• Title/Summary/Keyword: 과학문화 인프라

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A study on Vitalizations of Science Museum with Digilog-Book (Digilog를 이용한 과학관의 활성화 방안)

  • Yoon, Young-doo;Choi, Hun;Choi, Eun-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.566-568
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    • 2013
  • Recently, the government as part of the creation of science for science education policies promoting the activation of the Science Museum. However the lack of infrastructure, budget and human resources are a reality that a lot of difficulties. In past, A field trip of Science Museum was a place of curiosity of youth. However, modern Science Museum has to competition with the online games and theme park in order to achieve the two goals of scientific experience and education, which it needs change display device is required. Looking at the cases of advanced foreign Science Museum is not merely a head of science education experience as a cultural space, provide relaxation and entertainment, and life science area in addition to a variety of genres such as art and fashion exhibits are planning to combine. In this study, the current uniform description panel of exhibition device described in the written text replaced with the digilog book with the age and grade of the visitors by providing a tailored service for scientific knowledge and intellectual curiosity induced measures can claim the satisfaction of visitors is proposed.

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The Effect of Environment Uncertainty and Local Infrastructure on the Firm Culture, Operations Performance and Marketing Performance (환경 불확실성과 지역인프라가 기업문화, 운영성과, 마케팅성과에 미치는 영향 : 대구·경북지역 중소기업을 중심으로)

  • Ju, Ki-Jung;Kim, Jang-Ho
    • Korean Management Science Review
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    • v.29 no.3
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    • pp.67-80
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    • 2012
  • This study analyzes the relationship among environment uncertainty, local infrastructure, flexible-open firm culture, operations performance and marketing performance focus on SMEs. This research has revealed that the relation among firm size, firm type, firm culture, operations performance and marketing performance as well. The findings show that firm has its culture which is preparing environment uncertainty and local infrastructure influence on forming firm culture. Change-oriented and leaning-oriented firm cultures affect operations performance and marketing performance. In conclusion, this study suggests implication and limitations for further research.

Design and Implementation of Workflow Federation Method for Multi-cluster Based Korea Research Data Commons (멀티 클러스터 기반 국가연구데이터커먼즈 간 워크플로우 연계 방안 설계 및 구현)

  • Dasol Kim;Sang-baek Lee;Seong-eun Park;Minhee Cho;Mikyoung Lee;Sa-kwang Song;Hyung-jun Yim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.100-102
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    • 2023
  • 최근 오픈 사이언스 문화가 확산됨에 따라 오픈 데이터, 오픈 소스 소프트웨어와 같은 공개된 리소스들을 효율적으로 공유 및 활용하기 위한 방법이 주목을 받고 있다. 본 논문에서는 연구 소프트웨어의 재현성을 향상시키기 위한 국가연구데이터커먼즈(KRDC)를 소개하고 다중 KRDC 클러스터 간 워크플로우 연계 방안을 제안한다. 국가연구데이터커먼즈는 연구 소프트웨어와 분석 환경인 인프라를 결합하여 함께 제공하는 서비스로, 멀티 노드 쿠버네티스(kubernetes) 클러스터를 기반으로 동작한다. 따라서, 서로 다른 KRDC 프레임워크에 존재하는 리소스들을 하나의 워크플로우로 연계하는 것은 복잡한 사용자 인증/인가 문제, 보안 상의 문제를 고려하여야 한다. 본 논문에서는 프록시(proxy) 앱을 사용하는 워크플로우 연계 기능을 제안하고, 이를 지원하기 위한 통합 인증, 인가 체계와 연계 방안을 구현한다. 제안하는 방법을 두 개의 KRDC 프레임워크를 대상으로 적용하여 제안 워크플로우 연계 방법의 유효함을 확인한다. 본 논문에서 제안하는 워크플로우 연계 방법과 시나리오는 실제 멀티 클러스터 연계 방안을 구현한 사례로, KRDC 프레임워크 뿐만 아니라 다양한 쿠버네티스 기반 리소스 연계에 활용할 수 있는 우수한 결과로 사료된다.

