• Title/Summary/Keyword: 기획설계

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Types of Landscape Design Concepts through Analysis of Award-Winners for Urban Park Design Competitions (도시공원 설계공모 수상작을 통해 본 조경설계개념의 유형)

  • Kim, A-Yeon
    • Journal of the Korean Institute of Landscape Architecture
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    • v.50 no.2
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    • pp.102-115
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    • 2022
  • The purpose of this study is to present types of design concept based on the specificity of landscape design, and to derive a theoretical framework for the landscape design concepts by analyzing the design concepts appearing in urban park design competitions. Through literature review, five types of landscape design concepts were categorized into value and vision, analysis and interpretation, form and structure, program and element, and process and operation. Using this framework, the design concepts shown in 96 works submitted to 18 domestic and overseas urban park design competitions were analyzed. The results of the analysis are summarized as follows. First, due to the complexity of contemporary urban parks, design concepts are presented as mixtures of main concepts and secondary concepts in multiple layers. Second, it was identified that design concepts of 'form and structure' were used the most in urban park designs, followed by the 'program and element' concepts. The 'value and vision' and 'analysis and interpretive' concepts are introduced as third and fourth. Third, the reason that the 'form and structure' concept is widely used as main and secondary concepts is judged to be because the form of a space, which is the key result of the design, has an important influence on the identity of the design. Fourth, the reason that the 'program and element' concept type is widely introduced is that urban park design has a stronger planning aspect to produce programs during the design process, compared with other design fields where programs are usually given in advance. Lastly, it is difficult to see that the properties of the site solely affect the type of design concept, because a design concept is the result of a complex and creative process in which a designer subjectively interprets the objective characteristics of the site and project, and given design guidelines can affect the type of design concept.

BIM System Development for Conceptual Design and Pre-Feasibility Study of Cable-Stayed Bridge (BIM 기반 사장교의 개념설계 및 예가분석 시스템 개발)

  • Chun, Kyoung-Sik;Park, Won-Tae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.10
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    • pp.7204-7210
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    • 2015
  • This paper has developed the system for supporting the approximate construction cost and the quantity estimation based on 3D model information in the pre-project planning phase of 3-span continuous cable-bridge with 2-pylons. First of all, we'd analyzed the design information (structural design report, blueprint and quantity) of the existing cable-stayed bridges and derived the design variables of cable-stayed bridges. We developed the BIM wizard that generates a cable-stayed bridge model parametrically based on derived design variables. The principle material quantities of cable-stayed bridge are calculated directly from 3-dimensional bridge model built by using the BIM wizard. Then, we can estimate the construction cost in relation to its quantities and unit cost of cable-stayed bridge. In a result, we have established the system that the construction cost can be estimated more specific than the conventional method (construction estimates per meter or square meter). We hereby will be able to review various alternatives as soon as possible in bidding process.

Schematic Estimate Framework of Finishing Works based on IFC-BIM Knowledge (IFC-BIM 연계 지식정보기반 마감공사 개산견적 프레임워크)

  • Park, Sang-Hun;Park, Hyung-Jin;Koo, Kyo-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.6
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    • pp.4176-4184
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    • 2015
  • Cost Estimate for alternative in design phase of construction become criterion for profitability and feasibility analysis of projects. Initial design phase performed schematic estimate based on similar data in the past. The quantity take-off according to estimators experience and calculation method are occurred different or missing. IT (Information Technology) technology evolution has been promoting BIM technology in construction. It is changing the paradigm of planning, design, construction and maintenance phase throughout the construction project. A number of studies have been attempted to apply BIM technology in the construction. In this paper, we propose schematic estimation framework linking standard format IFC (Industry Foundation Classes) and estimate related knowledge. As a result, it performs a cost prediction for decision-making in the design phase, and expected to overcome the limitations of previous studies. In addition, it is possible actively coping with changes.

Research on comprehensive engineering design in connection with local communities (지역사회와 연계한 공학계열 종합설계 연구)

  • Huh, Wonwhoi
    • Journal of the Korea Convergence Society
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    • v.12 no.3
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    • pp.133-139
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    • 2021
  • In the era of the 4th industrial revolution in order to cultivate excellent human resources equipped with international competitiveness and new technologies the university's engineering education is gradually improving through a number of studies. Comprehensive design in engineering is a course that emphasizes the importance of design education and nurtures future talents that are practically needed in the industrial field. In this study focusing on the researcher's 2019 engineering-related comprehensive design courses students apply new technologies learned in college to actual practice propose creative ideas and develop practical results that solve problems of local welfare facilities. The curriculum was described in which students took the initiative to find problems in community welfare facilities and developed VR contents for disaster response education for the socially disadvantaged. Through this study, students solved the motion limitations of existing earthquake VR contents by connecting them with motion chairs. As a result, it is meaningful that students contributed to the local community as well as cultivating their ability to adapt in the field.

