• Title/Summary/Keyword: 교육미디어 활용

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A Study on the Analysis of Educational Content and Curriculum of UNESCO's Media and Information Literacy (UNESCO의 미디어와 정보 리터러시의 교육내용 분석과 교육과정에 관한 연구)

  • Park, Juhyeon
    • Journal of the Korean Society for Library and Information Science
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    • v.54 no.2
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    • pp.349-374
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    • 2020
  • The purpose of this study is to explore the concept, contents, and curriculum of MIL(Media and Information Literacy) proposed by UNESCO from the perspective of Library and Information Science to obtain the basic information necessary for the revision of the Library and Information Life curriculum and to derive implications. As a result of the analysis, UNESCO used the term MIL to highlight the characteristics and importance of information literacy in media education. The information literacy and library literacy were key factors in forming the concept and curriculum of MIL. UNESCO also presented 'information literacy and library skills' as essential areas of the MIL curriculum, as well as core competencies and achievement criteria. In addition, the MIL curriculum actively embraces information literacy and library literacy, with the five laws of MIL based on the five laws of library science. The results of this study could be used as a basis for the reason why MIL should be actively accepted in Library and Information Science and for the revision of Library and Information Life curriculum.

A Study on the Cognitiveness of Pre-Language Therapists for Language Therapy Using Smart Media (스마트미디어 활용 언어치료에 대한 언어치료전공 대학생의 인식조사)

  • Lee, Eun Kyoung;Ahn, Soo Young;Park, Sun Hee
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.469-476
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    • 2018
  • This study investigates the common perception of the use of preliminary language rehabilitation as a basic study to demonstrate the usefulness of media utilisation in language therapy. Based on the previous research, data were collected for 150 preliminary language rehabilitation workers and 142 questionnaires were used for data analysis. The study found that the perception of media usage in pre-language rehabilitation was necessary for language development and was also positive about the treatment. The use of media has been recognised as helpful in promoting attention, cognitive and creativity development. Also, the use of media as a treatment tool was agreed to, but it was recognized that the rules for utilizing the media were necessary and needed to know the proper site or program. Therefore, it was suggested that the development of sites and programs that can be used for language therapy is necessary.

Implementation of a Java Base Cyber Lecture Authorizing Tool (자바 기반 사이버 강좌 저작 도구의 구현)

  • 김일민;장은섭
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.827-830
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    • 2003
  • 인터넷의 등장과 통신기술의 발달로 인해 여러 분야에서 원격 교육이 이루어지고 있다. 이러한 결과로 인해 다양한 멀티미디어 기술을 활용한 컨덴츠의 저작이 일반화되고 있다. 이러한 컨텐츠는 전통적인 교실 수업과 같은 학습 효과를 얻기 위해 상호작용 적인 멀티미디어 컨텐츠를 도입하는 노력을 기울이고 있지만 아직 기능상에 많은 제약이 있다. 원격 교육을 위한 강의를 작성하기 위해서 강의자는 관련 프로그래밍 기술 등을 익혀야 하므로 상당한 관련 지식이 요구되어 가상강좌를 개설하기가 어려운 실정이다. 본 논문은 이러한 어려움을 해결하기 위하여 강의자와 학생의 학습을 효과적으로 지원하는 가상 강의 저작도구를 설계 및 구현함으로써 프로그래밍 지식이 없는 초보자도 윈도우 기반의 메뉴방식으로 정보 입력을 통해 교수의 강의와 학생의 학습을 효과적으로 지원하는 가상 강의 구축이 이루어 질 수 있도록 JVM(Java Virtual Machine)환경에서의 강의저작 및 재생 시스템 구현에 관한 논문이다. 이 시스템은 교수 강의 저작 도구를 구현하고, 수강생 개개의 학습이 가능하도록 저작된 강의를 재생함을 목적으로 하고있다.

