• Title/Summary/Keyword: 교육효과평가

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Effect of Expectancy-Value and Self-Efficacy on the Satisfaction with Metaverse Learning (메타버스를 활용한 교육에 대한 학습자의 기대 - 가치와 자기효능감이 교육 만족도에 미치는 영향)

  • Shin, Ji-Hee;Chung, Dong-Hun
    • Informatization Policy
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    • v.29 no.4
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    • pp.26-42
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    • 2022
  • In order to evaluate the usefulness of metaverse learning from the learner's point of view, this study 1) evaluated whether the expectancy-value of the class was satisfied before and after the learner used the metaverse learning platform and 2) verified factors affecting metaverse learning satisfaction with regard to the self-efficacy and expectancy-value of learners. Expectancy-value was evaluated by the learning effect, communication, class involvement, and learning attitude, whereas self-efficacy was evaluated by preference for task difficulty, self-regulation efficacy, and self-confidence. As a result of a study targeting 70 college students who applied for a few courses using the metaverse platform at a university in the northeastern part of Seoul, learners were found to have high expectations and values for learning before using the metaverse platform, but both were not statistically satisfied after use. In addition, the higher the self-efficacy of the learner, the higher the satisfaction with the metaverse learning, and statistically significant results were found in the task-difficulty preference and self-regulatory efficacy among the sub-factors of self-efficacy. There is a negative causal relationship between expectancy-value factors and satisfaction with metaverse learning. This study implies that it is a learner-centered evaluation of metaverse learning, revealing the expectancy-value effect and factors influencing the satisfaction with metaverse learning.

Estimation of the Effectiveness of Basic Engineering Design Education Through Student Survey (학생 설문을 통한 기초설계 교육효과 평가)

  • Won, Yun-jae
    • Journal of Practical Engineering Education
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    • v.11 no.2
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    • pp.159-165
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    • 2019
  • Engineering design education has been established and implemented as three stages of basic design, element design, and capstone design with the introduction of engineering education accreditation system. In the basic design, the concept and procedure of design is introduced to the beginners of engineering, and the creativity and teamwork is practiced rather than mathematical detailed design for the purpose of being connected to and used effectively in the capstone design. In this study, the opinions of the students performing capstone design after taking basic design were surveyed through questionnaire. Overall, students recognize the importance of basic design education and experienced that it is useful. The results indicate that effective basic engineering design education is being carried out, and are considerably agree to those at the professors in the former survey.

Requirement Analysis and Design of an Engineering Certification Program, CEA System (공학교육인증프로그램 운영 효과 증진을 위한 CEA시스템의 요구분석 및 설계)

  • Jeon, Ju-Hyun
    • Proceedings of The KACE
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    • 2017.08a
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    • pp.225-226
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    • 2017
  • 이공계 위기론을 해결하기 위해 ABET주도로 시작된 공학교육인증은 우리나라에도 도입되었으며 성과중심교육을 기본철학으로 하는 공학교육인증에서 프로그램 학습성과의 평가는 매우 중요하다. ABEEK에서 강조하고 있는 교과기반평가(Course Embedded Assessment, 이하 CEA)는 그 유용성에도 불구하고 학습성과 연계와 코스 연계 등이 전산시스템으로 지원되지 않아 교육현장에서 잘 반영되지 않는 문제점이 있으며 이로 인해 인증을 위한 자체평가보고서 작성시 PD교수들의 어려움이 있다. 이에 운영자들의 의견을 반영하여 CEA평가 시스템을 구현하기 위한 사용자 권한 중심의 요구분석과 시스템 설계를 진행 하였다.

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An Evaluation Study on the Effectiveness of National Cyber Crime Prevention Education Program: Based on the CIPP Model (CIPP 모형을 활용한 사이버 범죄 예방 교육 프로그램 평가에 관한 연구)

  • Jeong, Hwan-su;Woo, You-ran;Lee, Choong C.
    • Journal of Digital Convergence
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    • v.17 no.2
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    • pp.9-18
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    • 2019
  • This study investigates the factors affecting the educational satisfaction and the transfer of learning of cyber crime prevention education students in order to confirm the effectiveness of the current education. Based on the CIPP model, we confirmed whether the level of social demand and the level of knowledge in the context evaluation, recency of subjects in the input evaluation and interaction in the process evaluation affect the educational satisfaction and the transfer of learning of the students by conducting the survey for the students. As a result of analysis, it was proved that the level of knowledge, recency of subjects and interaction had a significant relationship with the educational satisfaction and recency of subjects, interaction and educational satisfaction significantly affect transfer of learning. Based on the findings, this study provides a few constructive suggestions to improve the effectiveness of the cyber crime prevention education program.

Development of e-portfolio System for Web-based Assessment (웹기반 수행평가를 위한 e-portfolio 시스템의 개발 및 적용)

  • Woo, Hye-Min;Park, Phan-Woo
    • 한국정보교육학회:학술대회논문집
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    • 2008.01a
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    • pp.281-286
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    • 2008
  • 현재 적용되고 있는 7차교육과정은 학생들의 평가에 있어 종전의 1회성 평가가 아닌 단계별 수시평가의 하나인 수행평가의 중요성을 강조하고 있다. 이러한 결과로 일선 학교에서는 종이로 된 수행평가 결과물을 파일에 보관하는 전통적인 아날로그식 포트폴리오의 방법을 도입하고 있으나 많은 단점이 지적되고 있고, 이러한 전통적 포트폴리오의 단점을 보완할 수 있는 방법으로 e-portfolio의 방법이 제시되고 있다. 본 연구에서는 웹기반 수행평가를 시행하기 위한 e-portfolio 시스템을 설계, 구현하여 이를 초등학생의 교과 수행평가에 직접 적용해 봄으로써 웹기반의 e-portfolio가 주는 교육적 효과를 알아보는데 연구의 목적이 있다.

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Development of a Research Tool to Analyze the Educational Effect of School Space Innovation (학교공간혁신의 교육효과 분석을 위한 조사도구 개발)

  • Lee, Sang-Min;Lee, Hyun-ju
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.21 no.3
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    • pp.26-37
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    • 2022
  • This study was conducted to develop a tool to investigate and analyze the educational effect of the school space innovation project, which is being promoted on a large scale at the national level. In order to analyze the educational effect of school space innovation, it is first necessary to analyze the structure of the space altered by the school space innovation. Research and analysis should be possible, so a user survey tool was developed for this purpose. It is expected that the survey tool in this study can be used for pre-investigation in the pre-planning stage of the school space innovation project and as a post-evaluation tool for investigating and analyzing the educational effects of space innovation.