• Title/Summary/Keyword: 긍정적 효과

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The Effects of Input Additionality and Behavioural Additionality on the Output Additionality (투입부가성과 행동부가성이 산출부가성에 미치는 영향 : 연구개발특구 입주기업의 정부R&D보조금 조절효과를 중심으로)

  • Kwak, Min-su;Kim, Byung-Keun
    • Journal of Korea Technology Innovation Society
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    • v.21 no.4
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    • pp.1313-1344
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    • 2018
  • This study aims at investigating the effects of Government R&D subsidies. We analyse the effects of inputs and behavioral additionality on the output additionality. We also measure the moderate effects of the experiences of benefiting from government R&D on the relationship between inputs and behavioral additionality and the output additionality. We conducted a structured questionnaire on the companies who have participated in promotion program of the Korea Innovation Cluster. 126 responses were collected and alnalysed using the OLS technique. Empirical results show that the relationship between input/behavioral additionality (management, follow-up, cognitive capacity) and output additionality had positive effect. The moderating effects of experiences of R&D subsidy on the relationship between input additionality and output additionality and the relationship between cognitive additionality and the output additionality appear to be statistically significant.

The Performance of the National Authorization System of Private Qualification (민간자격 국가공인제도의 효과)

  • Kim, Hyun-Soo;Kim, Sang-Ho;Park, Jong-Sung
    • Journal of Engineering Education Research
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    • v.11 no.1
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    • pp.15-23
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    • 2008
  • This research was conducted to evaluate economic & non-economic performance of the National Authorization System of Private Qualification. After the Private Qualifications had the National Authorization, acquisitors have been helped related to the job-seeking compare to private certification's acquisitors, but promotion and wage of acquisitors were not about economic performance. Non-economic performance was lowed like satisfaction of job and improvement of special competence. However fear of current employment have been relieve throughout national authorization.

Positive Thinking as a Mediator of the Relationship between Emotional Expressivity and Public Speaking Anxiety of University Freshmen's (대학신입생의 정서표현성과 발표불안 관계에서 긍정적사고의 매개효과)

  • Kim, Ja-Sook;Kim, Jong-Hyuck;Park, A-Young
    • Journal of Industrial Convergence
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    • v.20 no.6
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    • pp.125-133
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    • 2022
  • The purpose of this study was to identify the mediating effects of positive thinking in the relationship between emotional expressivity and public speaking anxiety. Participants were recruited from one university freshmen located in Gwangju city. Data were collected from 146 university freshmen. The self-reported questionnaire was used to assess the level of positive thinking, emotional expressivity, public speaking anxiety. The SPSS WIN 23.0 version program was used with Baron and Kenny's 3-Step mediating effect and Sobel test. It was examined whether there was a mediating effect of positive thinking on emotional expression and presentation anxiety. In the second stage, emotional expressivity showed a significant effect on presentation anxiety. In stage 3, emotional expressivity was not statistically significant in presentation anxiety, and positive thinking was statistically significant in presentation anxiety. Positive thinking had a total mediating effect(z=-4.57, p<.001) in the relationship between emotional expressivity and public speaking anxiety. To reduce the public speaking anxiety among university freshmen, it is necessary to develop interventions that enhance positive thinking in addition to providing emotional expressivity.

The Impact of Transactional Leadership to Organizational Commitment: The Mediating Effect of Followership (거래적 리더십이 조직몰입에 미치는 영향: 팔로워십의 매개효과)

  • Kang, Choon-Su;Lee, Young Gyun
    • Journal of Digital Convergence
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    • v.16 no.11
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    • pp.81-87
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    • 2018
  • Transactional leadership(TL) is to provide constructive feedback to organizational employee's commitment and to engender a positive impact on individuals and organizations. In this respect, this study is to investigate police's TL could positively influence organizational commitment, and is there a mediated effect in this impact empirically. This study based on the analysis on a random sample of police who has worked in Seongnam, Kwangjoo, and Hanam cities. The findings are the follows. (1) Police's TL has a positive effect on followership. (2) Police's TL has a positive effect on employees' commitment highly. (3) Police's followership has a positive effect on employees' commitment highly. (4) Followership has a partial mediated effect to relationship between Police's TL and employees' commitment. In these results, transactional leadership and followership are to verify a critical factor to improve police's organizational commitment.