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Effect Analysis of Learning Using Educational Contents (교육용 콘텐츠를 활용한 수업의 효과 분석)

  • Park Hye-Yeong;Kho Dae-Ghon;Ahn Seong-Hun
    • The Journal of the Korea Contents Association
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    • v.5 no.6
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    • pp.293-300
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    • 2005
  • The importance of ICT is being emphasized in this information-oriented society. In the 7th curriculum, it is necessary to use ICT more than 10% in teaching every subjects to keep pace with this trend. The distinctive feature of the curriculum lies in the introduction of various gradations and levels of the individual students. In this paper, by designing and applying the teaching idea based on educational contents, we analyzed how it has an effect on achieving of studies. As the results of this research, we found that teaching based on educational contents made students the meaningful increasement of interest in the controlled group and according to the increasement of the achievement in studying, the improvement of teaching are confirmed.

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Development of Case-based Multimedia Learning Contents for Preventing Malpractice in Operating Room (수술실 간호오류 예방을 위한 사례중심 멀티미디어 학습콘텐츠 개발)

  • Park, Ji Myung;Hwang, Seon Young
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.522-532
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    • 2016
  • Purpose: This study was conducted to develop case-based self-learning multimedia contents for preventing malpractice that frequently occurred among nurses working in the operating room. Methods: Based on the learning needs of operating room nurses, real case reports, and literature reviews, the case-based multimedia learning contents were developed according to the instructional design procedure. The assessment of learning needs was performed by the combination of surveys using structured questionnaire and of interviews for 40 operating room nurses. Results: The learning contents included four learning modules with real malpractice cases from the areas of operating preparation, nursing skills during operation, environmental management of operating room, and patient safety and observation-related. The 80 minute long case-based multimedia learning contents were finally developed after content validity tests from clinical experts. Each module contained photos, sounds and flash animation with voice recording on the contents of nursing error cases and standardized protocols. Conclusion: The developed multimedia learning contents based on real error cases in this study can be utilized as an educational hands-on training materials for nurses to prevent malpractice in the operating room.

User Expectation Values for Smart Device based Education Service Design (스마트 디바이스 기반 교육서비스 디자인을 위한 사용자 기대 가치)

  • Choi, Hojeong;Yoon, Young Sun;Ryoo, Han Young
    • Design Convergence Study
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    • v.14 no.1
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    • pp.1-13
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    • 2015
  • The purpose of this paper is to find out what values users pursue from a smart device based education service. For this purpose, a survey was conducted using a questionnaire that was developed based on the results of literature review and user interviews. Thirteen user expectation values were developed from the results of the survey: individually customized learning, anytime anywhere learning, learning for career, learning through interaction, learning from diverse resources, learning through cooperation, learning through interchange, self-directed learning, learning within actual context, learning with feedback, learning in spare time, learning with motivation & compensation, and step-by-step learning. In addition, the results of the survey also showed that the user expectation values of women, high school students and people who responded that they knew the smart device based education service very well were higher than those of other users.

Changes in Production of Digitalized Educational Materials (디지털 교육 자료 제작의 변화 방향)

  • An, SangJin;Seo, YoungMin;Lee, YoungJun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.159-162
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    • 2012
  • 본 논문에서는 앞으로의 스마트 교육에서 활용 가능한 디지털 교육 자료 제작의 현재 상황과 미래에 대하여 논의하고자 한다. 디지털 교과서 개발 방향은 일방향적인 제작 및 배포의 과정과, 교사와 학생이 활용 가능한 교육 자료 저작도구의 개발로 나누어 생각할 수 있다. 현재까지의 전자책 저작도구는 텍스트를 어떠한 방식으로 표현하는지에 관심을 두었다면 앞으로의 저작도구는 다양한 멀티미디어 자료를 쉽게 조작하여 결과물을 만들어내는 방식으로 변화해야 할 것이다. 이를 위해 저작물이 유통될 수 있는 디지털 생태계를 구축하고 관련된 저작도구를 보급하여 학교 현장에서 활용되도록 노력해야 할 것이다.

