• Title/Summary/Keyword: 가상의

Search Result 12,350, Processing Time 0.039 seconds

A Study on Development of Men's Formal Jacket Pattern by 3D Human Body Scan Data -A Focus on Men's in their Late 30s- (3D 인체데이터를 활용한 남성 정장재킷 패턴개발 연구 -30대 후반 남성을 중심으로-)

  • Shin, Kyung-hee;Suh, Chuyeon
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.43 no.3
    • /
    • pp.440-458
    • /
    • 2019
  • Based on a 3D body data and pattern comparison analysis, this study developed a formal jacket pattern for men in their late 30s. In order to select the representative type of men in their late 30s, factor analysis and cluster analysis were conducted on data form 319 men, 35 to 39 years old using the anthropometric data from The 7th Size Korea (2015) as the representative body type. The surface of the body surface was developed using a 3D human shape of a male in his 30s in The 6th Size Korea (2010). Then the shape was changed to a flat pattern that confirmed the necessary elements for setting the shape and dimension. Cluster analysis revealed type B as the representative type because it showed the best shape characteristics for men in the late 30s. The drafting method of the final research pattern is as follows. Jacket length: stature/2.5cm, back length: stature/5+8.5cm (constant)], armhole depth: [stature/ 7-1.5cm (constant)], back width: [C/9+9.5cm (constant)]+1cm (ease), front width: [C/9+8.5cm (constant)]+1cm (ease), armscye depth: C/8, front waist darts: 1cm, front closure amount: 2cm.

Development of Integrated Computational Fluid Dynamics(CFD) Environment using Opensource Code (오픈소스 코드를 이용한 통합 전산유체역학 환경 구축)

  • Kang, Seunghoon;Son, Sungman;Oh, Se-Hong;Park, Wonman;Choi, Choengryul
    • Convergence Security Journal
    • /
    • v.18 no.1
    • /
    • pp.33-42
    • /
    • 2018
  • CFD analysis is an analytical technique that applies a computer to the design and development of products across the entire industry for heat or fluid flow. This technology is used to shorten the development period and reduce costs through computerized simulation. However, the software used for CFD analysis is now required to use expensive foreign software. The Opensource CFD analysis software used in the proposed system has reliability of commercial CFD analysis software and has various user groups. However, for users who have expert knowledge, Opensource CFD software which supports only text interface environment, We have developed an environment that enables the construction of a CFD analysis environment for beginners as well as professionals. In addition, the proposed system supports the pre-processing (design and meshing) environment for CFD analysis and the environment for post-processing (result analysis & visualization), enabling the integrated CFD analysis process in one platform.

  • PDF

Web Assembly System Architecture Model (웹 어셈블리 시스템 아키텍처 모델)

  • Park, Jin-Tae;Moon, Il-Young
    • Journal of Advanced Navigation Technology
    • /
    • v.23 no.4
    • /
    • pp.328-332
    • /
    • 2019
  • Advances in web technology have enabled technical convergence in various system environments to be carried out through the web interface. The Web can be categorized from the Web 1.0 to the 4.0, depending on its role, it has the characteristics of connects information, connects people, connects knowledge, and connects intelligence. In addition, various technological needs occurred through the mobile app during the 4th Industrial Revolution, and functions such as 3D, virtual reality, augmented reality, video/audio processing were enabled on the web, which was a simple means of providing information. Technical standards have been studied to support these period needs. In this paper, I would like to mention one of the Web assembly. We will explore ways to link and fuse Web assembly with existing web systems (or platforms) and analyze their technical implications through a variety of examples. In addition, we will conduct a study on the architecture that can fuse the existing javascript with the web assembly, and discuss the future direction of the study.

Design of new green flashing signal system using the Lenticular technique (렌티큘러 기법을 적용한 새로운 녹색점멸신호 시스템 디자인)

  • Lee, Hyun-Uk;Oh, Kwang-Myung
    • Journal of the Korea Convergence Society
    • /
    • v.10 no.9
    • /
    • pp.111-117
    • /
    • 2019
  • Green light flashing signals of pedestrian lights can cause lots of confusion for pedestrians, resulting in serious road traffic problems. In this study, a new signalling lamp was proposed using the Lenticular technique to make the signals of pedestrians entering and not entering crosswalks look different. In order to review the possibility of introducing this signal, we conducted a cognitive test on the signal of the Lenticular. As a result of the experiment, the subjects were able to distinguish red and green flashing signals according to the distance. Based on this, we found the possibility of introducing lenticular signals that could prevent pedestrian accidents and prevent excessive crossings. In the future, we will manufacture and experiment with real traffic lights and actively examine the introduction plan.

Effect of Providing Detection Information on Improving Signal Detection Performance: Applying Simulated Baggage Screening Program (정보 제공 피드백이 탐지 수행 증진에 미치는 효과: 가상 수화물 검사를 활용하여)

  • Lim, Sung Jun;Choi, Jihan;Lee, Jidong;Ahn, Ji Yeon;Moon, Kwangsu
    • Journal of the Korean Society of Safety
    • /
    • v.34 no.1
    • /
    • pp.82-89
    • /
    • 2019
  • The importance of aviation safety has been emphasized recently due to the development of aviation industry. Despite the efforts of each country and the improvement of screening equipment, screening tasks are still difficult and detection failures are frequent. The purpose of this study was to examine the effect of feedback on improving signal detection performance applying a Simulated Baggage Screening Program(SBSP) for improving aviation safety. SBSP consists of three parts: image combination, option setting and experiment. The experimental images were color-coded to reflect the items' transmittance of the x-rays and could be combined as researchers' need. In the option, the researcher could set up the information, incentive, and comments needed for training to be delivered on a number of tasks and times. Experiment was conducted using SBSP and participant's performance information (hit, missed, false alarms, correct rejection, reaction time, etc.) was automatically calculated and stored. A total of 50 participants participated and each participant was randomly assigned to feedback and non-feedback group. Participants performed a total of 200 tasks and 20(10%) contained target object(gun and knife). The results showed that when the feedback was provided, the hit, correct rejection ratio and d′ were increased, however, the false alarms and miss decreased. However, there was no significant difference in response criteria(${\beta}$). In addition, implications, limitations of this study and future research were discussed.