Constitution of Work Process for Apartment Renovation Project in Design Phase (공동주택 리모델링 설계단계에서의 사업수행 프로세스 구축)

  • Kwon, Won;Chun, Jae-Youl
    • Korean Journal of Construction Engineering and Management
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    • v.8 no.4
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    • pp.167-175
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    • 2007
  • A renovation project of apartment housing is generally divided into four stages: Project inquiry stage, planning and feasibility stage, design stage and construction stage. Currently, procedure and managerial technique for a remodeling project has not been systematically established so that many companies have difficulty in doing their business. In particular, the design stage in participant which a project managers, designers, residents and engineers is more complicate than the other stages in terms of roles and working procedure. The design documents can be found trial and error if it is not well managed. The insufficient design caused by lack of ability to efficiently utilize information obtained during the stage and inappropriate decision-making not only results in diverse problems in the construction stage but also makes people suspect satisfaction and reliability on the remodeling improvements. Therefore the design stage is very significant issue on the renovation project. As the consequence, the design stage of a remodeling project is so important that it should be carefully managed, and composite understanding of the process to be executed. To do this, we provide roles and responsibility of each participant in the design stage and analyze the process where information is utilized in design stage. The information is analyzed in terms of input, tool and output.

A Study on the Competencies of Automotive Professional Engineers in Korea (자동차 신제품개발 관련 차량기술사의 전문적 업무역량 분석)

  • Kim, Joo-Young;Lim, Se-Yung
    • 대한공업교육학회지
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    • v.33 no.2
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    • pp.192-217
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    • 2008
  • This paper investigated the perceived criticalities and patterns of Korean Professional Engineer's competency regarding the working activities of automative product development, manufacturing, etc by using questionnaires responded to the survey which were applied to the automotive professors, experts and professional engineers (vocational parties) by e/mail, etc. This research investigated the following questions: First, what are the characteristic patterns, relevancy and perceived criticalities of Korean Professional Engineer's competencies? Second, What are the ranked priority of the Korean Professional Engineers' competencies? Are there any differency for each item, sub group of job, intelectual criterior of the competencies between relevancy and perceived criticalities according to the types of vocational parties, etc.? Accoring to the results; first, Professor group showed highest points among 3 groups per each item of the competencies by vocational parties Second, Chassis design group ranked top position among the 8 sub groups by vocational parties and, third, Problem Solving Knowledge ranked highest points than any others. Korean Professional Engineers are found to be positioned as key members, leaders and managers on surveying market, product planning, designing product & components, developing component parts, establishing shop with production equipment, managing quality control & material handling, organizing relevant meetings, developing human resources by training and learning, to back up finance with law matters, cooperating with concerned parties to achieve organizational goals, and to coordinate projects. etc, identifying ethical issues and business skills in order to survive and win to be competitive in various kinds of the automotive industry battle fields.

Prototype-based Cost Estimating Model for Building Interior Construction in Design Development Stage (프로토타입기반 기본설계단계 건축마감공사비 산정 모델)

  • Kim, Hae-Gon;Park, Sung-Chul;Hong, Tae-Hoon;Hyun, Chang-Taek;Koo, Kyo-Jin
    • Korean Journal of Construction Engineering and Management
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    • v.8 no.4
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    • pp.110-118
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    • 2007
  • For deciding the owner's budget of the building construction in the predesign stage, the probabilistic methodologies for estimating the cost are often studied, however these parameter-based conceptual estimating methodology has limitation of applying it to the practical business because it hardly can link the design decision-making and the cost estimating and control. Besides if the result of detail estimating after detail design is over the budget, locally and arbitrarily control the level of interior design and fix the design. This research proposed the prototype-based cost estimating model for building interior construction which leads to estimate the interior cost easily linking with design decision-making and supports to evaluate the design alternatives in the schematic design and the design development stage for office buildings. The model divides the building on the design process by Element Breakdown Structure and presents the design alternative by selecting the elements of each room from the database accumulated the historical office buildings' prototypes and estimates the cost. The 2 case studies presented to validate the effectiveness of as the linking tool integrating the design and construction data and applicability to the practical design on the presented prototype-based model.

