• Title/Summary/Keyword: 감각적 심리

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Fun of Animation-on the Correlation among the Perceptive fun, the Cognitive fun and the Psychological fun (애니메이션의 재미 - 감각적 재미, 인지적 재미, 심리적 재미의 상관관계)

  • Sung, Re-A
    • Cartoon and Animation Studies
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    • s.33
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    • pp.99-126
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    • 2013
  • This study is meant to be seeing how fun of animation works by reviewing it theoretically and coordinating it to suggest the structure which integrates fun of animation and validates the proposed fun model. After reviewing fun theoretically, the fun of animation could be able to coordinate that fun of animation is consist of perceptive fun, cognitive fun, and psychological fun. Perceptive fun is induced by visual, auditory and other sensory information and it is directly affected the image, sound, and movement. Cognitive fun can be obtained by reasoning and interpretation to mobilize their knowledge with sensuously perceived stimulation and it is directly affected the story. Psychological fun occurs when the audience see the animation. The psychological fun is the psychological emotional state when the audience watches animation by relieving psychological congestion. It consists of fun of unfamiliarity or identification. By suggesting research model and validating it how the perceptive fun, cognitive fun, and psychological fun affects each other, perceptive fun enhances cognitive fun and psychological fun. Although cognitive fun enhances psychological fun, cognitive fun enhances psychological fun twice than perceptive fun. Also when perceptive fun affects psychological fun, cognitive fun shows the indirect effect as a parameter. In conclusion, perceptive fun affects psychological fun directly and be enhanced through cognitive fun. Fun of animation can be experienced when perceptive fun caused by accepting sensory information of animation instantly, cognitive fun caused by interpretation and understanding sensory information of animation, and psychological fun caused by relieving psychological identity through recognition fuses and acts as one. An animation emphasized a certain element is difficult to be loved by the audience. In this reason, an harmonical combination among the elements of story, image, sound and movement are important to combinate harmoniously for a successful animation to make the audiences fun by arising funny emotions.

Research Student Teacher's Sense of Humor, Psychological Well-being and Ego-resilience Correlation with each other (예비유아교사의 유머감각과 심리적 안녕감 및 자아탄력성의 관계에 관한 연구)

  • Choi, Nam Jung;Oh, Jung Hee
    • Korean Journal of Childcare and Education
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    • v.9 no.6
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    • pp.417-438
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    • 2013
  • This study studies the effect of student teacher's sense of humor, psychological well-being and ego-resilience by general characteristics and by examining the correlation with each other and influences. A sample of 323 student teachers was obtained from a college and a university in the Busan area. This study made use of an research instrument which was a questionnaire for sense of humor(Woo, 2008), psychological well-being(Lee, 2006) and ego-resilience(Park, 1997). For the data analysis connection analysis and regression analysis, SPSS version 18.0 was used. The results of study are as follows. First, student teachers have scores which are above average scores of sense of humor, psychological well-being and ego-resilience. Second, there was a positive correlation between the sense of humor and ego-resilience and a low grade variable of ego-resilience of student teachers and their sense of humor and psychological well-being and between their psychological well-being and ego-resilience. Third, When a multilinear regression analysis was made to confirm which variable would affect ego-resilience, sense of humor and a low grade variable of their was found to exert a statistically significant impact by 5%, and psychological well-being and a low grade variable of their was found to exert a statistically significant impact by 26%. Based on the results, the education training or programs for student teacher to use the sense of humor and psychological well-being should be developed according to the ego-resilience.

