• Title/Summary/Keyword: 공업 입문

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Comparative Analysis Study of Introduction to Industry textbook for Technical High School (전문계 고등학교의 현행 공업입문 교과서 비교연구)

  • Ahn, Seong-Ho;Choi, Won-Sik
    • 대한공업교육학회지
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    • v.34 no.1
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    • pp.44-86
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    • 2009
  • The major purposes of this study were 1) to present a desirable guideline for writers who would develop the new Introduction-to-Industry textbook through the comparative analysis of 4 different kinds of current Introduction-to-Industry textbooks, 2) to help educators, who make national college entrance exam in the vocational inquiry area, make good exam items with the results of the study, and 3) to offer effective methods of teaching and learning in the field of industrial education with them. Research method used in this study was mainly literature review with the scrutinization of the literature related to the Introduction-to-Industry textbooks. Results of this study showed that all textbooks compared do mostly comply with the national writer's specific guidelines for the Introduction-to-Industry textbooks. However there were varieties for the all textbooks in a sense of deployment balance for the contents of the textbook chapters. There were also considerable differences for the deployment of supplementary materials, evaluative materials, visual materials and etc. according to the characteristics of each textbook. The degree of the connectivity between the textbooks and the national college entrance exam in the area of the vocational inquiry was similar for the each textbook. However, it was not good enough for the students to study one textbook for the preparation of the exam in the vocational inquiry area because the problems in the exam were set in the range of covering the all different kinds of textbooks by the examiners.

Coding Helper for Python Beginners based on the Large Language Model(LLM) (대규모 언어 모델(LLM) 기반의 파이썬 입문자를 위한 코딩 도우미)

  • Se-Hoon Lee;Jeong-Bin Choi;Yong-Tae Baek;Sun-Ho Yoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.389-390
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    • 2023
  • 본 논문에서는 파이썬 코딩 플랫폼에서의 LLM(Large Language Models)을 로직 및 문법 에러 확인, 디버깅 도구로 활용할 수 있는 시스템을 제안한다. 이 시스템은 사용자가 코딩 플랫폼에서 작성한 파이썬 코드와 함께 발생한 에러 문구 및 프롬프트를 LLM 모델에 입력함으로써 로직(문법) 에러를 식별하고 디버깅에 활용할 수 있다. 특히, 입문자를 고려해 프롬프트를 제한하여 사용의 편의성을 높인다. 이를 통해 파이썬 코딩 교육에서 입문자들의 학습 과정을 원활하게 진행할 수 있으며, 파이썬 코딩에 대한 진입 장벽을 낮출 수 있다.

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Implementation of Physical Computing Module of AI Block Python Coding Platform (인공지능 블록 파이썬 코딩 플랫폼의 피지컬 컴퓨팅 모듈 구현)

  • Lee, Se-hoon;Nam, Ji-won;Kim, Gwan-pil;Jeon, Woo-jin;Kim, Ki-Tae
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.453-454
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    • 2021
  • 본 논문에서는 딥아이(DIY) 블록 프로그래밍과 라즈베리파이의 피지컬 컴퓨팅을 활용해 엑츄에이터와 센서를 제어하고 센서를 통해 수집한 데이터를 전처리해 인공지능에 활용함으로써 효율적인 인공지능 교육 방식을 제안한다. 해당 방식은 블록코딩 방식을 사용함으로써 문자코딩 대비 오타을 줄이고 문법 구애율을 낮춤으로써 프로그래밍 입문자의 구문적 어려움을 최소화하고 개념과 전략적 학습을 극대화한다. 블록프로그래밍 사용언어로 파이썬을 채택해 입문자의 편의를 도모하고 파일처리, 크롤링, csv데이터 추출을 통해 인공지능 교육에 활용한다.

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AiMind: SW·AI Convergence Education Platform for Fostering Digital Talent (AiMind: 디지털 인재 양성을 위한 SW·AI 융합 교육 플랫폼)

  • Se-Hoon Lee;Ki-Tea Kim;Jay Yun;Do-Hyung Kang;Young-Ho Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.387-388
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    • 2023
  • 본 논문에서는 인공지능(AI) 체험부터 초중등, 대학 및 평생교육에서 필요한 광범위한 응용과 활용을 할 수 있는 라이브러리를 디지털북 형태로 지원하며, 블록과 텍스트 코딩의 장점을 취합해 입문자들이 쉽고 재미있게 SW·AI 융합 교육을 할 수 있는 플랫폼을 구현하였다. 플랫폼은 웹어셈블리 기반의 파이오다이드를 통해 웹 브라우저에서 파이썬 코딩을 가능하게 하고 복잡한 설치과정 없이 쉽게 이용이 가능하다. 다양한 LMS와 연동이 가능하도록 API를 제공하며, Drag & Fill 블록으로 입문자가 코딩에 겪는 어려움 중 하나인 많은 양의 함수와 파라미터 사용법의 어려움을 해소하였다. 플랫폼은 블록으로 코딩하여 문법의 어려움, 오탈자, 오류 등을 줄이는 동시에 블록에서 생성되는 파이썬 텍스트 코드로 입문자가 텍스트 코드에 익숙해질 수 있는 경험을 제공한다.

