• Title/Summary/Keyword: 교육특성

Search Result 7,569, Processing Time 0.032 seconds

An Analysis of Specialized Vocational High School's Educational outcome using Data Mining Technique (데이터 마이닝 기법을 이용한 특성화고등학교 교육성과 분석)

  • Kim, Jin;Yong, Hwan-Seung
    • The Journal of Korean Association of Computer Education
    • /
    • v.17 no.6
    • /
    • pp.21-33
    • /
    • 2014
  • This study reviewed the all specialized vocational high school across the nation, through the data per school in the Elementary, Middle & High Schools information disclosure system(2012), and carried out an analysis on the specialized vocational high school's educational outcomes in using the data mining technique. The educational outcomes of specialized vocational high schools were defined as the employment rate, the university entrance rate, the aware records in various vocational techniques contests. As the first research question, this study investigate whether there was any significant differences in educational outcomes depending on school's general characteristics. And as the second research question, this study explored the factors influencing on educational outcome.

  • PDF

A Study on Learner's Characteristics and Programming Skill in Computational Literacy Education - Focus on learning style and multiple intelligence - (Computational Literacy 교육에서 프로그래밍 능력과 학습자 특성에 관한 연구 - 학습스타일과 다중지능을 중심으로 -)

  • Kim, Soo-Hwan;Han, Seon-Kwan;Kim, Hyeon-Cheol
    • The Journal of Korean Association of Computer Education
    • /
    • v.13 no.2
    • /
    • pp.15-23
    • /
    • 2010
  • Computational Literacy education is being required in current digital age, but the educational strategy of it is lacking. In traditional education, instructors have been teaching by considering learners' characteristics for effective learning. It is necessary to investigate their characteristics for applying this method to computational literacy education. Therefore, we taught programming that is main area on computational literacy, and analyzed learners' characteristics focused on Felder's learning style and multiple intelligence. That is, we taught 194 university students computational literacy with scratch that was one of the popular educational programming languages, and analyzed the relation among learning style, multiple intelligence and the students' programming performance. Also, we found considerations through comparing students' characteristics with experts' ones.

  • PDF

Exploratory study on a psychological traits changes by entrepreneurship short-term education (단기 창업교육이 예비창업자의 심리적 특성 변화 영향에 대한 탐색적 연구)

  • Lee, Seung-Jae;HwangBo, Yun
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
    • /
    • v.5 no.1
    • /
    • pp.19-44
    • /
    • 2010
  • This study intend to analyze effect on a change mental feature of founder received entrepreneurship short-term education called the successful foundation package. In other words, what kind of change the mental feature of founder before and after entrepreneurship education. The founder of the psychological characteristics include the locus of control, risk-taking propensity, need for achievement, ambiguity tolerance and specially new psychological trait, that is, creativity. The result of paired T-test and ANCOVA on pre-founders who received Entrepreneurship short-term education which called successful business start-up package is that need for achievement, ambiguity tolerance and creativity among pre-founders' psychological characteristics are enhanced by Entrepreneurship short-term education. However ANCOVA shows that there are no psychological characteristics changes according to age, education, the number of Entrepreneurship education.

  • PDF

A Study on the Contents and Characteristics of an Alternative School Reading Education through a Qualitative Analysis (질적 분석을 통한 대안학교 독서교육의 내용과 특징에 대한 고찰)

  • Lee, Sena;Lee, Seongsin
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.28 no.1
    • /
    • pp.121-141
    • /
    • 2017
  • The purpose of this study is to identify the characteristics of reading education of the specialized high schools for an alternative education. Among the specialized high schools for an alternative education, five schools were selected for the study. To achieve the study purpose, interviews were conducted with the teachers in charge of reading education of the schools. The interviews were recorded and transcribed. According to the study results, there have been attempts to integrate curriculum and reading education based on humanities. Students were actively participating in planning and conducting reading programs. Furthermore, there were Library Assisted Instructions. In order to proceed successfully with the reading education, there were several important factors as follows: 1)there was an organized system to support reading education by teachers, schools, and school libraries. 2)students' interests and needs were reflected in designing reading programs, 3)reading programs were adjusted according to students' needs and interests, and 4)reading activities were emphasized.