The Effect of Clan Culture on Market Culture of Public Organization Focusing of Mediating Effect of Women Leader's Position and Carrier (글로벌기업의 집단형 문화가 합리형 문화에 미치는 영향 -여성 리더의 직위와 경력의 매개효과를 중심으로-)

  • Kim, Hyuk Young;Kim, Taek
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.271-280
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    • 2020
  • Purpose : The purpose of this study examines the mediating effect of women leader's characteristics in the relationship between clan culture and market culture of global companies. In addition, this study attempts to analysis the mediating effect of women leader's position and carrier in the relationship among facilitator, mentor, producer, and director leadership using partial mediation and completed mediation model. Research design, data, methodology : Conceptual research model is designed with three constructs such as clan culture, woemn leader's characteristics, and market culture. Based on five hundred cases with leadership styles and organizational culture of global companies, this study examine the mediating effect of women leader's characteristics in the relationship between clan culture and market culture using structured equation modeling. Results : Facilitator leadership have a significantly positive influence on women leader's position and carrier. Mentor leadership have a significantly positive influence on women leader's carrier while they are not correlated with mentor leadership and women leader's position. Women leader's position and carrier have a significantly positive influence on director leadership while women leader's position and carrier not have a positive influence on procucer leadership. Also facilitator and mentor leadership have a significantly positive on producer and director leadership. Conclusions : By controlling for the mediating effect of women leader's characteristics, this study have improved the academic contributions as well as policy and practical implications through empirical study of clan culture that affect market culture in the filds of leadership style and organizational. In addition, this study means that the mediating effects on the variables of women leader's position and carrier were examined.

Influence of CSR Activity on Brand Equity : Mediation Effect of Product and Service Quality Evaluation (기업의 사회적 책임 활동이 브랜드 자산에 미치는 영향 : 제품 및 서비스 품질 평가의 매개효과)

  • Park, Seung-Bae;Huh, Jong-Ho
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.395-402
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    • 2011
  • Recently, Corporate Social Responsibility(CSR) is essential corporate activity to establish favorable corporate image and sustainability management. But it has been a little research that investigate relationship between CSR in corporate level and marketing performance in individual brand level. This paper investigate relationship between CSR activities and brand equity, moderating effect of product quality and service quality on the relationship between CSR activities and brand equity. The SEM(Structural Equation Model) result of this paper shows positively CSR activity to product quality, service quality, and brand equity. Also, the result show moderating effect of product quality and service quality on the relationship between CSR activities and brand equity. Based on these findings, implication and future direction are discussed.

기업가적 리더십이 조직 구성원의 창의성에 미치는 영향

  • Gwon, Sang-Jip
    • 한국벤처창업학회:학술대회논문집
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    • 2022.04a
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    • pp.187-194
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    • 2022
  • 기존 연구에서는 꾸준히 조직 구성원의 창의성을 향상하는데 있어 리더십이 매우 중요한 역할을 한다는 점을 강조해왔다. 수많은 연구가 리더십과 창의성의 관계를 언급하고 있지만 벤처창업의 핵심이라고 할 수 있는 기업가적 리더십에 관해서는 여전히 연구가 부족한 편이다. 이를 감안, 본 연구는 조직 내 혁신 분위기의 조절효과 및 구성원의 심리적 임파워먼트의 매개효과를 토대로 기업가적 리더십과 구성원의 창의성 간의 인과관계를 분석하였다. 국내 중소·벤처기업에 근무하는 161명의 구성원을 대상으로 설문을 진행, 분석한 결과는 다음과 같다. 첫째, 구성원의 심리적 임파워먼트는 리더의 기업가적 리더십과 구성원의 창의성 간의 관계를 긍정적으로 매개하는 것으로 나타났다. 둘째, 구성원의 심리적 임파워먼트에 미치는 리더의 기업가적 리더십의 효과는 조직의 혁신 분위기가 높을 때 더욱 강하게 발휘되는 것으로 나타났다. 즉, 조직 내 혁신 분위기는 리더의 기업가적 리더십과 구성원의 심리적 임파워먼트의 관계를 긍정적으로 조절하는 것으로 나타났다. 본 연구는 창의적인 벤처기업을 육성하기 위해 리더의 기업가적 리더십과 구성원의 창의성 간의 관계에 대한 포괄적인 시사점을 제공해주었다.

