• Title/Summary/Keyword: 계산 기하학

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과학기술,그뿌리와 현주소/수학편(상)-「0의 발견」이 이룬 현대문명

  • Kim, Yong-Un
    • The Science & Technology
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    • v.31 no.4 s.347
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    • pp.32-34
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    • 1998
  • 수학은 고대 ㆍ근대 ㆍ현대에 이어지는 문명의 발달과 함께 성장하고 탈바꿈해 왔다. 그리스 기하학은 고대수학으로 수. 양. 함수 등은 근대수학으로 그리고 현대엔 연산작용 등의 수학적 구조로 변천해 왔다. '0의 발견'으로 새로운 세계를 연 수학은 기록용이던 숫자가 계산용으로 바뀌었으며 0은 컴퓨터의 발명에 이르기까지 인류사회에 큰 영향을 미쳤다.

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The Real-Time Height Measurement through a Geometry Information and 0bject Extraction (기하학 정보와 객체 추출을 통한 실시간 높이 측정)

  • Kim Jong Su;Kim Tae Yong;Choi Jong Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.12C
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    • pp.1652-1659
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    • 2004
  • In this paper, we propose the algorithm that automatically measures the height of the object to move on the base plane by using the geometric information. To extract a moving object from real-time images creates the background image and each pixel is modeled by the three values. The extracted region is represented by cardboard model and calculates the coordinate center in the each part. The top and bottom point of an object are extracted by the calculated coordinate center and an iterative computation. The two points, top and bottom, are used for measuring the height. Given the vanishing line of the ground plane, the vertical vanishing point, and at least one reference height in the scene; then the height of any point from the ground may be computed by specifying the image of the point and the image of the vertical intersection with the ground plane at that point. Through a confidence valuation of the height to be measured, we confirmed similar actual height and result in the simulation experiment.

A Study on Possibility of Teaching Complex Numbers from Geometric Aspect (기하학적 측면에서 복소수의 지도가능성 고찰)

  • Lee, Dong-Hwan
    • Journal of Educational Research in Mathematics
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    • v.18 no.1
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    • pp.51-62
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    • 2008
  • In the 7th-curriculum, only basic arithmetics of complex numbers have been taught. They are taught formally like literal manipulations. This paper analyzes mathematically essential relations between algebra of complex numbers and plane geometry. Historical analysis is also performed to find effective methods of teaching complex numbers in school mathematics. As a result, we can integrates this analysis with school mathematics by help of Viete's operations on right triangles. We conclude that teaching geometric interpretation of complex numbers is possible in school mathematics.

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A Study on Students' Conjecturing of Geometric Properties in Dynamic Geometry Environments Using GSP (GSP를 활용한 역동적 기하 환경에서 기하적 성질의 추측)

  • Son, Hong-Chan
    • School Mathematics
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    • v.13 no.1
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    • pp.107-125
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    • 2011
  • In this paper, we investigated how the GSP environments impact students' conjecturing of geometric properties. And we wanted to draw some implication in teaching and learning geometry in dynamic geometric environments. As results, we conclude that when students were given the problem situations which almost has no condition, they were not successful, and rather when the problem situations had appropriate conditions students were able to generate many conditions which were not given in the original problem situations, and consequently they were more successful in conjecturing geometric properties. And the geometric properties conjectured in GSP environments are more complex and difficult to prove than those in paper and pencil environments. Also the function of moving screen with 'Alt' key is frequently used in conjecturing geometric properties with functions of measurement and calculation of GSP. And students felt happier when they discovered geometric properties than when they could prove geometric properties.

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Vision based 3D Position and Attitude Determination using Landmarks' Line-of-Sight Measurements (랜드마크 시선각 측정값을 이용한 3D 비전항법해 결정)

  • Kim, Young-Sun;Ji, Hyun-Min;Hwang, Dong-Hwan
    • Proceedings of the KIEE Conference
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    • 2011.07a
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    • pp.1938-1939
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    • 2011
  • 본 논문에서는 랜드마크의 시선각 측정값을 이용하여 3D 비전항법해를 계산하기 위한 항법방정식을 유도하고 항법해 결정 방법을 보여준다. 먼저, 카메라좌표계에서 측정한 시선각과 항법좌표계의 관계를 이용하여 3차원 항법방정식을 유도하였으며 항법해를 계산하기 위해서는 최소한 3개 이상의 랜드마크를 관측해야함을 보였다. 또한 논문에서는 항법방정식과 기하학을 이용하여 항체의 위치 및 자세를 계산하는 과정을 상세하게 기술한다.