Touristic Aspects of Geological Heritages -Cretaceous Dinosaur Fossil Sites- (지질유산의 관광자원으로서의 특성과 활용 -국내 백악기 공룡화석산지를 중심으로-)

  • Paik, In Sung;Kim, Sook Ju;Huh, Min;Lee, Soo Jae;Kim, Hyun Joo;Lim, Jong Deok
    • Korean Journal of Heritage: History & Science
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    • v.43 no.1
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    • pp.4-27
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    • 2010
  • In this article, concepts, types, and aspects of geological heritage with increasing interests as utilization as tourist attractions domestically and internationally are introduced, and the characteristics of the interpretive facilities for geological heritages in western Australia, one of the most famous geotourism areas, are considered. Based on this, the potential geotourism for the Korean Cretaceous geological heritages including dinosaur fossil sites is discussed in diverse aspects including academic values, academic and tourism infrastructures, characteristics of geotourists, systematic devices for conservation of geological heritage, economic value, and sustainability as tourist attractions. Although the Korean Cretaceous geosites are not quite competent in their scale or diversity when compared to world-class geosites, convenient access, world-class unique geographical characteristics of each geosites, and relatively cheaper travelling expenses seems to be able to give the geotourism of the South Korean Cretaceous geosites a competitive edge, attractive for international and domestic tourists seeking unique experience of 'Age of dinosaurs' for short periods with easy access from metropolitan areas and low costs. Likewise, the development of geotourism for the Korean Cretaceous geosites can revitalize the geotourism industry in South Korea, contributing to the growth in job opportunities, including students majoring in geological sciences at University.

The Impact of Culture Resources on City Brand Personality, Relationship Quality, and Loyalty in Tourism City (관광도시 문화자원의 도시브랜드개성, 관계품질, 충성도에 미치는 영향)

  • Kim, Jung-Hee;Kim, Hyoung-Gil
    • Science of Emotion and Sensibility
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    • v.13 no.4
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    • pp.741-752
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    • 2010
  • City culture resources are critical elements to city brand strategies for improving city attraction and provide much contribution to induce visitors from competitive city. A city brand needs to be distinguished and differentiated from competing cities because they are all engaged in the similar environment of city. The differentiation of brand achievement has become increasingly important to highlight certain brand functions to include emotional, self-expressive, and symbolic functions since the importance of such functions has been further emphasized in promoting tourism activities. In particular, That is the recent role of city brand personality that has been emphasized in city management. In other words, visitors now freely and actively express their personalities or egos in tourism activities, taking an important role in construction of a brand asset. The study examines how culture resources affect city brand personality, relationship quality, and city brand royalty in the tourism city. The authors test the proposed model using data from Jeju tourists. The pivotal findings via the structural equation model in the study are as follows; 1) culture resources have been classified culture programs, culture infra, human resources, 2) The city brand personality has been classified as innovativeness, peacefulness, sophistication, confidence and dynamics; 3) The culture resources influenced on the city brand personality; 4) The city brand personality influenced on the satisfaction and involvement; 5) The satisfaction and involvement influenced on the loyalty. Results from the empirical study indicates that culture resources have a strong positive impaction on city brand personality. To increase tourist' royalty of city brand personality, managements must manage culture effectively and create friendly city brand personality to in accord with tourist needs.

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Development of Diagnosis System about Services and Infrastructure for Rural Welfare and Culture (농촌 복지·문화 서비스 및 인프라 진단체계 개발)

  • Kim, Soo-Jin;Bae, Seung-Jong;Kim, Dae-Sik;Im, Sang-Bong
    • Journal of Korean Society of Rural Planning
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    • v.25 no.1
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    • pp.51-65
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    • 2019
  • This study developed diagnostic system to understand the level of welfare cultural service and infrastructure in rural areas. The applicability was reviewed through the Delphi survey and the sample survey of 60 villages. The diagnostic indicators consist of three areas: the demand area, supply area, and delivery area. The demand area consists of 8 indicators, 25 indicators for welfare services and infrastructure (healthcare, social welfare) and 32 indicators for cultural services and infrastructure (culture, education, leisure sports). The service delivery area was divided into service supply area access and traffic accessibility (public transport use status and rural transport model status) by each indicator. A diagnostic system was applied to 60 villages. Services and infrastructure for rural welfare and culture were supplied more in the Si area than Gun area. The delivery area was easier to access the Gun area than Si area. In the case of traffic access, public transportation was more frequently used in the Si area than Gun area, and the rural transportation model was found to have a relatively large amount in the Gun area compared to Si area. The diagnosis system about services and infrastructure for rural welfare and culture will provide information necessary for establishment and decision making of regional development policy taking into account characteristics of rural areas in the future.