The Effect of the Sensation Seeking Tendency of Leisure Sports Participants on Exercise Passion and Psychological Well-being (생활체육 참가자의 감각추구성향이 운동열정 및 심리적 행복감에 미치는 영향)

  • Yoo, Jung-In;Kim, Sung-Kue
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.4
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    • pp.211-222
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    • 2020
  • The purpose of this study is to investigate how the influence of sensory weight on the physical fitness participants affects exercise passion and psychological well-being, and to provide basic data for improving the quality of life and well-being of the people. In order to achieve the purpose of this study, data were collected using participants' sensation seeking tendency, excercise passion, and psychological well-being scale, and various statistical analyzes were performed to obtain the following results. As a result of the analysis, first, it was found that there was a difference in sensation seeking tendency, exercise passion, and psychological well-being according to the gender of participants in leisure sports. Second, there was a difference in sensation seeking tendency, exercise passion, and psychological well-being according to the careers of participants in leisure sports. Third, the thrill and adventure of the sensation seeking tendency had a positive effect on the pleasure, immersion, and confidence of the psychological well-being, while pursuing experience on the self-realization of the psychological well-being, but it was found that the sense of boredom had a negative effect on the immersion of the psychological well-being. Fourth, the thrill, adventure, and pursuit of experience among the sensation seeking tendencies had a positive effect on the harmonious passion of exercise passion, but negative effect on the sense of boredom. Finally, it was found that exercise passion had a positive effect on all sub-factors of psychological well-being.

The Correlations among Psychological Control in Parents with a child, and Empathy, Humor Sense, Parenting self-efficacy (유아기 부모의 심리적 통제 양육과 공감능력, 유머감각, 양육효능감 간의 관계 연구)

  • Kim, Ji-hyun
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.831-842
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    • 2022
  • The purpose of this study was to examine the correlations among empathy, humor sense parenting self-efficacy and psychological control in Korean parents with a child. For research, 203 parents with a child under the age of 5 attending kindergarten in Seoul participated in this study. As a result of the study, parenting self-efficacy was the lowest and psychological control was the highest. In adittion, among 'empathy', 'humor sense' and 'autonomy support', 'guilt inducement' on sub factor of psychological control showed a significant correlations. In addition, 'cognitive empathy' on sub factor of empathy was significantly correlated with 'autonomy control' on sub factor of psychological control, and 'preference for humor' on sub factor of humor was significantly correlated with 'identical parenting' on sub factor of psychological control. Among parenting self-efficacy and 'autonomy support', 'guilt inducement', 'autonomy control' on sub factor of psychological control showed a significant negative-correlation. 'Difficulty in parental roles' on sub factor of parenting self-efficacy was negatively correlated with other factors except 'identical parenting' on sub factor of psychological control.

Brown-Sequard Syndrome Produced by Cervical Disc Herniation : Manual and Exercise Therapy after Operation-Case Studies (경추 추간판탈출증에 의한 브라운-시쿼드 증후군 : 수술 후 도수치료와 운동치료 효과-사례연구)

