• Title/Summary/Keyword: 구조-텍스처 분할

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Image Fusion Framework for Enhancing Spatial Resolution of Satellite Image using Structure-Texture Decomposition (구조-텍스처 분할을 이용한 위성영상 융합 프레임워크)

  • Yoo, Daehoon
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.21-29
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    • 2019
  • This paper proposes a novel framework for image fusion of satellite imagery to enhance spatial resolution of the image via structure-texture decomposition. The resolution of the satellite imagery depends on the sensors, for example, panchromatic images have high spatial resolution but only a single gray band whereas multi-spectral images have low spatial resolution but multiple bands. To enhance the spatial resolution of low-resolution images, such as multi-spectral or infrared images, the proposed framework combines the structures from the low-resolution image and the textures from the high-resolution image. To improve the spatial quality of structural edges, the structure image from the low-resolution image is guided filtered with the structure image from the high-resolution image as the guidance image. The combination step is performed by pixel-wise addition of the filtered structure image and the texture image. Quantitative and qualitative evaluation demonstrate the proposed method preserves spectral and spatial fidelity of input images.

Texture Cache with Automatical Index Splitting Based on Texture Size (텍스처의 크기에 따라 인덱스를 자동 분할하는 텍스처 캐시)

  • Kim, Jin-Woo;Park, Young-Jin;Kim, Young-Sik;Han, Tack-Don
    • Journal of Korea Game Society
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    • v.8 no.2
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    • pp.57-68
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    • 2008
  • Texture Mapping is a technique for adding realism to an image in 3D graphics Chip. Bilinear filtering mode of this technique needs accesses of 4 texels to process one pixel. In this paper we analyzed the access pattern of texture, and proposed the high performance texture cache which can access 4 texels simultaneously. We evaluated using simulation results of 3D game(Quake 3, Unreal Tournament 2004). Simulation results show that proposed texture cache has high performance on the case where physical size is less then or equal 8KBytes.

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Segmentation and Contents Classification of Document Images Using Local Entropy and Texture-based PCA Algorithm (지역적 엔트로피와 텍스처의 주성분 분석을 이용한 문서영상의 분할 및 구성요소 분류)

  • Kim, Bo-Ram;Oh, Jun-Taek;Kim, Wook-Hyun
    • The KIPS Transactions:PartB
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    • v.16B no.5
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    • pp.377-384
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    • 2009
  • A new algorithm in order to classify various contents in the image documents, such as text, figure, graph, table, etc. is proposed in this paper by classifying contents using texture-based PCA, and by segmenting document images using local entropy-based histogram. Local entropy and histogram made the binarization of image document not only robust to various transformation and noise, but also easy and less time-consuming. And texture-based PCA algorithm for each segmented region was taken notice of each content in the image documents having different texture information. Through this, it was not necessary to establish any pre-defined structural information, and advantages were found from the fact of fast and efficient classification. The result demonstrated that the proposed method had shown better performances of segmentation and classification for various images, and is also found superior to previous methods by its efficiency.

Copyright Protection for Fire Video Images using an Effective Watermarking Method (효과적인 워터마킹 기법을 사용한 화재 비디오 영상의 저작권 보호)

  • Nguyen, Truc;Kim, Jong-Myon
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.8
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    • pp.579-588
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    • 2013
  • This paper proposes an effective watermarking approach for copyright protection of fire video images. The proposed watermarking approach efficiently utilizes the inherent characteristics of fire data with respect to color and texture by using a gray level co-occurrence matrix (GLCM) and fuzzy c-means (FCM) clustering. GLCM is used to generate a texture feature dataset by computing energy and homogeneity properties for each candidate fire image block. FCM is used to segment color of the fire image and to select fire texture blocks for embedding watermarks. Each selected block is then decomposed into a one-level wavelet structure with four subbands [LL, LH, HL, HH] using a discrete wavelet transform (DWT), and LH subband coefficients with a gain factor are selected for embedding watermark, where the visibility of the image does not affect. Experimental results show that the proposed watermarking approach achieves about 48 dB of high peak-signal-to-noise ratio (PSNR) and 1.6 to 2.0 of low M-singular value decomposition (M-SVD) values. In addition, the proposed approach outperforms conventional image watermarking approach in terms of normalized correlation (NC) values against several image processing attacks including noise addition, filtering, cropping, and JPEG compression.

