• Title/Summary/Keyword: 긍정 피드백

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Development of the Encouraging Language Model for Elementary School Teachers (초등학교 교사를 위한 격려 언어 모형 개발)

  • Seon, Young-Woon;Oh, Ik-Soo
    • The Korean Journal of Elementary Counseling
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    • v.10 no.1
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    • pp.39-56
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    • 2011
  • The purpose of this study is to draw the elements of encouraging language from the literatures of encouragement and develop the encouraging language model for elementary school teachers. To achieve this, first of all, the literatures about the methods of encouragement were collected. And then the collected literatures were categorized according to the main concept which each literature contained. As a result, 5 categories and 17 subcategories were drawn. 5 categories were valuing a child as a human-being itself, trusting a child, thinking rationally about a child's mistakes, giving a feedback about a child's behaviors non-evaluatively, and reflecting a child's positive feeling. These 5 categories were established as the elements of encouraging language. The encouraging language model was developed on the bases of the 5 elements of encouraging language. The model was constructed of the examples of encouraging language in various classroom situations. The model contains various situations which elementary school teachers often confront in their classrooms. And the model shows the examples of encouraging language proper for each situation. Every example was constructed on the bases of the elements of encouraging language.

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Study on Heart Rate Variability and PSD Analysis of PPG Data for Emotion Recognition (감정 인식을 위한 PPG 데이터의 심박변이도 및 PSD 분석)

  • Choi, Jin-young;Kim, Hyung-shin
    • Journal of Digital Contents Society
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    • v.19 no.1
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    • pp.103-112
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    • 2018
  • In this paper, we propose a method of recognizing emotions using PPG sensor which measures blood flow according to emotion. From the existing PPG signal, we use a method of determining positive emotions and negative emotions in the frequency domain through PSD (Power Spectrum Density). Based on James R. Russell's two-dimensional prototype model, we classify emotions as joy, sadness, irritability, and calmness and examine their association with the magnitude of energy in the frequency domain. It is significant that this study used the same PPG sensor used in wearable devices to measure the top four kinds of emotions in the frequency domain through image experiments. Through the questionnaire, the accuracy, the immersion level according to the individual, the emotional change, and the biofeedback for the image were collected. The proposed method is expected to be various development such as commercial application service using PPG and mobile application prediction service by merging with context information of existing smart phone.

Mathematics instruction that classified by level, it applied the portfolio (포트폴리오를 활용한 수학과 수준별 수업)

  • Lee, Jun-Ik;Choi, Kyoung-Min
    • Journal of the Korean School Mathematics Society
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    • v.10 no.4
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    • pp.437-453
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    • 2007
  • In this thesis, look around about problems of the present mathematics education, and then it devised the alternative plan to improvement of educational spot that mathematics instruction which considers an individual differences it applied the portfolio. To minimize the level deepening of knowledge, we choose the instruction which classified by level in the classroom. Above all things, we lay emphasis on searching the method to student for oneself can feedback about studying contents. We also carry out this method to students in Sang Dong middle school from 2002 to 2005. Therefore, we develop the instruction it applied the portfolio, to effectual studying participation of the students. Go through this process, we settle down the instruction which classified by level it applied the portfolio in the classroom at 2005 and produce a result that the instruction have an positive effect on the students' cognitive and sentimental filed.

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Ant Colony System for solving the traveling Salesman Problem Considering the Overlapping Edge of Global Best Path (순회 외판원 문제를 풀기 위한 전역 최적 경로의 중복 간선을 고려한 개미 집단 시스템)

  • Lee, Seung-Gwan;Kang, Myung-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.3
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    • pp.203-210
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    • 2011
  • Ant Colony System is a new meta heuristics algorithms to solve hard combinatorial optimization problems. It is a population based approach that uses exploitation of positive feedback as well as greedy search. It was first proposed for tackling the well known Traveling Salesman Problem. In this paper, we propose the searching method to consider the overlapping edge of the global best path of the previous and the current. This method is that we first determine the overlapping edge of the global best path of the previous and the current will be configured likely the optimal path. And, to enhance the pheromone for the overlapping edges increases the probability that the optimal path is configured. Finally, the performance of Best and Average-Best of proposed algorithm outperforms ACS-3-opt, ACS-Subpath and ACS-Iter algorithms.

The Study on Evolution of Online-game Item Cash-trade-system as Complex Adaptive System (복잡적응계로서 온라인게임 아이템 현금거래체계의 진화에 관한 연구)

  • Chang, Yong-Ho;Joung, Won-Jo
    • Journal of Korea Game Society
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    • v.10 no.3
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    • pp.47-59
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    • 2010
  • Differing from most of current studies which recognizing game item cash-trade as simple static system, this study approaches game item cash-trade as Complex Adaptive System through historical analysis. The item-trade is a complex phenomenon converging between cyber-economy and real-economy, and production and consumption process of game-item are evolving dynamically over time. The results are following: first, the early item-trade emerges in endogenously rather than results from purposed system designed by singular actor. Second, after the early item-trade, the trade system as a CAS which various voluntary actors(single user, factory, game company, user community, agency, etc.) participates in is self-organizing for trading safety and efficiency. Third, the complex adaptive item-trade system satisfies actor's needs interdependently and accelerate positive feedback powerfully. This study implies that purposeful control disregarding emergent adaptive item-trade system distorts system efficiency and can lead to unintended policy failure.