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Vertex Normal Computation using Conformal Mapping and Mean Value Coordinates (등각사상과 평균값좌표계를 이용한 정점 법선벡터 계산법)

  • Kim, Hyoung-Seok B.;Kim, Ho-Sook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.3
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    • pp.451-457
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    • 2009
  • Most of objects in computer graphics may be represented by a form of mesh. The exact computation of vertex normal vectors is essential for user to apply a variety of geometric operations to the mesh and get more realistic rendering results. Most of the previous algorithms used a weight which resembles a local geometric property of a vertex of a mesh such as the interior angle, the area, and so on. In this paper, we propose an efficient algorithm for computing the normal vector of a vertex in meshes. Our method uses the conformal mapping which resembles synthetically the local geometric properties, and the mean value coordinates which may smoothly represent a relationship with the adjacent vertices. It may be confirmed by experiment that the normal vector of our algorithm is more exact than that of the previous methods.

Curve Tracing Algorithm for Surface/Surface Intersection Curves in 3D Geomtric Modeling (3차원 기하 모델링에서 곡면간의 교차곡선 추적 알고리즘)

  • Park, Chul-Ho;Hong, Sung-Soo;Sim, Je-Hong
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.8
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    • pp.2163-2172
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    • 1997
  • SSI(Surface/Surface Intersection)is a fundamental geometric operation which is used in solid and geometric modeling to support trimmed surface and Boolean operations. In this paper, we suggest a new algorithm for tracing along the intersection curve of two regular surfaces. Thus, in this paper, we present a simplicity of computing and second degree continunity. Given a point of intersection curve, it is traced to entire curve of a intersection curve as the initial point of its and the initial point of each of a intersection curve is detected to DFS(Depth First Search) method in the Quadtree and is naturally presented a continuous form.

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Scattering Model for Hard Target Embedded inside Forest Using Physics-based Channel Model Based on Fractal Trees (프랙탈 나무 모델을 이용한 숲 속에 숨어 있는 타겟의 산란모델)

  • Koh Il-Suek
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.16 no.2 s.93
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    • pp.174-181
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    • 2005
  • In this paper, a hybrid model is developed, which can estimate scattering properties of a target embedded inside a forest. The model uses a physic-based channel model for a forest to accurately calculate the penetrated field through a forest canopy. The channel model is based on a fractal tree geometry and single scattering theory. To calculate scattering from the target physical optics(PO) is used to compute an induced current on the target surface since the dimension of the target is generally very large and the shape is very complicated. Then using reciprocity theorem, scattering generated by the PO current is calculated without an extra computational complexity.

Analysis on the Principles for Teaching Algebra Revealed in Clairaut's (Clairaut의 <대수학 원론>에 나타난 대수 지도 원리에 대한 분석)

  • Chang, Hye-Won
    • Journal of Educational Research in Mathematics
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    • v.17 no.3
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    • pp.253-270
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    • 2007
  • by A.C. Clairaut was written based on the historico-genetic principle such as his . In this paper, by analyzing his we can induce six principles that Clairaut adopted to teach algebra: necessity and curiosity as a motive of studying algebra, harmony of discovery and proof, complementarity of generalization and specialization, connection of knowledge to be learned with already known facts, semantic approaches to procedural knowledge of mathematics, reversible approach. These can be considered as strategies for teaching algebra accorded with beginner's mind. Some of them correspond with characteristics of , but the others are unique in the domain of algebra. And by comparing Clairaut's approaches with school algebra, we discuss about some mathematical subjects: setting equations in relation to problem situations, operations and signs of letters, rule of signs in multiplication, solving quadratic equations, and general relationship between roots and coefficients of equations.

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Parallel Computing For Computational Geometry (컴퓨터 기하학을 위한 병렬계산)

  • O, Seung-Jun
    • Electronics and Telecommunications Trends
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    • v.4 no.1
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    • pp.93-117
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    • 1989
  • Computational Geometry is concerned with the design and analysis of computational algorithms which solve geometry problems. Geometry problems have a large number of applications areas such as pattern recognition, image processing, computer graphics, VLSI design and statistics since they involve inherently geometric problems for which efficient algorithms have to be developed. Several parallel algorithms, based on various parallel computation models, have been proposed for solving geometric problems. We review the current status of the parallel algorithms in computational geometry.