• Title/Summary/Keyword: 교수실제

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Comparative Analysis of Teachers' PCK and Their Educational Practice about Fraction (분수에 대한 교사의 PCK와 수업 실제의 비교 분석)

  • Kim, Bo-Min;Ryu, Sung-Rim
    • School Mathematics
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    • v.13 no.4
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    • pp.675-696
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    • 2011
  • This study was designed to understand PCK to improve professionalism of teachers and derive implications about proper teachings methods. For achieving these research purposes, different PCK and teaching methods in class of three teachers were compared and analyzed targeting arithmetic operation unit of fraction. For this study, criteria of PCK analysis of teachers was set, PCK questionnaires were produced and distributed, teachers had interviews, PCK of teachers were analyzed, two times fraction class was observed and analyzed, and PCK of teachers and their classes were compared. Followings are results to analyze PCK of teachers about fraction. In relation to PCK of three teachers, first of all, A teacher accurately understood concepts of fraction and learners' errors that may occur when they study fraction. Also, he(she) proposed concrete teaching strategies for fraction based on manipulated materials. B teacher also understood concepts of fraction and learners' errors accurately too. On the other hand, C teacher laid stress on knowledge to stress principles and taught that they are bases for every class. These results mean that self-training and inservice- training should be efficiently upgraded to improve PCK of teachers.

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A Case Study for Implementing Problem Based Learning on Engineering Education (공학교육에서의 문제중심학습 실행을 위한 사례연구)

  • Chang, Kyung-Won
    • Journal of Engineering Education Research
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    • v.12 no.2
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    • pp.96-106
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    • 2009
  • Problem-based learning has been considered as one of the effective educational methods in engineering education. However, in so far as professors who require practical insights in PBL and experiences of developing actual problems by subject, in particular, thorough understanding from experiences of PBL process as well as problem-development has not been sufficiently provided. The purpose of this paper is to present strategies focusing on problem design for PBL on engineering education. In order to do this, a literature review and a qualitative case study were performed. Especially, the study intended to identify differences and gap between professors' problems-development process and its output and those of authentic PBL. Professors were found that their PBL problems had lack of authenticity, consideration on experiences of students, and realistic thinking process. Professors in PBL had difficulty to link theory into real situation. In consequence, in designing a problem, we consider the followings; first, the problem should be designed based on real design process and its output. Second, the problem should be designed and implemented in all academic years for developing student's systematic and skillful thinking process. In conclusion, more supports are needed for engineering professors to extend their experiences of designing and developing actual problems that present real experience.

Analysis for Teaching and Learning Methods in K-12 Smart Education (초.중.고에서의 스마트교육 교수.학습 유형 분석)

  • Han, Hae-Sook;Lim, Heui-Seok
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.51-58
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    • 2013
  • There is an increasing discussion about new teaching and learning methods in smart education environment due to the dissemination of smart devices. In this trend, in order to understand the smart education system, this study analyzed the domestic and foreign cases in K-12 smart education based on CTLA (Creation Teaching Learning Assessment) model through access to educational contents, environments, methods, and its curriculums. The teaching and learning methods in smart education are analyzed in foreign cases, domestic cases, and teaching-learning models presenting the positive part of the currently being implemented smart education and the further research for its improvement. Accordingly this study contributes to the specific formulation and successful realization of smart education.

Development of the Interdisciplinary - Multistrategic Science Education Program(IMSEP) for the Education of the Gifted in Science (과학 영재 교육을 위한 통합교과적-다중교수전략적 과학 교육 프로그램(Interdisciplinary - Multistrategic Science Education Program: IMSEP) 및 예시의 개발)

  • 배혜경;김훈;안정훈;배새벽;김용주;박선미;심재영;박은영;김충기
    • Journal of Gifted/Talented Education
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    • v.13 no.1
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    • pp.21-42
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    • 2003
  • The Interdisciplinary-Multistrategic Science Education Program(IMSEP) is designed as an efficient program for the education of the gifted in science. An example of the contents is developed, which encompasses mathematics, physics, chemistry, astronomy, and biology. In the program, the complexity(interdisicplinarity) of scientific contents and instructional strategies used to deliver the scientific contents are designed to be correlated to each other in such a way that as the scientific contents gets more complex, the scientific skill to be taught by the instructional strategy becomes deeper. Through the careful balance between the scientific contents and the instructional strategies student's scientific knowledge and scientific skill will develop balanced and the effectiveness of science education will be maximized.

