• Title/Summary/Keyword: 가상의

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A Study on 360° Image Production Method for VR Image Contents (VR 영상 콘텐츠 제작에 유용한 360도 이미지 제작 방법에 관한 연구)

  • Guo, Dawei;Chung, Jeanhun
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.543-548
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    • 2017
  • $360^{\circ}$panoramic image can give people an unprecedented visual experience, and there are many different ways to make a $360^{\circ}$panoramic image. In this paper, we will introduce two easy and effective methods from those many ways. The first one is through 48 photos to make a $360^{\circ}$panoramic image, the second way is through 6 photos to make a $360^{\circ}$panoramic image. We will compare those methods and tell the audience which one suits themselves. Through those easy design methods introduced above, we can see VR works design became easy and popular, normal people can also make $360^{\circ}$panoramic image, and it promotes the industry of VR image contents.

The Fantastic Realism (Magic Realism) representation on film Visualization research: The boundaries of Fantasy and reproducibility of Images (영화에 표현된 환상적 사실주의 (Magic Realism) 시각화 연구: 이미지의 재현성과 환상성의 경계)

  • Nah, So-Mi
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.495-501
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    • 2016
  • The film has always reflected the culture of the era based on reality and imagination. The visual effect in the film has mainly played a role of expressing the reality more realistically or recognizing the virtual as reality. This study examines the meaning and the effect of fantasy realism through Oasis of Lee Chang-dong. Fantastic realism has separated the reality from the imaginary space by using a dual meaning tool that affects the time and space in the film and reflects the human desire and desire to see. It was also reproduced in the real world through the medium of pigeons. In addition, it separates visualized space from non-visualized space in film narrative structure, separation of real and unreal space, segregation of consciousness and unconscious space, and separation of reality and reality space into power structure. With the development of technology, the image of the yellow image comes closer to us like reality, which will express the space of unconsciousness that we could not think of.

Impact on Female Consumer Behavior and Purchase Intention : The experience of AR makeup based on marital status (결혼유무에 따른 증강현실(AR) 메이크업 체험이 여성 소비자 행동과 구매의도에 미치는 영향)

  • Kim, Eun-Joo
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.49-57
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    • 2020
  • Over time, the beauty industry has entered a mature industry and cannot survive unless it changes. In reality, the AR market for virtual experimental marketing is growing in the beauty industry, and global companies like FACEBOOK in the US are investing heavily in AR. Therefore, this study utilizes augmented reality technique to find out how the experience of using AR application affects female consumers' satisfaction and how they feel. This study will focus on how the relationship with purchase intention is mediated. In addition, we will help to suggest the development direction of augmented reality with makeup by analyzing the overall factors at the time when new technology, augmented reality marketing is becoming active.

Effectiveness Analysis of Computing Thinking with Unplugged in Digital Transformation (디지털 트랜스포메이션 시대의 언플러그드를 적용한 컴퓨팅 사고력에 대한 효과성 분석)

  • Lee, Myung-Suk
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.35-42
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    • 2020
  • Digital transformation is about revolutionizing the interaction between virtual and reality. The complex problems that arise in this process must be solved, and one of the methods is computing thinking. Therefore, this study aims to observe whether software education that uses unplugged as liberal education is effective in enhancing computing thinking. For this, 5 elements of computing thinking were extracted and unplugged was applied to liberal software classes, and classes were conducted. During one semester, 16 sessions of classes were conducted and computing thinking enhancement was measured through surveys. As a result, the computing thinking of the students increased overall after classes. Observation surveys showed that, among computing thinking elements, students of all academic fields felt difficulties conceptualizing abstraction elements, those of arts and physical education felt more difficulties with algorithm elements, and those of the humanities felt more difficulties with pattern recognition elements. In the future, various contents for each element should be developed by academic field to aid learner understanding.

A Study on Immersion Degree of Players Depending on Figurative Characteristics of Game Characters (게임 캐릭터의 조형적 특성에 따른 플레이어의 몰입도에 관한 연구)

  • Park, Chan-Ik
    • Journal of Digital Convergence
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    • v.18 no.1
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    • pp.271-276
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    • 2020
  • This study is intended to compare and analyze the figurative characteristics of game characters focusing on the MMO shooting game 'Battle Ground' and the MOVA game 'League of Legends,' which currently have the largest number of users in Korea, in order to assess how much effect the figurative shape of game characters has on the immersion of players. As a result, the shape of characters from MOVA or MMORPG games with storytelling as an important factor was revealed to have a greater effect on the immersion degree of players than that of the characters from fast-paced shooting games. In particular, it was found that in games where the level of each character is raised as items are added, the height of most characters is the same as their own eight or nine heads, which is longer than ordinary people.

