• Title/Summary/Keyword: 감성 콘텐츠

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Emotional Tree Using Sensitivity Image Analysis Algorithm (감성 트리를 이용한 이미지 감성 분석 알고리즘)

  • Lee, Yean-Ran;Yoon, Eun Ju;Im, Jung-Ah;Lim, Young-Hwan;Sung, Jung-Hwan
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.562-570
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    • 2013
  • Image of emotional pleasure or displeasure, tension or emotional division of tranquility in the form of a tree is evaluated by weighting. Image representative evaluation of the sensitivity of the brightness contrast ratings 1 car pleasure, displeasure or stress or emotional tranquility and two cars are separated by image segmentation. Emotion Recognition of four compared to the numerical data is measured by brightness. OpenCV implementation through evaluation graph the stress intensity contrast, tranquility, pleasure, displeasure, depending on changes in the value of the computing is divided into four emotional. Contrast sensitivity of computing the brightness depending on the value entered 'nuisance' to 'excellent' or 'stress' to 'calm' the emotional changes can give. Calculate the sensitivity of the image regularity of localized computing system can control the future direction of industry on the application of emotion recognition will play a positive role.

Sensibility Vocabulary for 3D Stereoscopic Image Ride Film (3D입체영상 라이드 필름의 감성어휘)

  • Song, Seung-Keun;Chae, Eel-Jin
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.120-129
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    • 2011
  • This research aims to investigate the representative affective words and the structure among them to scrutinize user's affect revealed in the ride film based on three dimension stereoscopic image. Previous studies related to the affect were reviewed and the affect words well-suited for three dimension stereoscopic image were collected. Suitability test for two hundred six basic affect words gathered as the result was done from sixty two typical users and four experts. Seventy seven candidate affect words have been selected and by the exclusion of similarity among them, finally twenty six words were extracted from the reduction process. Consequently fifteen representative words and the structure as the network between each word were revealed by using free association test based on twenty six affect words. We propose the affect research including sensors, emotions, and affects related to moving image rather than still mage during doing research affects in most of the previous studies. The future work includes the affect space and the affect effect for ride film based on three dimension stereoscopic image. This study can be adopted practically in the production of ride films and provided with a basic design guideline.

Emotion Communication through MotionTypography Based on Movement Analysis (모션타이포그래피의 움직임을 통한 감성전달)

  • Son, Min-Jeong;Lee, Hyun-Ju
    • Journal of Digital Contents Society
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    • v.12 no.4
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    • pp.541-550
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    • 2011
  • MotionTypography is crucial to effective emotional communication in digital society. In this paper, I study movements to represent emotion using motiontypography and approach two goals: First to define an emotional measure by means of emotion assesses by the public, Second to research image characteristics corresponding to movements. In this dissertation, we collect emotional words by literature and experimental surveys and extract representative emotional words using KJ method and clustering analysis. The results of research, the emotional axes selected for motiontypography represent 'calm to active' and 'soft to stiff', the viewers feel a specific emotional state from some movements of motiontypography. If, we investigate the relationship of motiontypographic visual elements with emotional words are achieved together, I think it will serve as a motiontypographic guideline that enables helping the public to easily produce motiontypography.

Emotional Communication of Minority through Video Typography (Focus on Emotional Communication in Korean Movie) (영상 타이포그라피를 통한 소수자의 감성 커뮤니케이션 연구 (한국영화에서의 감성전달을 중심으로))

  • Kwon, Sang-Oh;Huh, Won-Whoi
    • The Journal of the Korea Contents Association
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    • v.8 no.1
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    • pp.356-366
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    • 2008
  • In the past, design used to be known as graphic design for printing medium. However, these days, through video media or multimedia, it has expanded to convey information thanks to the innovative development of the computer, which is digital civilization. Now design, through elaborate plans and projects, is acknowledged as creative work for communications appealing to emotion comprehensively and to transmit information effectively. This thesis presented a new methodology of mess communication using various elements such as video typography. Furthermore, reflecting feedback from hearing-unpaired people, theological background well grounded and the way to proceed in the future were also addressed.

A Study on the Variation of Music Characteristics based on User Controlled Music Emotion (음악 감성의 사용자 조절에 따른 음악의 특성 변형에 관한 연구)

  • Nguyen, Van Loi;Xubin, Xubin;Kim, Donglim;Lim, Younghwan
    • The Journal of the Korea Contents Association
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    • v.17 no.3
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    • pp.421-430
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    • 2017
  • In this paper, research results on the change of music emotion are described. Our gaol was to provide a method of changing music emotion by a human user. Then we tried to find a way of transforming the contents of the original music into the music whose emotion is similar with the changed emotion. For the purpose, a method of changing the emotion of playing music on two-dimensional plan was describe. Then the original music should be transformed into the music which emotion would be equal to the changed emotion. As the first step a method of deciding which music factors and how much should be changed was presented. Finally the experimental method of editing by sound editor for changing the emotion was described. There are so many research results on the recognition of music emotion. But the try of changing the music emotion is very rare. So this paper would open another way of doing research on music emotion field.

