• Title/Summary/Keyword: 공학교육 과정의 설계

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A Web-based Virtual Experiment Kit for Digital Logic Circuits Using Java Applet (자바 애플릿을 이용한 웹 기반 디지털 논리회로 가상실험키트)

  • Kim Dong-Sik;Kim Ki-Woon
    • Journal of Engineering Education Research
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    • v.6 no.2
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    • pp.5-14
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    • 2003
  • In this paper, we developed an efficient virtual experiment kit with creative and interactive multimedia contents, which can be used to enhance the quality of education in the area of digital logic circuits. Since our virtual experiment kit is implemented to describe the on-campus laboratory, the learners can obtain similar experimental data through it. Also, our web-based virtual experiment kit is designed to enhance the efficiency of both the learners and the educators. The learners will be able to achieve high learning standard and the educators save time and labor. The virtual experiment is performed according to the following procedure: (1) Circuit Composition on the Bread Board (2) Applying Input Voltage (3) Output Measurements (4) Checkout of Experiment Results. Furthermore, the circuit composition on the bread board and its corresponding online schematic diagram are displayed together on the virtual experiment kit for the learner's convenience. Finally, we have obtained several affirmative effects such as reducing the total experimental hours and the damage rate for experimental equipments and increasing learning efficiencies as well as faculty productivity.

A Qualitative Analytic Study on Job Skill Elements and its Training Demand of the Display Industry (디스플레이 산업의 직무기술요소에 대한 정성적 훈련수요 분석 연구)

  • Lee, Jae-Won;Yoon, Seock-Chun
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.1
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    • pp.127-135
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    • 2011
  • The past quantitative analysis of the demand for job skill training had mainly focused on personnel shortage and oversupply, so it has the problems of the qualitative discrepancies called skill mismatch. As a supplementary study relating to specific industries and occupations, a discussion to improve the job skills training programs through a qualitative analysis is needed. This study provide the analysis of urgency evaluation using the relative importance and gap of the job skill elements in the display industry. And renewal possibilities of the training program based on this qualitative bottom-up approach will be discussed. We carried out a job skill demand survey in the display industry as research methods. Industry related jobs and each job task, the qualitative demand for each job skills, and procurement methods for each job skills were analyzed. Adequate supply of vocational training programs have tried to find ways by illustrating some related training courses.

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Digital Transformation of the Future of Work, 2019 (미래 사업의 디지털 전환)

  • Frost & Sullivan
    • KEPCO Journal on Electric Power and Energy
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    • v.6 no.1
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    • pp.1-5
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    • 2020
  • 사물인터넷, 인공지능, 로봇공학, 증강현실, 가상현실과 같은 고급 기술의 융합과 사용자 행동의 변화가 미래 사업의 모습을 다시 만들고 있다. 기업이 어떻게 잠재적 변화, 작업 공간의 설계, 업무의 정의, 업무 절차를 인식하느냐가 기업이 경쟁 우위를 갖게 하는 데 도움이 되는 중요한 요인이다. Frost & Sullivan은 사회적 진화, 미래에도 견고한 사업 모델, 기술 혁신 등 미래 사업의 모습을 만들어갈 3개의 중요한 동인을 찾아냈다. 실제 작업 공간에서 작업자와 기계의 융합, 사람과 공간의 융합과 같은 트랜드가 사이버 작업 공간에 일어날 것으로, 이를 통해 점진적으로 사업과 업무의 미래 모습을 만들 것이다. 하지만 디지털 전환을 받아들이는 와중에 기업은 숙련된 인력의 부족, 기술의 정렬, 직원 반발, 사이버 보안, 조직 구조와 사고 방식 등과 같은 문제를 해결해야만 한다. 이런 문제들을 해결하기 위해 SHARED 방법론이 기술 수용과 업무 절차 개선에 관심이 있는 기업을 위한 가이드라인 역할을 할 수 있다. 시장에서 성공하기 위해 기술 솔루션 제공자(Technology Solution Provider)는 서비스 제공자로서 역할을 계속하는 동시에, 고객에게 인력 관리 솔루션의 필요성을 교육해야 한다. 기술 솔루션 제공자는 디지털 전환 과정에서 기업과 동반할 믿음직한 조언자이자 장기적 파트너에 기초한 사업 관계를 구축해야만 한다.