The Effect of Education Program for Security Personnel on Job Satisfaction (일반경비원 교육이 직무만족에 미치는 영향 - 시설경비원 신임 교육을 중심으로 -)

  • Lee, Young-Seok
    • Korean Security Journal
    • /
    • no.17
    • /
    • pp.277-300
    • /
    • 2008
  • The effect of satisfaction through job performance competency on management performance is enormous, for private security industry depends upon human resources generally till quite recently and often makes contact with clients. Although high-quality personnel who were taught professional education are held in high repute in private security industry, the studies of job satisfaction and recruit education for private security guards are insufficient. Consequently, this investigation analyzes the effect of recruit education program on job satisfaction searchingly for incumbent facility guards. The effect of recruit education program for facility personnel on job satisfaction is as follows. First of all, the differences of personal characteristics, training characteristics, work environment, job satisfaction are inspected in accordance with sociodemographic characteristics. After then, there is a remarkable contrast. Secondly, the former from among of learning expectation and self efficacy as personal characteristics has a positive effect on job satisfaction statistically. Thirdly, educational facility and contents as training characteristics have a positive effect on job satisfaction statistically. Finally, work environment including supervisor's support and maintenance has a positive effect on job satisfaction statistically.

  • PDF

A Exploratory Study on Educational Effects of VET Teacher Certificate E-learning Program (직업훈련교사 자격연수과정의 블랜디드 교육효과 탐색)

  • Suk, Hwang
    • The Journal of Korean Institute for Practical Engineering Education
    • /
    • v.4 no.2
    • /
    • pp.67-74
    • /
    • 2012
  • This study elicits alternatives for improving blended education by comparing the face-to-face education and blended education of VET teacher license program. To produce a basis for the methods of blended education, this study compared the scores of satisfaction and academic performance of face-to-face and of blended education. Also it examined the three factors of learners' characteristics, teaching and learning design, and its environment as they affect the education effect. The results showed that academic performance of face-to-face education is higher than blended and that competition rate of blended education is higher than that of face-to-face. To improve the effect of blended learning, various teaching and learning activities, design of contents that promotes participation and interaction, and development of contents which satisfy the various levels of learning needs were discussed.

  • PDF

Development of a Curriculum Operating Models for the Specialized Vocational High School (특성화고등학교의 교육과정 운영 모형 개발)

  • Oh, Seunggyun;Kim, Jinsoo
    • 대한공업교육학회지
    • /
    • v.31 no.2
    • /
    • pp.83-110
    • /
    • 2006
  • A change in industrial education has been demanded with the emergence of rapidly changing knowledge-based society. Keeping pace with the current trend, the Specialized High Schools should analyze what their students need and suggest what they should do to be qualified for work. Even though the education paradigm is in the process of change from traditional industrial society to knowledge-based society, the Specialized High School still focuses on the out-of-trend traditional curriculum. Now, it's a time to introduce new curriculum which analyzes on-the-spot tasks and enhances students' creativity and capability to solve problems. For this study, new '3-Type school curriculum' models are examined. Furthermore, the on-the-spot based curriculum, which nurtures students' creativity and capability to take care of things should be adopted. This paper showed a direction toward the activation and generalization of the industrial education by specifying to which direction the 3-type curriculum-based the Specialized Vocational High School should move.

Considering Elements of Game Design based on Leaner's Gender (성별 차이를 고려한 교육용 게임 디자인 요소 분석)

  • Jang, Hye-Jung;Kyung, Byung-Pyo;Lee, Dong-Lyeor;Lee, Wan-Bok;Ryu, Seuc-Ho
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.3
    • /
    • pp.128-136
    • /
    • 2011
  • Although learners learn with the same educational games, they show differences in successes. This is because they do not share the same individual characteristics. Currently, there are various studies conducted on effective education according to gender among other characteristics of learners off-line. When this effective educational method according to gender is applied to educational games, it will create more effective outcomes. In addition, this study observed the effective educational method according to gender and learning styles. Through the observation, the considering factors for educational game designs according to the learners' gender was defined. These considering factors were categorized into cognitive and perceptive factors, with each definitions reflected on the characteristics of each gender. This study has its meanings in that it has conducted theoretical results of the considering factors for educational game designs based on reference studies. This study will be utilized as a reference study when designing various games.