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A study on the Elements of Interest for VR Game Users Using Text Mining and Text Network Analysis - Focused on STEAM User Review Data -

텍스트마이닝과 네트워크 분석을 적용한 VR 게임 사용자의 관심 요소 연구 - STEAM 사용자 리뷰 데이터를 중심으로 -

  • Wui, Min-Young (Dept. of Content Convergence, Ewha Womans University) ;
  • Na, Ji Young (Dept. of Content Convergence, Ewha Womans University) ;
  • Park, Young Il (Dept. of Content Convergence, Ewha Womans University)
  • 위민영 (이화여자대학교 융합콘텐츠학과) ;
  • 나지영 (이화여자대학교 융합콘텐츠학과) ;
  • 박영일 (이화여자대학교 융합콘텐츠학과)
  • Received : 2018.11.09
  • Accepted : 2018.12.10
  • Published : 2018.12.20

Abstract

The need of high quality VR contents has been steadily raised in recent years. Therefore, this study investigated the user's interest factors of VR game which is receiving the most attention among VR contents. We used STEAM review data and applied Text mining and Network analysis to perform this research. As a result, it was possible to confirm 4 word clusters related VR game users. Each cluster is named by 'presence', 'first person view game', 'auditory factor' and 'interaction'. This study has its meaning. First, user related research would be very helpful to develop high quality VR game. Second, it confirms that review data of VR game users can be structured, analyzed and used.

최근 들어 VR 산업의 성장을 위한 양질의 VR 콘텐츠에 대한 필요성이 꾸준히 제기되고 있다. 이에 본 연구는 VR 콘텐츠 중에서 가장 큰 주목을 받고 있는 VR 게임의 사용자의 관심요소에 대해 연구하였다. 연구 수행을 위해 스팀(STEAM)의 사용자 리뷰 데이터를 활용하였고 리뷰 데이터에 텍스트마이닝과 네트워크 분석을 적용한 결과 VR 게임 사용자의 관심요소는 '현존감', '1인칭 시점 게임', '청각적 요소', '상호작용' 으로 확인되었다. 본 연구는 양질의 VR 게임 개발을 위한 사용자 관점의 연구를 수행하고 사용자 관점의 연구를 리뷰을 통해 시도한 초기 연구라는 것에 대해 그 의의가 있다.

Keywords

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[Fig. 1] CONCOR Network Structure

[Table 1] Research Questions

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[Table 2] The Data Element and Format

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[Table 3] Key Words that Consist of Data

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[Table 4] Key Words of Cluster No.1

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[Table 5] Key Words of Cluster No.2

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[Table 6] Key Words of Cluster No.3

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[Table 7] Key Words of Cluster No.4

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