The Application of Convergence lesson about Private Finance with Life Science subject in Mongolian University (몽골대학에서 개인 금융과 올바른 삶 교과간 융합수업 적용)

  • Natsagdorj, Bayarmaa;Lee, Kuensoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.12
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    • pp.872-877
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    • 2018
  • STEAM is an acronym for Science, Technology, Engineering, Arts, and Mathematics. It is considered important to equip students with a creative thinking ability and the core competences required in future society, helping them devise new ideas emerging from branches of study. This study is about the convergence of instructional design in private finance for the life sciences, which aims to foster talent through problem-based learning (PBL). Skills like collaboration, creativity, critical thinking, and problem solving are part of any STEAM PBL, and are needed for students to be effective. STEAM projects give students a chance to problem-solve in unique ways, because they are forced to use a variety of methods to solve problems that pop up during these types of activities. The results of this study are as follows. First is the structured process of convergence lessons. Second is the convergence lesson process. Third is the development of problems in the introduction of private finance and the life sciences for a convergence lesson at Dornod University. Learning motivation shows the following results: understanding of learning content (66.6%), effectiveness (63.3%), self-directed learning (59.9%), motivation (63.2%), and confidence (63.3%). To make an effective model, studies applying this instructional design are to be implemented.

Design of Courseware Based on Scaffolding for Teaching Math Word Problem Solving of Students with Intellectual Disabilities (지적장애학생의 수학 문제해결 교수를 위한 스캐폴딩 기반 코스웨어 설계)

  • Nam, Yun-Sug;Han, Seong-Hee
    • The KIPS Transactions:PartB
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    • v.14B no.1 s.111
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    • pp.43-50
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    • 2007
  • This study proposes design of courseware based on scaffolding for teaching math word problem solving of students with intellectual disabilities. This courseware not only offer various technological supports to solving difficult problems of students with intellectual disabilities but also systematically withdraw that supports. Compared with previous related softwares, this courseware has potential that can adapt math strategies to meet different needs of individuals with intellectual disabilities, increase independent learning ability of learners and maintain high level of motive through successful problem solving experience.

A Study on the Effect of the Contents and Organization Characteristics on Learning Transfer and Organizational Effectiveness: A Comparison of On/Off Education on Franchise Enterprises (교육콘텐츠 특성과 기업 조직특성이 교육전이 및 조직효과성에 미치는 영향에 관한 연구: 프랜차이즈기업 대상의 온-오프라인 교육 훈련에 따른 비교)

  • Kwon, Minhee;Lee, Sangbok
    • Journal of Industrial Convergence
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    • v.20 no.8
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    • pp.41-52
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    • 2022
  • Education for an organization is implemented to improve the organizational and each individual's performance. However, the actual results are not as expected. Accordingly, this study is committed to investigate the education related factors that have impact on the organizational performance, which is defined by the trainee's organizational commitment and work performance. Based on the acquired knowledge, we suggest things to consider when designing corporate training for performance creation. First, it is investigated whether the task value and job relevance(educational content characteristics) and the degree of support for education within the company(organizational characteristics) affect learning-transfer of trainees. After that, the causal relationship from the learning-transfer to organizational commitment and work performance(organizational effectiveness) is analyzed. In this overall process, the effect of on-/off-line education is analyzed and compared. As a result, it is found that the task value, the job relevance, and organizational compensation have a significant impact on the learning-transfer, and the learning-transfer has impact on organization commitment and work performance. In addition, the moderating effect of the on-/off- education is identified. This study is conducted only with franchise enterprises and as a future study, a more general sampling is required to extend this work.