Assessing educational needs in the development of a simulation-based convergence training program on mental health nursing (시뮬레이션 융합 프로그램 개발을 위한 정신건강간호 교육요구도 조사)

  • Kim, Sun-Kyung
    • Journal of the Korea Convergence Society
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    • v.11 no.9
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    • pp.425-432
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    • 2020
  • This study was to identify the educational needs for mental health nursing among undergraduate nursing students, prioritizing the areas where require extensive convergence learning via simulation. One hundred and forty students completed the survey where data accrued from between March-May 2020. The educational needs for mental health nursing and nursing care schizophrenia patients were assessed using a self-reporting questionnaire, which included 19 and 15 items, respectively. Additional three essay questions were used to obtain information regarding previous simulation education experience. Higher educational needs in nursing care for schizophrenia were identified and the highest-priority need is communication skills. Factors, including realistic experience with standardized patients, teamwork, and feedback from the lecturers, affect positive experiences in mental health nursing simulation. The findings suggest that educational programs to improve communication skills are necessary for better mental health nursing competency. Well-designed and convergence based simulation programs providing real-like clinical experience would ensure optimal learning outcomes.

Robustness Recovery of Observer Based Multivariable Control Systems (관측기를 이용한 다변수 제어계의 로바스트성 회복)

  • Kim, Sang-Bong;Jeong, Seok-Kwon
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.25 no.1
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    • pp.18-23
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    • 1989
  • An approach for robustness recovery of the observer-based control system is presented. The approach is developed by adding a loop with appropriate constant matrix to the observer-based closed-loop system. It will be shown that if there exists an added-loop matrix M satisfying F=MC for a feedback gain F and output matrix C, then the observer-based control systems have the same loop transfer functions as full-state feedback implementations, in other words, the former has the same relative stability and robustness as the latter.

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Misconception of the Force in Scientifical Gifted Through the Knowledge State Analysis (지식상태 분석을 통한 과학영재들의 힘에 관한 오개념)

  • Park, Sang-Tae
    • Journal of Gifted/Talented Education
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    • v.20 no.3
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    • pp.1027-1037
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    • 2010
  • Comparing to the other subject, the relationship among physics contents is strong from the perspective of knowledge order as grades go up. That is, The things already that students learned, are learning and will learn are closed related from grade to grade. We expect students to be proactive and creative in studying physics, which is the goal of 21th century, analyzing their knowledge structure based on the knowledge order through assessment. Especially, using computer system, we provide students with substantial feedback for the assessment as well as objective validity is increased along with speedy and exact process in a bid to help students' mathematical understanding grow. This paper seeks to analyze the data from assessment applying knowledge spaces of the scientifical gifted in the force and the motion concept to applicate on teaching method.

A Design and Implementation of Instruction System for Underachievers′ Number-Concept Learning (수학 학습부진아의 수 개념 형성을 위한 학습시스템 설계 및 구현)

  • 김영태;이재무
    • Journal of the Korea Computer Industry Society
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    • v.3 no.1
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    • pp.45-56
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    • 2002
  • The object of our research is to design and to embody the learning system of numerical concept for the mathematic loaming disabilities. The existing system for the learning disabilities was a simple repeating practice system, repeating the same learning contents to obtain the skill, ignoring the learner's disability situation. This bears a problem that the interest and motivation in the learning media will reduce as the learning goes on. This loaming system offers the learning process of numerical concept by showing an animation file of a real life and offering a concrete mouse manipulating practice environment, so as to maintain the motivation of the learner, giving an instant compensation and feedback. If this system are used in directing the learning disabilities, it will help them to stay motivated and to create a positive teaming attitude by a variety level learning system, supporting suitable speed and learning contents for the learning disabilities individuals.

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The Ant Algorithm Considering the Worst Path in Traveling Salesman problems (순회 외판원 문제에서 최악 경로를 고려한 개미 알고리즘)

  • Lee, Seung-Gwan;Lee, Dae-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.12
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    • pp.2343-2348
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    • 2008
  • Ant algorithm is new meta heuristic for hard combinatorial optimization problem. It is a population based approach that uses exploitation of positive feedback as well as greedy search. It was first proposed for tackling the well known Traveling Salesman Problem. In this paper, we propose the improved $AS_{rank}$ algorithms. The original $AS_{rank}$ algorithm accomplishes a pheromone updating about only the paths which will be composed of the optimal path is higher, but, the paths which will be composed the optimal path is lower does not considered. In this paper, The proposed method evaporate the pheromone of the paths which will be composed of the optimal path is lowest(worst tour path), it is reducing the probability of the edges selection during next search cycle. Simulation results of proposed method show lower average search time and average iteration than original ACS.