the physical and chemical phenomenon of coffee brewing were simulated by 3D animation software based on the visual languages. The general process of this media production was composed by the mutual relationship of the teacher's needs, educationist's strategies and media producer. After applying the digital media to students in the lesson of coffee science theory it was effective to increase their concentrativeness, interesting and learning motive. This media is also receiving the positive evaluation by the teachers to help the students in understanding the coffee science.