Developing Local Human Resources Program by Analyzing the Preference Factors for Enrollment of Higher Education in Seoul-Metropolitan Area: Focused on High School Students in Jeonbuk (수도권대학 진학 선호 요인 분석을 통한 지역인재 양성 프로그램의 방향 모색: 전북지역 고등학생을 중심으로)

  • Pak, Sungsine;Kim, Seok-soon
    • Journal of Practical Engineering Education
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    • v.14 no.1
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    • pp.205-217
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    • 2022
  • For high school students in Jeonbuk, this study aims to identify the problems caused by outflow of local youth population and their preference factors to enter university in Seoul-metropolitan area, and to draw out the direction of local human resources program, through questionnaire investigation and focused group interview. The main findings are as follows: First, 68.8% of high school students, especially the top grade students prefer to enter university in metropolitan area. The metropolitan cultural characteristics, such as reputation of universities and ranking, openness and anonymity, and urban infrastructure attract students. Second, there is a close relationship between the individual background, growth area - enrollment area - employment area, and the location dependency without return migration is very strong. Third, local human resources program was evaluated as a meaningful activity for high school students, in order to understand the further education and career, and have an interest in local universities. Therefore, it is necessary to discover industries consistent with local identity, create networks, develop and implement programs considering the actual educational conditions. The gender-free program, supplement program for the integrated curriculum, and contents that to supplement science subjects should be developed. Additionally, this issue could be resolved expanding the perspective of balanced national development and improve the local environment to enhance the urban attraction points.

Capstion Design Applications and Performance in the Field of Design (디자인분야의 캡스톤디자인 적용사례 및 성과 고찰)

  • Yoon, Myung-Han
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.111-118
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    • 2012
  • Capstone design is silk engineering in the field of education, the program requires contractors, not the industrial ability to adapt with the creative overall design training programmes in design education in terms of the applicability of that remains to be seen. In this study, the University of art and industrial design major, konkuk University School of design of the Capstone design 2011 and take advantage of the performance, and the curriculum is mainly applied for the technology. Design and development should be followed for experimental studies and a wealth of knowledge for the creation of advanced technology and professional support for institutions and industries to improve practical skills and lessons based on the Convention. This course through the patent, utility model, design, intellectual property, such as money to improve the practical skills of students to gauge the capacity of enterprises through the design, companies will come up with a gauge, and enhancing the competitiveness of SMEs in the community support instrument.

A Case Study of Equitable Access to Quality Technology Uses in a Low-Resourced Rural Elementary School (농촌 초등학교에서 디지털격차 해소를 위한 테크놀로지 활용 수업 사례 연구)

  • Han, Seungyeon;Han, Insook
    • The Journal of the Korea Contents Association
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    • v.21 no.11
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    • pp.224-233
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    • 2021
  • The aim of this study was to describe how a teacher used technologies to improve underserved student's learning in a low-resourced rural elementary classroom and provide implications for teachers' use of technology. The in-depth case study was conducted in a one-student classroom setting that isolated the fifth grader from social and collaborative learning opportunities. The qualitative data was collected in forms of classroom observation field notes, teacher interviews, student interviews and student's reflection journals. Findings are as follows: First, technology partakes an import role in a one-student classroom to support student's collaborative learning. Second, to overcome a digital divide, the teacher created a technology-enhanced environment with alternative methods of her own and supplemented teacher-created resources. Third, the teacher used technologies to support adaptive instruction based on student's needs.

A Study on u-Learning based IT Vocational Education Contents Development of the Deaf Using HTML5 (HTML5를 이용한 청각장애인의 u-Learning 기반 IT 직업 교육 콘텐츠 개발에 관한 연구)

  • Rhee, K.M.;Kim, D.O.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.9 no.3
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    • pp.195-201
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    • 2015
  • In this study, IT education contents have been developed based on the u-Learning approach for people with hearing impairment, focusing on allowing the user to learn from anywhere and anytime. Specifically, this study applies HTML5 to implementing IT education contents(JSP, Oracle) for the deaf because HTML5 enables the learner to access the contents through both web and mobile device on various platforms including android, Mac OS, and PC etc. The results of this study are as follows: First, the online computer courses are mostly supposed to be compatible with diverse types of mobile devices. However, some of the contents could not be run on applications residing in web and mobile devices because the contents tend to be developed using FLASH. HTML5 is the effective way to overcome the compatibility problem. Second, FLASH and HTML5 contents authoring tools have been compared in terms of their strong and weak points by applying the developed contents to those tools. The study also suggests that the future work would be needed in order to implement wide variety of event functions with HTML5. Lastly, design strategies enabling access through web and mobile devices have been analyzed in accordance with u-Learning design guidelines for the deaf and mobile application accessibility guidelines. However, in the latter case, the future work regarding design guidelines needs to be conducted to improve the educational accessibility depending on the level of impairment.

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