• Title/Summary/Keyword: 감각경험

Search Result 350, Processing Time 0.023 seconds

A Study on th e Creation of Floral Art Works Applying th e Meth ods of th e Narration and Visualization of the Experiences (경험의 서사화와 시각화 방법을 적용한 화예작품 창작의 연구)

  • Han, Yujeong;Yoo, Taeksang
    • Journal of the Korean Society of Floral Art and Design
    • /
    • no.43
    • /
    • pp.39-56
    • /
    • 2020
  • This study is on the creation of floral art works based on the intuitive insight acquired by methodological process of ruminating the experienced meaningful events of the artists utilizing sensible perception. The researcher used the narration and visualization techniques. The narration process adopted the writing technique of subjective impression, emotion, stream of consciousness to capture sensations of subconscious state, which were applied in three steps of 'the exploration of experiences', 'the concretion of experiences', and 'the creation of meaning out of experiences'. The visualization process adopted collection, selection, classification, and interpretation of related images, which were applied in three methods of 'the creation of images', 'the utilization of intuition', and 'the perception through remembering'. Finally 5 art works of 'Hammock is Good', 'At the Rooftop with Warm Sunshine', 'Standing at the Waterside Alone', 'Dizziness at Hot Sand Field', and 'Having Good Time at a Botanical Garden'were created through the combination of these two methods mentioned above and complementary research and writing. The meaningfulness of this research lies in presenting methodological approaches of utilizing narration and visualization of experiences in art creation process.

프렉탈 기법을 활용한 텍스타일 디자인 연구

  • 양숙희;김윤희
    • Proceedings of the Costume Culture Conference
    • /
    • 2003.04a
    • /
    • pp.45-46
    • /
    • 2003
  • 지난 30년 동안 서구과학계는 엄청난 변화의 물결이 일어났다. 과학은 무미건조하고 어떤 감동도 주지 못하며 예술과는 거리가 멀다고 생각해 왔다. 그러나 과학과 예술과 함께 자연을 경험하는 두 가지 상호 보완적인 방법의 하나로서 최근 자연 속의 복잡한 모양이 내재하는 규칙을 이해하려는 프렉탈 과학을 통하여 과학과 예술간의 실제적 접목이 여러 가지 방향으로 시도되고 있다. 우리의 미적 감각은 자연에 나타나는 질서와 무질서의 조화로운 배열에 의해서 영감을 받는다. (중략)

  • PDF

모션그래픽스- 현실의 또다른 측면‘청각의 세계’ 불륨을 높여라

  • Kim, Hak-Min
    • Digital Contents
    • /
    • no.2 s.129
    • /
    • pp.112-116
    • /
    • 2004
  • 지난호에서 시공연속체인 모션그래픽의 시공간적인 측면에 대해서 살펴봤다. 이번호에서는 현실의 또다른 측면인‘청각의 세계’에 대해 알아보고자 한다. 어차피 모션그래픽이라는 것이 인간의 눈을 그럴듯하게 속이는 일이라면 보다 완벽한 환상을 주기 위해 영상이라는 것에는 사운드가 필요하다. 여기서 가장 중요한 것은 사운드는 시각과 다른 감각기관을 통해서 우리에게 감지된다는 것과 그것이 우리의 청각경험의 본질을 결정한다는 점이다.

  • PDF

A study on the attribute of infotainment design (인포테인먼트 디자인의 개념 연구)