Pedagogical Content Knowledge: A Case Study of a Middle School Mathematics Teacher (교수법적 내용 지식: 미국 중학교 수학 교사 사례 연구)

  • Kim, Goo-Yeon
    • Journal of Educational Research in Mathematics
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    • v.17 no.3
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    • pp.295-308
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    • 2007
  • The purpose of this paper was to investigate the pedagogical content knowledge of a middle school mathematics teacher manifested in his mathematics instruction by identifying the components of the pedagogical content knowledge of the teacher. For the purpose of the study, I conducted an interpretive case study by collecting qualitative data. The results showed that the pedagogical content knowledge of the teacher was characterized by: (a) knowledge of mathematics including connection among topics and various ways of solving problems; (b) knowledge of students' understanding involving students' misconceptions, common errors, difficulties, and confusions; and (c) knowledge of pedagogy consisting of his efforts to motivate his students by providing realistic applications of mathematical topics and his use of materials.

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Modeling for the Teaching-Learning Support System based on Unified Process (Unified Process를 이용한 교수-학습지원 시스템 모델링)

  • Song, Yu-Jin;Han, Eun-Ju;Kim, Ji-Young;Kim, Haeng-Kon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.1049-1052
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    • 2005
  • 웹 기술 기반의 컨텐츠 개발 및 운영으로 다른 환경에서의 컨텐츠 활용을 토대로 교육자원의 정보들을 통합 운영할 수 있는 관리 중심체인 e-learning 시스템의 중요성과 필요성이 대두되고 교육용 어플리케이션은 현재 표준화되지 않은 개발 프로세스를 기반하여 개발하고 있는 실정이다. 따라서, 국제적 표준인 SCORM(Sharable Content Object Reference Model)을 기반으로 높은 재사용성과 유지보수성을 극대화하기 위해 컴포넌트 개발 방법론(Component Based Development)을 적용해서 체계적으로 교육자원을 개발하고 지원하기 위한 교수-학습지원 시스템에 초점둔 연구가 요구된다. 따라서, 본 논문에서는 컴포넌트 개발 방법론중에서 Unified Process를 이용하여 교수-학습지원 시스템을 정의하고 SCORM기반의 메타데이터를 이용한 컨텐츠저장소에 관한 분석 및 설계를 한다. 이를 통해 실제 교수자가 필요로하는 컨텐츠 제공을 함으로써 재사용성 향상으로 교수-학습지원 시스템의 효율성을 극대화하고자 한다.

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A Study on Teaching-Learning Support System Based on Learning Content Standard in Model Driven Architecture (Model Driven Architecture상의 학습컨텐츠 표준을 적용한 교수-학습지원 시스템에 관한 연구)

  • Song, Yu-Jin;Han, Eun-Ju;Kim, Myoung-Soo;Kim, Haeng-Kon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.11a
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    • pp.857-860
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    • 2005
  • 웹 기술 기반의 컨텐츠 개발 및 운영으로 다른 환경에서의 컨텐츠 활용을 토대로 교육자원의 정보들을 통합 운영할 수 있는 관리 중심체인 e-learning 시스템의 중요성과 필요성이 대두되고 있으며, 교육용 어플리케이션은 현재 표준화되지 않은 개발 프로세스를 기반하여 개발하고 있는 실정이다. 따라서, 교육 컨텐츠의 재사용을 높이기 위해 국제적 학습 표준인 SCORM (Sharable Content Object Reference Model)을 기반으로 하나의 플랫폼에 있어서 시스템 개발 중 다른 플랫폼으로의 재사용이 가능한 핵심자산을 이용하여 조립, 생산할 수 있는 방안으로 체계적인 교육자원을 개발하고 지원하기 위한 교수-학습지원 시스템 개발에 초점을 둔 연구가 요구된다. 따라서, 본 논문에서의 교육적 도메인으로 접근하여 MDA(Model Driven Architecture)상의 교수-학습지원 시스템을 정의한다. 또한 학습컨텐츠 표준 메타데이터를 이용하여 컨텐츠저장소에 관한 분석 및 설계를 하고 MDA 자동화 툴을 이용한 핵심자산을 통해 실제 교수자가 필요로하는 컨텐츠를 제공할 수 있는 교수-학습지원 시스템을 개발하고자 한다.

