• Title/Summary/Keyword: 과제중심학습

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A Study on the Analysis of College Student's Information Problem Solving Process in Team Project Activities (대학생의 과제 중심 정보문제 해결과정 분석에 관한 연구)

  • Bae, Kyung-Jae
    • Journal of the Korean Society for information Management
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    • v.29 no.3
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    • pp.215-234
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    • 2012
  • Recently, the importance of team based learning has emerged as the method for conducting the constructivist learning theory. College students, however, have the low preference toward team projects. Thus, this research suggested that the information literacy education should be designed to overcome the problems in team project activities after analyzing the college students' information problem solving process. The in-depth interviews were conducted twice with 10 subjects. As a result, the main problems during team project activities were task definition, judgement on relevant information, evaluation of result and process, absence of accountability and synthesis. The recommendations for information literacy course are as follows: introduction to different types of information sources, support for communication problems between team members, education of credibility judgment on information and criteria for evaluating the results.

A study on developments of learner-oriented e-Learning contents in convergence era (컨버전스 시대 학습자 중심의 e-Learning 컨텐츠 개발에 관한 연구)

  • Lee, Jong-Ki
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.5
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    • pp.181-189
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    • 2006
  • The ubiquitous technology has requested many changes both to the way of learning and to the way of convergence learning content development. However, until now most of e-Learning contents can not meet the requirements of technology convergence and are not developed from the user's perspectives. In this paper, we focus a convergence learning model that is learner-oriented structure, active use of formal and informal learning. Furthermore, examine carefully importance about task analysis, storytelling, and feedback design strategy of learning management system for e-Learning content development. In this context, this paper suggests the effective e-Learning content development method in a convergence era.

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A Research Review on Usage of Smart Learning for Elementary Students with Learning Disabilities (초등 학습장애학생을 위한 스마트러닝 활용 연구 고찰)

  • Gu, Eun Jeong
    • Journal of The Korean Association of Information Education
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    • v.20 no.5
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    • pp.451-464
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    • 2016
  • The purpose of this paper is to review recent articles on applying smart learning for elementary students with learning disabilities. The search procedures through the Web-database system were implemented to find the proper research. Finally, a total of 10 articles met the criteria and were included in this review. Each study was analyzed according to the categories of the population, setting, research design, and intervention. The results indicated that research design implemented as case study and single subject design. Results founded strategies applying smart learning leaned too much towards using the skill-based application as learning contents. Based on analysis results, considerations for smart learning for elementary students with learning disabilities were suggested.

수학 퍼즐을 이용한 영재학습 자료의 개발 - 공간 감각을 중심으로 -

  • Nam, Seung-In
    • Communications of Mathematical Education
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    • v.17
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    • pp.97-114
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    • 2003
  • 일선 교육 현장에서 영재를 지도함에 있어서 해결해야 할 당면 과제는 판별 도구와 학습 프로그램의 개발이다. 영재를 위한 수학 프로그램을 문제 해결형, 수학 탐구형, 과제 해결형의 3가지로 분류할 경우, 퍼즐은 문제 해결형과 수학 탐구형 프로그램의 특성을 공통적으로 갖고 있는 유형으로 수학적 지식의 통합과 연결성. 그리고 창의적 문제 해결력 신장 및 수학적 원리 ${\cdot}$ 법칙을 체험적으로 만들 수 있는 기회를 제공한다는 점에서 매우 가치있는 프로그램이다. 특히 조작퍼즐은 기존의 대수적 표현 체계로 학습하기가 힘든 관찰력이나 공간에 대한 인식과 표현력 친 공간 추론력을 기르는 데 유용하며, 게임적인 요소가 포함된 퍼즐은 지필에 의존해 왔던 수학학습에 대한 부정적인 인식을 해소하는 데 크게 기여할 것이다. 본 고에서는 수학 퍼즐의 종류 및 특성과 교육적 가치에 대해서 개괄적으로 살펴보고, 실제 프로그램 작성을 위한 정보를 제공과 영재들의 공감 감각을 기르기 위한 프로그램의 원을 이용한 수학 퍼즐의 개요를 제시한다.

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Case study of flipped learning applied to hand sewing class in home economics education (가정과교육에서 손바느질 실습에 대한 플립러닝 적용 사례 연구)

  • Shin, Hye Won
    • Journal of Korean Home Economics Education Association
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    • v.30 no.4
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    • pp.127-139
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    • 2018
  • The purpose of this study was to develop and examine the effect of flipped learning in hand sewing practice. The flipped learning class was designed to three steps(pre-class, in-class, after-class). Pre-class: Students learned kinds of hand sewing by watching video and ppt. In-class: Students were evaluated for their prior learning through the quiz. After the quiz, instructor had a brief hand sewing demonstration. Then basic hand sewing practice was progressed. After that advanced project(making things using more than 3 kinds of hand sewing methods) was progressed. After-class: Students were evaluated each other through project exhibition. The effectiveness of flipped learning was measured based on the students' self-reflective journals and class awareness surveys. As the results, students were actively participated in flipped learning and satisfied with the overall quality of the flipped learning class. They said that videos, project & feedback were helpful in understanding hand sewing. Flipped learning applied to hand sewing practice showed more positive learning effect than the general practice class.