  • Oh, Byung-Keun
    • Archives of design research
    • /
    • v.19 no.2 s.64
    • /
    • pp.229-240
    • /
    • 2006
  • It is very important issue in information design to improve information efficiency by adapting interesting factors in changing circumstance of information communication. The concept of infotainment is utilized in designing information contents in a way of combining entertainment factors with information itself based on various media and representation technologies. The information arousing user's attention, which includes interesting factors, is persuasive message comppared to the informative message conveying only information itself. The reason why infotainment is persuasive is because it makes the user absorb deeply in the information during the process of understanding by sensorial stimuli, cognitive interest, and situational interest. The sensorial stimuli originates from the expression elements of information design. The cognitive interest from the user's intellectual activities has a try to overcome mental block when user confronts with the redundant expression in the manner of unexpectedness and inharmony. The situational interest originates from user's optimum experience by the flow of satisfaction. Therefore, the attribute of infotainment is defined with the stimuli, the redundancy, and user's satisfaction. Its design elements consist of physical factors, organizational factors, and psychological factors. The physical factors through sensorial stimuli are utilized by visual manipulation such as visual analogy or visual pun, multimedia, and moving expression. The organizational factors through redundant expression bring user's imagination by adapting storytelling, event, and interaction in the process of understanding information. The psychological factors through expression of entertainment interests such as humor, play, and game give users psychological satisfaction with the flow. In conclusion the concept of infotainment can be adapted when the design factors should be integrated with its attributes, or the conveying information should go well with its purpose and characteristics.

  • PDF

A Study on the Concept and Characteristics of 'Healing Games' : Focusing on Comparison with Medical Serious Games ('힐링 게임'의 개념과 주요 특징에 관한 연구 : 의료용 기능성 게임을 중심으로)

  • Lee, Sung Je;Bae, Sang-Joon
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.4
    • /
    • pp.744-761
    • /
    • 2021
  • Recently, public interest in Healing Games is increasing. But, due to the absence in an agreed concept, an academic discussion on the healing games has not commenced. Thus, this study proposed a concept for the 'Healing Games' and sought to draw key features. First, a comparison between healing games and medical serious games were compared to confirm that key concept of healing games. Afterwards, healing games were selected and reviewed to identify the narrative, structural and sensory features.

Digital spatial color study from the perspective of Goethe's color theory (괴테의 『색채론』 관점에서 본 디지털 공간색채 연구)

  • Sun, So-Hyun;Kim, Seung-In
    • Journal of Digital Convergence
    • /
    • v.20 no.4
    • /
    • pp.491-498
    • /
    • 2022
  • Based on Goethe's color theory, this study presented concepts and classification methods through the following research methods for the purpose of defining sensory, emotional, and experiential colors as spatial colors in digital space. First, the concept of spatial color is defined through theoretical consideration and three (3) types of spatial color are classified as the surface, outline, and physical colors. Secondly, the study includes the characteristics of digital space and color sensory type. Third, based on the identified color sensory type through the previous theoretical consideration, the four (4) categorized digital spatial color were derived and presented as techno Chromatic, S.E.N.S.E, pixel, and blur colors were determined and proposed. Based on such research contents, this study is meaningful in that it systematized the meaning of Goethe's color theory in the present age through digital spatial color.

Educational Needs and Self-Assessment for Competency of Newly Employed Therapists Using Sensory Integration Intervention (감각통합 중재를 사용하는 초임치료사의 교육요구도 및 역량에 대한 자기평가)

  • Lee, Ji-Hyun;Jung, Hyerim
    • The Journal of Korean Academy of Sensory Integration
    • /
    • v.20 no.2
    • /
    • pp.1-10
    • /
    • 2022
  • Objective : This study aimed to investigate the importance, performance, and educational needs of sensory integration intervention competency for newly employed therapists who use sensory integration intervention. Methods : The general characteristics, importance, performance, and educational needs of sensory integration intervention competency were investigated for therapists with less than three years of experience in sensory integration intervention. Educational needs and rankings were identified through Borich needs analysis. Results : The competency cluster that newly employed therapists perceived as the most important but with the lowest performance level was "Expertise," and the demand of the "Expertise" competency cluster was also the highest in the analysis of educational needs. The difference in importance and performance in all sub-competencies was statistically significant. In the Borich needs analysis, the rank of educational needs was derived as follows: "Evaluation skill" (5.56), "Analysis skill" (5.50), and "Overall knowledge of occupational therapy" (5.47). Conclusion : It was found that the newly employed therapist using sensory integration intervention recognized professional competency as the most important, while also recognizing that their professional competency was low. Accordingly, education to enhance professional competency was most needed. This study presented basic data for the direction of education to strengthen competency in consideration of the educational needs of newly employed therapists.

