• Title/Summary/Keyword: 가상하도

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A Study of Subjectivity about Virtual Fashion

  • Su-Joung Cha
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.5
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    • pp.189-202
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    • 2024
  • The purpose of this study was to apply the Q methodology to type subjective perceptions of virtual clothing and to examine the characteristics of each type. Perceptions of virtual clothing were analyzed into four types. The first type was the "virtual clothing trusting fit grasping type," who preferred to use virtual clothing and believed that virtual clothing would help them grasp the fit. The second type was the shopping mall adoption-positive design understanding type, which believes that virtual clothing is useful for design understanding and that all shopping malls should have a virtual clothing system. The third type was the environmental pollution reduction virtual clothing purchase type, where the virtual clothing reduces environmental pollution and the user wants to purchase virtual clothing that cannot actually be worn. The fourth type was the actual clothing-like fun-seeking type, in which the virtual clothing resembles actual clothing and the shopper believes that the virtual clothing will make shopping more enjoyable. Depending on the type, the avatar was required to adjust the dimensions of the avatar, enhance the design expression of the garment, equip the avatar with decorative items, and produce virtual clothing for sale.

A Study on the Improvement Plan of a Virtual Training Content Supply Institution (가상훈련 콘텐츠 보급기관 개선방안에 관한 연구)

  • Yang, Mi-seok
    • Journal of Practical Engineering Education
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    • v.13 no.3
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    • pp.453-460
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    • 2021
  • The purpose of this study is to understand the educational types and educational status of institutions that operate virtual training contents distributed by K University's Online Lifelong Education Center and to examine the role and improvement measures of institutions that supply virtual training contents. To this end, a survey was conducted on 56 institutions that operate virtual training contents distributed by K University's Online Lifelong Education Center in 2020, and a survey of 44 institutions that responded finally was analyzed. The analysis results are as follows. First, virtual training education media responded that a total of 52 courses were applied to the content process using PC, the theory+virtual training type is the most, and one to two weeks of practice period were the most. In addition, when looking at the current status of education, the subjects of virtual training were mainly students, and the institution itself recruited, and the largest number of respondents was 1-20, the number of courses opened was 1-3, and the number of teachers and instructors in charge was 1-3. Second, they responded that it is necessary to develop various virtual training contents as a virtual training content supply institution, present ways to apply and utilize virtual training curriculum, and improve the quality of virtual training content. Third, as an improvement plan for virtual training content distribution institutions, it demanded strengthening the linkage of virtual training content, training using virtual training content by teachers and instructors, suggesting various virtual training content linkage, and strengthening virtual training content quality management. Therefore, this study is meaningful in that it identified the overall operation status and status of virtual training content management institutions and examined ways to establish and improve the role of public virtual training supply institutions.

The Current State of Domestic and Foreign Virtual Advertising and Revitalization Strategy for Virtual Advertising in Korea ; Centered on Qualitative Research (국내,외 가상광고 현황 및 국내 가상광고 활성화 방안 :질적 연구를 중심으로)

  • Cha, Young-Ran
    • The Journal of the Korea Contents Association
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    • v.19 no.7
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    • pp.199-210
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    • 2019
  • Virtual Advertising, which was introduced exclusively in sports casting programs in 2010, has enlarged its scope to terrestrial TV networks' sports news, entertainment shows, and dramas by 2015. Such advertising deregulation allows broadcasting business operators to insert more various virtual advertising methods into TV programs. Despite recent evaluation that virtual advertising was deregulated to a large degree, it is still inadequate compared to foreign state of affairs and has a lot of room for growth. Therefore, this research explores a literature review of virtual advertising in other countries and considers possible ways for virtual advertising in Korea to move forward. Additionally, through in-depth interview with seven virtual advertising experts, the research unravels positive and negative impacts of virtual advertising as well as its current state of affairs and struggles. This research also analyses the regulation of virtual advertising and finally explores possible revitalization strategies. The results of the research show that it is necessary to first improve the viewers' favorable concerning virtual advertising in order to revitalize virtual advertising. Revitalization will also require a clarification of regulation as well as a more unified and consistent content review and rating system. Furthermore, it is imperative that data of advertising impact will be accessible to advertisers and that advertising regulation will loosen. Revitalization will also require a clarification of regulation as well as a more unified and consistent content review and rating system. Furthermore, it is imperative that data of advertising impact will be accessible to advertisers and that advertising regulation will loosen. It is necessary to further develop new techniques and creators of virtual advertising. The research suggests strategies and alternative paths for the growth and revitalization of the virtual advertising market in light of recently revised law.