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Relationship among necessity, importance of creative teaching methods, and strengthening core competencies

  • Choi, Hye-Jung;Park, Jung-Hyun;Kim, Min-Jeong
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.9
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    • pp.169-176
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    • 2022
  • This study was conducted to find out the relationship between the perception of the necessity and importance of creative teaching methods and core competencies in universities. A total of 142 people who voluntarily agreed to participate in the study were selected and surveyed using the Naver online questionnaire. It was found that the necessity and importance of creative teaching methods was related to the sub-factors of core competencies such as practical field competency, problem-solving competency, convergence competency, communication competency, job ethics, community consciousness. University education should actively introduce and apply creative teaching methods such as action learning and PBL, focusing on improving core competencies, which are actual abilities to be performed in the field.

A Case Study of PBL for Game Production using Metaverse Platform in non-face-to-face Learning Environment (비대면 학습 환경에서 메타버스 플랫폼을 활용한 게임제작프로젝트 PBL(Poject-Based Learning) 교수법 사례연구)

  • Kang, Myung-Ju;Park, Chan-Il;Kim, Do-Kyung;Son, Byung-Hyuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.67-68
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    • 2022
  • 본 논문에서는 온라인 비대면 교육환경에서 메타버스 플랫폼을 활용한 게임제작프로젝트의 PBL(Project-Based Learning) 교수법 운영방법을 예시를 통해 제시한다. 본 연구에서는 C 대학교 게임전공의 2, 3학년 학생들이 수강한 게임제작프로젝트 관련 수업에 게더타운 메타버스 픝랫폼을 활용한 비대면 PBL 교수법을 적용하였다. 이 수업을 위해 게더타운 플랫폼에 실제 실습실 및 작업공간과 유사한 환경을 2D 디지털 가상세계를 구축하였고, 이 플랫폼에서 오리엔테이션, 팀빌딩, 프로젝트 진행 및 피드백 등 PBL 교수법을 적용하였다. 게더타운 플랫폼을 활용한 PBL 교수법 적용 결과 최종 산출물의 퀄러티는 기존 대면으로 진행했을 때와 크게 다르지 않았음을 확인하였다.

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An Analysis of Differences in Learning Participation and Presence according to Academic Achievement in the Flipped Learning-based Non-Face-To-Face Classes (플립러닝 기반 비대면 수업에서 학업성취도에 따른 학습참여 및 실재감 차이 분석)

  • Kim, Kyong-Ah;Kim, Ji Sim;Ahn, You Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.139-140
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    • 2022
  • 코로나 팬더믹의 장기화에 따른 비대면 환경에서 대면 수업의 실재감을 제공하는 다양한 교수·학습 방법에 대한 시도가 이루어지고 있다. 실제 수업 현장에서는 대면수업과 다른 환경에서 학습자의 수준과 특성에 맞는 수업 설계의 필요성 또한 대두되고 있다. 본 연구에서는 플립러닝을 기반으로 한 비대면 프로그래밍 수업에서 학업성취도에 따른 학습 참여 수준과 실재감의 차이를 분석하여, 맞춤형 학습역량 강화를 위한 교수 방안을 모색하는 데 그 목적이 있다. 강의 동영상 수업과 상호작용을 포함한 플립러닝 기반 실시간 수업을 혼합하여 수업한 후 설문을 통해 학업성취도에 따른 학습자들의 학습 참여 수준, 교수 실재감과 학습 실재감을 조사한 결과, 학업성취도 가장 높은 학습자일수록 학습 참여도 높고, 다음 수준의 학습자들이 교수 실재감과 학습 실재감은 가장 높은 것으로 조사·분석되었다. 이를 통해 학업성취도에 기반하여 학습자별 맞춤형 교수방안을 제시하였다.

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