• Title/Summary/Keyword: 가상 장비

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A Study on Security Hole Attack According to the Establishment of Policies to Limit Particular IP Area (특정 IP 영역 제한정책 설정에 따른 보안 취약점 공격에 관한 연구)

  • Seo, Woo-Seok;Jun, Moon-Seog
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.6
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    • pp.625-630
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    • 2010
  • With regard to the examples of establishing various sorts of information security, it can be seen that there are gradual, developmental procedures including Firewall and VPN (Virtual Private Network), IDS (Intrusion Detection System), or ESM(Enterprise Security Management). Each of the security solutions and equipments analyzes both defense and attack for information security with the criteria of classifying the problems of security policies by TCP/IP layers or resulted from attack patterns, attack types, or invasion through specialized security technology. The direction of this study is to examine latency time vulnerable to invasion which occurs when L2-stratum or lower grade equipments or policies are applied to the existing network through TCP/IP layer's L3-stratum or higher grade security policies or equipments and analyze security holes which may generate due to the IP preoccupation in the process of establishing policies to limit particular IP area regarding the policies for security equipments to figure out technological problems lying in it.

Physical Modeling for Enhancement of the Functionality of Construction Graphical Simulation System (건설 그래픽 시뮬레이션 시스템의 기능 개선을 위한 물리적 모델링)

  • Kim, Yeong-Hwan;Jung, Pyung-Ki;Seo, Jong-Won
    • Korean Journal of Construction Engineering and Management
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    • v.7 no.1 s.29
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    • pp.80-88
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    • 2006
  • Construction graphical simulations usually do not reflect physical properties of construction equipment and material because there are restricted to the geometric model. The complete description of construction operations is difficult for graphical simulation without a physical modeling. The object of this research is to enhance the functionality of restricted simulation system to geometric model. And research is conducted to overcome the limitation of current construction graphical simulation system through the connection geometric model and physical model with the physical properties of construction equipment and material such as crane's cable oscillation. The motion equations for the oscillation of crane cable as a result of the trolley's movement and the boom's rotation were derived. The equations were solved through numerical analysis and the results were simulated visually. The realistic description with physical modeling of construction operations will contribute for ensuring preliminary against risks and improving constructability as well as the application of various fields.

Design and Implementation of 10 Giga VPN Acceleration Board (10 Giga급 VPN 가속보드 설계 및 구현)

  • 김기현;한종욱
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.661-664
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    • 2003
  • Trade-off of sorority and speed always exists in the latest network environment. Recently, developed security processors is improved very performance, and sorority connection algorithms of a lot of part were embodied by hardware. This high speed security processor is essential ingredient in string network security solution equipment development that require very big band width. In this paper, we wish to describe about design and implementation of 10 Giga VPN equipments. In this system, embodied 10 Giga to use Cavium company's Nitrox-II processor, and supports two SP14-2 interface and PCI interface. All of the password algorithm that password algorithm that support is used in common use VPN equipment for compatibility with common use VPN equipment are supported and support SEED algorithm developed in domestic. Designed to support IPsec and SSL protocol, and supports all of In-Line structure that is profitable in high speed transaction and the Look-Aside structure that is profitable in practical use degree of NPU(Network Processor Unit).

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Education Equipment and Its Application for Indoor Position Recognition Using Inertial Measurement Unit Sensor (IMU센서를 이용한 실내 위치 인식 교육용 장비 및 응용)

  • Seo, Bo-In;Yu, YunSeop
    • Journal of Practical Engineering Education
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    • v.10 no.2
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    • pp.119-124
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    • 2018
  • Educational equipment that enables the user or device to recognize the indoor position by using the acceleration and angular velocity of the IMU (Inertial Measurement Unit) sensor is introduced. With this educational equipment, various position recognition and tracking algorithms can be learned and creative engineering design works can be realized. The data value of the IMU sensor is transmitted to the MCU (microcontroller unit) through $I^2C$ (Inter-Integrated Circuit), and the indoor position recognition algorithm is applied by processing the data value through the filter and numerical method. It is then designed to use wireless communication to send and receive processed values and to be recognized by the user. As an example using this equipament, the case of "Implementation and recognition of virtual position using computation of moving direction and distance using IMU sensor" is introduced, and various creative engineering design application is discussed.