Analysis on designer's cognitive thinking process in 3D animation design (3D 애니메이션 제작을 위한 디자이너의 인지적 사고과정 분석)

  • Kim, Kie-Su
    • Cartoon and Animation Studies
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    • s.20
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    • pp.1-14
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    • 2010
  • The success of a three-dimensional blockbuster movie, AVARTA, brought an public attention on the expansion of three-dimensional computer applications, and it allows experts predict further hardware technology developments to support the such applications. Futhermore, an internet based infra structure and three-dimensional structure, third generation network community, advanced computer networks have influenced advancement in computer technology within the 3D game industry and the spread of 2D computer animation technologies. This advancement of computer technologies allow the industry to overcome a limitation of generating cultural design contexts existed within 2D network community. However, despite of the expansion of 2D and 3D computer technologies, a limitation of analysing designers' intentions on morphology of digital contents and user interface still exists. Therefore, the purpose of this study is to analyze (1) present conditions of the 3D industry and (2) protocols of designers' cognitive design processes based on their design communication, contents, and tools. Analysis was conducted based on literature reviews and case precedent analyses. For the analysis, a 2D Avarta sketch character was designed and then applied into a 3D game system. Observations how designers solve cultural problem within the structure via Avarta were conducted. Outcomes were then coded for further analysis.

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Scientists Behaving Badly, Why? : 연구윤리의 저해요인들

  • Park, Gi-Beom;Kim, Jong-Yeong;Lee, Gwang-Ho
    • 한국과학기술학회:학술대회논문집
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    • 2008.06a
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    • pp.1-34
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    • 2008
  • 본 인식 조사에서 나타난 결과와 개선 방안의 도출과 관련한 시사점을 요약하면 다음과 같다. 첫째, 국내 연구부정행위 실태는 우려할만한 수준으로 나타났다. 위조, 변조, 표절, 부당한 저자 배분, 업적 부풀림 등 연구부정행위에 대해 연구비 유용이나 횡령보다 훨씬 더 만연한 것으로 응답하였다. 연구부정행위가 발각되는 정도에 대해서는 의견이 분분하였으나 처벌의 수위는 엄격하지 않다고 생각하는 것으로 나타났다. 본인의 연구윤리 의식이 타인에 비해 높은 것으로 자부하고 있으나 부정행위 인지시의 행동에 대해서는 바람직하다고 생각하는 행동과 자신의 예상 행동 사이에 괴리를 보였고, 바람직하다고 생각하는 행동도 매우 소극적인 것으로 나타났다. 부정행위 실태 조사에서 나타난 중요한 사실은 주로 기초 연구를 수행하는 과기부/교육부 사업 수행자가 응용이나 개발 연구를 수행하는 산자부/정통부 사업 수행자에 비해 자신의 연구 분야에서 연구부정행위가 훨씬 더 만연해 있는 것으로 응답한 것이다. 둘째, 가장 심각한 연구윤리 저해 요인에 대해서는 단기간 성과의 강조, 연구 수주의 경쟁 심화, 정량적 성과 주의 등을 꼽았으며, 전체적으로 개인적/문화적 요인보다는 구조적/조직적 요인, 특히 구조적 요인이 더 중요한 것으로 인식하고 있었다. 신뢰도 분석 결과 제3장에서의 분석을 바탕으로 본 연구에서 제시한 구조적, 조직적, 개인적, 문화적 요인의 구분은 유효한 구분으로 나타났다. 대학에 비해 정출연 소속 연구자들이 구조적 요인이 연구부정행위와 더 관련이 많다고 인식하고 있었으며, 기업 소속 연구자들은 구조적 요인이나 조직적 요인과의 관련성이 더 적은 것으로 인식하고 있어 본 연구에서 제시한 여러 저해 요인들이 대학이나 정출연에 더욱 밀접한 것으로 나타났다. 개인적 요인에 대해서는 여성이나 고연령층에서 부정행위와의 관련성을 더 크게 느끼고 있었다. 셋째, 개선 방안에 대해서는 과도한 연구비의 집중 방지, 소규모 개인과제 확대, 평가의 전문성과 공정성 확보를 가장 효과적인 방안으로 인식하고 있었다. 부정행위에 대한 처벌의 강화와 양적 평가의 개선에 대해서도 효과를 높이 기대하고 있었다. 연구윤리 교육이나 상대 평가의 강화, 진실성 검증 시스템의 보완 등에 대해서는 큰 효과를 기대하지 않고 있었으나 이는 국내에서 그동안 연구윤리에 대한 체계적 교육이나 진실성 검증 시스템이 존재하지 않은 탓에 연구자들이 그 효과를 잘 인식하지 못하고 있다는 점이 고려되어야 할 것이다. 개선 방안을 크게 평가, 선정, 수행, 연구윤리의 인프라로 구분하였을 때에는 선정과 평가와 관련된 개선이 시급한 것으로 인식하고 있었다. 사업별로는 과기부/교육부 사업 수행자가 선정과 관련된 개선의 효과를 더욱 크게 느끼고 있었고 소속기관으로는 대학 연구자들이 더욱 크게 느끼고 있어, 소규모 과제의 확대와 연구비 집중 문제 해결, 경쟁 완화 등이 대학과 기초연구분야에 더욱 절실하다는 것을 나타내었다. 전체적으로 제시된 세부 항목에 대해 과기부/교육부 사업 수행자가 산자부/정통부 사업 수행자보다 효과성을 높게 보고 있는 것은 연구부정행위 실태에 대해서도 더 심각하게 인식하는 것과 맥락을 같이한다고 볼 수 있다. 따라서 본 연구에서 제안하는 여러 개선 방안들을 단계적으로 적용한다고 할 때 우선 기초연구나 개인 단위 과제 중심으로 적용하는 것이 효과성이나 필요성의 측면에서 모두 바람직한 것으로 판단된다.

