A Case Study of PBL for Game Production using Metaverse Platform in non-face-to-face Learning Environment (비대면 학습 환경에서 메타버스 플랫폼을 활용한 게임제작프로젝트 PBL(Poject-Based Learning) 교수법 사례연구)
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- Proceedings of the Korean Society of Computer Information Conference
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- 2022.01a
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- pp.67-68
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- 2022