기상공간의 모델하우스

  • 한치근;이범주;조성준;최승호
    • Proceedings of the CALSEC Conference
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    • 1998.10b
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    • pp.467-476
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    • 1998
  • ㆍ 경제, 교육, 연구 부분 등에서 그 중요성이 널리 인식 ㆍ 많은 서비스가 사이버 공간(cyberspace) 상의 서비스를 표방 ㆍ 가상 인물, 가상 회사, 가상 게임, 가상 스포츠 ㆍ 실생활의 많은 부분이 가상 공간상에서 수행될 것으로 예상(중략)

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Virtual Imaging System (가상이미징 시스템)

  • 박성춘
    • Broadcasting and Media Magazine
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    • v.7 no.4
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    • pp.33-40
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    • 2002
  • 최근에 축구 중계 방송에서 경기장 바닥에 로고와 함께 득점 상황을 보여주거나 대형의 가상 전광판 같은 그래픽 영상을 경기장에 실레조 존재하는 듯이 합성하여 보여주는 것을 종종 볼수 있다. 이를 가능하게 하는 것이 가상이미징(virtual imaging) 기술이며, 외국에서는 가상광고(virtual advertising)로도 이용하고 있다 본고에서는 새로운 영상합성 기술로 각광받고 있는 가상이미징 시스템에 대하여 살펴 보고자 한다.

가상기업 경영을 위한 지식정보시스템 모델

  • 박경혜;서중석
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 1999.12a
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    • pp.143-160
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    • 1999
  • 가상기업이란 특정 프로젝트기 끝나면 해체할 수 있는 전략적 제휴에 의해 임시적으로 형성되는 조직체이다. 본고에서는 21세기형 조직모델로 가상기업 모델을 제시하고 그리고 정보기술의 응용으로 어떻게 이러한 형태의 가상공동체를 형성하고 관리할 수 있는지 고찰해보고, 21세기 지식경영시대에 가상기업경영을 위한 지식정보시스템 구축의 예를 소개한다.

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Design and Implementation of IoP based Networked Virtual Reality System (중요도 기반의 네트워크형 가상현실 시스템의 설계 및 구현)

  • 강종호;임성수;김은정;오세웅
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.11a
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    • pp.471-474
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    • 2000
  • 오디오, 비디오를 취급하는 네트워크형 가상현실 시스템에서 가상공간의 품질은 사용 가능한 네트워크 린 컴퓨터의 자원에 크게 영향을 받는다. 본 논문에서는 가상공간의 품질을 제어하기 위해 IoP(Importance of Presence) 개념을 도입하고 이를 실제 네트워크형 가상현실 시스템에 적용하여 구현하였다.

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가상 시험장의 개념과 사례

  • Han, Seung-Hun;Song, Sang-Seop
    • Defense and Technology
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    • no.3 s.229
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    • pp.42-53
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    • 1998
  • 가상시험장은 양질의 시험 서비스를 보다 적은 비용으로 신속하게 제공하면서 실제 시험시에 발생할 수 있는 새로운 시험공간의 확보, 안전문제, 오염방지, 민원등에 효과적으로 대처할 수 있는 기술로 판단된다. 가상시험장의 효용가치는 가상시험 결과와 실제시험 결과의 근접성에 의해 결정되므로 모델링과 시뮬레이션 기술 개발과 더불어 Ground Truth Data의 축적이 선행되어야 성공적인 가상시험장 구축을 기대할 수 있다.

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Analysis of Virtualization Obfuscated Executable Files and Implementation of Automatic Analysis Tool (가상화 난독화 기법이 적용된 실행 파일 분석 및 자동화 분석 도구 구현)

  • Suk, Jae Hyuk;Kim, Sunghoon;Lee, Dong Hoon
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.23 no.4
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    • pp.709-720
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    • 2013
  • Virtualization obfuscation makes hard to analyze the code by applying virtualization to code section. Protected code by common used virtualization obfuscation technique has become known that it doesn't have restored point and also it is hard to analyze. However, it is abused to protect malware recently. So, It is been hard to analyze and take action for malware. Therefore, this paper's purpose is analyze and take action for protected malware by virtualization obfuscation technique through implement tool which can extract virtualization structure automatically and trace execution process. Hence, basic structure and operation process of virtualization obfuscation technique will be handled and analysis result of protected malware by virtualization obfuscation utilized Equation Reasoning System, one kind of program analysis. Also, we implement automatic analysis tool, extract virtualization structure from protected executable file by virtualization obfuscation technique and deduct program's execution sequence.

The Development of Authoring Tool for 3D Virtual Space Based on a Virtual Space Map (가상공간지도 기반의 3차원 가상공간 저작도구의 개발)

  • Jung Il-Hong;Kim Eun-Ji
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.2 s.40
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    • pp.177-186
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    • 2006
  • This paper presents the development of a certain highly efficient authoring tool for constructing realistic 3D virtual space using image-based rendering techniques based on a virtual space map. Unlike conventional techniques such as TIP, for constructing a small 3D virtual space using single image, the authoring tool developed herein produces a wide 3D virtual space using multiple images. This tool is designed for constructing each small 3D virtual space for each input image, and for interconnecting these 3D virtual spaces into a wide 3D virtual space using a virtual space map. The map consists of three elements such as specific room, link point and passageway, and three directions. It contains various information such as the connection structure, the navigation information and so on. Also, the tool contains a user interface that let users construct the wide 3D virtual space easily.

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