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Risk based policy at big data era: Case study of privacy invasion (빅 데이터 시대 위험기반의 정책 - 개인정보침해 사례를 중심으로 -)

  • Moon, Hyejung;Cho, Hyun Suk
    • Informatization Policy
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    • v.19 no.4
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    • pp.63-82
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    • 2012
  • The world's best level of ICT(Information, Communication and Technology) infrastructure has experienced the world's worst level of ICT accident in Korea. The number of major accidents of privacy invasion has been three times larger than the total number of Internet user of Korea. The cause of the severe accident was due to big data environment. As a result, big data environment has become an important policy agenda. This paper has conducted analyzing the accident case of data spill to study policy issues for ICT security from a social science perspective focusing on risk. The results from case analysis are as follows. First, ICT risk can be categorized 'severe, strong, intensive and individual'from the level of both probability and impact. Second, strategy of risk management can be designated 'avoid, transfer, mitigate, accept' by understanding their own culture type of relative group such as 'hierarchy, egalitarianism, fatalism and individualism'. Third, personal data has contained characteristics of big data such like 'volume, velocity, variety' for each risk situation. Therefore, government needs to establish a standing organization responsible for ICT risk policy and management in a new big data era. And the policy for ICT risk management needs to balance in considering 'technology, norms, laws, and market'in big data era.

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Design and Implementation of An User-Centered Training System for Efficient IT Service Management based on ITIL (ITIL 기반의 효율적 IT 서비스 관리를 위한 사용자 중심 교육 시스템 설계 및 구현)

  • Kim, Do Sung;Lee, Nam Yong
    • KIISE Transactions on Computing Practices
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    • v.23 no.12
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    • pp.651-659
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    • 2017
  • IT(Information Technology) has focused on infrastructure-technologies in the past but now focuses on IT service. Many companies strive to save costs and improve IT services. For this reason, they strive to implement a good internalization of ITSM (IT Service Management) by developing ITSM systems based on ITIL (Information Technology Infrastructure Library) from the late 2000s. In particular, IT service operations are one of the structure elements of ITIL version 3 and are highly related to the internalization of ITSM. However, in spite-of-the successful implementation of ITSM, the efficiency of IT service management has not improved due to iterative issues. Therefore, this study developed a user-centered training system by defining the iterative issue guidelines and implementing a database. The implemented user-centered training system provided IT service users with regular training services to produce a good solution for iterative issues after connecting the operation part of the ITSM system. Based on the results of this study, we expect that the proposed ITSM system will contribute to efficiently managing IT services by improving the limitations of IT service operation in the ITSM system.