  • Kim, Myung-Joon
    • The Journal of Korean Academy of Orthopedic Manual Physical Therapy
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    • v.15 no.1
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    • pp.79-85
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    • 2009
  • 목적 : 브라운시쿼드는 대부분 척추손상과 수질외 척추 종양에서 주로 나타난다. 드물게 경추 디스크가 브라운시쿼드의 원인이 된다. 경추디스크에 의한 브라운시쿼드 증세의 수술후 물리치료 및 도수치료 결과를 보고하기 위함이다. 방법 : 50세 남자로써 브라운시쿼드 증세로 진단을 받고 수술후 좌측 팔과 다리에 운동신경에 의한 마비증세가 있었으며(팔>다리), 우측으로 감각과 온도감각이 저하된 경우이다(팔>다리). 측정방법은 통증지수(VAS), 근력(Distal PowerTracII$^{TM}$ test), 지구력(Ergometer) 측정과 심리상태(설문)를 치료전과 후를 비교하였다. 물리치료에서는 기능적 전기자극 치료와 도수치료 및 운동치료 방법을 실시하였다. 도수치료는 통증완화와 근력강화를 위한 MET, MFR, Mobilization 등을 실시하였으며, 운동은 슬링시스템 등을 이용한 운동과 견관절의 불안정을 위해 안정화운동을 실시하였다. 결과 : 이 케이스는 수술후 이상 징후가 척수압박으로 인하여 보다 넓게 통증이 나타났으며, 운동 및 감각신경이 둔해지고 온도에 대한 감각이 반대편 결손으로 나타났으며, 좌측 어깨, 팔 견갑부의 근육 마비와 우측의 감각이 떨어진 현상이 나타났다. 물리치료 후 단기목표와 장기목표에 있어서 통증과 운동 및 감각 기능이 회복되어 각각 팔 통증에서는 VAS 8 ${\rightarrow}$ 1, 상지 하지의 운동기능은 Trace ${\rightarrow}$ Good 로 평가 회복되었으며, 근력측정에서 모두 유의한 차이를 보였다. 모든 치료과정 결과에서 심리적 상태의 설문에서도 높은 점수를 얻어 긍정적 신뢰가 높아 진 것으로 나타났다. 검사결과 다리의 근력이 증가는 걷기 운동 및 에르고메터의 지구력 및 균형이 레벨1의 10분 수행능력이 레벨 20에서 30분 수행능력으로 향상되어 일상적인 활동이 가능해졌다. 결론 : 예상하지 못했던 수술 후유증(side effects)에 대한 치료과정이 환자의 심리에 심각한 부정적인 생각이 신체의 기능과 감정의 손상에 영향을 미치기 때문에 체계적이고 장기적인 치료 과정에서 기능적 향상과 더불어 정신적인 심리의 정서 안정이 매우 필요하다고 사료된다.

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A Study on the Classfiction of Sounds by Psycho-acoustic Experiment (음향심리실험에 의한 음의 유형화에 관한 연구)

  • 김선우;장길수;이태강;한명호
    • The Journal of the Acoustical Society of Korea
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    • v.12 no.6
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    • pp.36-44
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    • 1993
  • 효과적인 음향대책을 수립하기 위해서는 어떠한 음과 언어로써 표현하여 그 주관적인 가치기준을 설정할 것인가가 중요하다. 이를 위해서는 음의 물리적 특성과 인간의 청각간의 상호관계를 규명하는 심리 연구가 필요하며, 이를 통해서 음의 효율적 평가체계를 확립할 수 있다. 따라서, 본 연구에서는 음에 대한 주관적 감각표현으로써 음원기술선택법을 이용한 음향심리실험에 의해서 음에 대한 감각적 인상으로부터 음을 유형화하였다. 실험에 참여한 피험자는 221명이고, 41개의 음원과 음을 수식하는 48개의 형용사를 이용하여 그 유사도의 차이를 군집분석을 하였다. 그 결과, 생활환경음은 "금속성이고 시끄러운 음", "날카롭고 긴장되는 음", " 울려퍼지고 강한 음 ", " 밝고 활기찬 음 ", " 적막하고 여린 음", "조화롭고 부드러운 음", "안정되고 적당한 음"의 그룹으로 분류된다.

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Effects of Psychomotorik and Sensory Integration on the Motor Skills of Children with Development Disabilities (심리운동과 감각통합치료가 발달장애유아의 운동기술에 미치는 영향)

  • Kim, Il Myeong
    • Journal of Digital Convergence
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    • v.16 no.12
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    • pp.647-654
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    • 2018
  • This study was designed to compare the effects of individual sensory integration treatments on the improvement of motor skills and group psychomotorik activities that produce a wide range of interactions with peers. The research targets two 4-year-old children, who are currently in the main building, and 40 minutes of psychomotorik and sensory integration treatment were applied to them twice a week from April 2017 to January 2018. The study method used assessment tools such as B-O test, DeGangi-Berk Test of Sensory Integration (TSI), and MOT4-6 respectively. The results of the study showed that programs in both areas had positive effects on motor skills, with significantly improved performance in balance and postural control, in particular.