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A Study of Developing and Applying of Learner-leading e-Learning Contents Model for Vacational High school (전문계고 교수-학습 효과성 제고를 위한 학습자 주도형 e-Learning 콘텐츠 모델 개발 및 적용 연구 - 「공업입문」 교과목을 중심으로 -)

  • Kim, Sun-Tae
    • 대한공업교육학회지
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    • v.33 no.1
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    • pp.44-66
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    • 2008
  • As the way to intensify vocational education, the places to learn and work merge into one educational system and teaching-learning methods that were pointed at lecturer level are adjusted to learners level. However, the current education environment of vocational highschool doesn't keep up with a new teaching and learning paradigm due to the lack of government-level support and the lecturer level education as well. In this paper, we present a novel learner-leading e-Learning teaching & learning contents framework that intensifying self leading education. In this framework, we concern the ability of self leading, space perception and lesson preparation, preferences of multimedia, scholastic aptitude level and achievement level of students in vocational highschool. Moreover, with following the protocol of the suggested model, we generate a new e-learning contents applying to the subject "Introduction to industry". Especially, to perform better quality of contents, we have survey the whole content of the subject and assorted part of it that would work best with learner-leading e-Learning teaching and learning contents. As we tentatively apply e-learning contents to students in vocational highschool, 79% of them replied that contents brought advantages to get school accomplishment, whereas 19% of students answered in negative that contents wasn't helpful than we've expected. Therefore, the statistical results probe that the e-learning contents we proposed show positive effect, and we analyzed the reasons that deteriorate the effects of contents as shortage of budget and copyright limitation.

Consideration on industry department test of vocational education area in college scholastic ability test (대학수학능력시험 직업탐구영역 공업계열 출제 문항에 관한 고찰)

  • Hahm, Seung-Yeon
    • 대한공업교육학회지
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    • v.32 no.2
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    • pp.23-46
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    • 2007
  • The purpose of this study was to present improvement directions of college scholastic ability test on industry department. Industry department test were classify and abstracted sampling test on contents and movement domain, analyzed example items of college scholastic ability test on industry department. Research methods used in this study were review of related literature, the item analysis and item pattern analysis between college scholastic ability test on introduction to industry and curriculum, contents of textbook. After finding a problem of developing items, trying to find a solution to the problem and developing an up-to-date method of items was to present improvement. Based on the result of the study, some recommendations for future researches were made as follows: First, a phenomenon of making same contents items over again and no making items not on made the items ever have to cut. Second, Time to read and make sense of items have to reduce because depend on the degree of difficulty related on time to understand of items. Third, the depth of textbook contents has to develop on curriculum this year. Fourth, the succeeding study on linkage between college scholastic ability test and simulation of college scholastic ability test. Fifth, verification validity on contents of new movement domain is developed new and striking test items.

Development of Camping Community Web Services Using REST API (공공데이터 API를 활용한 캠핑 커뮤니티 웹 서비스 개발)

  • Cho Kyu Cheol;An Seung Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.247-250
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    • 2024
  • 본 논문에서는 캠핑 입문자가 캠핑 관련 정보를 직관적이고 편리하게 확인하고 공유할 수 있도록 돕는 웹 응용 서비스를 개발하였다. 카카오맵 API를 통해 지도를 표시하고 공공데이터 포털의 Open REST API 중 하나인 한국관광공사 고캠핑 정보 조회서비스_GW를 활용하였다. 개발된 웹 응용 서비스를 통하여 캠핑 입문자들도 국내의 캠핑장 데이터를 지도에서 손쉽게 검색하고 커뮤니티를 통해 이를 교류할 수 있도록 하는 것에 목적을 두었다.

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A terms learning strategy for improving learned capabilities of the subject, industry introduction (공업 입문 교과의 학습력 제고를 위한 용어 학습 전략)

  • Lee, Youngmin
    • 대한공업교육학회지
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    • v.31 no.2
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    • pp.41-63
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    • 2006
  • The purpose of this study was to establish and apply 'term learning strategy' for learners whose basic skill, interest, and motivation for learning is lower, and to increase the learned capabilities of subjects' 'industry introduction', required for industrial technical high school students. Another purpose was to identify when the learning strategy established was applied, its affect on how well learners understood terms in a particular unit of material, and, after instruction presented in accordance with 'term learning strategy,' evaluate the ease with which subjects understood the teacher's explanation of the unit of subject, how well they understand the main concepts of the unit of subject, and to what extent the presentation interested and motivated the subjects. The researcher established 'term learning strategy' based on the principles of Garg's "Nine Steps for Events of Instruction." The study included 35 first grade participants purposely selected from 33 classes at 1155 students in K industrial technical highschool. Data was collected via tests and surveys. Results indicated that 'term learning strategy' facilitated thorough understanding of terms and concepts related to the unit of subject, as well as a better understanding of the teacher's explanation and increased interest and motivation in learning. In addition, the "term learning strategy" increased interaction among learners in the instruction setting. Finally, implications of this study and implementation recommendations for this instructional strategy were presented.

Codeless Data Science Learning Software (Codeless 데이터 사이언스 학습 소프트웨어)

  • Choi, Hyo Hyun;Song, Da Hye
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.507-508
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    • 2021
  • 4차산업 혁명시대가 도래하고, 클라우드 컴퓨팅의 발전과 동시에 데이터 처리 효율과 속도가 높아지면서, 지속적으로 다양한 분야의 데이터가 누적되고, 이를 활용한 기술들이 발전하고 있는 가운데 데이터 사이언스의 역량을 필요로 하는 직군 또한 넓어지고 있다. 본 논문에서는 데이터 사이언스에 막 뛰어든 입문자들이 고난이도의 코딩 없이 데이터 분석 및 전처리, 머신러닝에 익숙해질 수 있도록 디자인적 접근성을 고려한 코드리스 프로그램을 개발하였다.

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