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Method of Materialization of Open Contents System in Distance Education for Graphic Literacy (그래픽 리터러시를 위한 원격교육에서의 Open Contents System 구축 방안)

  • Ha, Hyun-Jin;Hong, Myung-Hui
    • 한국정보교육학회:학술대회논문집
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    • 2004.01a
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    • pp.522-530
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    • 2004
  • 본 논문에서는 교사들의 그래픽 리터러시를 위한 원격교육에 대한 코스웨어를 개발함으로써 Open Contents System을 구축함을 목적으로 한다. 코스웨어 개발을 위해 본 논문에서는 교육내용의 선정$\Rightarrow$스토리 보드의 작성$\Rightarrow$구조 설계 및 미디어데이터 제작$\Rightarrow$저작 과정$\Rightarrow$출판 및 활용의 5단계의 전략을 세웠으며, 이를 템플릿화해 Open Contents화하였다. 특히 구조 설계 및 미디어데이터 제작 단계에서 폴더 구조 및 파일 넘버링에 대한 템플릿은 정보 수정 및 보안을 용이하게 하는 장점이 있다. 본 논문에서 구축한 Open Contents System은 템플릿화 된 소스를 공개하여 일반 교수자의 컨텐츠 설계, 개발, 운영관리를 가능하게 할 수 있다.

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Development of the Case Teaching-Learning Model for Sort-Algorithm learning (정렬 알고리즘 학습을 위한 사례중심 교수학습 모형 개발)

  • Pyo, Sun-Young;Kim, Young-Ki
    • 한국정보교육학회:학술대회논문집
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    • 2007.08a
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    • pp.153-158
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    • 2007
  • 최근 컴퓨터 교육의 초점은 컴퓨터 내용학으로 소양 교육에 대한 관심이 고조되면서 컴퓨터 과학 요소 및 정보통신윤리 분야를 강화하며 소양 교육과 교과 활용교육 간의 연계를 통하여 효과적으로 교육 목표를 달성할 수 있도록 하였다. 이에 따라 일선 학교에서 컴퓨터, 컴퓨터 통신, 멀티미디어, 인터넷 등의 첨단 정보 매체를 교수 학습에 어떻게 활용할 것인가에 대한 관심을 넘어 정보 교육 본질적인 관점에서 교육 방법을 찾고자 노력이 고조 되고 있다. 본 연구에서는 초등학생들에게 지도하기 어렵고 학생들이 이해하기 힘든 컴퓨터과학에 기본이 되는 컴퓨터 내용학 중 자료구조의 검색과 정렬 중 정렬 알고리즘에 대해 교수 학습방법을 설계해 이를 지도해 보고 이러한 학습내용이 초등학교 학생들에게 효과적으로 학습되는 모형을 적용하여 실효성과 이해를 높일수 있으리라 기대한다.

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디지털미디어 시대의 시각디자인 교육시스템 연구

  • 정봉금
    • Archives of design research
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    • v.16 no.3
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    • pp.341-350
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    • 2003
  • The topic of 21st century's culture is the appearance of digital media. It made changes as big as the industrial revolution, and our society is now ruled by the digital media. The main objective of this study is to forecast the direction of current visual design education by researching and analyzing how the introduction of digital media is influencing the evolution of visual design's identity, which is an ever changing and developing science. Also, since the rain target of digital media is the young generation, the change in the method of expressing visual language is inevitable In fact, there have been a lot of changes in the methods of creating and distributing visual communication due to the introduction of digital media. In the past, most educational institutions of design had similar objectives, curriculums and teaching methods to provide education that prepares students for practical business. However, in this digital media era, the application and utilization of visual design are uncomparably diversified, and it is generally classified as interaction. The purpose of this study is to find a wat to train visual design professionals in this digital era. For this purpose, this study will identify a new educational system that fulfills the demands of this society by fusing the traditional education and the new digital education, and will suggest what an design education institute that is ahead of the demands of society should be like.

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