A Agent System Supporting Personalization based on Customer-Emotion (고객 감성 기반의 개인화를 지원하는 에이전트 시스템)

  • 고일석;김의재;신승수;나윤지
    • The Journal of the Korea Contents Association
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    • v.2 no.1
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    • pp.113-119
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    • 2002
  • E-Biz. system must provide convenient and easy interface, efficient functions, and provides information and contents satisfying customers. To do this, many kinds of studies are being advanced actively about E-Biz. system using intelligent agent technology and efficient E-Biz. strategy. Also E-Biz. system score a lot of information and contents to get a efficient business activities and relationships between a company arid customers. To effectively adopt individual customer's preference and actively adapt change of business situation, we may consider individual user characteristics and emotion. This paper suggests E-Biz. system using intelligent agent technology based on user characteristics and emotion. This system can provide convenient user interface and improve customer royalty. In the results, it is found that proposed system is more efficient than existing systems about customer's preference.

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A Design and Evaluation of WBI based on Agent considering Emotional Experience (감성체험을 고려한 에이전트 기반 WBI 설계 및 평가)

  • Lee, Jun-Hee;Kim, Jeong-Tae
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.296-300
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    • 2006
  • It is difficult to let computer express feelings because of the ambiguity and nonlinearity. But it is said that expressing emotions is very important for high quality data processing and improvement of interactivity in WBI. In this paper, I surveyed emotion models from the view point of psychology. Next, I proposed WBI(Web Based Instruction) based on character agent considering emotional experience. By experimental result, the proposed model shows that has more user's preference than other existing WBI.

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A Preliminary Study for Emotional Expression of Software Robot -Development of Hangul Processing Technique for Inference of Emotional Words- (소프트웨어 로봇의 감성 표현을 위한 기반연구 - 감성어 추론을 위한 한글 처리 기술 개발 -)

  • Song, Bok-Hee;Yun, Han-Kyung
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.3-4
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    • 2012
  • 사용자 중심의 man machine interface 기술의 발전은 사용자 인터페이스 기술과 인간공학의 접목으로 인하여 많은 진전이 있으며 계속 진행되고 있다. 근래의 정보전달은 사운드와 텍스트 또는 영상을 통하여 이루어지고 있으나, 감성적인 측면에서의 정보전달에 관한 연구는 활발하지 못한 실정이다. 특히, Human Computer Interaction분야에서 음성이나 표정의 전달에 관한 감성연구는 초기단계로 이모티콘이나 플래쉬콘 등이 감정전달을 위하여 사용되고 있으나 부자연스럽고 기계적인 실정이다. 본 연구는 사용자와 상호작용에서 컴퓨터 또는 응용소프트웨어 등이 자신의 가상객체(Software Robot, Sobot)를 활용하여 인간친화적인 상호작용을 제공하기위한 기반연구로써 한글에서 감성어를 추출하여 분류하고 처리하는 기술을 개발하여 컴퓨터가 전달하고자하는 정보에 인공감정을 이입시켜 사용자들의 감성만족도를 향상시키는데 적용하고자한다.

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Effect of Emotional Intelligence and Moral Sensitivity on Caring Efficacy of Nursing Students (간호대학생의 감성지능, 도덕적 민감성이 돌봄효능감에 미치는 영향)

  • Oh, Eun-Hee;Lee, Sook
    • The Journal of the Korea Contents Association
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    • v.21 no.8
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    • pp.619-628
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    • 2021
  • This study tried to find out the degree of emotional intelligence and moral sensitivity of nursing students and their effect on caring efficacy. Data collection was conducted online from January 14 to 23, 2021 for 143 students from 1st to 4th grade at 3 nursing colleges located in one province. For data analysis, using SPSS/WIN 23.0, descriptive statistics, independent t-test, ANOVA and Duncan test, Pearson's correlation coefficients, and multiple regression were used. As a result of the study, emotional intelligence was confirmed as an influencing factor of caring efficacy, specifically emotional utilization (p=.005), emotional regulation (p=.027), and emotional recognition of others (p=.037), and the explanatory power was 26.2%. Therefore, in order to increase the nursing students' sense of caring efficacy, it is necessary to develop nursing education and content development that can improve individual emotional intelligence of nursing students.