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Analyzing College Students' Perception on English Classes Using TED : using PLS-SEM (TED 활용 영어학습에 대한 대학생의 인식 분석: PLS-SEM 적용)

  • Joo, Meeran
    • The Journal of the Korea Contents Association
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    • v.22 no.1
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    • pp.359-367
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    • 2022
  • The purpose of this study is to examine the perception of college students about English classes using TED talks and to examine whether TED talks are appropriate as a learning material for college English. As a college English subject, 50-60 minutes of online classes were conducted for one semester where TED talks were used, and the data collected by conducting a survey on learners' English learning motivation, interest, attitude, satisfaction, and learning effect were analyzed utilized SMART PLS 3. The results are as follows. First, English learning motivation had a statistically significant effect on learning attitude while it did not affect the learning satisfaction. Second, the level of interest in the TED Talk-using class had a positive effect on the learning attitude and satisfaction. Third, the learning attitude positively affected the learning effect perception. Fourth, satisfaction with the TED Talk class had a positive effect on the learning effect perception. In conclusion, English classes using TED talk can increase the interest and satisfaction of learners, and induce active class participation, which lead to a positive perception in learners' learning effects. Therefore, this study implies that TED talks are valuable and significant enough as materials in college English classes.

The Effects of University Education Service Quality Factors on the Students' Satisfaction, Intention of Continuing Studies, and Word-of-Mouth (대학교육 서비스품질 요인이 학생만족, 재입학의도 및 구전효과에 미치는 영향)

  • 박주성;김종호;신용섭
    • Asia Marketing Journal
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    • v.4 no.4
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    • pp.51-74
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    • 2002
  • 본 연구는 교육시장 환경의 변화로 경쟁적 상황에 처한 대학의 운영방향을 제시하기 위해서 주로 일반 서비스산업에서 서비스 품질 측정에 적용되어 오던 SERVPERF를 기초로 교육 서비스 품질을 확장하여 측정하였다. 또한 대학교육서비스 마케팅모형 구축의 결정요인을 교육서비스 품질, 학생만족, 재입학의도 및 구전효과 등으로 보고 이들 간의 구조적 인과관계를 통합적으로 분석 검토함으로써 대학에게 급변하는 교육환경에 능동적으로 대응하고 경쟁력 있는 양질의 교육 서비스를 제공할 수 있는 대학교육서비스 마케팅 모형을 검증하려는데 그 목적을 두었다. 분석결과 SERVPERF에 기초한 기본모형에 결과 질이 추가된 26개 항목의 교육 서비스 품질 항목확장모형이 우수성이 입증되어 본 연구에서 제시된 SERVPERF의 확장 척도가 일반 서비스 산업 뿐만 아니라 교육 서비스 품질의 측정에도 사용이 가능하다는 것을 입증하였으며 더불어 결과의 질의 중요성을 확인하였다. 또한 전반적 교육 서비스 품질이 학생만족 및 재입학의도와 구전효과 간의 인과관계를 통합적으로 분석한 결과, 전반적 교육서비스 품질은 현대 마케팅의 지향점인 학생만족의 선행변수로서 학생만족, 재입학의도, 구전효과에 직접적인 영향력을 미치고 학생만족은 재입학의도 및 긍정적인 구전효과에 직접적인 영향을 미치며, 재입학의도 또한 구전효과에 긍정적인 영향을 미친다는 인과관계를 확인 할 수 있었다.

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Two Aspects of the Game Playing Effect and Attitude toward Game Regulation :Focused on Game Genre (게임 플레이 효과의 양면성과 게임 규제 태도 연구 :게임 장르를 중심으로)

  • Jung, Chang Won
    • The Journal of the Korea Contents Association
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    • v.19 no.12
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    • pp.425-439
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    • 2019
  • This study looks at the social implications of gaming disorder by considering the situation in Korea. Focusing on specificity of game genres, this study analyzed two aspects of the game playing effect-positive(cognitive needs) and negative(game addiction)-and suggested directions for game regulation policies and game addiction studies, since game playing effects are closely related to game regulatory policy. To analyze game effects and attitudes to regulations, this study performed regression analysis based on the online survey. Results show that game playing effects and attitudes toward game regulation differ based on the nature of game genres. While longer gaming increased the effect of addiction, it also increased cognitive needs. Playing roleplaying, Aeon of Strife, and strategy game genres(RAS), which are subject to game regulation, increased game addiction levels but simultaneously contributed to increased cognitive needs. While playing augmented reality genres positively affected cognitive needs, it also showed favorable attitudes to general game regulation.