Effects of whole body movements in using virtual reality headsets on visually induced motion sickness (전신 움직임을 요구하는 컨트롤러가 가상현실 디바이스에서 시지각과 가상현실 멀미에 끼치는 영향)

  • Kim, Sung-ho;Shin, Dong-Hee
    • Journal of Digital Contents Society
    • /
    • v.18 no.2
    • /
    • pp.283-291
    • /
    • 2017
  • Though new body movement based input system immerged in Virtual Reality (VR), VR still has a visually induced motion sickness (VIMS) problem to be accepted for users. VIMS are caused by changes in visually perceived movement that discord with vestibular system's sense of movement. Not only Head-body movements, but also hand gestures to make commands and torso movement can affect visual movement perception by enhancing immersion and its psychological product; presence. The question arises does whole body movement and hand gesture to make commands are more dominant to arousal, presence, and VIMS? To address this question, we conducted "2 (IV1; head-body movements only vs. whole body movements) * 1" between subject design experiment. The results showed that significant effect on whole body movements and arousal, marginally significant effect on presence. Eyewear usage was a moderator between hand gesture and presence relationship.

The Plays of Kang Yang Won and The Theatre Troupe Dong (강량원과 극단 동의 연극)

  • Shim, Jae-Min
    • Journal of Korea Entertainment Industry Association
    • /
    • v.13 no.3
    • /
    • pp.139-155
    • /
    • 2019
  • The Plays of Kang Yang Won and the Theatre Troupe Dong don't aim to use the body as a system of sign in order to express the mind. They want to show the physical presence of an actor which induces sensuous perception of audience, so the possibility of the aesthetics of performativity can be open. Therefore, the properties of body sound and space have important meaning. At the same moment the body of audience has to be open to the perception. It means that the audience has to be ready to perceive the energy breathing density and tension etc. which the body of actor causes. As a result, the audience experiences a simultaneous opening of consciousness and perception: simultaneous opening of consciousness and perception gives the chance of receiving the emergent meaning.

The Effects of Maternal Adverse Childhood Experience Risk Factors on Children's Emotional and Physical Abuse and Neglect and Parenting Stress (어머니의 아동기 부정적 경험 위험군이 자녀의 정서적·신체적 학대 및 방임과 양육스트레스에 미치는 영향)

  • Cho, Eunjeong;Park, Inhee
    • The Journal of Korean Academy of Sensory Integration
    • /
    • v.21 no.3
    • /
    • pp.13-26
    • /
    • 2023
  • Objective : The purpose of this study is to examine the impact of maternal risk factors for adverse childhood experiences on children's emotional and physical abuse and neglect as well as parenting stress. Methods : This is a secondary data analysis study utilizing raw data from the 2017 National Survey of Child and Family Life Experiences. A total of 1,937 mothers with at least one adverse childhood experience were categorized into low-risk (1-3), moderate-risk (4-6), and high-risk (7 or more) groups to examine the differences in children's emotional and physical abuse and neglect and parenting stress and identify the influencing factors through regression analysis. Results : Maternal adverse childhood experiences were 50.4% in the low-risk group, 39.8% in the medium-risk group, and 9.7% in the high-risk group. Child emotional abuse was 45.0%, child physical abuse was 13.2%, child neglect was 3.5%, and parenting stress was 2.13 (±0.61) on average. Adverse childhood experiences were significantly more likely to be associated with emotional and physical abuse, neglect, and parenting stress in the medium- and high-risk groups than in the low-risk group. The regression analysis showed that the model explained 35% of child emotional abuse, 25% of child physical abuse, 19% of child neglect, and 16% of parenting stress. Conclusion : The higher the risk of adverse childhood experiences of parents, the more their children experience emotional abuse, physical abuse, child neglect, and parenting stress.