A Study on XR Technology for Digital Twin of Smart Factory (스마트 공장의 디지털 트윈을 위한 XR기술에 관한 연구)

  • Soek-Hee Lee
    • Journal of Practical Engineering Education
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    • v.16 no.1_spc
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    • pp.1-9
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    • 2024
  • The introduction of smart factory digital twins is a concept that has already been proposed to increase productivity in the manufacturing industry through CPS(Cyber Physics System), and has been applied to specific industrial process stages or partially introduced in stages where simulation is required. However, with the recent development of the 4th Industrial Revolution technology, it is receiving attention again along with XR (Extended Reality) technology. However, because there are not many effective cases, this study analyzed the devices, equipment, and technology of the manufacturing process to build a digital twin applying digital threads and synchronized signals and information to control, remote control, and produce intelligent process automation equipment. A platform capable of analyzing information was proposed and developed. Through this, we designed and built an XR content service platform that can support artificial intelligence and developed it to enable control, remote control, and analysis of production information. A possible platform was proposed and developed. We hope that this study will be helpful in conducting research on many cases, and in the future, expanded research on increasing productivity in each part of the process and production is needed through intelligent models.

Implementation of a Web-based Hybrid Engineering Experiment System for Enhancing Learning Efficiency (학습효율 향상을 위한 웹기반 하이브리드 공학실험시스템 구현)

  • Kim, Dong-Sik;Choi, Kwan-Sun;Lee, Sun-Heum
    • Journal of Engineering Education Research
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    • v.10 no.3
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    • pp.79-92
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    • 2007
  • To enhance the excellence, effectiveness and economical efficiency in the learning process, we implement a hybrid educational system for engineering experiments where web-based virtual laboratory systems and distance education systems are properly integrated. In the first stage, we designed client/server distributed environment and developed web-based virtual laboratory systems for digital systems and electrical/electronic circuit experiments. The proposed virtual laboratory systems are composed of four important sessions and their management system: concept learning session, virtual experiment session, assessment session. With the aid of the management system every session is organically tied up together to achieve maximum learning efficiency. In the second stage, we have implemented efficient and cost-effective distant laboratory systems for practicing electric/electronic circuits, which can be used to eliminate the lack of reality occurred during virtual laboratory session. The use of simple and user-friendly design allows a large number of people to access our distant laboratory systems easily. Thus, self-guided advanced training is available even if a lot of expensive equipment will not be provided in the on-campus laboratories. The proposed virtual/distant laboratory systems can be used in stand-alone fashion, but to enhance learning efficiency we integrated them and developed a hybrid educational system for engineering experiments. Our hybrid education system provides the learners with interactive learning environment and a new approach for the delivery of engineering experiments.

Performance Analysis of 3D Color Picker in Virtual Reality (가상현실 3차원 색상 선택기의 성능 분석)

  • Kim, Jieun;Lee, Jieun
    • Journal of the Korea Computer Graphics Society
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    • v.27 no.2
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    • pp.1-11
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    • 2021
  • In a virtual environment, a 3D workspace and 3D interaction are possible, but most virtual reality applications use a 2D color picker. This paper implements a 3D color picker based on 3D color space in a virtual environment, and compares color selection performance with the existing 2D color picker. The 3D color picker is intuitive by using the 3D color space as it is, and it can position the 3D pointer at a specific point in the color space using a controller, which is a virtual reality device, so a user can select a color in one step. On the other hand, the 2D color picker has the advantage of being familiar with existing users who work with colors in a computer environment, but has a disadvantage that requires several steps of user interaction since it has to set color properties through 2D interfaces. Based on user experiments, we confirmed the usefulness of a 3D color picker in addition to a 2D color picker in a virtual environment, and it was possible to perform natural 3D work in a virtual environment using the 3D color picker.