Case studies and effects of flipped learning applied to western costume history (플립 러닝을 활용한 서양복식사 수업 사례 및 효과 - 고대 메소포타미아 복식을 중심으로 -)

  • Shin, Hye Won;Kim, Hee Ra
    • Journal of Korean Home Economics Education Association
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    • v.30 no.2
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    • pp.137-147
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    • 2018
  • The purpose of this study was to develop and examine the effects of flipped learning in ancient Mesopotamian costume history. The flipped learning class was designed to three steps(pre-class, in-class, after-class). Pre-class: Students learned the socio-cultural background of Mesopotamia by watching videos online and Mesopotamian costume with PPT. In-class: Students were evaluated for their prior learning through the quiz. After the quiz, the instructor had a supplementary mini-lecture. Then the advanced learning was progressed with the team project(Mesopotamian costume analysis) by online Louvre Museum. Students made a team presentation and the instructor provided feedback. After-class: The effectiveness of flipped learning was measured based on the students' self-reflective journals and class awareness surveys. As the results, students actively participated in flipped learning and the class was rated appropriate. Students were satisfied with the overall quality of the flipped learning class. The Effect of Flip Learning Classes in reflective journals were shown as 'related flipped learning style,' 'related online Louvre museum project,' 'understanding of cooperative learning,' and 'contents of the class'. In conclusion, the flipped learning applied to Mesopotamian costume history was positive as a learner-centered education.

The Effectiveness of Learning Performance on Supplementary Learning Tool based on Blog using Learner-Centric UI/UX Design in Higher Education (대학교육에서 학습자 중심형 UI/UX 디자인이 적용된 블로그 기반의 보조학습도구가 학습성과에 미치는 영향)

  • Bae, Ji-Hye
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.12
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    • pp.5531-5540
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    • 2011
  • The Learning Models including the design principle about web 2.0 use in education has been recently presented. In types of web 2.0 tools, blogs are the best tool that reflected the trends of web 2.0 and these are able to share a lot of information and contents. To invent new learning methods involving web 2.0, this study aims to get the results about effectiveness of learning performance on a supplementary learning tool based on blog using learner-centric UI/UX design in higher education. As a study tool, installation-type blog that can be designed as user-centric system is applied to experimental environment. This study presents the conclusion that supplementary learning tool based on blog using learner-centric UI/UX design influences on learning achievement and learning flow through the analysis of questionnaire results of learners, learning evaluation score of learners and assignments evaluation score of learners.

Exploratory Case Study for Developing Contents and Management Strategies of e-Learning on Social Welfare Education (사회복지교육 이러닝 콘텐츠 개발과 운영전략을 위한 탐색적 사례연구)

  • Suh, Sang-Hyun;Kim, Kyo-Jeung
    • The Journal of the Korea Contents Association
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    • v.7 no.7
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    • pp.104-113
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    • 2007
  • The purpose of this study is to develop contents and management strategies of Social Welfare Education e-Learning. For this study, Data were collected from students who were attended to Introduction to Social Welfare e-Learning in K center between first semester, 2006 and first semester, 2007 as well as professors and system operator. It is important meaning to performance as the first empirical study which is on the e-Learning of social welfare studies. As a results, it has been proved that systematic preparation process, study contents which is centered field, active interaction among students, study management in time efficiency, technological supports for system improvement are significant factors on construction and development of Social Welfare e-Learning.

Students' Experience and Preference on Student Activities in the Clothing & Textiles Section of Middle School 'Technology.Home Economics' Textbooks (중학교 기술.가정 교과서 의생활 영역 옷차림 단원의 활동과제에 대한 학습자의 수행경험과 선호도 조사 연구)

  • Eo, Ji-Hyun;Oh, Kyung-Wha
    • Journal of Korean Home Economics Education Association
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    • v.21 no.1
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    • pp.51-69
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    • 2009
  • This study is intended to provide fundamental information to improve the quality of student activities presented in the Clothing & Textiles How to Dress Appropriately' section of the current middle school 'Technology Home Economics' textbooks so that Home Economics may better reflect students' interests, making it applicable in real life. The survey was conducted to 154 male and 160 female students on their preferences regarding student activities. The results are as follows. First, students who like clothing & textiles section regard "Opportunities to take part in various kinds of practices and student activities" as the major reason for preference. And the single biggest reason why they dislike the unit was due to "Too much contents to be memorized." Among various contents regarding dress in the unit, "How to Wear Clothes That Look Good on Me, and the Right Ways to Wear Them" attracted the most attention, regardless of what contents they consider necessary, interesting, or helpful in real life. Second, as for the time of implementation of the activities, students preferred "End of each class". They also preferred small-group activities (group size), well-structured problems (type of problems) and tasks that require analysis based on theoretical principles through experiments and practices (methods of implementation). Third, the findings as to the actual experience of conducting the student activities indicated that, in most cases, student activities were conducted in accordance to what was suggested in the textbooks, but not to what the students preferred. Therefore, in order to make home economics more applicable to students, it is desirable to focus on their everyday lives as is favored by the students, and increase small-group activities. Also, suggesting various and comprehensive problematic situations such as non-structured, open-ended problems and encouraging diverse implementation would be helpful in improving students' critical and creative thinking abilities.

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Comparison on How Much Multiple Teaching Assistants affect Students' Study Results and Self-Efficacy (다수의 학습도우미 시범.실습법이 학생의 과제수행능력과 자기효능감에 미치는 영향)

  • Kim, Bog-Soon;Kim, Byung-Soon
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.129-134
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    • 2010
  • Today's elementary schools emphasize practice- and learner-based computer courses. In this research, we found solutions to the above issues by adapting a demonstration/practice teaching method led by multiple teaching assistants, expanding lessons tailored to each student's own level. We chose fourth graders from three classes at Elementary School as the subject for this research. Through this research, we have analyzed the students' study results, self-efficacy, response and interest in the computer courses by examining three groups of students: the first group led by a teacher's demonstration and practice, the second group by a teaching assistant's demonstration and practice, and the last by multiple teaching assistants' demonstration and practice. As a result, we were able to show that a computer course taught by multiple teaching assistants will help not only induce an interest and motive for a mutual learning environment among the students, but also bring positive effects on the study results and self-efficacy.