Education Equipment and Its Application for Indoor Position Recognition Using Inertial Measurement Unit Sensor (IMU센서를 이용한 실내 위치 인식 교육용 장비 및 응용)

  • Seo, Bo-In;Yu, YunSeop
    • Journal of Practical Engineering Education
    • /
    • v.10 no.2
    • /
    • pp.119-124
    • /
    • 2018
  • Educational equipment that enables the user or device to recognize the indoor position by using the acceleration and angular velocity of the IMU (Inertial Measurement Unit) sensor is introduced. With this educational equipment, various position recognition and tracking algorithms can be learned and creative engineering design works can be realized. The data value of the IMU sensor is transmitted to the MCU (microcontroller unit) through $I^2C$ (Inter-Integrated Circuit), and the indoor position recognition algorithm is applied by processing the data value through the filter and numerical method. It is then designed to use wireless communication to send and receive processed values and to be recognized by the user. As an example using this equipament, the case of "Implementation and recognition of virtual position using computation of moving direction and distance using IMU sensor" is introduced, and various creative engineering design application is discussed.

A study on the Elements of Interest for VR Game Users Using Text Mining and Text Network Analysis - Focused on STEAM User Review Data - (텍스트마이닝과 네트워크 분석을 적용한 VR 게임 사용자의 관심 요소 연구 - STEAM 사용자 리뷰 데이터를 중심으로 -)

  • Wui, Min-Young;Na, Ji Young;Park, Young Il
    • Journal of Korea Game Society
    • /
    • v.18 no.6
    • /
    • pp.69-82
    • /
    • 2018
  • The need of high quality VR contents has been steadily raised in recent years. Therefore, this study investigated the user's interest factors of VR game which is receiving the most attention among VR contents. We used STEAM review data and applied Text mining and Network analysis to perform this research. As a result, it was possible to confirm 4 word clusters related VR game users. Each cluster is named by 'presence', 'first person view game', 'auditory factor' and 'interaction'. This study has its meaning. First, user related research would be very helpful to develop high quality VR game. Second, it confirms that review data of VR game users can be structured, analyzed and used.

Implementation of Speech Recognition and Flight Controller Based on Deep Learning for Control to Primary Control Surface of Aircraft

  • Hur, Hwa-La;Kim, Tae-Sun;Park, Myeong-Chul
    • Journal of the Korea Society of Computer and Information
    • /
    • v.26 no.9
    • /
    • pp.57-64
    • /
    • 2021
  • In this paper, we propose a device that can control the primary control surface of an aircraft by recognizing speech commands. The speech command consists of 19 commands, and a learning model is constructed based on a total of 2,500 datasets. The training model is composed of a CNN model using the Sequential library of the TensorFlow-based Keras model, and the speech file used for training uses the MFCC algorithm to extract features. The learning model consists of two convolution layers for feature recognition and Fully Connected Layer for classification consists of two dense layers. The accuracy of the validation dataset was 98.4%, and the performance evaluation of the test dataset showed an accuracy of 97.6%. In addition, it was confirmed that the operation was performed normally by designing and implementing a Raspberry Pi-based control device. In the future, it can be used as a virtual training environment in the field of voice recognition automatic flight and aviation maintenance.

Extended Reality-based Simultaneous Multi Presence for Remote Cooperative Work

  • Lee, Jun;Park, Sung-Jun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.26 no.5
    • /
    • pp.23-30
    • /
    • 2021
  • In this paper, we propose an extended reality-based simultaneous multi presence system in a process of remote cooperative work. The proposed system generates a ring-shaped invisible screen which surrounds a user, and it provides position and manipulation of remote workspace and personal workspace. With the proposed system, the user easily navigates the several workspace for the remote collaboration or he/she selects a specific space for immersion. The proposed system also provides manipulation of personal workspace for the user during the remote cooperative work. We conducted a user study to prove effectiveness of the proposed system. According to the results, the proposed system increased understanding spatial information and usage of time during the remote cooperative work.

Suggestion of RE and TDD-based V&V Development Process for Scientific Software Implementation (과학용 소프트웨어 구현을 위한 RE와 TDD기반 V&V 개발 프로세스 제안)

  • Lee, Jae-Hong;Kim, Duksu;Kim, Seung-Hee
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.21 no.2
    • /
    • pp.79-88
    • /
    • 2021
  • Scientific software requires a development process different from conventional application software due to its unique characteristics, such as expert-level deep domain knowledge requirements. In this study, we proposed a V & V development process based on RE (Reverse Engineering) and TDD (Test-Driven Development) for software development for science. We also configured a virtual scenario for the actual project, applied it, checked the procedure, and refined it. The development process of this study, suggested for the purpose of developing scientific software, will contribute to the development and application of the software that can provide high quality and high reliability. And This study is expected to serve as an opportunity for the development of scientific software and the spread of research.