A study on an application of 'Virtual Reality Therapy' concerning a technology of real-time interaction. (실시간 상호작용 기술의 '가상현실치료' 적용에 관한 연구)

  • Kim, Jeong-Hwan
    • Cartoon and Animation Studies
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    • s.22
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    • pp.81-97
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    • 2011
  • The technology of 'Virtual Reality' has placed in advanced tools for human beings' joy and anger together with sorrow and pleasure in our generation. It has recently tried in a variety ways to use as an implication for treatment in the field of Cognitive Psychology. Especially, it widely approaches to human in terms of that a sense of reality in a virtual world through the five senses should reinterpret the meaning of cognition in the real world. Based on this paradigm shift, it allows for new treatment using the technology of virtual reality. A typical example is a field of Therapy in order to overcome panic disorder. It has advantages that in particular development of flexible interaction technologies in a virtual space can lead patients to experience psychological environments rather than physical one. the interaction technology provides environments in which users' five senses can be actively stimulated, it is very useful that information from the experiences in the virtual world allows people to learn through real experiences by renewing potential energies, advantages of Virtual Reality Therapy can be customized treatment by depending on symptoms in patients with panic disorder and are capable of differentiate application for the cure at each stage. It is to treat by leading patients to get accustomed to environments and situations in real world through care process with each symptom and stage. It is helpful that based on A Human-Sensibility Ergonomics, technologies like immersive virtual reality equipment, force-relative feedback and stereophonic sound, and like stimulating the sense of smell make people to induce experiences by stimulating human's five senses. There are many advantages of immersion in virtual world in that the phenomenon such as challenge, interaction, reality, illusion, and cooperation is expanded. As an application for therapy by growing such augmented reality, virtual space and sharing of data through the Internet and also inexpensive its availability have recently expanded the base. There are other benefits of Virtual Reality Therapy offering active interaction environments for cognitive experience which can provide appropriately adjusted environments for patients who are hard to overcome the real situation because of phobia. In addition to that it is safe and economical and patients' confidentiality is assured. Moreover, due to the principles of applying real-time navigation the Virtual Reality Therapy makes modification and supplementation easier and also it can reduce cybersickness because of the supply of Lenticular allowing people to see stereoscopy without eyeglasses, which makes sense of presence clearer. On top of that due to the development of interactive technologies, it is becoming close to sense of reality similar to real world by leading users to navigate by themselves and to operate objects in a virtual space. This paper will therefore examine, although it is of limited, characteristics of application of virtual reality technology based on A Human-Sensibility Ergonomics used for treatment for a disorder. this paper will analyse a range of its application and problems and it will suggest the future possibilities.

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Study of KINECT based 3D Holographic and Gesture (KINECT 기반 3D 홀로그래픽과 제스처에 대한 연구)

  • Jiang, Zhou;Seo, Laiwon;Roh, Changbae
    • Journal of Digital Contents Society
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    • v.14 no.4
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    • pp.411-417
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    • 2013
  • Two-dimensional image processing method and tools Rigi then developed a report prepared by a variety of video and three-dimensional images are increasing demands for navigation. The hard part to experience in the real world experience in the virtual environment, and has the purpose to take advantage of. This is a system that provides a simple 3D background, but everyday actions that can control the system with the needs of an instinctive interface technology means. The purpose of this study a variety of human behavior using the Kinect device in action close to the three-dimensional technology to develop a new navigation control is Kinect Holography and 3D images using the input data so that you have the linkage is to design the system.

Design of a virtual dismantling facility for research reactor (연구로 가상 해체 시설 설계)

  • Park Hui-Seong;Kim Seong-Gyun;Lee Geun-U;O Won-Jin;Park Jin-Ho
    • Proceedings of the Korean Radioactive Waste Society Conference
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    • 2005.11a
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    • pp.47-55
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    • 2005
  • A design of a dismantling mock-up system have been established based on the result that analyzed a characteristic of modules which need to design a virtual dismantling facility. A unit program composed of a various module such as a decommissioning database system. 3D dosimetric mapping that represents a distribution of a radionuclide contamination, a evaluation module for a dismantling schedule and cost A research of software architecture was carried out in order to Integrate these components that have been independently operated. The result was established an architecture that consis of a visualization module which could be visualized D&D activities and a simulation module which tan he evaluated a dismantling schedule and decommissioning cost.

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