Operation Case of Mechanical Engineering Subject Applying Systematic Engineering Design Approach: Design of Golf Ball Dispenser (체계적 공학설계 방법론을 적용한 기계공학 교과목 운영 사례: 골프공디스펜서 설계)

  • Ryu, Sun-Joong
    • Journal of Practical Engineering Education
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    • v.14 no.2
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    • pp.235-244
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    • 2022
  • In this study, a class operation case of an engineering design project targeting a golf ball dispenser, a commercial product, was presented. The project was carried out according to the systematic engineering design approach suggested by Kim Jong-won and W. Beitz. This method broadly divides engineering design into four stages: 'product planning → conceptual design → basic design → detailed design'. In particular, the conceptual design stage is divided into 'functional structure diagram → detailed working principle exploration → various design alternatives creation → optimal design selection'. In the conceptual design, the input/output of the golf ball dispenser was defined and a functional structure diagram was prepared for it. Through this process, it was possible to subdivide the functions of the product and to easily explore the working principle for each. The searched working principles are devised as various design alternatives by various combinations, and for each proposal, the advantages and disadvantages were compared with each other to derive the optimal design alternative. In the basic design, the prototype layout was completed through failure mode analysis and the actual prototype was manufactured using it. Through the entire process, students participating in the class will be able to design commercial products in a systematic way and experience manufacturing prototypes within the department of mechanical engineering curriculum.

기획특집 - T.A.B. 수행절차 및 수행 계획

  • An, Jeong-Ho
    • 월간 기계설비
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    • s.232
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    • pp.50-70
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    • 2009
  • T.A.B란 공기조화설비에 대한 종합시험조정으로 시험, 조정 및 균형(Testing, Adjusting & Balancing)이라는 뜻이다. 이는 설계 목적에 부합되도록 모든 빌딩의 환경시스템을 검토하고, 조정하는 과정이다. 따라서 T.A.B기술은 공기 및 물이라는 유체의 흐름과 온 습도에 관련된 분야이기 때문에 시각적으로 그 성과를 알아보기 힘들고, T.A.B를 적용한 후 결과치를 정밀 분석해 판단할 수 있으며 T.A.B기술을 적용하지 않은 건물과 간접비교하는 방법으로 그 효과를 쉽게 알 수 있다. T.A.B기술을 적용할 경우 시공 중인 건물에 설계도서가 완료되기 전, 또는 장비의 구매발주 전에 T.A.B측면에서 모든 기술 도서를 면밀히 검토하게 된다. 그 중 일부에서 발견되는 문제점들 즉, 적정치 못한 용량 선정, 시스템 구성상 미비점, 불필요한 장비 선정, 누락 사항을 발견할 수 있다. 따라서 T.A.B 기술을 적용할 경우 향상된 품질의 시공이 가능해 준공 후 빈번히 대두되는 하자 문제가 현격히 줄게 되며 또한 운전경비 절감, 쾌적한 실내환경 조성, 장비수명 연장 등 효율적인 운전관리 효과를 얻을 수 있다. 우리나라 공기조화설비기술은 꾸준한 발전을 이루었고, 최근에는 도입 초기단계시 전혀 고려되지 않던 공조공간의 쾌적성 및 소음 방지 대책 등의 문제가 주요사항으로 부각되고 있다. 이에 따라 공조설비에 T.A.B실행의 표준화 정착과정에 있으며, 국내 학계 및 연구기관에서 공조설비에 대한 연구 및 T.A.B용역업체의 기술축적 등 T.A.B분야 발전을 위해 노력하고 있다. 본지는 T.A.B의 수행절차 및 수행계획, TAB 수행업체 등에 대해 알아본다.

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Development of a storyboard simulation system for an animator (효율적인 애니메이션 제작을 위한 스토리보드 시뮬레이터 설계 및 구현)

  • Yoo, Kil-Sang;Cho, Ok-Hue;Lee, Won-Hyung
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.711-714
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    • 2009
  • Currently digital contents such as games, animation and video art are produced and distributed actively. And moreover by the development of related industries, a variety genre of media is in the process of planning and production. However general-purpose tools such as MAYA and Soft Image do not provide the artists in terms of a variety of unique functions. Thus in this study, we analyzed and developed interface technologies that can help effectively in terms of animation scenario writing, storyboard simulation, rendering and pre-production of story board, interface technology for preview. By our designed simulate planning, people who not professional in the field of animation, can produce and preview animation easily.

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