Image Segment-Based Stereo Matching for Improving Boundary Accuracy (경계영역 정확도 향상을 위한 영상분할 기반 스테레오 매칭)

  • Mun, Ji-Hun;Ho, Yo-Sung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.11a
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    • pp.63-66
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    • 2015
  • 3차원 영상을 생성하기 위해 스테레오 매칭을 통해 깊이 정보를 획득한다. 이때 발생하는 경계영역과 텍스처가 부족한 부분의 깊이정보 부정확성 문제를 해결하기 위해 영상 분할 기반 스테레오 매칭 방법을 제안한다. 일반적으로 사용하는 윈도우 기반 스테레오 매칭 결과를 기반으로 분할된 영상 내에서 최적의 변위 값을 재 할당함으로서 깊이정보의 정확성을 향상시킬 수 있다. Mean-shift는 참조 영상에서 화소 간 평균값 차이가 최대가 되는 영역들을 반복적으로 찾는다. 유사한 평균값을 갖는 영역들을 기반으로 영상을 분할하는 것을 Mean-shift를 이용한 영상분할 이라고 한다. 분할된 영상은 각 영역을 대표하는 패치 구조를 가지고 있어 참조 영상에 포함되어있는 잡음에 강인한 특성을 지닌다. 스테레오 매칭을 통해 화소별로 변위 값을 할당해주는 대신, 분할된 영상을 이용하여 각 분할 영역에 동일한 변위 값을 할당한다. 분할된 영상에 동일한 변위 정보를 할당할 경우 객체와 배경의 경계영역에서 잘못된 변위 값이 할당되는 경우가 발생한다. 이러한 경계 영역의 변위정보 부정확성을 보완하기 위해 화소의 기울기 항을 비용 값 계산 과정에 추가하여 단점을 보완한다. 최종 비용 값 계산을 통해 획득한 초기 변위 지도에 중간 값 필터를 적용하여 분류된 영역에 동일한 변위 값을 할당한다. 제안한 방법을 적용하여 경계영역의 정확도가 향상된 최종 변위 지도를 획득한다.

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Pavement Crack Detection and Segmentation Based on Deep Neural Network

  • Nguyen, Huy Toan;Yu, Gwang Hyun;Na, Seung You;Kim, Jin Young;Seo, Kyung Sik
    • The Journal of Korean Institute of Information Technology
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    • v.17 no.9
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    • pp.99-112
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    • 2019
  • Cracks on pavement surfaces are critical signs and symptoms of the degradation of pavement structures. Image-based pavement crack detection is a challenging problem due to the intensity inhomogeneity, topology complexity, low contrast, and noisy texture background. In this paper, we address the problem of pavement crack detection and segmentation at pixel-level based on a Deep Neural Network (DNN) using gray-scale images. We propose a novel DNN architecture which contains a modified U-net network and a high-level features network. An important contribution of this work is the combination of these networks afforded through the fusion layer. To the best of our knowledge, this is the first paper introducing this combination for pavement crack segmentation and detection problem. The system performance of crack detection and segmentation is enhanced dramatically by using our novel architecture. We thoroughly implement and evaluate our proposed system on two open data sets: the Crack Forest Dataset (CFD) and the AigleRN dataset. Experimental results demonstrate that our system outperforms eight state-of-the-art methods on the same data sets.

Mobile Automatic Conversion System using MLP (다층신경망을 이용한 모바일 자동 변환 시스템)

  • Han, Eun-Jung;Jang, Chang-Hyuk;Jung, Kee-Chul
    • Journal of Korea Multimedia Society
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    • v.12 no.2
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    • pp.272-280
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    • 2009
  • The recent mobile industry is providing of a lot of image on/off-line contents are being converted into the mobile contents for architectural design. However, it is difficult to provide users with the existing on/off-line contents without any considerations due to the small size of the mobile screen. In existing methods to overcome the problem, the comic contents on mobile devices are manually produced by computer software such as Photoshop. In this paper, I describe the Automatic Comics Conversion(ACC) system that provides the variedly form of offline comic contents into mobile device of the small screen using Multi-Layer Perceptorn(MLP). ACC produces an experience together with the comic contents fitting for the small screen, which introduces a clustering method that is useful for variety types of comic images and characters as a prerequisite as a stage for preserving semantic meaning. An application is to use the frame form of pictures, website and images in order into mobile device the availability and can bounce back the freeze images contents into dynamic images content.

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Efficient Methodology in Markov Random Field Modeling : Multiresolution Structure and Bayesian Approach in Parameter Estimation (피라미드 구조와 베이지안 접근법을 이용한 Markove Random Field의 효율적 모델링)

  • 정명희;홍의석
    • Korean Journal of Remote Sensing
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    • v.15 no.2
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    • pp.147-158
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    • 1999
  • Remote sensing technique has offered better understanding of our environment for the decades by providing useful level of information on the landcover. In many applications using the remotely sensed data, digital image processing methodology has been usefully employed to characterize the features in the data and develop the models. Random field models, especially Markov Random Field (MRF) models exploiting spatial relationships, are successfully utilized in many problems such as texture modeling, region labeling and so on. Usually, remotely sensed imagery are very large in nature and the data increase greatly in the problem requiring temporal data over time period. The time required to process increasing larger images is not linear. In this study, the methodology to reduce the computational cost is investigated in the utilization of the Markov Random Field. For this, multiresolution framework is explored which provides convenient and efficient structures for the transition between the local and global features. The computational requirements for parameter estimation of the MRF model also become excessive as image size increases. A Bayesian approach is investigated as an alternative estimation method to reduce the computational burden in estimation of the parameters of large images.