A study on the attribute of infotainment design (인포테인먼트 디자인의 개념 연구)

  • Oh, Byung-Keun
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.229-240
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    • 2006
  • It is very important issue in information design to improve information efficiency by adapting interesting factors in changing circumstance of information communication. The concept of infotainment is utilized in designing information contents in a way of combining entertainment factors with information itself based on various media and representation technologies. The information arousing user's attention, which includes interesting factors, is persuasive message comppared to the informative message conveying only information itself. The reason why infotainment is persuasive is because it makes the user absorb deeply in the information during the process of understanding by sensorial stimuli, cognitive interest, and situational interest. The sensorial stimuli originates from the expression elements of information design. The cognitive interest from the user's intellectual activities has a try to overcome mental block when user confronts with the redundant expression in the manner of unexpectedness and inharmony. The situational interest originates from user's optimum experience by the flow of satisfaction. Therefore, the attribute of infotainment is defined with the stimuli, the redundancy, and user's satisfaction. Its design elements consist of physical factors, organizational factors, and psychological factors. The physical factors through sensorial stimuli are utilized by visual manipulation such as visual analogy or visual pun, multimedia, and moving expression. The organizational factors through redundant expression bring user's imagination by adapting storytelling, event, and interaction in the process of understanding information. The psychological factors through expression of entertainment interests such as humor, play, and game give users psychological satisfaction with the flow. In conclusion the concept of infotainment can be adapted when the design factors should be integrated with its attributes, or the conveying information should go well with its purpose and characteristics.

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Psychophysiological Study for the Development of Sensible Textiles (감성 의류 소재 개발을 위한 직물 마찰 소리의 심리생리학적 연구)

  • 조자영;이은주;조길수;손진훈
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2001.05a
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    • pp.54-59
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    • 2001
  • 본 연구는 청각적 감성을 만족시키는 의류소재의 개발을 위해, 직물 마찰음에 대한 인간의 감서을 생리반응측정과 심리적·주관적 평가를 통해 파악하고, 직물 마찰음이 갖는 음향특성과의 관련성을 고찰하였다. 이를 위해 직물 마찰음의 음향특성을 분석하고, 직물 마찰음에 대한 감각·감성 표현어(부드러움, 시끄러움, 유쾌함, 날카로움, 맑음, 거침, 높음)를 이용하여 주관적 평가를 실시하였으며, 생리적 반응으로서의 뇌파 및 혈류량, 심박변화율, 피부전도수준 등을 측정하였다. 주관적 감각·감성은 대부분 직물 소리의 크기와 관련이 깊은 것으로 나타나, loudness(Z)와 총음압 LPT가 증가할수록 시끄럽고 거칠며 딱딱하고 불쾌하며 탁하다고 지각하였다. 생리적 반응과 관련하여서는, 부드럽고 조용하며 맑다고 지각할수록 slow alpha파가 증가하였고, 유쾌하고 매끄럽다고 평가할수록 혈류량은 증가하였다. 또한, 높다고 지각하는 소리에 대한 LF/HF는 증가하였다. 마찰음의 음향특성이 생리적 반응에 미치는 영향으로서, LPT가 혈류량의 감소에, Loudness(Z)가 피부전도수준의 증가에 각각 영향을 미치며, sharpness(Z)가 높고 ΔL이 작을수록 LF/HF는 증가하는 것으로 나타났다.

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그리스도 영성과 심리진료에 대한 이해

  • Yu, Byeong-Il
    • Health and Mission
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    • s.5
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    • pp.16-29
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    • 2006
  • 그리스도 영성은 오직 내면의 감각으로 감지되는 내부적인 영역으로 인간실존의 근본이 되어 인생의 모든 차원에서 삶으로 표현되고 그리스도와 성령을 통해서 '여정'의 형태로 드러난다. 영성은 융합을 통하여 심리와 정신세계를 통찰하고 치료적인 도구가 되어 학문의 영역으로 자리매김 할 것이다.

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