Analyzing Characteristics of the Smart City Governance (스마트시티 거버넌스 특성 분석)

  • LEE, Sang-Ho;LEEM, Youn-Taik
    • Journal of the Korean Association of Geographic Information Studies
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    • v.19 no.2
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    • pp.86-97
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    • 2016
  • This study aims to analyze the characteristics of the smart city governance through the multi-layer governance model, which includes administrative governance(AG), technological governance(TG), and global governance(GG). The results of the smart city governance are as follows. Multi-layered governance was modeled to enable cross-checking of each element of the propelling process and types of governance. AG has transitioned from a public partnership to a public-private people partnership(pppp) through a public-private partnership(ppp). TG has the characteristics of information communication technologies(ICTs) - eco technologies(EcoTs) - Spatial technology convergence including physical center, information software platforms such as the CCTV convergence center, and virtualization such as the cloud data center. GG aims at developing killer applications and ICTs-embedded space with intelligent buildings such as a smart city special zone to enable overseas exports. The smart city roadshow and forum have been developed as a platform for overseas exports with competition as well as cooperation.

(A Study on Control Mechanism for Differentiated Optical QoS in Next Generation OVPN) (차세대 OVPN에서 차등화된 광 QoS 서비스를 위한 제어 메커니즘 연구)

  • Jeong Chang-Hyun;Lee Suk-Jin;Cho Kwang-Hyun;Yoon Mi-Ra;Kim Sung-Un
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.42 no.9 s.339
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    • pp.71-84
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    • 2005
  • A 'VPN over Intemet' has the benefit of being cost-effective and flexible. However, it has difficulties providing sufficient QoS and adequate transmission capacity for high bandwidth service. Given the increasing demand for high bandwidth Internet and QoS assurances in a 'VPN over Internet', IP/GMPLS based on a control plane combined with a high bandwidth, DWDM optical network is seen as a very favorable anroach for realizing the future 'OVPN over IP/GMPLS over DWDM'. Within this architecture, providing QoS guaranteed multimedia services with a differentiated QoS guaranteed protocol framework with QoS recovery is one of the key issues to implement. Therefore, in this paper, we suggest the entire interoperability procedure of control protocols based on differentiated optical QoS service (DOQOS) classes for providing end-to-end QoS in an 'OVPN over IP/GMPLS over DWDM' architecture.

The Performance Improvement of Fuzzy Controller using the Shifting Method of Rule Base Table (규칙기반 표의 추이 방법을 이용한 퍼지제어기의 성능개선)

  • Che Wen-Zhe;Lee Chol-U;Kim Heung-Soo
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.6
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    • pp.55-62
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    • 2005
  • It is essential for a fuzzy logic controller to have an appropriate set of rules to perform at the desired level. The linguistic structure of the fuzzy logic controller allows a tentative linguistic policy to be used as an initial rule base. At the design stage, if one can reasonably assemble a good collection of rules, it may then be possible to be tuned to improve the controller performance. In this paper, we proposed the shifting method of rule base table to improve the performance of fuzzy controller. The proposed method is based on the principle of that the effect of the output to regulate the system would be greater when the error increases and the effect of output would be less when the error decreases. According to simulation results, it is an effective method to improve the fuzzy control rule base and the performance of fuzzy logic controllers.

Realization of An Outdoor Augmented Reality System using GPS Tracking Method (GPS 트래킹 방식을 이용한 옥외용 증강현실 시스템 구현)

  • Choi, Tae-Jong;Kim, Jung-Kuk;Huh, Woong;Jang, Byun-Tae
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.39 no.5
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    • pp.45-55
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    • 2002
  • In this paper, we describe an outdoor augmented reality system using GPS tracking for position and attitude information. The system consist of a remote mobile operation unit and a ground operation unit. The remote mobile operation unit includes a real-time image acquiring device, a GPS tracking device, and a wireless data transceiver; the ground operation unit includes a wireless transceiver, a virtual image generating device, and an image superimposing device. The GPS tracking device for measurement of position and attitude of the remote mobile operation unit was designed by TANS Vector and RT-20 for DGPS. The wireless data transceiver was for data transmission between the remote mobile operation unit and the ground operation unit. After the remote mobile operation unit was installed on a vehicle and a helicopter, the system was evaluated to verify its validity in actual applications. It was found that the implemented system could be used for obtaining real-time remote information such as construction simulation, tour guide, broadcasting, disaster observation, or military purpose.

Design and Performance of Linear Clock Fair Queueing Algorithm (LCFQ ( Linear Clock Fair Queueing ) 알고리즘의 설계와 성능 분석)

  • Kim, Young-Han;Lee, Jae-Yong
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.1
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    • pp.1-8
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    • 1999
  • In order to provide appropriate Quality of Service(QoS) guarantee to each traffic flow in intergrated service networks, an efficient traffic scheduling algorithm as well as resource reservation must be adopted in host and transit routers. In this paper, a new efficient fair queueing algorithm which adopts a linearly increasing virtual time is presented. The proposed algorithm is fair and the maximum and mean delay guaranteed of each flow are less than those of the SCFQ(self clocked fair queueing) algorithm which is one of the most promising traffic scheduling algorithm, while providing low implementation complexity as the SCFQ scheme. And, it has the better isolation provided than SCFQ, which means that each flow is much less influenced by the violating traffic flows provided its allocated bandwidth gurantee. The fairness of the proposed algorithm is proved and simulation results of maximum and mean delay presented.

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